// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Core/TitleDatabase.h" #include #include #include #include #include #include "Common/FileUtil.h" #include "Common/MsgHandler.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "Core/IOS/ES/Formats.h" #include "DiscIO/Enums.h" namespace Core { static const std::string EMPTY_STRING; using Map = std::unordered_map; static Map LoadMap(const std::string& file_path) { Map map; std::ifstream txt; File::OpenFStream(txt, file_path, std::ios::in); std::string line; while (std::getline(txt, line)) { if (line.empty()) continue; const size_t equals_index = line.find('='); if (equals_index != std::string::npos) { const std::string game_id = StripSpaces(line.substr(0, equals_index)); if (game_id.length() >= 4) map.emplace(game_id, StripSpaces(line.substr(equals_index + 1))); } } return map; } void TitleDatabase::AddLazyMap(DiscIO::Language language, const std::string& language_code) { m_title_maps[language] = [language_code]() -> Map { return LoadMap(File::GetSysDirectory() + "wiitdb-" + language_code + ".txt"); }; } TitleDatabase::TitleDatabase() { // User database const std::string& load_directory = File::GetUserPath(D_LOAD_IDX); m_user_title_map = LoadMap(load_directory + "wiitdb.txt"); if (m_user_title_map.empty()) m_user_title_map = LoadMap(load_directory + "titles.txt"); // Pre-defined databases (one per language) AddLazyMap(DiscIO::Language::Japanese, "ja"); AddLazyMap(DiscIO::Language::English, "en"); AddLazyMap(DiscIO::Language::German, "de"); AddLazyMap(DiscIO::Language::French, "fr"); AddLazyMap(DiscIO::Language::Spanish, "es"); AddLazyMap(DiscIO::Language::Italian, "it"); AddLazyMap(DiscIO::Language::Dutch, "nl"); AddLazyMap(DiscIO::Language::SimplifiedChinese, "zh_CN"); AddLazyMap(DiscIO::Language::TraditionalChinese, "zh_TW"); AddLazyMap(DiscIO::Language::Korean, "ko"); // Titles that aren't part of the Wii TDB, but common enough to justify having entries for them. // i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, // which is (usually) the first thing users see when a Wii console starts. m_base_map.emplace("0000000100000002", GetStringT("Wii Menu")); for (const auto& id : {"HAXX", "00010001af1bf516"}) m_base_map.emplace(id, "The Homebrew Channel"); } TitleDatabase::~TitleDatabase() = default; const std::string& TitleDatabase::GetTitleName(const std::string& gametdb_id, DiscIO::Language language) const { auto it = m_user_title_map.find(gametdb_id); if (it != m_user_title_map.end()) return it->second; if (!SConfig::GetInstance().m_use_builtin_title_database) return EMPTY_STRING; const Map& map = *m_title_maps.at(language); it = map.find(gametdb_id); if (it != map.end()) return it->second; if (language != DiscIO::Language::English) { const Map& english_map = *m_title_maps.at(DiscIO::Language::English); it = english_map.find(gametdb_id); if (it != english_map.end()) return it->second; } it = m_base_map.find(gametdb_id); if (it != m_base_map.end()) return it->second; return EMPTY_STRING; } const std::string& TitleDatabase::GetChannelName(u64 title_id, DiscIO::Language language) const { const std::string id{ {static_cast((title_id >> 24) & 0xff), static_cast((title_id >> 16) & 0xff), static_cast((title_id >> 8) & 0xff), static_cast(title_id & 0xff)}}; return GetTitleName(id, language); } std::string TitleDatabase::Describe(const std::string& gametdb_id, DiscIO::Language language) const { const std::string& title_name = GetTitleName(gametdb_id, language); if (title_name.empty()) return gametdb_id; return StringFromFormat("%s (%s)", title_name.c_str(), gametdb_id.c_str()); } } // namespace Core