// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Core/NetPlayServer.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/ENetUtil.h" #include "Common/File.h" #include "Common/FileUtil.h" #include "Common/Logging/Log.h" #include "Common/MsgHandler.h" #include "Common/SFMLHelper.h" #include "Common/StringUtil.h" #include "Common/UPnP.h" #include "Common/Version.h" #include "Core/Config/MainSettings.h" #include "Core/Config/NetplaySettings.h" #include "Core/ConfigManager.h" #include "Core/HW/GCMemcard/GCMemcardDirectory.h" #include "Core/HW/GCMemcard/GCMemcardRaw.h" #include "Core/HW/Sram.h" #include "Core/HW/WiiSave.h" #include "Core/HW/WiiSaveStructs.h" #include "Core/IOS/FS/FileSystem.h" #include "Core/NetPlayClient.h" //for NetPlayUI #include "DiscIO/Enums.h" #include "InputCommon/GCPadStatus.h" #include "UICommon/GameFile.h" #if !defined(_WIN32) #include #include #ifdef __HAIKU__ #define _BSD_SOURCE #include #elif !defined ANDROID #include #endif #include #endif namespace NetPlay { NetPlayServer::~NetPlayServer() { if (is_connected) { m_do_loop = false; m_thread.join(); enet_host_destroy(m_server); if (g_MainNetHost.get() == m_server) { g_MainNetHost.release(); } if (m_traversal_client) { g_TraversalClient->m_Client = nullptr; ReleaseTraversalClient(); } } #ifdef USE_UPNP UPnP::StopPortmapping(); #endif } // called from ---GUI--- thread NetPlayServer::NetPlayServer(const u16 port, const bool forward_port, const NetTraversalConfig& traversal_config) { //--use server time if (enet_initialize() != 0) { PanicAlertT("Enet Didn't Initialize"); } m_pad_map.fill(-1); m_wiimote_map.fill(-1); if (traversal_config.use_traversal) { if (!EnsureTraversalClient(traversal_config.traversal_host, traversal_config.traversal_port, port)) return; g_TraversalClient->m_Client = this; m_traversal_client = g_TraversalClient.get(); m_server = g_MainNetHost.get(); if (g_TraversalClient->GetState() == TraversalClient::Failure) g_TraversalClient->ReconnectToServer(); } else { ENetAddress serverAddr; serverAddr.host = ENET_HOST_ANY; serverAddr.port = port; m_server = enet_host_create(&serverAddr, 10, 3, 0, 0); if (m_server != nullptr) m_server->intercept = ENetUtil::InterceptCallback; } if (m_server != nullptr) { is_connected = true; m_do_loop = true; m_thread = std::thread(&NetPlayServer::ThreadFunc, this); m_target_buffer_size = 5; #ifdef USE_UPNP if (forward_port) UPnP::TryPortmapping(port); #endif } } // called from ---NETPLAY--- thread void NetPlayServer::ThreadFunc() { while (m_do_loop) { // update pings every so many seconds if ((m_ping_timer.GetTimeElapsed() > 1000) || m_update_pings) { m_ping_key = Common::Timer::GetTimeMs(); sf::Packet spac; spac << (MessageId)NP_MSG_PING; spac << m_ping_key; m_ping_timer.Start(); SendToClients(spac); m_update_pings = false; } ENetEvent netEvent; int net; if (m_traversal_client) m_traversal_client->HandleResends(); net = enet_host_service(m_server, &netEvent, 1000); while (!m_async_queue.Empty()) { { std::lock_guard lkp(m_crit.players); SendToClients(m_async_queue.Front()); } m_async_queue.Pop(); } if (net > 0) { switch (netEvent.type) { case ENET_EVENT_TYPE_CONNECT: { ENetPeer* accept_peer = netEvent.peer; unsigned int error; { std::lock_guard lkg(m_crit.game); error = OnConnect(accept_peer); } if (error) { sf::Packet spac; spac << (MessageId)error; // don't need to lock, this client isn't in the client map Send(accept_peer, spac); if (netEvent.peer->data) { delete (PlayerId*)netEvent.peer->data; netEvent.peer->data = nullptr; } enet_peer_disconnect_later(accept_peer, 0); } } break; case ENET_EVENT_TYPE_RECEIVE: { sf::Packet rpac; rpac.append(netEvent.packet->data, netEvent.packet->dataLength); auto it = m_players.find(*(PlayerId*)netEvent.peer->data); Client& client = it->second; if (OnData(rpac, client) != 0) { // if a bad packet is received, disconnect the client std::lock_guard lkg(m_crit.game); OnDisconnect(client); if (netEvent.peer->data) { delete (PlayerId*)netEvent.peer->data; netEvent.peer->data = nullptr; } } enet_packet_destroy(netEvent.packet); } break; case ENET_EVENT_TYPE_DISCONNECT: { std::lock_guard lkg(m_crit.game); if (!netEvent.peer->data) break; auto it = m_players.find(*(PlayerId*)netEvent.peer->data); if (it != m_players.end()) { Client& client = it->second; OnDisconnect(client); if (netEvent.peer->data) { delete (PlayerId*)netEvent.peer->data; netEvent.peer->data = nullptr; } } } break; default: break; } } } // close listening socket and client sockets for (auto& player_entry : m_players) { delete (PlayerId*)player_entry.second.socket->data; player_entry.second.socket->data = nullptr; enet_peer_disconnect(player_entry.second.socket, 0); } } // called from ---NETPLAY--- thread unsigned int NetPlayServer::OnConnect(ENetPeer* socket) { sf::Packet rpac; ENetPacket* epack; do { epack = enet_peer_receive(socket, nullptr); } while (epack == nullptr); rpac.append(epack->data, epack->dataLength); // give new client first available id PlayerId pid = 1; for (auto i = m_players.begin(); i != m_players.end(); ++i) { if (i->second.pid == pid) { pid++; i = m_players.begin(); } } socket->data = new PlayerId(pid); std::string npver; rpac >> npver; // Dolphin netplay version if (npver != Common::scm_rev_git_str) return CON_ERR_VERSION_MISMATCH; // game is currently running if (m_is_running) return CON_ERR_GAME_RUNNING; // too many players if (m_players.size() >= 255) return CON_ERR_SERVER_FULL; // cause pings to be updated m_update_pings = true; Client player; player.pid = pid; player.socket = socket; rpac >> player.revision; rpac >> player.name; enet_packet_destroy(epack); // try to automatically assign new user a pad for (PadMapping& mapping : m_pad_map) { if (mapping == -1) { mapping = player.pid; break; } } // send join message to already connected clients sf::Packet spac; spac << static_cast(NP_MSG_PLAYER_JOIN); spac << player.pid << player.name << player.revision; SendToClients(spac); // send new client success message with their id spac.clear(); spac << static_cast(0); spac << player.pid; Send(player.socket, spac); // send new client the selected game if (m_selected_game != "") { spac.clear(); spac << static_cast(NP_MSG_CHANGE_GAME); spac << m_selected_game; Send(player.socket, spac); } if (!m_host_input_authority) { // send the pad buffer value spac.clear(); spac << static_cast(NP_MSG_PAD_BUFFER); spac << static_cast(m_target_buffer_size); Send(player.socket, spac); } // send input authority state spac.clear(); spac << static_cast(NP_MSG_HOST_INPUT_AUTHORITY); spac << m_host_input_authority; Send(player.socket, spac); // sync GC SRAM with new client if (!g_SRAM_netplay_initialized) { SConfig::GetInstance().m_strSRAM = File::GetUserPath(F_GCSRAM_IDX); InitSRAM(); g_SRAM_netplay_initialized = true; } spac.clear(); spac << static_cast(NP_MSG_SYNC_GC_SRAM); for (size_t i = 0; i < sizeof(g_SRAM) - offsetof(Sram, settings); ++i) { spac << g_SRAM[offsetof(Sram, settings) + i]; } Send(player.socket, spac); // sync values with new client for (const auto& p : m_players) { spac.clear(); spac << static_cast(NP_MSG_PLAYER_JOIN); spac << p.second.pid << p.second.name << p.second.revision; Send(player.socket, spac); spac.clear(); spac << static_cast(NP_MSG_GAME_STATUS); spac << p.second.pid << static_cast(p.second.game_status); Send(player.socket, spac); } if (Config::Get(Config::NETPLAY_ENABLE_QOS)) player.qos_session = Common::QoSSession(player.socket); // add client to the player list { std::lock_guard lkp(m_crit.players); m_players.emplace(*(PlayerId*)player.socket->data, std::move(player)); UpdatePadMapping(); // sync pad mappings with everyone UpdateWiimoteMapping(); } return 0; } // called from ---NETPLAY--- thread unsigned int NetPlayServer::OnDisconnect(const Client& player) { const PlayerId pid = player.pid; if (m_is_running) { for (PadMapping mapping : m_pad_map) { if (mapping == pid && pid != 1) { std::lock_guard lkg(m_crit.game); m_is_running = false; sf::Packet spac; spac << (MessageId)NP_MSG_DISABLE_GAME; // this thread doesn't need players lock SendToClients(spac, static_cast(-1)); break; } } } sf::Packet spac; spac << (MessageId)NP_MSG_PLAYER_LEAVE; spac << pid; enet_peer_disconnect(player.socket, 0); std::lock_guard lkp(m_crit.players); auto it = m_players.find(player.pid); if (it != m_players.end()) m_players.erase(it); // alert other players of disconnect SendToClients(spac); for (PadMapping& mapping : m_pad_map) { if (mapping == pid) { mapping = -1; UpdatePadMapping(); } } for (PadMapping& mapping : m_wiimote_map) { if (mapping == pid) { mapping = -1; UpdateWiimoteMapping(); } } return 0; } // called from ---GUI--- thread PadMappingArray NetPlayServer::GetPadMapping() const { return m_pad_map; } PadMappingArray NetPlayServer::GetWiimoteMapping() const { return m_wiimote_map; } // called from ---GUI--- thread void NetPlayServer::SetPadMapping(const PadMappingArray& mappings) { m_pad_map = mappings; UpdatePadMapping(); } // called from ---GUI--- thread void NetPlayServer::SetWiimoteMapping(const PadMappingArray& mappings) { m_wiimote_map = mappings; UpdateWiimoteMapping(); } // called from ---GUI--- thread and ---NETPLAY--- thread void NetPlayServer::UpdatePadMapping() { sf::Packet spac; spac << (MessageId)NP_MSG_PAD_MAPPING; for (PadMapping mapping : m_pad_map) { spac << mapping; } SendToClients(spac); } // called from ---NETPLAY--- thread void NetPlayServer::UpdateWiimoteMapping() { sf::Packet spac; spac << (MessageId)NP_MSG_WIIMOTE_MAPPING; for (PadMapping mapping : m_wiimote_map) { spac << mapping; } SendToClients(spac); } // called from ---GUI--- thread and ---NETPLAY--- thread void NetPlayServer::AdjustPadBufferSize(unsigned int size) { std::lock_guard lkg(m_crit.game); m_target_buffer_size = size; // tell clients to change buffer size sf::Packet spac; spac << static_cast(NP_MSG_PAD_BUFFER); spac << static_cast(m_target_buffer_size); SendAsyncToClients(std::move(spac)); } void NetPlayServer::SetHostInputAuthority(const bool enable) { std::lock_guard lkg(m_crit.game); m_host_input_authority = enable; // tell clients about the new value sf::Packet spac; spac << static_cast(NP_MSG_HOST_INPUT_AUTHORITY); spac << m_host_input_authority; SendAsyncToClients(std::move(spac)); // resend pad buffer to clients when disabled if (!m_host_input_authority) AdjustPadBufferSize(m_target_buffer_size); } void NetPlayServer::SendAsyncToClients(sf::Packet&& packet) { { std::lock_guard lkq(m_crit.async_queue_write); m_async_queue.Push(std::move(packet)); } ENetUtil::WakeupThread(m_server); } // called from ---NETPLAY--- thread unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player) { MessageId mid; packet >> mid; INFO_LOG(NETPLAY, "Got client message: %x", mid); // don't need lock because this is the only thread that modifies the players // only need locks for writes to m_players in this thread switch (mid) { case NP_MSG_CHAT_MESSAGE: { std::string msg; packet >> msg; // send msg to other clients sf::Packet spac; spac << (MessageId)NP_MSG_CHAT_MESSAGE; spac << player.pid; spac << msg; SendToClients(spac, player.pid); } break; case NP_MSG_PAD_DATA: { // if this is pad data from the last game still being received, ignore it if (player.current_game != m_current_game) break; sf::Packet spac; spac << static_cast(NP_MSG_PAD_DATA); while (!packet.endOfPacket()) { PadMapping map; packet >> map; // If the data is not from the correct player, // then disconnect them. if (m_pad_map.at(map) != player.pid) { return 1; } GCPadStatus pad; packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected; if (m_host_input_authority) { m_last_pad_status[map] = pad; if (!m_first_pad_status_received[map]) { m_first_pad_status_received[map] = true; SendFirstReceivedToHost(map, true); } } else { spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight << pad.isConnected; } } if (!m_host_input_authority) SendToClients(spac, player.pid); } break; case NP_MSG_PAD_HOST_POLL: { PadMapping pad_num; packet >> pad_num; sf::Packet spac; spac << static_cast(NP_MSG_PAD_DATA); if (pad_num < 0) { for (size_t i = 0; i < m_pad_map.size(); i++) { if (m_pad_map[i] == -1) continue; const GCPadStatus& pad = m_last_pad_status[i]; spac << static_cast(i) << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight << pad.isConnected; } } else if (m_pad_map.at(pad_num) != -1) { const GCPadStatus& pad = m_last_pad_status[pad_num]; spac << pad_num << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight << pad.isConnected; } SendToClients(spac); } break; case NP_MSG_WIIMOTE_DATA: { // if this is Wiimote data from the last game still being received, ignore it if (player.current_game != m_current_game) break; PadMapping map = 0; u8 size; packet >> map >> size; std::vector data(size); for (size_t i = 0; i < data.size(); ++i) packet >> data[i]; // If the data is not from the correct player, // then disconnect them. if (m_wiimote_map.at(map) != player.pid) { return 1; } // relay to clients sf::Packet spac; spac << (MessageId)NP_MSG_WIIMOTE_DATA; spac << map; spac << size; for (const u8& byte : data) spac << byte; SendToClients(spac, player.pid); } break; case NP_MSG_PONG: { const u32 ping = (u32)m_ping_timer.GetTimeElapsed(); u32 ping_key = 0; packet >> ping_key; if (m_ping_key == ping_key) { player.ping = ping; } sf::Packet spac; spac << (MessageId)NP_MSG_PLAYER_PING_DATA; spac << player.pid; spac << player.ping; SendToClients(spac); } break; case NP_MSG_START_GAME: { packet >> player.current_game; } break; case NP_MSG_STOP_GAME: { if (!m_is_running) break; m_is_running = false; // tell clients to stop game sf::Packet spac; spac << (MessageId)NP_MSG_STOP_GAME; std::lock_guard lkp(m_crit.players); SendToClients(spac); } break; case NP_MSG_GAME_STATUS: { u32 status; packet >> status; m_players[player.pid].game_status = static_cast(status); // send msg to other clients sf::Packet spac; spac << static_cast(NP_MSG_GAME_STATUS); spac << player.pid; spac << status; SendToClients(spac); } break; case NP_MSG_IPL_STATUS: { bool status; packet >> status; m_players[player.pid].has_ipl_dump = status; } break; case NP_MSG_TIMEBASE: { u64 timebase = Common::PacketReadU64(packet); u32 frame; packet >> frame; if (m_desync_detected) break; std::vector>& timebases = m_timebase_by_frame[frame]; timebases.emplace_back(player.pid, timebase); if (timebases.size() >= m_players.size()) { // we have all records for this frame if (!std::all_of(timebases.begin(), timebases.end(), [&](std::pair pair) { return pair.second == timebases[0].second; })) { int pid_to_blame = -1; for (auto pair : timebases) { if (std::all_of(timebases.begin(), timebases.end(), [&](std::pair other) { return other.first == pair.first || other.second != pair.second; })) { // we are the only outlier pid_to_blame = pair.first; break; } } sf::Packet spac; spac << (MessageId)NP_MSG_DESYNC_DETECTED; spac << pid_to_blame; spac << frame; SendToClients(spac); m_desync_detected = true; } m_timebase_by_frame.erase(frame); } } break; case NP_MSG_MD5_PROGRESS: { int progress; packet >> progress; sf::Packet spac; spac << static_cast(NP_MSG_MD5_PROGRESS); spac << player.pid; spac << progress; SendToClients(spac); } break; case NP_MSG_MD5_RESULT: { std::string result; packet >> result; sf::Packet spac; spac << static_cast(NP_MSG_MD5_RESULT); spac << player.pid; spac << result; SendToClients(spac); } break; case NP_MSG_MD5_ERROR: { std::string error; packet >> error; sf::Packet spac; spac << static_cast(NP_MSG_MD5_ERROR); spac << player.pid; spac << error; SendToClients(spac); } break; case NP_MSG_SYNC_SAVE_DATA: { MessageId sub_id; packet >> sub_id; switch (sub_id) { case SYNC_SAVE_DATA_SUCCESS: { if (m_start_pending) { m_save_data_synced_players++; if (m_save_data_synced_players >= m_players.size() - 1) { m_dialog->AppendChat(GetStringT("All players synchronized.")); StartGame(); } } } break; case SYNC_SAVE_DATA_FAILURE: { m_dialog->AppendChat( StringFromFormat(GetStringT("%s failed to synchronize.").c_str(), player.name.c_str())); m_dialog->OnSaveDataSyncFailure(); m_start_pending = false; } break; default: PanicAlertT( "Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking player!", sub_id, player.pid); return 1; } } break; default: PanicAlertT("Unknown message with id:%d received from player:%d Kicking player!", mid, player.pid); // unknown message, kick the client return 1; } return 0; } void NetPlayServer::OnTraversalStateChanged() { if (!m_dialog) return; const TraversalClient::State state = m_traversal_client->GetState(); if (state == TraversalClient::Failure) m_dialog->OnTraversalError(m_traversal_client->GetFailureReason()); m_dialog->OnTraversalStateChanged(state); } // called from ---GUI--- thread void NetPlayServer::SendChatMessage(const std::string& msg) { sf::Packet spac; spac << static_cast(NP_MSG_CHAT_MESSAGE); spac << static_cast(0); // server id always 0 spac << msg; SendAsyncToClients(std::move(spac)); } // called from ---GUI--- thread bool NetPlayServer::ChangeGame(const std::string& game) { std::lock_guard lkg(m_crit.game); m_selected_game = game; // send changed game to clients sf::Packet spac; spac << static_cast(NP_MSG_CHANGE_GAME); spac << game; SendAsyncToClients(std::move(spac)); return true; } // called from ---GUI--- thread bool NetPlayServer::ComputeMD5(const std::string& file_identifier) { sf::Packet spac; spac << static_cast(NP_MSG_COMPUTE_MD5); spac << file_identifier; SendAsyncToClients(std::move(spac)); return true; } // called from ---GUI--- thread bool NetPlayServer::AbortMD5() { sf::Packet spac; spac << static_cast(NP_MSG_MD5_ABORT); SendAsyncToClients(std::move(spac)); return true; } // called from ---GUI--- thread void NetPlayServer::SetNetSettings(const NetSettings& settings) { m_settings = settings; } bool NetPlayServer::DoAllPlayersHaveIPLDump() const { return std::all_of(m_players.begin(), m_players.end(), [](const auto& p) { return p.second.has_ipl_dump; }); } // called from ---GUI--- thread bool NetPlayServer::RequestStartGame() { if (m_settings.m_SyncSaveData && m_players.size() > 1) { if (!SyncSaveData()) { PanicAlertT("Error synchronizing save data!"); return false; } m_start_pending = true; } else { return StartGame(); } return true; } // called from multiple threads bool NetPlayServer::StartGame() { m_timebase_by_frame.clear(); m_desync_detected = false; std::lock_guard lkg(m_crit.game); m_current_game = Common::Timer::GetTimeMs(); // no change, just update with clients if (!m_host_input_authority) AdjustPadBufferSize(m_target_buffer_size); m_first_pad_status_received.fill(false); const sf::Uint64 initial_rtc = GetInitialNetPlayRTC(); const std::string region = SConfig::GetDirectoryForRegion( SConfig::ToGameCubeRegion(m_dialog->FindGameFile(m_selected_game)->GetRegion())); // tell clients to start game sf::Packet spac; spac << static_cast(NP_MSG_START_GAME); spac << m_current_game; spac << m_settings.m_CPUthread; spac << static_cast>(m_settings.m_CPUcore); spac << m_settings.m_EnableCheats; spac << m_settings.m_SelectedLanguage; spac << m_settings.m_OverrideGCLanguage; spac << m_settings.m_ProgressiveScan; spac << m_settings.m_PAL60; spac << m_settings.m_DSPEnableJIT; spac << m_settings.m_DSPHLE; spac << m_settings.m_WriteToMemcard; spac << m_settings.m_CopyWiiSave; spac << m_settings.m_OCEnable; spac << m_settings.m_OCFactor; spac << m_settings.m_ReducePollingRate; spac << m_settings.m_EXIDevice[0]; spac << m_settings.m_EXIDevice[1]; spac << m_settings.m_EFBAccessEnable; spac << m_settings.m_BBoxEnable; spac << m_settings.m_ForceProgressive; spac << m_settings.m_EFBToTextureEnable; spac << m_settings.m_XFBToTextureEnable; spac << m_settings.m_DisableCopyToVRAM; spac << m_settings.m_ImmediateXFBEnable; spac << m_settings.m_EFBEmulateFormatChanges; spac << m_settings.m_SafeTextureCacheColorSamples; spac << m_settings.m_PerfQueriesEnable; spac << m_settings.m_FPRF; spac << m_settings.m_AccurateNaNs; spac << m_settings.m_SyncOnSkipIdle; spac << m_settings.m_SyncGPU; spac << m_settings.m_SyncGpuMaxDistance; spac << m_settings.m_SyncGpuMinDistance; spac << m_settings.m_SyncGpuOverclock; spac << m_settings.m_JITFollowBranch; spac << m_settings.m_FastDiscSpeed; spac << m_settings.m_MMU; spac << m_settings.m_Fastmem; spac << m_settings.m_SkipIPL; spac << m_settings.m_LoadIPLDump; spac << m_settings.m_VertexRounding; spac << m_settings.m_InternalResolution; spac << m_settings.m_EFBScaledCopy; spac << m_settings.m_FastDepthCalc; spac << m_settings.m_EnablePixelLighting; spac << m_settings.m_WidescreenHack; spac << m_settings.m_ForceFiltering; spac << m_settings.m_MaxAnisotropy; spac << m_settings.m_ForceTrueColor; spac << m_settings.m_DisableCopyFilter; spac << m_settings.m_DisableFog; spac << m_settings.m_ArbitraryMipmapDetection; spac << m_settings.m_ArbitraryMipmapDetectionThreshold; spac << m_settings.m_EnableGPUTextureDecoding; spac << m_settings.m_StrictSettingsSync; spac << initial_rtc; spac << m_settings.m_SyncSaveData; spac << region; SendAsyncToClients(std::move(spac)); m_start_pending = false; m_is_running = true; return true; } // called from ---GUI--- thread bool NetPlayServer::SyncSaveData() { m_save_data_synced_players = 0; u8 save_count = 0; constexpr size_t exi_device_count = 2; for (size_t i = 0; i < exi_device_count; i++) { if (m_settings.m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARD || SConfig::GetInstance().m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER) { save_count++; } } const auto game = m_dialog->FindGameFile(m_selected_game); if (game == nullptr) { PanicAlertT("Selected game doesn't exist in game list!"); return false; } bool wii_save = false; if (m_settings.m_CopyWiiSave && (game->GetPlatform() == DiscIO::Platform::WiiDisc || game->GetPlatform() == DiscIO::Platform::WiiWAD)) { wii_save = true; save_count++; } { sf::Packet pac; pac << static_cast(NP_MSG_SYNC_SAVE_DATA); pac << static_cast(SYNC_SAVE_DATA_NOTIFY); pac << save_count; SendAsyncToClients(std::move(pac)); } if (save_count == 0) return true; const std::string region = SConfig::GetDirectoryForRegion(SConfig::ToGameCubeRegion(game->GetRegion())); for (size_t i = 0; i < exi_device_count; i++) { const bool is_slot_a = i == 0; if (m_settings.m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARD) { std::string path = is_slot_a ? Config::Get(Config::MAIN_MEMCARD_A_PATH) : Config::Get(Config::MAIN_MEMCARD_B_PATH); MemoryCard::CheckPath(path, region, is_slot_a); bool mc251; IniFile gameIni = SConfig::LoadGameIni(game->GetGameID(), game->GetRevision()); gameIni.GetOrCreateSection("Core")->Get("MemoryCard251", &mc251, false); if (mc251) path.insert(path.find_last_of('.'), ".251"); sf::Packet pac; pac << static_cast(NP_MSG_SYNC_SAVE_DATA); pac << static_cast(SYNC_SAVE_DATA_RAW); pac << is_slot_a << region << mc251; if (File::Exists(path)) { if (!CompressFileIntoPacket(path, pac)) return false; } else { // No file, so we'll say the size is 0 pac << sf::Uint64{0}; } SendAsyncToClients(std::move(pac)); } else if (SConfig::GetInstance().m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER) { const std::string path = File::GetUserPath(D_GCUSER_IDX) + region + DIR_SEP + StringFromFormat("Card %c", is_slot_a ? 'A' : 'B'); sf::Packet pac; pac << static_cast(NP_MSG_SYNC_SAVE_DATA); pac << static_cast(SYNC_SAVE_DATA_GCI); pac << is_slot_a; if (File::IsDirectory(path)) { std::vector files = GCMemcardDirectory::GetFileNamesForGameID(path + DIR_SEP, game->GetGameID()); pac << static_cast(files.size()); for (const std::string& file : files) { pac << file.substr(file.find_last_of('/') + 1); if (!CompressFileIntoPacket(file, pac)) return false; } } else { pac << static_cast(0); } SendAsyncToClients(std::move(pac)); } } if (wii_save) { const auto configured_fs = IOS::HLE::FS::MakeFileSystem(IOS::HLE::FS::Location::Configured); const auto save = WiiSave::MakeNandStorage(configured_fs.get(), game->GetTitleID()); sf::Packet pac; pac << static_cast(NP_MSG_SYNC_SAVE_DATA); pac << static_cast(SYNC_SAVE_DATA_WII); if (save->SaveExists()) { const std::optional header = save->ReadHeader(); const std::optional bk_header = save->ReadBkHeader(); const std::optional> files = save->ReadFiles(); if (!header || !bk_header || !files) return false; pac << true; // save exists // Header pac << sf::Uint64{header->tid}; pac << header->banner_size << header->permissions << header->unk1; for (size_t i = 0; i < header->md5.size(); i++) pac << header->md5[i]; pac << header->unk2; for (size_t i = 0; i < header->banner_size; i++) pac << header->banner[i]; // BkHeader pac << bk_header->size << bk_header->magic << bk_header->ngid << bk_header->number_of_files << bk_header->size_of_files << bk_header->unk1 << bk_header->unk2 << bk_header->total_size; for (size_t i = 0; i < bk_header->unk3.size(); i++) pac << bk_header->unk3[i]; pac << sf::Uint64{bk_header->tid}; for (size_t i = 0; i < bk_header->mac_address.size(); i++) pac << bk_header->mac_address[i]; // Files for (const WiiSave::Storage::SaveFile& file : *files) { pac << file.mode << file.attributes << static_cast(file.type) << file.path; if (file.type == WiiSave::Storage::SaveFile::Type::File) { const std::optional>& data = *file.data; if (!data || !CompressBufferIntoPacket(*data, pac)) return false; } } } else { pac << false; // save does not exist } SendAsyncToClients(std::move(pac)); } return true; } bool NetPlayServer::CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet) { File::IOFile file(file_path, "rb"); if (!file) { PanicAlertT("Failed to open file \"%s\".", file_path.c_str()); return false; } const sf::Uint64 size = file.GetSize(); packet << size; if (size == 0) return true; std::vector in_buffer(NETPLAY_LZO_IN_LEN); std::vector out_buffer(NETPLAY_LZO_OUT_LEN); std::vector wrkmem(LZO1X_1_MEM_COMPRESS); lzo_uint i = 0; while (true) { lzo_uint32 cur_len = 0; // number of bytes to read lzo_uint out_len = 0; // number of bytes to write if ((i + NETPLAY_LZO_IN_LEN) >= size) { cur_len = static_cast(size - i); } else { cur_len = NETPLAY_LZO_IN_LEN; } if (cur_len <= 0) break; // EOF if (!file.ReadBytes(in_buffer.data(), cur_len)) { PanicAlertT("Error reading file: %s", file_path.c_str()); return false; } if (lzo1x_1_compress(in_buffer.data(), cur_len, out_buffer.data(), &out_len, wrkmem.data()) != LZO_E_OK) { PanicAlertT("Internal LZO Error - compression failed"); return false; } // The size of the data to write is 'out_len' packet << static_cast(out_len); for (size_t j = 0; j < out_len; j++) { packet << out_buffer[j]; } if (cur_len != NETPLAY_LZO_IN_LEN) break; i += cur_len; } // Mark end of data packet << static_cast(0); return true; } bool NetPlayServer::CompressBufferIntoPacket(const std::vector& in_buffer, sf::Packet& packet) { const sf::Uint64 size = in_buffer.size(); packet << size; if (size == 0) return true; std::vector out_buffer(NETPLAY_LZO_OUT_LEN); std::vector wrkmem(LZO1X_1_MEM_COMPRESS); lzo_uint i = 0; while (true) { lzo_uint32 cur_len = 0; // number of bytes to read lzo_uint out_len = 0; // number of bytes to write if ((i + NETPLAY_LZO_IN_LEN) >= size) { cur_len = static_cast(size - i); } else { cur_len = NETPLAY_LZO_IN_LEN; } if (cur_len <= 0) break; // end of buffer if (lzo1x_1_compress(&in_buffer[i], cur_len, out_buffer.data(), &out_len, wrkmem.data()) != LZO_E_OK) { PanicAlertT("Internal LZO Error - compression failed"); return false; } // The size of the data to write is 'out_len' packet << static_cast(out_len); for (size_t j = 0; j < out_len; j++) { packet << out_buffer[j]; } if (cur_len != NETPLAY_LZO_IN_LEN) break; i += cur_len; } // Mark end of data packet << static_cast(0); return true; } void NetPlayServer::SendFirstReceivedToHost(const PadMapping map, const bool state) { sf::Packet pac; pac << static_cast(NP_MSG_PAD_FIRST_RECEIVED); pac << map; pac << state; Send(m_players.at(1).socket, pac); } u64 NetPlayServer::GetInitialNetPlayRTC() const { const auto& config = SConfig::GetInstance(); if (config.bEnableCustomRTC) return config.m_customRTCValue; return Common::Timer::GetLocalTimeSinceJan1970(); } // called from multiple threads void NetPlayServer::SendToClients(const sf::Packet& packet, const PlayerId skip_pid) { for (auto& p : m_players) { if (p.second.pid && p.second.pid != skip_pid) { Send(p.second.socket, packet); } } } void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet) { ENetPacket* epac = enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE); enet_peer_send(socket, 0, epac); } void NetPlayServer::KickPlayer(PlayerId player) { for (auto& current_player : m_players) { if (current_player.second.pid == player) { enet_peer_disconnect(current_player.second.socket, 0); return; } } } u16 NetPlayServer::GetPort() const { return m_server->address.port; } void NetPlayServer::SetNetPlayUI(NetPlayUI* dialog) { m_dialog = dialog; } // called from ---GUI--- thread std::unordered_set NetPlayServer::GetInterfaceSet() const { std::unordered_set result; auto lst = GetInterfaceListInternal(); for (auto list_entry : lst) result.emplace(list_entry.first); return result; } // called from ---GUI--- thread std::string NetPlayServer::GetInterfaceHost(const std::string& inter) const { char buf[16]; sprintf(buf, ":%d", GetPort()); auto lst = GetInterfaceListInternal(); for (const auto& list_entry : lst) { if (list_entry.first == inter) { return list_entry.second + buf; } } return "?"; } // called from ---GUI--- thread std::vector> NetPlayServer::GetInterfaceListInternal() const { std::vector> result; #if defined(_WIN32) #elif defined(ANDROID) // Android has no getifaddrs for some stupid reason. If this // functionality ends up actually being used on Android, fix this. #else ifaddrs* ifp = nullptr; char buf[512]; if (getifaddrs(&ifp) != -1) { for (ifaddrs* curifp = ifp; curifp; curifp = curifp->ifa_next) { sockaddr* sa = curifp->ifa_addr; if (sa == nullptr) continue; if (sa->sa_family != AF_INET) continue; sockaddr_in* sai = (struct sockaddr_in*)sa; if (ntohl(((struct sockaddr_in*)sa)->sin_addr.s_addr) == 0x7f000001) continue; const char* ip = inet_ntop(sa->sa_family, &sai->sin_addr, buf, sizeof(buf)); if (ip == nullptr) continue; result.emplace_back(std::make_pair(curifp->ifa_name, ip)); } freeifaddrs(ifp); } #endif if (result.empty()) result.emplace_back(std::make_pair("!local!", "127.0.0.1")); return result; } } // namespace NetPlay