// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "CommonPaths.h" #include "Android/TextureLoader.h" namespace ButtonManager { enum ButtonType { BUTTON_A = 0, BUTTON_B, BUTTON_START, }; enum ButtonState { BUTTON_RELEASED = 0, BUTTON_PRESSED = 1 }; class Button { private: GLuint m_tex; ButtonType m_button; ButtonState m_state; float m_coords[8]; public: Button(std::string filename, ButtonType button, float *coords) { m_tex = LoadPNG((std::string(DOLPHIN_DATA_DIR "/") + filename).c_str()); m_button = button; memcpy(m_coords, coords, sizeof(float) * 8); m_state = BUTTON_RELEASED; } void SetState(ButtonState state) { m_state = state; } bool Pressed() { return m_state == BUTTON_PRESSED; } ButtonType GetButtonType() { return m_button; } GLuint GetTexture() { return m_tex; } float *GetCoords() { return m_coords; } ~Button() { glDeleteTextures(1, &m_tex); } }; void Init(); void DrawButtons(); bool GetButtonPressed(ButtonType button); void TouchEvent(int action, float x, float y); void Shutdown(); }