// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Common/CommonTypes.h" #include "Common/MsgHandler.h" #include "VideoBackends/D3D12/BoundingBox.h" #include "VideoCommon/VideoConfig.h" // D3D12TODO: Support bounding box behavior. namespace DX12 { ID3D11UnorderedAccessView* BBox::GetUAV() { // D3D12TODO: Implement this; return nullptr; } void BBox::Init() { if (g_ActiveConfig.backend_info.bSupportsBBox) { // D3D12TODO: Implement this; } } void BBox::Shutdown() { // D3D12TODO: Implement this; } void BBox::Set(int index, int value) { // D3D12TODO: Implement this; } int BBox::Get(int index) { // D3D12TODO: Implement this; return 0; } };