// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <QDir>
#include <QSettings>
#include <QSize>

#include "AudioCommon/AudioCommon.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "DolphinQt2/GameList/GameListModel.h"
#include "DolphinQt2/Settings.h"
#include "InputCommon/InputConfig.h"

Settings::Settings() = default;

Settings& Settings::Instance()
{
  static Settings settings;
  return settings;
}

void Settings::SetThemeName(const QString& theme_name)
{
  SConfig::GetInstance().theme_name = theme_name.toStdString();
  emit ThemeChanged();
}

QString Settings::GetProfilesDir() const
{
  return QString::fromStdString(File::GetUserPath(D_CONFIG_IDX) + "Profiles/");
}

QString Settings::GetProfileINIPath(const InputConfig* config, const QString& name) const
{
  return GetProfilesDir() + QString::fromStdString(config->GetProfileName()) + QDir::separator() +
         name + QStringLiteral(".ini");
}

QStringList Settings::GetPaths() const
{
  QStringList list;
  for (const auto& path : SConfig::GetInstance().m_ISOFolder)
    list << QString::fromStdString(path);
  return list;
}

void Settings::AddPath(const QString& qpath)
{
  std::string path = qpath.toStdString();

  std::vector<std::string>& paths = SConfig::GetInstance().m_ISOFolder;
  if (std::find(paths.begin(), paths.end(), path) != paths.end())
    return;

  paths.emplace_back(path);
  emit PathAdded(qpath);
}

void Settings::RemovePath(const QString& qpath)
{
  std::string path = qpath.toStdString();
  std::vector<std::string>& paths = SConfig::GetInstance().m_ISOFolder;

  auto new_end = std::remove(paths.begin(), paths.end(), path);
  if (new_end == paths.end())
    return;

  paths.erase(new_end, paths.end());
  emit PathRemoved(qpath);
}

bool Settings::GetPreferredView() const
{
  return QSettings().value(QStringLiteral("PreferredView"), true).toBool();
}

void Settings::SetPreferredView(bool list)
{
  QSettings().setValue(QStringLiteral("PreferredView"), list);
}

int Settings::GetStateSlot() const
{
  return QSettings().value(QStringLiteral("Emulation/StateSlot"), 1).toInt();
}

void Settings::SetStateSlot(int slot)
{
  QSettings().setValue(QStringLiteral("Emulation/StateSlot"), slot);
}

void Settings::SetHideCursor(bool hide_cursor)
{
  SConfig::GetInstance().bHideCursor = hide_cursor;
  emit HideCursorChanged();
}

bool Settings::GetHideCursor() const
{
  return SConfig::GetInstance().bHideCursor;
}

int Settings::GetVolume() const
{
  return SConfig::GetInstance().m_Volume;
}

void Settings::SetVolume(int volume)
{
  if (GetVolume() != volume)
  {
    SConfig::GetInstance().m_Volume = volume;
    emit VolumeChanged(volume);
  }
}

void Settings::IncreaseVolume(int volume)
{
  AudioCommon::IncreaseVolume(volume);
  emit VolumeChanged(GetVolume());
}

void Settings::DecreaseVolume(int volume)
{
  AudioCommon::DecreaseVolume(volume);
  emit VolumeChanged(GetVolume());
}

QVector<QString> Settings::GetProfiles(const InputConfig* config) const
{
  const std::string path = GetProfilesDir().toStdString() + config->GetProfileName();
  QVector<QString> vec;

  for (const auto& file : Common::DoFileSearch({path}, {".ini"}))
  {
    std::string basename;
    SplitPath(file, nullptr, &basename, nullptr);
    vec.push_back(QString::fromStdString(basename));
  }

  return vec;
}

bool Settings::IsLogVisible() const
{
  return QSettings().value(QStringLiteral("logging/logvisible")).toBool();
}

void Settings::SetLogVisible(bool visible)
{
  if (IsLogVisible() != visible)
  {
    QSettings().setValue(QStringLiteral("logging/logvisible"), visible);
    emit LogVisibilityChanged(visible);
  }
}

bool Settings::IsLogConfigVisible() const
{
  return QSettings().value(QStringLiteral("logging/logconfigvisible")).toBool();
}

void Settings::SetLogConfigVisible(bool visible)
{
  if (IsLogConfigVisible() != visible)
  {
    QSettings().setValue(QStringLiteral("logging/logconfigvisible"), visible);
    emit LogConfigVisibilityChanged(visible);
  }
}

GameListModel* Settings::GetGameListModel() const
{
  static GameListModel* model = new GameListModel;
  return model;
}

NetPlayClient* Settings::GetNetPlayClient()
{
  return m_client.get();
}

void Settings::ResetNetPlayClient(NetPlayClient* client)
{
  m_client.reset(client);
}

NetPlayServer* Settings::GetNetPlayServer()
{
  return m_server.get();
}

void Settings::ResetNetPlayServer(NetPlayServer* server)
{
  m_server.reset(server);
}