<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{A4C423AA-F57C-46C7-A172-D1A777017D29}</ProjectGuid> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <PlatformToolset>v120</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration"> <UseDebugLibraries>true</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration"> <UseDebugLibraries>false</UseDebugLibraries> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\..\..\VSProps\Base.props" /> <Import Project="..\..\..\VSProps\PCHUse.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <ItemGroup> <ClCompile Include="BPMemLoader.cpp" /> <ClCompile Include="Clipper.cpp" /> <ClCompile Include="CPMemLoader.cpp" /> <ClCompile Include="DebugUtil.cpp" /> <ClCompile Include="EfbCopy.cpp" /> <ClCompile Include="EfbInterface.cpp" /> <ClCompile Include="HwRasterizer.cpp" /> <ClCompile Include="OpcodeDecoder.cpp" /> <ClCompile Include="RasterFont.cpp" /> <ClCompile Include="Rasterizer.cpp" /> <ClCompile Include="SetupUnit.cpp" /> <ClCompile Include="SWCommandProcessor.cpp" /> <ClCompile Include="SWmain.cpp" /> <ClCompile Include="SWRenderer.cpp" /> <ClCompile Include="SWStatistics.cpp" /> <ClCompile Include="SWVertexLoader.cpp" /> <ClCompile Include="SWVideoConfig.cpp" /> <ClCompile Include="Tev.cpp" /> <ClCompile Include="TextureEncoder.cpp" /> <ClCompile Include="TextureSampler.cpp" /> <ClCompile Include="TransformUnit.cpp" /> <ClCompile Include="XFMemLoader.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="BPMemLoader.h" /> <ClInclude Include="Clipper.h" /> <ClInclude Include="CPMemLoader.h" /> <ClInclude Include="DebugUtil.h" /> <ClInclude Include="EfbCopy.h" /> <ClInclude Include="EfbInterface.h" /> <ClInclude Include="HwRasterizer.h" /> <ClInclude Include="NativeVertexFormat.h" /> <ClInclude Include="OpcodeDecoder.h" /> <ClInclude Include="RasterFont.h" /> <ClInclude Include="Rasterizer.h" /> <ClInclude Include="SetupUnit.h" /> <ClInclude Include="SWCommandProcessor.h" /> <ClInclude Include="SWRenderer.h" /> <ClInclude Include="SWStatistics.h" /> <ClInclude Include="SWVertexLoader.h" /> <ClInclude Include="SWVideoConfig.h" /> <ClInclude Include="Tev.h" /> <ClInclude Include="TextureEncoder.h" /> <ClInclude Include="TextureSampler.h" /> <ClInclude Include="TransformUnit.h" /> <ClInclude Include="Vec3.h" /> <ClInclude Include="VideoBackend.h" /> <ClInclude Include="XFMemLoader.h" /> </ItemGroup> <ItemGroup> <Text Include="CMakeLists.txt" /> </ItemGroup> <ItemGroup> <ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj"> <Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>