// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include <functional> #include <map> #include <memory> #include <string> #include "Common/Config/Enums.h" #include "Common/Config/Layer.h" #include "Common/Config/Section.h" namespace Config { using Layers = std::map<LayerType, std::unique_ptr<Layer>>; using ConfigChangedCallback = std::function<void()>; // Common function used for getting configuration Section* GetOrCreateSection(System system, const std::string& section_name); // Layer management Layers* GetLayers(); void AddLayer(std::unique_ptr<Layer> layer); void AddLayer(std::unique_ptr<ConfigLayerLoader> loader); void AddLoadLayer(std::unique_ptr<Layer> layer); void AddLoadLayer(std::unique_ptr<ConfigLayerLoader> loader); Layer* GetLayer(LayerType layer); void RemoveLayer(LayerType layer); bool LayerExists(LayerType layer); void AddConfigChangedCallback(ConfigChangedCallback func); void InvokeConfigChangedCallbacks(); // Explicit load and save of layers void Load(); void Save(); // Often used functions for getting or setting configuration on the base layer for the main system template <typename T> T Get(const std::string& section_name, const std::string& key, const T& default_value) { auto base_layer = GetLayer(Config::LayerType::Base); return base_layer->GetOrCreateSection(Config::System::Main, section_name) ->Get(key, default_value); } template <typename T> void Set(const std::string& section_name, const std::string& key, const T& value) { auto base_layer = GetLayer(Config::LayerType::Base); base_layer->GetOrCreateSection(Config::System::Main, section_name)->Set(key, value); } void Init(); void Shutdown(); const std::string& GetSystemName(System system); System GetSystemFromName(const std::string& system); const std::string& GetLayerName(LayerType layer); }