// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <wx/dialog.h>
#include "Common/CommonTypes.h"

class wxNotebook;
class wxPanel;

wxDECLARE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);

class CConfigMain : public wxDialog
{
public:
	CConfigMain(wxWindow* parent,
		wxWindowID id = wxID_ANY,
		const wxString& title = _("Dolphin Configuration"),
		const wxPoint& pos = wxDefaultPosition,
		const wxSize& size = wxDefaultSize,
		long style = wxDEFAULT_DIALOG_STYLE);
	virtual ~CConfigMain();

	void SetSelectedTab(int tab);

	enum
	{
		ID_NOTEBOOK = 1000,
		ID_GENERALPAGE,
		ID_DISPLAYPAGE,
		ID_AUDIOPAGE,
		ID_GAMECUBEPAGE,
		ID_WIIPAGE,
		ID_PATHSPAGE,
		ID_ADVANCEDPAGE,
	};

private:
	void CreateGUIControls();
	void OnClose(wxCloseEvent& event);
	void OnOk(wxCommandEvent& event);
	void OnSetRefreshGameListOnClose(wxCommandEvent& event);

	wxNotebook* Notebook;

	bool m_refresh_game_list_on_close;
};