# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the dolphin-emu package. # # Translators: # Mewster , 2013-2014 # RebuMan, 2011 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:151 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2015-06-04 09:46+0000\n" "PO-Revision-Date: 2014-06-08 08:44+0000\n" "Last-Translator: Mewster \n" "Language-Team: Italian (http://www.transifex.com/projects/p/dolphin-emu/" "language/it/)\n" "Language: it\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DolphinWX/AboutDolphin.cpp:56 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:527 msgid " (internal IP)" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:269 msgid " (too many to display)" msgstr " (troppi per la visualizzazione)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:106 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:416 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:454 msgid " Game : " msgstr " Gioco : " #: Source/Core/DolphinWX/InputConfigDiag.cpp:588 msgid "! NOT" msgstr "! NOT" #: Source/Core/Core/HW/GCMemcard.cpp:31 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" non esiste.\n" " Creare una nuova Memory Card da 16MB?" #: Source/Core/DiscIO/CompressedBlob.cpp:177 #, fuzzy, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "" "Fallito il tentativo di ripulire %s. È possibile che l'immagine sia corrotta." #: Source/Core/DiscIO/CompressedBlob.cpp:153 #, fuzzy, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "%s è già compresso! Impossibile comprimere ulteriormente." #: Source/Core/Core/CoreParameter.cpp:178 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" è un file GCM/ISO non valido, oppure non è un ISO GC/Wii." #: Source/Core/DolphinWX/MemcardManager.cpp:201 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sCopia%1$s" #: Source/Core/VideoBackends/D3D/main.cpp:116 #, c-format msgid "%d samples" msgstr "%d stadi" #: Source/Core/VideoBackends/D3D/main.cpp:114 #, c-format msgid "%d samples (quality level %d)" msgstr "%d stadi (livello di qualità %d)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:66 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:86 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid gci.\n" " File size (%) does not match the size recorded in the header (%d)" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:77 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid gci.\n" " Number of blocks claimed to be %d" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:116 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on virtual memorycard" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:107 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free space on the memorycard\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:422 #, c-format msgid "%s (Disc %i)" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:192 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:371 #, c-format msgid "%s already exists, overwrite?" msgstr "%s esiste già, vuoi sovrascrivere?" #: Source/Core/Core/HW/GCMemcard.cpp:56 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card file size is invalid (0x%x bytes)" msgstr "" "Fallito il tentativo di caricare %s come memory card\n" "La dimensione del file non è valida (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard.cpp:71 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card size is invalid (0x%x bytes)" msgstr "" "Fallito il tentativo di caricare %s come memory card\n" "La dimensione della card non è valida (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard.cpp:51 #, c-format msgid "" "%s failed to load as a memorycard \n" "file is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "Fallito il tentativo di caricare %s come memory card\n" "Il file non è abbastanza largo per essere un valido file memory card (0x%x " "bytes)" #: Source/Core/Core/MemTools.cpp:103 #, c-format msgid "%s failed: kr=%x" msgstr "%s fallito: kr=%x" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:219 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:213 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:207 #, c-format msgid "%sDelete%s" msgstr "%sElimina%s" #: Source/Core/DolphinWX/MemcardManager.cpp:205 #, c-format msgid "%sExport GCI%s" msgstr "%sEsporta GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:203 #, c-format msgid "%sImport GCI%s" msgstr "%sImporta GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:786 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u Blocchi Liberi; %u Voci Directory Libere" #: Source/Core/DolphinWX/InputConfigDiag.cpp:587 msgid "&& AND" msgstr "&& AND" #: Source/Core/DolphinWX/FrameTools.cpp:385 msgid "&About..." msgstr "&A proposito di..." #: Source/Core/DolphinWX/FrameTools.cpp:231 #, fuzzy msgid "&Audio Settings" msgstr "Impostazioni Audio" #: Source/Core/DolphinWX/FrameTools.cpp:134 #, fuzzy msgid "&Boot from DVD Backup..." msgstr "Avvia da &Unità DVD..." #: Source/Core/DolphinWX/FrameTools.cpp:285 msgid "&Breakpoints" msgstr "&Punti di interruzione" #: Source/Core/DolphinWX/FrameTools.cpp:146 msgid "&Browse for ISOs..." msgstr "&Sfoglia ISO..." #: Source/Core/DolphinWX/FrameTools.cpp:247 #, fuzzy msgid "&Cheat Manager" msgstr "Gestore &Trucchi" #: Source/Core/DolphinWX/FrameTools.cpp:232 #, fuzzy msgid "&Controller Settings" msgstr "Impostazioni &Tasti di Scelta Rapida" #: Source/Core/DolphinWX/GameListCtrl.cpp:859 msgid "&Delete ISO..." msgstr "&Elimina ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:886 msgid "&Delete selected ISOs..." msgstr "&Elimina ISO selezionate..." #: Source/Core/DolphinWX/FrameTools.cpp:200 msgid "&Emulation" msgstr "&Emulazione" #: Source/Core/DolphinWX/FrameTools.cpp:149 msgid "&File" msgstr "&File" #: Source/Core/DolphinWX/FrameTools.cpp:424 msgid "&Frame Advance" msgstr "&Fotogramma per Fotogramma" #: Source/Core/DolphinWX/FrameTools.cpp:441 msgid "&Fullscreen" msgstr "&Schermo Intero" #: Source/Core/DolphinWX/FrameTools.cpp:383 msgid "&GitHub Repository" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:230 msgid "&Graphics Settings" msgstr "Impostazioni &Video" #: Source/Core/DolphinWX/FrameTools.cpp:386 msgid "&Help" msgstr "&Aiuto" #: Source/Core/DolphinWX/FrameTools.cpp:234 msgid "&Hotkey Settings" msgstr "Impostazioni &Tasti di Scelta Rapida" #: Source/Core/DolphinWX/FrameTools.cpp:287 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/FrameTools.cpp:233 msgid "&Key Shortcuts" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:174 msgid "&Load State" msgstr "&Carica Stato di Gioco" #: Source/Core/DolphinWX/FrameTools.cpp:244 msgid "&Memcard Manager (GC)" msgstr "Gestore &Memory Card (GC)" #: Source/Core/DolphinWX/FrameTools.cpp:286 msgid "&Memory" msgstr "&Memoria" #: Source/Core/DolphinWX/FrameTools.cpp:224 msgid "&Movie" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:402 msgid "&Open..." msgstr "&Apri..." #: Source/Core/DolphinWX/FrameTools.cpp:240 msgid "&Options" msgstr "&Opzioni" #: Source/Core/DolphinWX/FrameTools.cpp:413 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinWX/FrameTools.cpp:415 msgid "&Play" msgstr "&Gioca" #: Source/Core/DolphinWX/GameListCtrl.cpp:841 msgid "&Properties" msgstr "&Proprietà" #: Source/Core/DolphinWX/FrameTools.cpp:437 #, fuzzy msgid "&Read-Only Mode" msgstr "Modalità in &Sola-lettura" #: Source/Core/DolphinWX/FrameTools.cpp:408 msgid "&Refresh List" msgstr "&Aggiorna Elenco" #: Source/Core/DolphinWX/FrameTools.cpp:283 msgid "&Registers" msgstr "&Registri" #: Source/Core/DolphinWX/FrameTools.cpp:421 msgid "&Reset" msgstr "&Resetta" #: Source/Core/DolphinWX/FrameTools.cpp:288 msgid "&Sound" msgstr "&Suono" #: Source/Core/DolphinWX/FrameTools.cpp:418 msgid "&Stop" msgstr "&Arresta" #: Source/Core/DolphinWX/FrameTools.cpp:266 msgid "&Tools" msgstr "&Strumenti" #: Source/Core/DolphinWX/FrameTools.cpp:289 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/FrameTools.cpp:370 msgid "&View" msgstr "&Visualizza" #: Source/Core/DolphinWX/FrameTools.cpp:284 #, fuzzy msgid "&Watch" msgstr "Patch" #: Source/Core/DolphinWX/FrameTools.cpp:381 msgid "&Website" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:842 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:55 msgid "(Error: Bad host)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:59 #, fuzzy msgid "(Error: Disconnected)" msgstr "Non collegato" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:57 msgid "(Error: Dolphin too old)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:61 msgid "(Error: Socket)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:63 msgid "(Error: Timeout)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:65 #, fuzzy msgid "(Error: Unknown)" msgstr "Sconosciuto" #: Source/Core/DolphinWX/AboutDolphin.cpp:51 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:724 msgid "(off)" msgstr "(nessuno)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:589 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 msgid "1.5x Native (960x792)" msgstr "1.5x Nativo (960x792)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:43 msgid "16-bit" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 msgid "1x Native (640x528)" msgstr "1x Nativo (640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "2.5x Native (1600x1320)" msgstr "2.5x Nativo (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 msgid "2x Native (1280x1056)" msgstr "2x Nativo (1280x1056)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:43 msgid "32-bit" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "3x Native (1920x1584)" msgstr "3x Nativo (1920x1584)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "4x Native (2560x2112)" msgstr "4x Nativo (2560x2112)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:43 msgid "8-bit" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:279 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:26 msgid "" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:170 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:72 #, fuzzy msgid "" msgstr "Lingua di Sistema:" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:292 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:348 #, fuzzy msgid "A NetPlay window is already open!" msgstr "Una finestra di NetPlay risulta già aperta!!" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:130 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162 msgid "A game is not currently running." msgstr "Al momento non c'è alcun gioco in esecuzione." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:320 #, fuzzy msgid "" "A supported Bluetooth device could not be found.\n" "You must manually connect your Wiimotes." msgstr "" "Non è stato trovato un dispositivo bluetooth supportato.\n" "Devi connettere manualmente i tuoi wiimote." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:118 #, fuzzy msgid "" "ALERT:\n" "\n" "Netplay will only work with the following settings:\n" " - DSP Emulator Engine Must be the same on all computers!\n" " - DSP on Dedicated Thread [OFF]\n" " - Manually set the extensions for each Wiimote\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" "Wiimote support is probably terrible. Don't use it.\n" "\n" "If connecting directly host must have the chosen UDP port open/forwarded!\n" msgstr "" "ATTENZIONE:\n" "\n" "La modalità NetPlay funzionerà solamente con le seguenti impostazioni:\n" " - Abilita Dual Core [SPENTO]\n" " - DSP Emulator Engine uguale per ogni computer!\n" " - DSP su Thread Dedicato [SPENTO]\n" " - Framelimiter NON settato su [Audio]\n" " - Impostare manualmente le estensioni per ogni wiimote\n" "\n" "Tutti i giocatori devono cercare di utilizzare le stesse impostazioni e " "versioni di Dolphin.\n" "Tutte le schede di memoria devono essere identiche per ogni giocatore, o " "essere disabilitate.\n" "Il supporto per il Wiimote è probabilmente terribile. Non usatelo.\n" "\n" "L'host deve inoltre avere aperto/inoltrato le porte TCP scelte!\n" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "AM-Baseboard" msgstr "Baseboard AM" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:117 #: Source/Core/DolphinWX/ISOProperties.cpp:322 msgid "AR Codes" msgstr "Codici AR" #: Source/Core/DolphinWX/AboutDolphin.h:14 msgid "About Dolphin" msgstr "A proposito di Dolphin" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:494 msgid "Accuracy:" msgstr "Precisione:" #: Source/Core/DolphinWX/HotkeyDlg.cpp:313 msgid "Action" msgstr "Azione" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Errore di Decrittazione del Codice Action Replay:\n" "Controllo di Parità Fallito\n" "\n" "Codice Incriminato:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:476 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) in " "Aggiungi Codice (%s)" #: Source/Core/Core/ActionReplay.cpp:564 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) nelle " "istruzioni Fill e Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:356 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) nelle " "istruzioni Ram Write e Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:416 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) " "nell'istruzione Write To Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:611 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "" "Errore Action Replay: Valore non valido (%08x) nell'istruzione Memory Copy " "(%s)" #: Source/Core/Core/ActionReplay.cpp:491 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Errore Action Replay: Master Code e Write To CCXXXXXX non implementati (%s)\n" "I Master Code non sono necessari. Non usarli." #: Source/Core/Core/ActionReplay.cpp:181 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Errore Action Replay: codice AR non valido in riga: %s" #: Source/Core/Core/ActionReplay.cpp:727 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditional Code: Dimensioni non valide %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:695 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Normal Code Type %08x (%s) non valido" #: Source/Core/Core/ActionReplay.cpp:751 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Sottotipo %08x (%s) non valido" #: Source/Core/Core/ActionReplay.cpp:647 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Sottotipo %08x (%s) non valido" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:181 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:203 msgid "Adapter Detected" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:205 msgid "Adapter Not Detected" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:263 msgid "Adapter:" msgstr "Adattatore:" #: Source/Core/DolphinWX/WXInputBase.cpp:68 #: Source/Core/DolphinWX/PatchAddEdit.cpp:80 msgid "Add" msgstr "Aggiungi" #: Source/Core/DolphinWX/ISOProperties.cpp:1462 msgid "Add ActionReplay Code" msgstr "Aggiungi Codice ActionReplay" #: Source/Core/DolphinWX/ISOProperties.cpp:1382 msgid "Add Patch" msgstr "Aggiungi Patch" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties.cpp:434 #: Source/Core/DolphinWX/ISOProperties.cpp:455 msgid "Add..." msgstr "Aggiungi..." #: Source/Core/DolphinWX/InputConfigDiag.cpp:840 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" "Imposta la pressione del comando analogico necessaria per attivare i " "pulsanti." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:76 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:537 msgid "Advanced" msgstr "Avanzate" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87 msgid "Advanced Settings" msgstr "Impostazioni Avanzate" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 #: Source/Core/DolphinWX/FrameTools.cpp:692 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "Tutti i file GC/Wii (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1171 msgid "All GameCube GCM files (gcm)" msgstr "Tutti i file GameCube GCM (gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1616 #: Source/Core/DolphinWX/FrameTools.cpp:1630 msgid "All Save States (sav, s##)" msgstr "Tutti i Salvataggi di Stati di Gioco (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1169 msgid "All Wii ISO files (iso)" msgstr "Tutti i file ISO Wii (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1189 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Tutti i file GC/Wii ISO compressi (gcz)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:265 msgid "Analyze" msgstr "Analizza" #: Source/Core/InputCommon/ControllerEmu.cpp:206 msgid "Angle" msgstr "Angolo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:385 msgid "Anisotropic Filtering:" msgstr "Filtraggio Anisotropico:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:369 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinWX/ISOProperties.cpp:481 #, fuzzy msgid "Apploader Date:" msgstr "Apploader:" #: Source/Core/DiscIO/VolumeDirectory.cpp:300 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "L'apploader possiede dimensioni errate... è davvero un apploader?" #: Source/Core/DiscIO/VolumeDirectory.cpp:294 msgid "Apploader unable to load from file" msgstr "L'Apploader non riesce a caricare dal file" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:124 msgid "Apply" msgstr "Applica" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:141 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Applica un effetto di post-processing dopo aver disegnato un frame.\n" "\n" "Nel dubbio, seleziona (nessuno)." #: Source/Core/DolphinWX/InputConfigDiag.cpp:697 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Sei sicuro di voler eliminare \"%s\"?" #: Source/Core/DolphinWX/GameListCtrl.cpp:998 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Sei sicuro di voler eliminare questi file?\n" "Andranno persi definitivamente!" #: Source/Core/DolphinWX/GameListCtrl.cpp:989 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Sei sicuro di voler eliminare questo file? Sarà cancellato definitivamente!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:364 #, fuzzy msgid "Are you trying to use the same file in both slots?" msgstr "" "Impossibile utilizzare il file come memory card.\n" "Stai tentando di utilizzare lo stesso file in entrambi gli slot di ingresso?" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:33 msgid "Arm JIT (experimental)" msgstr "Arm JIT (sperimentale)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:35 #, fuzzy msgid "Arm64 JIT (experimental)" msgstr "Arm JIT (sperimentale)" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:296 msgid "Aspect Ratio:" msgstr "Rapporto d'Aspetto:" #: Source/Core/DolphinWX/FrameAui.cpp:75 msgid "At least one pane must remain open." msgstr "Almeno un riquadro deve rimanere aperto." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65 #, fuzzy msgid "" "Attempt to detect and skip wait-loops.\n" "If unsure, leave this checked." msgstr "" "Renderizza la scena in wireframe.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:72 #: Source/Core/DolphinWX/FrameTools.cpp:567 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:66 msgid "Audio Backend:" msgstr "Motore Audio:" #: Source/Core/DolphinWX/FrameTools.cpp:567 #, fuzzy msgid "Audio settings" msgstr "Impostazioni Wiimote" #: Source/Core/AudioCommon/AOSoundStream.cpp:27 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Errore nell'apertura della periferica AO.\n" #: Source/Core/DolphinWX/ISOProperties.cpp:141 #, fuzzy msgid "Australia" msgstr "Italiano" #: Source/Core/DolphinWX/AboutDolphin.cpp:61 msgid "Authors" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Multiplo di 640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 msgid "Auto (Window Size)" msgstr "Auto (Dimensione Finestra)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:315 msgid "Auto adjust Window Size" msgstr "Autoridimensiona la Finestra" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:100 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ridimensiona automaticamente la dimensione della finestra alla risoluzione " "interna.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/GCMemcardDirectory.cpp:530 msgid "BAT Incorrect, Dolphin will now exit" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:763 msgid "BP register " msgstr "Registro BP" #: Source/Core/DolphinWX/WXInputBase.cpp:19 msgid "Back" msgstr "Indietro" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:71 msgid "Backend Settings" msgstr "Impostazioni Motore" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:58 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:235 msgid "Backend:" msgstr "Motore:" #: Source/Core/Core/HotkeyManager.cpp:228 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:246 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 #: Source/Core/Core/HW/GCPadEmu.cpp:85 msgid "Background Input" msgstr "Input in Background" #: Source/Core/InputCommon/ControllerEmu.cpp:188 msgid "Backward" msgstr "all'Indietro" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:283 msgid "Balance Board" msgstr "Balance Board" #: Source/Core/DolphinWX/GameListCtrl.cpp:268 #: Source/Core/DolphinWX/MemcardManager.cpp:644 #: Source/Core/DolphinWX/FrameTools.cpp:355 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinWX/ISOProperties.cpp:593 msgid "Banner Details" msgstr "Dettagli Banner" #: Source/Core/DolphinWX/ISOProperties.cpp:549 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61 msgid "Bar" msgstr "Leva" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:322 msgid "Basic" msgstr "Impostazioni di Base" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:81 msgid "Basic Settings" msgstr "Impostazioni di Base" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Bass" msgstr "Basso" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304 msgid "Battery" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:147 msgid "Block Allocation Table checksum failed" msgstr "Fallita verifica checksum della Tabella di Allocazione Blocchi" #: Source/Core/DolphinWX/MemcardManager.cpp:648 msgid "Blocks" msgstr "Blocchi" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Blue" msgstr "Blu" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Blue Left" msgstr "Blu Sinistro" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Blue Right" msgstr "Blu Destro" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:594 #, fuzzy msgid "Borderless Fullscreen" msgstr "Visualizza a Schermo Intero" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338 msgid "Bottom" msgstr "Sotto" #: Source/Core/DolphinWX/InputConfigDiag.cpp:250 #, c-format msgid "Bound Controls: %lu" msgstr "Controlli Associati: %lu" #: Source/Core/DolphinWX/AboutDolphin.cpp:52 #, c-format msgid "Branch: %s" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:381 msgid "Broken" msgstr "Corrotto" #: Source/Core/DolphinWX/FrameTools.cpp:558 msgid "Browse" msgstr "Sfoglia" #: Source/Core/DolphinWX/GameListCtrl.cpp:221 msgid "Browse for a directory to add" msgstr "Cerca una directory da aggiungere" #: Source/Core/DolphinWX/FrameTools.cpp:558 msgid "Browse for an ISO directory..." msgstr "Seleziona una directory per le ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1058 msgid "Browse for output directory" msgstr "Seleziona la directory di destinazione" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:194 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/DolphinWX/TASInputDlg.cpp:122 #: Source/Core/DolphinWX/TASInputDlg.cpp:228 #: Source/Core/DolphinWX/TASInputDlg.cpp:328 #: Source/Core/Core/HW/GCPadEmu.cpp:61 msgid "Buttons" msgstr "Pulsanti" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83 msgid "Bypass XFB" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:337 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Bypassa la ripulitura della cache dei dati da parte dell'istruzione DCBZ. Di " "solito l'opzione è disabilitata." #: Source/Core/DolphinWX/TASInputDlg.cpp:312 msgid "C Stick" msgstr "C Stick" #: Source/Core/Core/HW/GCPadEmu.cpp:67 msgid "C-Stick" msgstr "C-Stick" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774 #, fuzzy msgid "CP register " msgstr "Registro BP" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62 msgid "CPU Emulator Engine" msgstr "CPU Emulator Engine" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52 #, fuzzy msgid "CPU Options" msgstr "Opzioni" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:134 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 #, fuzzy msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Calcola l'illuminazione dei modelli 3D tramite algoritmo per-pixel anziché " "per-vertex.\n" "Diminuisce leggermente la velocità di emulazione (a seconda della tua GPU).\n" "È generalmente un'opzione stabile, ma a volte potrebbe causare dei " "problemi.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1876 #, fuzzy, c-format msgid "Can't find Wiimote by connection handle %02x" msgstr "Impossibile trovare il WiiMote sull'handler di connessione %02x" #: Source/Core/Core/HW/DVDInterface.cpp:343 msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "Impossibile leggere da DVD_Plugin - DVD-Interface: Errore Fatale" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:126 #: Source/Core/DolphinWX/WXInputBase.cpp:33 msgid "Cancel" msgstr "Annulla" #: Source/Core/Core/CoreTiming.cpp:131 msgid "Cannot unregister events with events pending" msgstr "Impossibile annullare con eventi in sospeso" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:314 #, fuzzy, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "Impossibile usare questo file come memory card.\n" "%s\n" "non è un file memory card per gamecube valido" #: Source/Core/DolphinWX/WXInputBase.cpp:44 msgid "Caps Lock" msgstr "Bloc Maiusc" #: Source/Core/InputCommon/ControllerEmu.cpp:219 msgid "Center" msgstr "Area Centrale" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:21 msgid "Change" msgstr "Cambia" #: Source/Core/DolphinWX/GameListCtrl.cpp:876 #, fuzzy msgid "Change &Disc" msgstr "Cambia Disco" #: Source/Core/DolphinWX/FrameTools.cpp:405 msgid "Change &Disc..." msgstr "Cambia &Disco..." #: Source/Core/DolphinWX/HotkeyDlg.cpp:179 #: Source/Core/Core/HotkeyManager.cpp:14 msgid "Change Disc" msgstr "Cambia Disco" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Change Game" msgstr "Cambia Gioco" #: Source/Core/Core/Movie.cpp:1113 #, fuzzy, c-format msgid "Change the disc to %s" msgstr "Cambia Disco" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Modifica la lingua dell'interfaccia utente.\n" "Richiede il riavvio." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49 #, fuzzy msgid "Changing this will have no effect while the emulator is running." msgstr "" "La modifica di quest'opzione non avrà alcun effetto finché l'emulatore è in " "esecuzione!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:132 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:46 msgid "Cheat Code" msgstr "Codice Trucco" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:167 #, fuzzy msgid "Cheat Manager" msgstr "Gestore Trucchi" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:120 msgid "Cheat Search" msgstr "Cerca Trucco" #: Source/Core/DolphinWX/ISOProperties.cpp:721 msgid "Check Partition Integrity" msgstr "Verifica l'Integrità della Partizione" #: Source/Core/DolphinWX/AboutDolphin.cpp:55 msgid "Check for updates: " msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:966 msgid "Checking integrity..." msgstr "Sto verificando l'integrità..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:45 msgid "Choose a DVD root directory:" msgstr "Imposta la directory principale per i DVD:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49 msgid "Choose a NAND root directory:" msgstr "Imposta la directory principale della NAND:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42 msgid "Choose a default ISO:" msgstr "Scegli una ISO predefinita:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:128 msgid "Choose a directory to add" msgstr "Scegli una directory da aggiungere" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:299 msgid "Choose a file to open" msgstr "Scegli un file da aprire" #: Source/Core/DolphinWX/MemcardManager.cpp:222 msgid "Choose a memory card:" msgstr "Scegli una memory card:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:46 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Scegli il file da utilizzare come apploader: (vale solo per i dischi " "costituiti da directory)" #: Source/Core/DolphinWX/ISOProperties.cpp:859 #: Source/Core/DolphinWX/ISOProperties.cpp:912 msgid "Choose the folder to extract to" msgstr "Scegli la cartella in cui estrarre" #: Source/Core/InputCommon/ControllerEmu.cpp:205 msgid "Circle Stick" msgstr "Stick Circolare" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:56 msgid "Classic" msgstr "Classic Controller" #: Source/Core/DolphinWX/WXInputBase.cpp:35 #: Source/Core/DolphinWX/InputConfigDiag.cpp:569 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1005 #: Source/Core/DolphinWX/LogWindow.cpp:130 msgid "Clear" msgstr "Pulisci" #: Source/Core/Core/NetPlayServer.cpp:338 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "Client disconnesso durante l'esecuzione del gioco!! La modalità NetPlay è " "disabilitata. È necessario arrestare il gioco manualmente." #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:119 #: Source/Core/DolphinWX/ISOProperties.cpp:625 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:132 #: Source/Core/DolphinWX/MemcardManager.cpp:252 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:608 msgid "Close" msgstr "Chiudi" #: Source/Core/DolphinWX/FrameTools.cpp:228 msgid "Co&nfigure..." msgstr "Co&nfigura..." #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:75 msgid "Code Info" msgstr "Codice Info" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:28 msgid "Code: " msgstr "Codice: " #: Source/Core/DolphinWX/WXInputBase.cpp:40 msgid "Command" msgstr "Comando" #: Source/Core/DolphinWX/MemcardManager.cpp:646 msgid "Comment" msgstr "Note" #: Source/Core/DolphinWX/AboutDolphin.cpp:54 #, c-format msgid "Compiled: %s @ %s" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:867 msgid "Compress ISO..." msgstr "Comprimi ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:888 msgid "Compress selected ISOs..." msgstr "Comprimi le ISO selezionate..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1067 #: Source/Core/DolphinWX/GameListCtrl.cpp:1206 msgid "Compressing ISO" msgstr "Compressione ISO" #: Source/Core/DolphinWX/ISOProperties.cpp:487 msgid "Compute" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:1247 #: Source/Core/DolphinWX/ISOProperties.cpp:1260 msgid "Computing MD5 checksum" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:395 #: Source/Core/DolphinWX/FrameTools.cpp:565 msgid "Config" msgstr "Configurazione" #: Source/Core/DolphinWX/InputConfigDiag.h:130 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:91 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:234 msgid "Configure" msgstr "Configura" #: Source/Core/DolphinWX/InputConfigDiag.cpp:130 msgid "Configure Control" msgstr "Configura Controlli" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:174 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:14 msgid "Configure Pads" msgstr "Configura i Pad" #: Source/Core/DolphinWX/FrameTools.cpp:565 msgid "Configure..." msgstr "Configura..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1101 #: Source/Core/DolphinWX/GameListCtrl.cpp:1129 #: Source/Core/DolphinWX/GameListCtrl.cpp:1199 msgid "Confirm File Overwrite" msgstr "Conferma la Sovrascrittura del File" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:99 msgid "Confirm on Stop" msgstr "Arresto su Conferma" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:114 msgid "Connect" msgstr "Collega" #: Source/Core/DolphinWX/HotkeyDlg.cpp:200 #: Source/Core/DolphinWX/FrameTools.cpp:458 #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Connect Balance Board" msgstr "Collega Balance Board" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47 msgid "Connect USB Keyboard" msgstr "Collega Tastiera USB" #: Source/Core/DolphinWX/FrameTools.cpp:454 #, c-format msgid "Connect Wiimote %i" msgstr "Collega Wiimote %i" #: Source/Core/DolphinWX/HotkeyDlg.cpp:196 #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Connect Wiimote 1" msgstr "Collega Wiimote 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:197 #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Connect Wiimote 2" msgstr "Collega Wiimote 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:198 #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Connect Wiimote 3" msgstr "Collega Wiimote 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:199 #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Connect Wiimote 4" msgstr "Collega Wiimote 4" #: Source/Core/DolphinWX/FrameTools.cpp:258 #, fuzzy msgid "Connect Wiimotes" msgstr "Collega Wiimote 1" #: Source/Core/DolphinWX/FrameTools.cpp:1578 #, fuzzy msgid "Connected" msgstr "Collega" #: Source/Core/DolphinWX/Main.cpp:509 msgid "Connecting..." msgstr "Connessione in corso..." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:323 msgid "Continuous Scanning" msgstr "Scansione Continua" #: Source/Core/DolphinWX/WXInputBase.cpp:38 msgid "Control" msgstr "Control" #: Source/Core/DolphinWX/FrameTools.cpp:568 #, fuzzy msgid "Controller settings" msgstr "Impostazioni Wiimote" #: Source/Core/DolphinWX/FrameTools.cpp:568 #, fuzzy msgid "Controllers" msgstr "Control" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:145 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:144 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:368 msgid "Convergence Minimum: " msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:449 msgid "Convergence:" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Convert to GCI" msgstr "Converti in GCI" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:154 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:547 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:553 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:570 msgid "Copy" msgstr "" #: Source/Core/Core/CoreParameter.cpp:365 msgid "Copy failed" msgstr "Copia non riuscita" #: Source/Core/DolphinWX/MemcardManager.cpp:811 #, c-format msgid "Copy to Memcard %c" msgstr "Copia nella Memory Card %c" #: Source/Core/DolphinWX/ISOProperties.cpp:391 msgid "Core" msgstr "Core" #: Source/Core/AudioCommon/AudioCommon.cpp:75 #, c-format msgid "Could not initialize backend %s." msgstr "Impossibile inizializzare il motore %s." #: Source/Core/Core/CoreParameter.cpp:173 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original GameCube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "Impossibile leggere \"%s\". Nessun disco trovato nell'unità, oppure non è un " "backup GC/Wii. Tieni presente che la maggior parte delle unità DVD nei PC " "non riesce a leggere i dischi originali GameCube/Wii." #: Source/Core/Core/CoreParameter.cpp:279 #, c-format msgid "Could not recognize ISO file %s" msgstr "Impossibile riconoscere il file ISO %s" #: Source/Core/DolphinWX/ISOProperties.cpp:654 #, fuzzy, c-format msgid "Could not save %s." msgstr "Impossibile salvare %s" #: Source/Core/Core/HW/GCMemcardRaw.cpp:109 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Impossibile scrivere sul file memory card %s.\n" "\n" "Stai avviando Dolphin da un CD o da un DVD, o il file di salvataggio è " "protetto da scrittura?\n" "\n" "Stai ricevendo questo errore dopo aver spostato la cartella dell'emulatore?\n" "Se è così, allora potresti dover reimpostare la posizione della memory card " "nelle opzioni." #: Source/Core/Core/NetPlayClient.cpp:89 msgid "Couldn't Create Client" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:100 #, fuzzy msgid "Couldn't create peer." msgstr "Impossibile salvare %s" #: Source/Core/DolphinWX/ISOProperties.cpp:1199 msgid "Couldn't find open command for extension 'ini'!" msgstr "Impossibile trovare il comando di apertura per l'estensione 'ini'!" #: Source/Core/Core/BootManager.cpp:252 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "Impossibile inizializzare i componenti di base.\n" "Verifica la tua configurazione." #: Source/Core/Common/TraversalClient.cpp:219 #, c-format msgid "Couldn't look up central server %s" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53 msgid "Count:" msgstr "Conteggio:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:265 #, fuzzy, c-format msgid "Count: %lu" msgstr "Conteggio:" #: Source/Core/DolphinWX/ISOProperties.cpp:475 msgid "Country:" msgstr "Paese:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21 msgid "Create AR Code" msgstr "Crea Codice AR" #: Source/Core/DolphinWX/FrameAui.cpp:542 msgid "Create new perspective" msgstr "Crea nuova prospettiva" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator: " msgstr "Autore: " #: Source/Core/Common/MsgHandler.cpp:56 msgid "Critical" msgstr "Critico" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:577 msgid "Crop" msgstr "Taglia Immagine lungo i Bordi" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:140 msgid "" "Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ritaglia l'immagine da 4:3 a 5:4 o da 16:9 a 16:10.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinWX/FrameTools.cpp:705 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Directory attuale cambiata da %s a %s dopo wxFileSelector!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 #, fuzzy msgid "Custom" msgstr "[Personalizzata]" #: Source/Core/Core/HW/GCPadEmu.cpp:79 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP Emulator Engine" msgstr "DSP Emulator Engine" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:32 #: Source/Core/DolphinWX/ISOProperties.cpp:344 msgid "DSP HLE emulation (fast)" msgstr "Emulazione DSP HLE (veloce)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34 msgid "DSP LLE interpreter (slow)" msgstr "Interprete DSP LLE (lento)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33 msgid "DSP LLE recompiler" msgstr "Ricompilatore DSP LLE" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74 msgid "DVD Root:" msgstr "DVD Root:" #: Source/Core/Core/HW/DVDInterface.cpp:335 msgid "DVDInterface tried to execute non-existing command" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:45 msgid "Dance Mat" msgstr "Dance Mat" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:44 msgid "Data Size" msgstr "Dimensione Dati" #: Source/Core/DolphinWX/MemcardManager.cpp:536 #: Source/Core/DolphinWX/MemcardManager.cpp:575 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "File Datel MaxDrive/Pro(*.sav)" #: Source/Core/InputCommon/ControllerEmu.cpp:153 #: Source/Core/InputCommon/ControllerEmu.cpp:168 #: Source/Core/InputCommon/ControllerEmu.cpp:176 #: Source/Core/InputCommon/ControllerEmu.cpp:190 #: Source/Core/InputCommon/ControllerEmu.cpp:204 msgid "Dead Zone" msgstr "Zona Morta" #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107 #, fuzzy msgid "Debug Only" msgstr "Debug" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:549 msgid "Debugging" msgstr "Debugging" #: Source/Core/DolphinWX/WXInputBase.cpp:71 msgid "Decimal" msgstr "." #: Source/Core/DolphinWX/GameListCtrl.cpp:864 msgid "Decompress ISO..." msgstr "Decomprimi ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:889 msgid "Decompress selected ISOs..." msgstr "Decomprimi ISO selezionate..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1067 #: Source/Core/DolphinWX/GameListCtrl.cpp:1206 msgid "Decompressing ISO" msgstr "Decompressione ISO" #: Source/Core/DolphinWX/HotkeyDlg.cpp:230 #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Decrease Convergence" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:228 #: Source/Core/Core/HotkeyManager.cpp:63 #, fuzzy msgid "Decrease Depth" msgstr "Diminuisci limite Frame" #: Source/Core/DolphinWX/HotkeyDlg.cpp:214 #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Decrease Frame limit" msgstr "Diminuisci limite Frame" #: Source/Core/DolphinWX/HotkeyDlg.cpp:207 #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Decrease IR" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:1004 msgid "Default" msgstr "Default" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:71 msgid "Default ISO:" msgstr "ISO Predefinita:" #: Source/Core/DolphinWX/LogWindow.cpp:100 msgid "Default font" msgstr "Font predefinito" #: Source/Core/DolphinWX/WXInputBase.cpp:24 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1018 msgid "Delete" msgstr "Elimina" #: Source/Core/DolphinWX/MemcardManager.cpp:812 msgid "Delete Save" msgstr "Elimina Salvataggio" #: Source/Core/VideoCommon/AVIDump.cpp:92 #, c-format msgid "Delete the existing file '%s'?" msgstr "Eliminare il file esistente '%s'?" #: Source/Core/DolphinWX/ISOProperties.cpp:361 msgid "Depth Percentage: " msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:442 msgid "Depth:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:701 msgid "Description" msgstr "Descrizione" #: Source/Core/DolphinWX/ISOProperties.cpp:547 #, fuzzy msgid "Description:" msgstr "Descrizione" #: Source/Core/DolphinWX/InputConfigDiag.cpp:567 msgid "Detect" msgstr "Rileva" #: Source/Core/DolphinWX/ISOProperties.cpp:347 msgid "Deterministic dual core: " msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:146 #: Source/Core/DolphinWX/InputConfigDiag.cpp:990 msgid "Device" msgstr "Periferica" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:102 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73 msgid "Device Settings" msgstr "Impostazioni Periferica" #: Source/Core/DolphinWX/InputConfigDiag.cpp:259 #, fuzzy msgid "Device not found" msgstr "Gioco non trovato!" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49 msgid "Dial" msgstr "Manopola" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 msgid "Dims the screen after five minutes of inactivity." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:56 #, fuzzy msgid "Direct" msgstr "Direct3D" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:153 #, fuzzy msgid "Direct Connect" msgstr "Non collegato" #: Source/Core/Core/HW/GCMemcard.cpp:128 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "Falliti i checksum della Directory\n" "e del backup della Directory" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:506 msgid "Disable" msgstr "Disabilita" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:522 #, fuzzy msgid "Disable Bounding Box" msgstr "Abilita Calcolo delle Bounding Box" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:520 msgid "Disable Destination Alpha" msgstr "Disabilita Destination Alpha" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:419 msgid "Disable Fog" msgstr "Disabilita Nebbia" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:129 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Disabilita qualunque emulazione XFB.\n" "Velocizza di molto l'emulazione ma causa pesanti glitch in molti giochi che " "vi fanno affidamento (soprattutto applicazioni homebrew).\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:123 #, fuzzy msgid "" "Disables emulation of a hardware feature called destination alpha, which is " "used in many games for various graphical effects.\n" "This has no performance impact on D3D and desktop OpenGL, but on OpenGL ES " "this is rendered in two passes, which has a minor but noticeable performance " "impact.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Disabilita l'emulazione di una caratteristica hardware chiamata destination " "alpha, usata da molti giochi per visualizzare diversi effetti grafici.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/ISOProperties.cpp:615 msgid "Disc" msgstr "Disco" #: Source/Core/DiscIO/DriveBlob.cpp:108 Source/Core/DiscIO/DriveBlob.cpp:127 msgid "Disc Read Error" msgstr "Errore Lettura Disco" #: Source/Core/DolphinWX/FrameTools.cpp:1578 #, fuzzy msgid "Disconnected" msgstr "Non collegato" #: Source/Core/Common/TraversalClient.cpp:225 #, fuzzy msgid "Disconnected from traversal server" msgstr "Persa connessione al server!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:326 msgid "Display" msgstr "Aspetto" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115 #, fuzzy msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Mostra messaggi nell'area di emulazione.\n" "Questi messaggi includono scritture su memory card, informazioni sui motori " "video e CPU, e ripulitura della cache JIT." #: Source/Core/DolphinWX/WXInputBase.cpp:72 msgid "Divide" msgstr "/" #: Source/Core/DolphinWX/FrameTools.cpp:1165 msgid "Do you want to stop the current emulation?" msgstr "Vuoi interrompere l'emulazione in corso?" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37 msgid "Dolby Pro Logic II decoder" msgstr "Decoder Dolby Pro Logic II" #: Source/Core/DolphinWX/AboutDolphin.cpp:49 #: Source/Core/DolphinWX/FrameTools.cpp:1009 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:213 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin - Configurazione Video %s" #: Source/Core/DolphinWX/Config/ConfigMain.h:20 msgid "Dolphin Configuration" msgstr "Configurazione Dolphin" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:55 #, fuzzy msgid "Dolphin Controller Configuration" msgstr "Dolphin - Configurazione Wiimote" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:425 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Dolphin - Configurazione Wiimote Emulato" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:376 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1367 #, fuzzy msgid "Dolphin Hotkeys" msgstr "Dolphin" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:90 #, fuzzy msgid "Dolphin NetPlay" msgstr "Dolphin" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:42 #, fuzzy msgid "Dolphin NetPlay Setup" msgstr "Sito &Web Dolphin" #: Source/Core/DolphinWX/FrameTools.cpp:829 #: Source/Core/DolphinWX/FrameTools.cpp:1289 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Filmati TAS Dolphin (*.dtm)" #: Source/Core/DolphinWX/GameListCtrl.cpp:328 #, fuzzy msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "browse for files..." msgstr "" "Dolphin non trova nessuna ISO GC/Wii. Doppioclicca qui per cercare i file..." #: Source/Core/DolphinWX/GameListCtrl.cpp:332 #, fuzzy msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "Dolphin è attualmente impostato per nascondere tutti i giochi. Doppioclicca " "qui per mostrare tutti i giochi..." #: Source/Core/Common/TraversalClient.cpp:222 msgid "Dolphin too old for traversal server" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1141 #: Source/Core/DolphinWX/GameListCtrl.cpp:1228 msgid "Dolphin was unable to complete the requested action." msgstr "Dolphin è impossibilitato a completare l'azione richiesta." #: Source/Core/DolphinWX/WXInputBase.cpp:50 #: Source/Core/InputCommon/ControllerEmu.cpp:184 msgid "Down" msgstr "Giù" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:58 msgid "Download Codes (WiiRD Database)" msgstr "Scarica Codici (Database WiiRD)" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:286 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "Scaricati codici %lu. (%lu aggiunti)" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:118 #, fuzzy msgid "Drawn Object Range" msgstr "Intervallo Oggetto" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:174 msgid "Driver Not Detected" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35 msgid "Drums" msgstr "Percussioni/Batteria" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:27 msgid "Dummy" msgstr "Fittizio" #: Source/Core/DolphinWX/FrameTools.cpp:222 msgid "Dump Audio" msgstr "Salva l'Audio" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:562 msgid "Dump EFB Target" msgstr "Salva il Target EFB" #: Source/Core/DolphinWX/FrameTools.cpp:220 msgid "Dump Frames" msgstr "Salva i Frame" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104 #, fuzzy msgid "Dump Objects" msgstr "Oggetto" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112 #, fuzzy msgid "Dump TEV Stages" msgstr "Salva il Target EFB" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 #, fuzzy msgid "Dump Texture Fetches" msgstr "Salva le Texture" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:558 msgid "Dump Textures" msgstr "Salva le Texture" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:132 #, fuzzy msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva tutte le texture decodificate in User/Dump/Texture//\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:135 #, fuzzy msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva il contenuto delle copie dell'EFB in User/Dump/Textures/\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37 #: Source/Core/DolphinWX/ISOProperties.cpp:521 msgid "Dutch" msgstr "Olandese" #: Source/Core/DolphinWX/FrameTools.cpp:148 msgid "E&xit" msgstr "&Esci" #: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERRORE: Questa versione di Dolphin richiede un driver TAP-Win32 di versione " "almeno %d.%d -- Se hai recentemente aggiornato la tua versione di Dolphin, " "potrebbe essere necessario un riavvio per permettere a Windows di " "riconoscere il nuovo driver." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137 msgid "Early Memory Updates" msgstr "Aggiornamenti Anticipati della Memoria" #: Source/Core/DolphinWX/ARCodeAddEdit.h:21 msgid "Edit ActionReplay Code" msgstr "Modifica Codice ActionReplay" #: Source/Core/DolphinWX/ISOProperties.cpp:309 msgid "Edit Config" msgstr "Modifica Configurazione" #: Source/Core/DolphinWX/PatchAddEdit.h:25 msgid "Edit Patch" msgstr "Modifica Patch" #: Source/Core/DolphinWX/ISOProperties.cpp:433 #: Source/Core/DolphinWX/ISOProperties.cpp:454 msgid "Edit..." msgstr "Modifica..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Effect" msgstr "Effetto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:472 #, fuzzy msgid "Embedded Frame Buffer (EFB)" msgstr "Embedded Frame Buffer" #: Source/Core/Core/Core.cpp:209 msgid "Emu Thread already running" msgstr "Thread dell'Emulatore già in esecuzione" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:131 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Emula accuratamente l'XFB.\n" "Rallenta l'emulazione di molto e impedisce utilizzo di un rendering ad alta " "risoluzione, ma è necessario per emulare correttamente numerosi giochi.\n" "\n" "Nel dubbio, seleziona invece Virtuale." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emula l'XFB utilizzato oggetti texture della GPU.\n" "Corregge molti giochi non funzionanti sena l'emulazione XFB senza causare " "gli stessi rallentamenti dell'emulazione di un XFB reale. Tuttavia, potrebbe " "essere incompatibile con molti altri giochi (specialmente applicazioni " "homebrew).\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220 msgid "Emulated Wiimote" msgstr "Wiimote Emulato" #: Source/Core/DolphinWX/ISOProperties.cpp:379 msgid "Emulation State: " msgstr "Stato d'Emulazione: " #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:100 msgid "Enable AR Logging" msgstr "Abilita Logging AR" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:24 #, fuzzy msgid "Enable CPU Clock Override" msgstr "Attiva Unione Blocchi" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59 msgid "Enable Cheats" msgstr "Abilita Trucchi" #: Source/Core/DolphinWX/ISOProperties.cpp:332 msgid "Enable Dual Core" msgstr "Abilita Dual Core" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Dual Core (speedup)" msgstr "Abilita Dual Core (aumenta la velocità)" #: Source/Core/DolphinWX/ISOProperties.cpp:338 #, fuzzy msgid "Enable FPRF" msgstr "Attiva" #: Source/Core/DolphinWX/ISOProperties.cpp:333 msgid "Enable Idle Skipping" msgstr "Abilita Idle Skipping" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58 msgid "Enable Idle Skipping (speedup)" msgstr "Abilita Idle Skipping (aumenta la velocità)" #: Source/Core/DolphinWX/ISOProperties.cpp:334 msgid "Enable MMU" msgstr "Abilita MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:581 msgid "Enable Progressive Scan" msgstr "Abilita Scansione Progressiva" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42 msgid "Enable Screen Saver" msgstr "Abilita Screen Saver" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:344 msgid "Enable Speaker Data" msgstr "Abilita Dati Altoparlante" #: Source/Core/DolphinWX/ISOProperties.cpp:357 msgid "Enable WideScreen" msgstr "Abilita WideScreen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:544 msgid "Enable Wireframe" msgstr "Abilita Wireframe" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:108 #, fuzzy msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "On Direct3D, setting this above 1x will also have the same effect as " "enabling \"Force Texture Filtering\".\n" "\n" "If unsure, select 1x." msgstr "" "Abilita il filtraggio anisotropico.\n" "Migliora la qualità visiva delle texture visualizzate ad angolazioni " "inclinate.\n" "Potrebbe causare problemi in una minoranza di titoli.\n" "\n" "Nel dubbio, seleziona 1x." #: Source/Core/DolphinWX/ISOProperties.cpp:343 #, fuzzy msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Abilita l'accesso rapido al disco. Necessario per alcuni giochi. (ON = " "Velocità, OFF = Compatibilità)" #: Source/Core/DolphinWX/MemcardManager.cpp:825 msgid "Enable pages" msgstr "Attiva pagine" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:99 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Abilita quest'opzione se vuoi che l'intero schermo venga usato per il " "rendering.\n" "Se è disabilitata, verrà invece creata invece una finestra di rendering.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:103 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Abilita questa opzione se vuoi usare la finestra principale di Dolphin per " "il rendering grafico, invece di utilizzare una finestra separata.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 #, fuzzy msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS " "X." msgstr "" "Abilita l'emulazione Dolby Pro Logic II utilizzando il surround 5.1. Non " "disponibile su OSX." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:54 #, fuzzy msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse " "backends only." msgstr "" "Abilita l'emulazione Dolby Pro Logic II utilizzando il surround 5.1. Solo " "con motore OpenAL." #: Source/Core/DolphinWX/ISOProperties.cpp:339 #, fuzzy msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Abilita l'Unità di Gestione della Memoria (MMU), necessaria per alcuni " "giochi. (ON = Compatibilità, OFF = Velocità)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Abilita la scansione progressiva, se supportata dal software emulato.\n" "La maggior parte dei giochi non ne vengono influenzati.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/ISOProperties.cpp:335 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Abilita l'Unità di Gestione della Memoria (MMU), necessaria per alcuni " "giochi. (ON = Compatibilità, OFF = Velocità)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:66 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:137 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Codifica il dump dei frame utilizzando il codec FFV1.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/WXInputBase.cpp:45 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:124 msgid "End" msgstr "Fine" #: Source/Core/Core/NetPlayServer.cpp:71 msgid "Enet Didn't Initialize" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:47 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32 #: Source/Core/DolphinWX/ISOProperties.cpp:506 msgid "English" msgstr "Inglese" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:343 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:421 msgid "Enhancements" msgstr "Miglioramenti" #: Source/Core/DolphinWX/FrameAui.cpp:541 msgid "Enter a name for the new perspective:" msgstr "Inserire un nome per la nuova prospettiva" #: Source/Core/DolphinWX/PatchAddEdit.cpp:193 #, c-format msgid "Entry %d/%d" msgstr "Voce %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:92 #, c-format msgid "Entry 1/%d" msgstr "Voce 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:87 msgid "Equal" msgstr "Uguale" #: Source/Core/DolphinWX/Main.cpp:344 Source/Core/DolphinWX/Main.cpp:351 #: Source/Core/DolphinWX/MemcardManager.cpp:566 #: Source/Core/DolphinWX/PatchAddEdit.cpp:229 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/WxUtils.cpp:55 msgid "Error" msgstr "Errore" #: Source/Core/DolphinWX/Main.cpp:344 msgid "Error loading selected language. Falling back to system default." msgstr "" "Errore nel caricamento della lingua selezionata. Ritorno alla lingua di " "sistema." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:388 msgid "Error saving file." msgstr "" #: Source/Core/Common/ChunkFile.h:289 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Errore: Dopo \"%s\", trovato %d (0x%X) invece del save marker %d (0x%X). " "Interruzione del caricamento dello stato di gioco..." #: Source/Core/Core/HW/EXI_DeviceIPL.cpp:318 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Errore: Tentativo di accesso ai font %s, che non risultano caricati. I " "giochi potrebbero non mostrare correttamente i caratteri, o crashare." #: Source/Core/DolphinWX/WXInputBase.cpp:22 msgid "Escape" msgstr "Esc" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DolphinWX/ISOProperties.cpp:144 msgid "Europe" msgstr "" #: Source/Core/Core/PowerPC/JitArm32/JitArm_BackPatch.cpp:193 #, fuzzy, c-format msgid "Exception handler - access below memory space. 0x%08x" msgstr "" "Gestione eccezione - accesso al di fuori dello spazio in memoria. %08llx" "%08llx" #: Source/Core/DolphinWX/WXInputBase.cpp:53 msgid "Execute" msgstr "Esegui" #: Source/Core/DolphinWX/HotkeyDlg.cpp:194 #: Source/Core/DolphinWX/FrameTools.cpp:447 #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Exit" msgstr "Esci" #: Source/Core/DolphinWX/FrameTools.cpp:246 msgid "Export All Wii Saves" msgstr "Esporta tutti i Salvataggi Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:734 msgid "Export File" msgstr "Esporta File" #: Source/Core/DolphinWX/HotkeyDlg.cpp:189 #: Source/Core/Core/HotkeyManager.cpp:24 msgid "Export Recording" msgstr "Esporta Registrazione" #: Source/Core/DolphinWX/FrameTools.cpp:434 msgid "Export Recording..." msgstr "Esporta Registrazione..." #: Source/Core/DolphinWX/MemcardManager.cpp:814 msgid "Export Save" msgstr "Esporta Salvataggio" #: Source/Core/DolphinWX/GameListCtrl.cpp:848 msgid "Export Wii save (Experimental)" msgstr "Esporta salvataggio Wii (Sperimentale)" #: Source/Core/DolphinWX/MemcardManager.cpp:815 msgid "Export all saves" msgstr "Esporta tutti i salvataggi" #: Source/Core/DolphinWX/MemcardManager.cpp:464 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:58 msgid "Export failed" msgstr "Esportazione non riuscita" #: Source/Core/DolphinWX/MemcardManager.cpp:570 msgid "Export save as..." msgstr "Esporta salvataggio come..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 msgid "Extension" msgstr "Estensione" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:504 #, fuzzy msgid "External Frame Buffer (XFB)" msgstr "External Frame Buffer" #: Source/Core/DolphinWX/ISOProperties.cpp:706 msgid "Extract All Files..." msgstr "Estrai Tutti i File..." #: Source/Core/DolphinWX/ISOProperties.cpp:713 msgid "Extract Apploader..." msgstr "Estrai Apploader..." #: Source/Core/DolphinWX/ISOProperties.cpp:714 msgid "Extract DOL..." msgstr "Estrai DOL..." #: Source/Core/DolphinWX/ISOProperties.cpp:699 msgid "Extract Directory..." msgstr "Estrai Directory..." #: Source/Core/DolphinWX/ISOProperties.cpp:703 msgid "Extract File..." msgstr "Estrai File..." #: Source/Core/DolphinWX/ISOProperties.cpp:695 msgid "Extract Partition..." msgstr "Estrai Partizione..." #: Source/Core/DolphinWX/ISOProperties.cpp:817 #, c-format msgid "Extracting %s" msgstr "Estrazione %s" #: Source/Core/DolphinWX/ISOProperties.cpp:800 msgid "Extracting All Files" msgstr "Estrazione di Tutti i File" #: Source/Core/DolphinWX/ISOProperties.cpp:800 msgid "Extracting Directory" msgstr "Estrazione Directory" #: Source/Core/DolphinWX/ISOProperties.cpp:803 msgid "Extracting..." msgstr "Estrazione..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:909 msgid "FIFO Byte" msgstr "Byte FIFO" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:45 msgid "FIFO Player" msgstr "Lettore FIFO" #: Source/Core/DolphinWX/ISOProperties.cpp:483 msgid "FST Size:" msgstr "Dimensione FST:" #: Source/Core/Core/NetPlayClient.cpp:171 #, fuzzy msgid "Failed To Connect!" msgstr "Connessione non riuscita!" #: Source/Core/Core/NetPlayClient.cpp:115 msgid "Failed to Connect!" msgstr "Connessione non riuscita!" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:299 msgid "Failed to download codes." msgstr "Download dei codici non riuscito." #: Source/Core/DolphinWX/ISOProperties.cpp:938 #, c-format msgid "Failed to extract to %s!" msgstr "Estrazione in %s non riuscita!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:570 #, c-format msgid "" "Failed to find new filename\n" " %s\n" " will be overwritten" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:339 #, fuzzy msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" "Ascolto fallito. C'è già un'altra istanza di un server NetPlay in esecuzione?" #: Source/Core/DiscIO/CompressedBlob.cpp:160 #: Source/Core/DiscIO/CompressedBlob.cpp:342 #, fuzzy, c-format msgid "Failed to open the input file \"%s\"." msgstr "Fallita scrittura di dati sul file: %s" #: Source/Core/DiscIO/CompressedBlob.cpp:167 #: Source/Core/DiscIO/CompressedBlob.cpp:350 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" #: Source/Core/Core/Movie.cpp:884 #, c-format msgid "Failed to read %s" msgstr "Fallita lettura di %s" #: Source/Core/Core/HW/GCMemcard.cpp:184 #, c-format msgid "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%" msgstr "" "Fallita lettura del blocco %d dei dati di salvataggio\n" "La Memory Card potrebbe essere incompleta\n" "FilePosition:%" #: Source/Core/Core/HW/GCMemcard.cpp:109 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Fallita lettura del backup della tabella di allocazione blocchi\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:103 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Fallita lettura della tabella di allocazione blocchi\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:663 #, fuzzy, c-format msgid "Failed to read data from gci file %s" msgstr "Fallita lettura dei dati dal file: %s" #: Source/Core/Core/HW/GCMemcard.cpp:97 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Accesso alla directory di backup non riuscito\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:91 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Accesso alla directory non riuscito\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:80 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Fallita lettura dell'header\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:54 msgid "Failed to read unique ID from disc image" msgstr "Lettura dell'ID univoco dall'immagine del disco non riuscita" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:134 #, fuzzy msgid "Failed to update country code in SYSCONF" msgstr "Scrittura di BT.DINF su SYSCONF non riuscita" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:102 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Scrittura di BT.DINF su SYSCONF non riuscita" #: Source/Core/DiscIO/CompressedBlob.cpp:286 #: Source/Core/DiscIO/CompressedBlob.cpp:381 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:498 msgid "Fast" msgstr "Rapida" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:521 msgid "Fast Depth Calculation" msgstr "Calcolo Rapido di Profondità" #: Source/Core/Core/Movie.cpp:1142 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Desincronizzazione fatale. Interruzione della riproduzione. (Errore in " "PlayWiimote: %u != %u, byte %u.)%s" #: Source/Core/DolphinWX/FrameTools.cpp:254 msgid "Fifo Player" msgstr "Lettore Fifo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:80 msgid "File Info" msgstr "Info File" #: Source/Core/DolphinWX/FrameTools.cpp:363 #, fuzzy msgid "File Size" msgstr "Filesystem" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:294 msgid "File contained no codes." msgstr "Il file non contiene codici." #: Source/Core/DolphinWX/MemcardManager.cpp:418 msgid "File converted to .gci" msgstr "File convertito in .gci" #: Source/Core/DolphinWX/MemcardManager.cpp:433 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Il file non può essere aperto\n" "o non possiede un'estensione valida" #: Source/Core/Core/HW/GCMemcard.cpp:45 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "Il file possiede l'estensione \"%s\"\n" "le estensioni valide sono (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:430 msgid "File is not recognized as a memcard" msgstr "Il file non è riconosciuto come una memory card" #: Source/Core/DiscIO/CompressedBlob.cpp:335 msgid "File not compressed" msgstr "File non compresso" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:146 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Modalità di apertura sconosciuta : 0x%02x" #: Source/Core/DolphinWX/ISOProperties.cpp:604 msgid "Filesystem" msgstr "Filesystem" #: Source/Core/DolphinWX/ISOProperties.cpp:1191 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Il tipo 'ini' è sconosciuto! Il file non verrà aperto!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:114 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "On Direct3D, setting Anisotropic Filtering above 1x will also have the same " "effect as enabling this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:247 msgid "Find next" msgstr "Trova successivo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248 msgid "Find previous" msgstr "Trova precedente" #: Source/Core/DolphinWX/MemcardManager.cpp:649 msgid "First Block" msgstr "Primo Blocco" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Fix Checksums" msgstr "Ripara Checksum" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "Force 16:9" msgstr "Forza 16:9" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "Force 4:3" msgstr "Forza 4:3" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60 msgid "Force Console as NTSC-J" msgstr "Forza Console a NTSC-J" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:416 msgid "Force Texture Filtering" msgstr "Forza Filtraggio Texture" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:67 #, fuzzy msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "If left unchecked, Dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "Forza la modalità NTSC-J per utilizzare la ROM font giapponese.\n" "Se deselezionato, Dolphin utilizza per default la modalità NTSC-U, ma " "abilita automaticamente questa impostazione durante l'utilizzo dei giochi " "giapponesi." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:33 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "Formattare come ascii (NTSC\\PAL)?\n" "Scegli 'no' per sjis (NTSC-J)" #: Source/Core/InputCommon/ControllerEmu.cpp:187 msgid "Forward" msgstr "in Avanti" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168 msgid "Forward port (UPnP)" msgstr "Inoltra porta (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:495 #, fuzzy, c-format msgid "Found %u results for '" msgstr "Trovati %d risultati per '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:91 #, fuzzy, c-format msgid "Found %u save files" msgstr "Trovati %x file di salvataggio" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:874 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:942 msgid "Frame" msgstr "Fotogramma" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:884 msgid "Frame " msgstr "Fotogramma " #: Source/Core/DolphinWX/HotkeyDlg.cpp:185 #: Source/Core/Core/HotkeyManager.cpp:20 msgid "Frame Advance" msgstr "Avanza di un Fotogramma" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:565 msgid "Frame Dumps use FFV1" msgstr "Dump dei Frame con FFV1" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:209 msgid "Frame Info" msgstr "Informazioni Frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:97 msgid "Frame Range" msgstr "Intervallo Fotogramma" #: Source/Core/DolphinWX/FrameTools.cpp:161 msgid "Frame S&kipping" msgstr "Salta &Fotogrammi" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:78 msgid "Framelimit:" msgstr "Framelimiter:" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185 msgid "Frames To Record" msgstr "Fotogrammi da Registrare:" #: Source/Core/DolphinWX/ISOProperties.cpp:147 #, fuzzy msgid "France" msgstr "Mostra Francia" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:563 msgid "Free Look" msgstr "Visuale Libera" #: Source/Core/DolphinWX/HotkeyDlg.cpp:217 #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Freelook Decrease Speed" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:218 #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Freelook Increase Speed" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:221 #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Freelook Move Down" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:222 #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Freelook Move Left" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:223 #: Source/Core/Core/HotkeyManager.cpp:58 #, fuzzy msgid "Freelook Move Right" msgstr "Verde Destro" #: Source/Core/DolphinWX/HotkeyDlg.cpp:220 #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Freelook Move Up" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:226 #: Source/Core/Core/HotkeyManager.cpp:61 #, fuzzy msgid "Freelook Reset" msgstr "Visuale Libera" #: Source/Core/DolphinWX/HotkeyDlg.cpp:219 #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Freelook Reset Speed" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:224 #: Source/Core/Core/HotkeyManager.cpp:59 msgid "Freelook Zoom In" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:225 #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Freelook Zoom Out" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties.cpp:512 msgid "French" msgstr "Francese" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42 msgid "Frets" msgstr "Tasti" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:99 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:118 msgid "From" msgstr "Da" #: Source/Core/DolphinWX/FrameTools.cpp:562 msgid "FullScr" msgstr "Schermo Intero" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:280 #, fuzzy msgid "Fullscreen Resolution:" msgstr "Risoluzione a Schermo Intero" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47 msgid "GBA" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:542 msgid "GCI File(*.gci)" msgstr "File GCI(*.gci)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:30 msgid "GCI Folder" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:55 #, c-format msgid "" "GCI save file was not loaded because it is the wrong region for this memory " "card:\n" "%s" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:361 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:303 msgid "Game Boy Advance Carts (*.gba)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:359 #, fuzzy msgid "Game ID" msgstr "ID Gioco:" #: Source/Core/DolphinWX/ISOProperties.cpp:473 msgid "Game ID:" msgstr "ID Gioco:" #: Source/Core/Core/NetPlayClient.cpp:641 msgid "Game is already running!" msgstr "Il Gioco è già in esecuzione!" #: Source/Core/Core/NetPlayClient.cpp:949 msgid "Game isn't running!" msgstr "Il Gioco non è in esecuzione!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272 msgid "Game not found!" msgstr "Gioco non trovato!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:430 #, c-format msgid "Game overwrote with another games save, data corruption ahead %x, %x " msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:416 msgid "Game-Specific Settings" msgstr "Impostazioni Specifiche del Gioco" #: Source/Core/DolphinWX/ISOProperties.cpp:318 msgid "GameConfig" msgstr "Configurazione di Gioco" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:73 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:150 #, fuzzy msgid "GameCube Adapter" msgstr "GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:556 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:561 #, fuzzy msgid "GameCube Controller Configuration" msgstr "Configurazione Tasti di Scelta Rapida" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:78 #, fuzzy msgid "GameCube Controllers" msgstr "Controller Standard" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:303 #: Source/Core/DolphinWX/MemcardManager.cpp:223 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "Schede di Memoria GameCube (*.raw,*.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:533 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "File Salvataggio GameCube (*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:119 #: Source/Core/DolphinWX/ISOProperties.cpp:324 msgid "Gecko Codes" msgstr "Codici Gecko" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:115 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:70 #: Source/Core/DolphinWX/HotkeyDlg.cpp:289 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:226 msgid "General" msgstr "Generale" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:388 msgid "General Settings" msgstr "Impostazioni Generali" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:48 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33 #: Source/Core/DolphinWX/ISOProperties.cpp:509 msgid "German" msgstr "Tedesco" #: Source/Core/DolphinWX/ISOProperties.cpp:153 #, fuzzy msgid "Germany" msgstr "Tedesco" #: Source/Core/Core/ActionReplay.cpp:258 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "" "GetARCode: Indice troppo grande rispetto alla dimensione dell'elenco dei " "codici AR %lu" #: Source/Core/DolphinWX/FrameTools.cpp:566 msgid "Graphics" msgstr "Video" #: Source/Core/DolphinWX/FrameTools.cpp:566 msgid "Graphics settings" msgstr "Impostazioni Grafiche" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88 msgid "Greater Than" msgstr "Maggiore di" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:110 #, fuzzy msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Aumenta di molto la qualità delle texture generate utilizzando gli effetti " "di rendering in texture.\n" "Aumentare la risoluzione interna aumenta gli effetti di questa " "impostazione.\n" "Riduce leggermente le performance e potrebbe causare problemi (anche se poco " "probabile).\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Green Left" msgstr "Verde Sinistro" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Green Right" msgstr "Verde Destro" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:39 msgid "Guitar" msgstr "Chitarra" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:468 msgid "Hacks" msgstr "Hacks" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:80 msgid "Hardware rasterization" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:119 msgid "Header checksum failed" msgstr "Somma di controllo dell'intestazione non riuscita" #: Source/Core/InputCommon/ControllerEmu.cpp:221 msgid "Height" msgstr "Altezza" #: Source/Core/DolphinWX/WXInputBase.cpp:56 msgid "Help" msgstr "Aiuto" #: Source/Core/InputCommon/ControllerEmu.cpp:217 msgid "Hide" msgstr "Nascondi" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:317 msgid "Hide Mouse Cursor" msgstr "Nascondi il Cursore del Mouse" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 #, fuzzy msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Nasconde il cursore se sopra la finestra d'emulazione.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32 msgid "" "Higher values can make variable-framerate games run at a higher framerate, " "at the expense of CPU. Lower values can make variable-framerate games run at " "a lower framerate, saving CPU.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock. " msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:46 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:97 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:156 msgid "Host" msgstr "Host" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:101 msgid "Host Code :" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:123 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:346 #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Hotkeys" msgstr "Tasti di Scelta Rapida" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220 msgid "Hybrid Wiimote" msgstr "Wiimote Ibrido" #: Source/Core/DolphinWX/GameListCtrl.cpp:272 #, fuzzy msgid "ID" msgstr "D" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:146 #, fuzzy msgid "ID:" msgstr "D" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:679 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" "IOCTL_ES_GETVIEWS: Tentativo di ottenere dati da un ticket sconosciuto: %08x/" "%08x" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:956 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your " "NAND dump\n" "TitleID %016.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: Il gioco ha tentato di ricaricare un titolo non disponibile " "nel tuo dump della NAND\n" "TitleID %016.\n" "Ora Dolphin probabilmente si bloccherà." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:937 msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:430 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - Destinazione invalida" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:100 msgid "IPL Settings" msgstr "Impostazioni IPL" #: Source/Core/DolphinWX/TASInputDlg.cpp:115 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263 msgid "IR" msgstr "Puntamento IR" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349 msgid "IR Sensitivity:" msgstr "Sensibilità IR:" #: Source/Core/DolphinWX/ISOProperties.cpp:576 msgid "ISO Details" msgstr "Dettagli ISO" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66 msgid "ISO Directories" msgstr "Directory ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:647 msgid "Icon" msgstr "Icona" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:475 msgid "Ignore Format Changes" msgstr "Ignora Cambiamenti di Formato" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:118 #, fuzzy msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignora qualunque cambiamento al formato dell'EFB.\n" "Migliora le prestazioni in molti giochi senza effetti collaterali. Causa " "però difetti grafici in una minoranza di titoli.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:117 #, fuzzy msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignora tutte le richieste da parte della CPU di leggere da o scrivere " "sull'EFB.\n" "Migliora le prestazioni in alcuni giochi, ma potrebbe disabilitare alcune " "funzionalità nel gameplay o alcuni effetti grafici.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:115 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:813 msgid "Import Save" msgstr "Importa Salvataggio" #: Source/Core/DolphinWX/FrameTools.cpp:245 msgid "Import Wii Save" msgstr "Importa Salvataggi Wii" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:124 msgid "Import failed" msgstr "Importazione non riuscita" #: Source/Core/DolphinWX/MemcardManager.cpp:459 #, fuzzy msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "Il file importato ha estensione .gsc\n" "ma non ha un'intestazione corretta" #: Source/Core/DolphinWX/MemcardManager.cpp:447 #, fuzzy msgid "Imported file has invalid length." msgstr "Il file importato ha dimensioni non valide" #: Source/Core/DolphinWX/MemcardManager.cpp:456 #, fuzzy msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "Il file importato ha estensione .sav\n" "ma non ha un'intestazione corretta" #: Source/Core/DolphinWX/ISOProperties.cpp:383 msgid "In Game" msgstr "In Game" #: Source/Core/DolphinWX/HotkeyDlg.cpp:231 #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Increase Convergence" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:229 #: Source/Core/Core/HotkeyManager.cpp:64 #, fuzzy msgid "Increase Depth" msgstr "Aumenta limite Frame" #: Source/Core/DolphinWX/HotkeyDlg.cpp:215 #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Increase Frame limit" msgstr "Aumenta limite Frame" #: Source/Core/DolphinWX/HotkeyDlg.cpp:206 #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Increase IR" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:326 #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:53 msgid "Information" msgstr "Informazioni" #: Source/Core/DolphinWX/InputConfigDiag.cpp:560 msgid "Input" msgstr "Input" #: Source/Core/DolphinWX/WXInputBase.cpp:55 msgid "Insert" msgstr "Ins" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:181 msgid "Insert Encrypted or Decrypted code here..." msgstr "Inserisci qui il codice Criptato o Decriptato..." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46 msgid "Insert SD Card" msgstr "Inserisci SD Card" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:33 #, fuzzy msgid "Insert name here..." msgstr "Inserire qui il nome..." #: Source/Core/DolphinWX/FrameTools.cpp:251 msgid "Install WAD" msgstr "Installa WAD" #: Source/Core/DolphinWX/GameListCtrl.cpp:871 msgid "Install to Wii Menu" msgstr "Installa nel Menu Wii" #: Source/Core/DolphinWX/FrameTools.cpp:1519 msgid "Installing WAD..." msgstr "Installazione WAD..." #: Source/Core/DolphinWX/ISOProperties.cpp:988 msgid "Integrity Check Error" msgstr "Errore di Controllo d'Integrità" #: Source/Core/DolphinWX/ISOProperties.cpp:994 msgid "Integrity check completed" msgstr "Controllo d'integrità completato" #: Source/Core/DolphinWX/ISOProperties.cpp:993 msgid "Integrity check completed. No errors have been found." msgstr "Controllo d'integrità completato. Non sono stati trovati errori." #: Source/Core/DolphinWX/ISOProperties.cpp:985 #, fuzzy, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "Fallito il controllo d'integrità per la partizione %d. Il tuo dump è " "probabilmente corrotto o è stata applicata scorrettamente una patch." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:71 msgid "Interface" msgstr "Interfaccia" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:128 msgid "Interface Settings" msgstr "Impostazioni Interfaccia" #: Source/Core/Core/State.cpp:343 msgid "Internal LZO Error - compression failed" msgstr "Errore Interno LZO - compressione non riuscita" #: Source/Core/Core/State.cpp:466 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Errore Interno LZO - decompressione non riuscita (%d) (%li, %li) \n" "Prova a caricare di nuovo lo stato di salvataggio" #: Source/Core/Core/State.cpp:593 msgid "Internal LZO Error - lzo_init() failed" msgstr "Errore Interno LZO - lzo_init() fallito" #: Source/Core/DolphinWX/ISOProperties.cpp:471 #, fuzzy msgid "Internal Name:" msgstr "Risoluzione Interna:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:363 msgid "Internal Resolution:" msgstr "Risoluzione Interna:" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28 msgid "Interpreter (VERY slow)" msgstr "Interprete (MOLTO lento)" #: Source/Core/DolphinWX/ISOProperties.cpp:382 msgid "Intro" msgstr "Intro" #: Source/Core/Core/PowerPC/MMU.cpp:891 #, c-format msgid "Invalid %s to 0x%08x, PC = 0x%08x " msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:467 #, fuzzy msgid "Invalid bat.map or dir entry." msgstr "bat.map o voce directory non valide" #: Source/Core/Core/CoreTiming.cpp:507 #, c-format msgid "Invalid event type %i" msgstr "Tipo di evento %i non valido" #: Source/Core/Core/HW/DVDInterface.cpp:516 msgid "Invalid file" msgstr "File non valido" #: Source/Core/Core/NetPlayClient.cpp:766 #, fuzzy msgid "Invalid host" msgstr "Stato non valido" #: Source/Core/DolphinWX/MemcardManager.cpp:566 #, fuzzy msgid "Invalid index" msgstr "File non valido" #: Source/Core/Core/Movie.cpp:829 msgid "Invalid recording file" msgstr "File di registrazione non valido" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:465 msgid "Invalid search parameters (no object selected)" msgstr "Parametri di ricerca non validi (nessun oggetto selezionato)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:448 msgid "Invalid search string (couldn't convert to number)" msgstr "Stringa di ricerca non valida (impossibile convertire in numero)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:436 msgid "Invalid search string (only even string lengths supported)" msgstr "" "Stringa di ricerca non valida (solo stringhe di lunghezza pari sono " "supportate)" #: Source/Core/Core/Core.cpp:617 msgid "Invalid state" msgstr "Stato non valido" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:73 #, fuzzy msgid "Invalid value." msgstr "Valore non Valido!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36 #: Source/Core/DolphinWX/ISOProperties.cpp:518 msgid "Italian" msgstr "Italiano" #: Source/Core/DolphinWX/ISOProperties.cpp:150 #, fuzzy msgid "Italy" msgstr "Mostra Italia" #: Source/Core/Core/HotkeyManager.cpp:229 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:247 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302 #: Source/Core/Core/HW/GCPadEmu.cpp:86 msgid "Iterative Input" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "JIT Recompiler (recommended)" msgstr "Ricompilatore JIT (consigliato)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 #, fuzzy msgid "JITIL Recompiler (slower, experimental)" msgstr "Ricompilatore JIT (consigliato)" #: Source/Core/DolphinWX/ISOProperties.cpp:168 #, fuzzy msgid "Japan" msgstr "Giapponese" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31 #: Source/Core/DolphinWX/ISOProperties.cpp:503 msgid "Japanese" msgstr "Giapponese" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:316 #, fuzzy msgid "Keep Window on Top" msgstr "Finestra sempre in cima" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:101 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mantiene la finestra di gioco in cima a tutte le altre.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/HotkeyDlg.cpp:315 msgid "Key" msgstr "Tasti" #: Source/Core/DolphinWX/HotkeyDlg.h:24 msgid "Key Shortcuts" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48 #: Source/Core/Core/HW/GCKeyboard.cpp:16 #, fuzzy msgid "Keyboard" msgstr "Baseboard AM" #: Source/Core/Core/HotkeyManager.cpp:216 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:219 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:223 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:227 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:231 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:235 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:239 msgid "Keys" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:169 #, fuzzy msgid "Kick Player" msgstr "Lettore Fifo" #: Source/Core/DolphinWX/ISOProperties.cpp:171 #, fuzzy msgid "Korea" msgstr "Coreano" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40 #: Source/Core/DolphinWX/ISOProperties.cpp:530 msgid "Korean" msgstr "Coreano" #. i18n: Left #: Source/Core/Core/HW/GCPadEmu.cpp:47 msgid "L" msgstr "L" #: Source/Core/DolphinWX/WXInputBase.cpp:31 msgid "L Button" msgstr "Pulsante L" #. i18n: Left-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:51 msgid "L-Analog" msgstr "L-Analogico" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:120 msgid "Language:" msgstr "Lingua:" #: Source/Core/DolphinWX/FrameTools.cpp:499 #, c-format msgid "Last %i" msgstr "Salvataggio in %i Posizione" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68 msgid "Latency:" msgstr "Latenza:" #: Source/Core/DolphinWX/WXInputBase.cpp:47 #: Source/Core/InputCommon/ControllerEmu.cpp:185 msgid "Left" msgstr "Sinistra" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64 msgid "Left Stick" msgstr "Levetta Sinistra" #: Source/Core/DolphinWX/HotkeyDlg.cpp:330 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "Click sinistro del mouse per rilevare l'identità del tasto premuto.\n" "Premi 'spazio' per cancellare." #: Source/Core/DolphinWX/TASInputDlg.cpp:216 #, fuzzy msgid "Left stick" msgstr "Levetta Sinistra" #: Source/Core/DolphinWX/InputConfigDiag.cpp:774 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Click sinistro del mouse per rilevare l'input.\n" "Click centrale del mouse per cancellare.\n" "Click destro del mouse per altre opzioni." #: Source/Core/DolphinWX/InputConfigDiag.cpp:779 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Click sinistro/destro per altre opzioni.\n" "Click centrale del mouse per cancellare." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89 msgid "Less Than" msgstr "Minore di" #: Source/Core/DolphinWX/AboutDolphin.cpp:60 msgid "License" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:68 #, fuzzy msgid "" "Limits the game speed to the specified number of frames per second (full " "speed is 60 for NTSC and 50 for PAL)." msgstr "" "Limita la velocità del gioco a uno specifico numero di frame ogni secondo " "(il massimo della velocità è 60 per lo standard NTSC e 50 per PAL). In " "alternativa, usa Audio per velocizzare in accordo con il DSP (potrebbe " "correggere l'audio a scatti ma potrebbe causare un rumore costante a seconda " "del gioco)." #: Source/Core/DolphinWX/InputConfigDiag.cpp:1016 msgid "Load" msgstr "Carica" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:559 msgid "Load Custom Textures" msgstr "Carica Texture Personalizzate" #: Source/Core/DolphinWX/HotkeyDlg.cpp:282 #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Load State" msgstr "Carica Stato di Gioco" #: Source/Core/DolphinWX/HotkeyDlg.cpp:269 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Load State Last 1" msgstr "Carica Stato di Gioco in Posizione 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:270 #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Load State Last 2" msgstr "Carica Stato di Gioco in Posizione 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:271 #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Load State Last 3" msgstr "Carica Stato di Gioco in Posizione 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:272 #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Last 4" msgstr "Carica Stato di Gioco in Posizione 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:273 #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Last 5" msgstr "Carica Stato di Gioco in Posizione 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:274 #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Last 6" msgstr "Carica Stato di Gioco in Posizione 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:275 #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Last 7" msgstr "Carica Stato di Gioco in Posizione 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:276 #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Last 8" msgstr "Carica Stato di Gioco in Posizione 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:233 #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Load State Slot 1" msgstr "Carica Stato di Gioco da Slot 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:242 #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Load State Slot 10" msgstr "Carica Stato di Gioco da Slot 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:234 #: Source/Core/Core/HotkeyManager.cpp:69 msgid "Load State Slot 2" msgstr "Carica Stato di Gioco da Slot 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:235 #: Source/Core/Core/HotkeyManager.cpp:70 msgid "Load State Slot 3" msgstr "Carica Stato di Gioco da Slot 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:236 #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Load State Slot 4" msgstr "Carica Stato di Gioco da Slot 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:237 #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Load State Slot 5" msgstr "Carica Stato di Gioco da Slot 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:238 #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Load State Slot 6" msgstr "Carica Stato di Gioco da Slot 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:239 #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Load State Slot 7" msgstr "Carica Stato di Gioco da Slot 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:240 #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Load State Slot 8" msgstr "Carica Stato di Gioco da Slot 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:241 #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Load State Slot 9" msgstr "Carica Stato di Gioco da Slot 9" #: Source/Core/DolphinWX/FrameTools.cpp:503 msgid "Load State..." msgstr "Carica Stato di Gioco..." #: Source/Core/DolphinWX/FrameTools.cpp:1554 msgid "Load Wii System Menu" msgstr "Carica Menu di Sistema Wii" #: Source/Core/DolphinWX/FrameTools.cpp:1549 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Carica il Menu di Sistema Wii %d%c" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:133 #, fuzzy msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Carica le texture da User/Load/Textures//\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/HotkeyDlg.cpp:267 #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Load from selected slot" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:515 msgid "Load state from selected slot" msgstr "" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:359 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:529 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:535 msgid "Localhost" msgstr "" #: Source/Core/DolphinWX/LogWindow.h:33 msgid "Log" msgstr "Log" #: Source/Core/DolphinWX/LogConfigWindow.cpp:24 msgid "Log Configuration" msgstr "Configurazione Log" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:314 #, fuzzy msgid "Log Render Time to File" msgstr "Scrivi su File" #: Source/Core/DolphinWX/LogConfigWindow.cpp:75 msgid "Log Types" msgstr "Tipi di Log" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 #, fuzzy msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Registra il numero di frame renderizzati ogni secondo in User/Logs/fps.txt. " "Usa questa funzione per misurare le performance di Dolphin.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/LogConfigWindow.cpp:70 msgid "Logger Outputs" msgstr "Destinazione Logger" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:121 #: Source/Core/DolphinWX/Frame.cpp:439 msgid "Logging" msgstr "Registrazione Eventi" #: Source/Core/Core/NetPlayClient.cpp:529 msgid "Lost connection to server!" msgstr "Persa connessione al server!" #: Source/Core/DolphinWX/WXInputBase.cpp:34 msgid "M Button" msgstr "Pulsante M" #: Source/Core/DolphinWX/ISOProperties.cpp:485 #, fuzzy msgid "MD5 Checksum:" msgstr "Ripara Checksum" #: Source/Core/DolphinWX/MemcardManager.cpp:535 #: Source/Core/DolphinWX/MemcardManager.cpp:574 msgid "MadCatz Gameshark files(*.gcs)" msgstr "File Gameshark MadCatz(*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:309 #: Source/Core/Core/HW/GCPadEmu.cpp:66 msgid "Main Stick" msgstr "Levetta Principale" #: Source/Core/DolphinWX/GameListCtrl.cpp:271 #: Source/Core/DolphinWX/FrameTools.cpp:357 #, fuzzy msgid "Maker" msgstr "Produttore:" #: Source/Core/DolphinWX/ISOProperties.cpp:477 msgid "Maker ID:" msgstr "ID Produttore:" #: Source/Core/DolphinWX/ISOProperties.cpp:545 msgid "Maker:" msgstr "Produttore:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Rende gli oggetti distanti più visibili rimuovendo la nebbia, aumentando " "così la quantità di dettagli disponibili.\n" "Disabilitarla tuttavia corromperà i giochi che si basano su una corretta " "emulazione della nebbia.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:351 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:354 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60 #, fuzzy msgid "May cause slow down in Wii Menu and some games." msgstr "" "Questo potrebbe causare rallentamenti all'interno del Menu Wii e in alcuni " "giochi." #: Source/Core/DolphinWX/MemcardManager.cpp:453 #, fuzzy msgid "Memcard already has a save for this title." msgstr "La Memory Card possiede già un salvataggio per questo titolo" #: Source/Core/DolphinWX/MemcardManager.cpp:296 msgid "Memcard already opened" msgstr "La Memory Card è già aperta" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:929 msgid "Memory Byte" msgstr "Byte" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29 #: Source/Core/DolphinWX/MemcardManager.cpp:230 msgid "Memory Card" msgstr "Scheda di Memoria" #: Source/Core/DolphinWX/MemcardManager.h:22 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "" "Gestore Schede di Memoria - AVVISO: Eseguire una copia di sicurezza prima " "dell'uso!" #: Source/Core/Core/CoreParameter.cpp:357 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Il Nome file della Memory Card nell'Ingresso %c non è corretto\n" "Regionalità non specificata\n" "\n" "Il percorso dell'Ingresso %c è stato cambiato in\n" "%s\n" "Si desidera copiare il precedente file in questa nuova locazione?\n" #: Source/Core/Core/HW/GCMemcardRaw.cpp:179 #, c-format msgid "MemoryCard: ClearBlock called on invalid address %x" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:149 #, c-format msgid "MemoryCard: Read called with invalid source address, %x" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:162 #, c-format msgid "MemoryCard: Write called with invalid destination address, %x" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:85 msgid "Memorycard filesize does not match the header size" msgstr "" "La dimensione della Memory Card non coincide con la dimensione " "dell'intestazione" #: Source/Core/DolphinWX/WXInputBase.cpp:42 msgid "Menu" msgstr "Menu" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31 msgid "Mic" msgstr "Mic" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:350 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353 msgid "Min" msgstr "Min" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:598 msgid "Misc" msgstr "Varie" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Misc Settings" msgstr "Impostazioni Varie" #: Source/Core/InputCommon/ControllerEmu.cpp:151 #: Source/Core/InputCommon/ControllerEmu.cpp:202 msgid "Modifier" msgstr "Mezza Incl." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:127 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifica le texture perché mostrino il formato in cui sono codificate. " "Richiede un reset dell'emulazione nella maggior parte dei casi.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/ISOProperties.cpp:375 msgid "Monoscopic Shadows" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:101 msgid "Monospaced font" msgstr "Carattere a spaziatura fissa" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290 #: Source/Core/Core/HW/GCPadEmu.cpp:76 msgid "Motor" msgstr "Motore" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:684 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" "Muovi il puntatore sopra un opzione per visualizzarne una descrizione " "dettagliata.\n" "\n" "\n" "\n" "\n" "\n" #: Source/Core/DolphinWX/WXInputBase.cpp:67 msgid "Multiply" msgstr "*" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:631 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "NOTA: La dimensione dello stream non coincide con la dimensione dei dati\n" #: Source/Core/DolphinWX/WXInputBase.cpp:121 msgid "NP Add" msgstr "TN +" #: Source/Core/DolphinWX/WXInputBase.cpp:116 msgid "NP Begin" msgstr "TN Inizio" #: Source/Core/DolphinWX/WXInputBase.cpp:124 msgid "NP Decimal" msgstr "TN ." #: Source/Core/DolphinWX/WXInputBase.cpp:118 msgid "NP Delete" msgstr "TN Canc" #: Source/Core/DolphinWX/WXInputBase.cpp:125 msgid "NP Divide" msgstr "TN /" #: Source/Core/DolphinWX/WXInputBase.cpp:112 msgid "NP Down" msgstr "TN Giù" #: Source/Core/DolphinWX/WXInputBase.cpp:115 msgid "NP End" msgstr "TN Fine" #: Source/Core/DolphinWX/WXInputBase.cpp:103 msgid "NP Enter" msgstr "TN Invio" #: Source/Core/DolphinWX/WXInputBase.cpp:119 msgid "NP Equal" msgstr "TN =" #: Source/Core/DolphinWX/WXInputBase.cpp:108 msgid "NP Home" msgstr "TN Inizio" #: Source/Core/DolphinWX/WXInputBase.cpp:117 msgid "NP Insert" msgstr "TN Ins" #: Source/Core/DolphinWX/WXInputBase.cpp:109 msgid "NP Left" msgstr "TN Sinistra" #: Source/Core/DolphinWX/WXInputBase.cpp:120 msgid "NP Multiply" msgstr "TN *" #: Source/Core/DolphinWX/WXInputBase.cpp:114 msgid "NP Page Down" msgstr "TN Pag Giù" #: Source/Core/DolphinWX/WXInputBase.cpp:113 msgid "NP Page Up" msgstr "TN Pag Su" #: Source/Core/DolphinWX/WXInputBase.cpp:111 msgid "NP Right" msgstr "TN Destra" #: Source/Core/DolphinWX/WXInputBase.cpp:122 msgid "NP Separator" msgstr "TN Separatore" #: Source/Core/DolphinWX/WXInputBase.cpp:101 msgid "NP Space" msgstr "TN Spazio" #: Source/Core/DolphinWX/WXInputBase.cpp:123 msgid "NP Subtract" msgstr "TN -" #: Source/Core/DolphinWX/WXInputBase.cpp:102 msgid "NP Tab" msgstr "TN Tab" #: Source/Core/DolphinWX/WXInputBase.cpp:110 msgid "NP Up" msgstr "TN Su" #: Source/Core/DolphinWX/ISOProperties.cpp:543 #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:49 #: Source/Core/DolphinWX/PatchAddEdit.cpp:57 msgid "Name:" msgstr "Nome:" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:25 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:74 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:214 msgid "Name: " msgstr "Nome: " #: Source/Core/DolphinWX/MemcardManager.cpp:534 #: Source/Core/DolphinWX/MemcardManager.cpp:573 msgid "Native GCI files(*.gci)" msgstr "File GCI nativi(*.gci)" #: Source/Core/DolphinWX/ISOProperties.cpp:156 msgid "Netherlands" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:34 msgid "New Scan" msgstr "Nuova Ricerca" #: Source/Core/DolphinWX/MemcardManager.cpp:211 #: Source/Core/DolphinWX/MemcardManager.cpp:823 msgid "Next Page" msgstr "Pagina Successiva" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:38 msgid "Next Scan" msgstr "Ricerca Successiva" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:78 msgid "Nickname :" msgstr "Nickname:" #: Source/Core/Core/ConfigManager.h:16 msgid "No audio output" msgstr "Nessun output audio" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:768 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:782 msgid "No description available" msgstr "Non è disponibile una descrizione" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:876 msgid "No file loaded" msgstr "Nessun file caricato" #: Source/Core/DolphinWX/MemcardManager.cpp:444 #, fuzzy msgid "No free directory index entries." msgstr "Nessuna voce di directory libera" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:912 msgid "No recorded file" msgstr "Nessun file registrato" #: Source/Core/VideoBackends/D3D/main.cpp:112 #: Source/Core/VideoBackends/OGL/main.cpp:124 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:42 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:23 msgid "None" msgstr "Nessuno" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:86 msgid "Not Equal" msgstr "Diverso" #: Source/Core/DolphinWX/ISOProperties.cpp:348 #: Source/Core/DolphinWX/ISOProperties.cpp:380 #: Source/Core/DolphinWX/GameListCtrl.cpp:777 msgid "Not Set" msgstr "Non Impostato" #: Source/Core/DolphinWX/Main.cpp:508 msgid "Not connected" msgstr "Non collegato" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes: " msgstr "Note: " #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 #: Source/Core/DolphinWX/FrameAui.cpp:76 Source/Core/DolphinWX/FrameAui.cpp:81 #: Source/Core/DolphinWX/FrameAui.cpp:512 #: Source/Core/DolphinWX/FrameAui.cpp:559 #: Source/Core/DolphinWX/FrameAui.cpp:567 msgid "Notice" msgstr "Avviso/i" #: Source/Core/DolphinWX/WXInputBase.cpp:97 msgid "Num Lock" msgstr "Bloc Num" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:77 msgid "Number Of Codes: " msgstr "Numero Di Codici:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:19 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/TASInputDlg.cpp:167 #, fuzzy msgid "Nunchuk orientation" msgstr "Accelerazione Nunchuk" #: Source/Core/DolphinWX/TASInputDlg.cpp:162 #, fuzzy msgid "Nunchuk stick" msgstr "Nunchuk" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:894 msgid "Object" msgstr "Oggetto" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:116 msgid "Object Range" msgstr "Intervallo Oggetto" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49 msgid "Off" msgstr "Off" #: Source/Core/DolphinWX/PatchAddEdit.cpp:61 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:101 msgid "On-Screen Display Messages" msgstr "Mostra Messaggi su Schermo" #: Source/Core/DolphinWX/FrameTools.cpp:382 msgid "Online &Documentation" msgstr "&Documentazione Online" #: Source/Core/DolphinWX/MemcardManager.cpp:441 #, c-format msgid "Only %d blocks available" msgstr "Solo %d blocchi disponibili" #: Source/Core/DolphinWX/HotkeyDlg.cpp:178 #: Source/Core/DolphinWX/FrameTools.cpp:556 #: Source/Core/Core/HotkeyManager.cpp:13 msgid "Open" msgstr "Apri" #: Source/Core/DolphinWX/GameListCtrl.cpp:850 msgid "Open &containing folder" msgstr "Apri &percorso file" #: Source/Core/DolphinWX/GameListCtrl.cpp:847 msgid "Open Wii &save folder" msgstr "Apri cartella dei &salvataggi" #: Source/Core/DolphinWX/FrameTools.cpp:556 msgid "Open file..." msgstr "Apri file..." #: Source/Core/AudioCommon/OpenALStream.cpp:54 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: impossibile creare il contesto per il dispositivo %s" #: Source/Core/AudioCommon/OpenALStream.cpp:64 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: impossibile trovare la periferica audio" #: Source/Core/AudioCommon/OpenALStream.cpp:59 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: impossibile aprire il dispositivo %s" #: Source/Core/DolphinWX/ISOProperties.cpp:313 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Apre il file di configurazione (in sola lettura) predefinito per questo " "gioco in un editor di testo separato." #: Source/Core/Core/HotkeyManager.cpp:227 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:245 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298 #: Source/Core/Core/HW/GCPadEmu.cpp:84 msgid "Options" msgstr "Opzioni" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Orange" msgstr "Arancione" #: Source/Core/DolphinWX/MemcardManager.cpp:473 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memcard\n" msgstr "" "L'ordine dei file nella cartella non corrisponde all'ordine dei blocchi.\n" "Clicca con il tasto destro ed esporta tutti i salvataggi,\n" "poi importali in una nuova memory card.\n" #: Source/Core/DolphinWX/TASInputDlg.cpp:120 #, fuzzy msgid "Orientation" msgstr "&Documentazione Online" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:330 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:524 msgid "Other" msgstr "Altro" #: Source/Core/Core/NetPlayClient.cpp:411 #, fuzzy msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "must manually stop the game." msgstr "" "Altro client disconnesso a gioco in corso!! La modalità di Gioco-Online " "viene disabilitata. Arrestare manualmente il gioco." #: Source/Core/DolphinWX/InputConfigDiag.cpp:560 msgid "Output" msgstr "Output" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88 #, fuzzy msgid "Overlay Information" msgstr "Informazioni" #: Source/Core/DolphinWX/FrameTools.cpp:431 #, fuzzy msgid "P&lay Input Recording..." msgstr "&Riproduci Registrazione..." #: Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Pad" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:30 msgid "Pad " msgstr "Pad " #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38 msgid "Pads" msgstr "Pad" #: Source/Core/DolphinWX/WXInputBase.cpp:100 msgid "Page Down" msgstr "Pag Giù" #: Source/Core/DolphinWX/WXInputBase.cpp:99 msgid "Page Up" msgstr "Pag Su" #: Source/Core/DolphinWX/WXInputBase.cpp:27 msgid "Paragraph" msgstr "Paragrafo" #: Source/Core/DolphinWX/ISOProperties.cpp:214 #, c-format msgid "Partition %i" msgstr "Partizione %i" #: Source/Core/DolphinWX/ISOProperties.cpp:320 msgid "Patches" msgstr "Patch" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:75 msgid "Paths" msgstr "Percorsi" #: Source/Core/DolphinWX/WXInputBase.cpp:43 #: Source/Core/DolphinWX/FrameTools.cpp:1810 #: Source/Core/DolphinWX/FrameTools.cpp:1811 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinWX/FrameTools.cpp:210 #, fuzzy msgid "Pause at End of Movie" msgstr "Pausa al termine del filmato" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:102 msgid "Pause on Focus Lost" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:415 msgid "Per-Pixel Lighting" msgstr "Illuminazione Per-Pixel" #: Source/Core/DolphinWX/ISOProperties.cpp:385 msgid "Perfect" msgstr "Perfetto" #: Source/Core/DolphinWX/FrameAui.cpp:543 #, c-format msgid "Perspective %d" msgstr "Prospettiva %d" #: Source/Core/DolphinWX/FrameTools.cpp:353 #, fuzzy msgid "Platform" msgstr "Mostra Piattaforme" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:146 #: Source/Core/DolphinWX/FrameTools.cpp:560 #: Source/Core/DolphinWX/FrameTools.cpp:1816 #: Source/Core/DolphinWX/FrameTools.cpp:1817 msgid "Play" msgstr "Gioca" #: Source/Core/DolphinWX/HotkeyDlg.cpp:188 #: Source/Core/Core/HotkeyManager.cpp:23 msgid "Play Recording" msgstr "Riproduci Registrazione" #: Source/Core/DolphinWX/HotkeyDlg.cpp:182 msgid "Play/Pause" msgstr "Avvia/Pausa" #: Source/Core/DolphinWX/ISOProperties.cpp:384 msgid "Playable" msgstr "Giocabile" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:135 msgid "Playback Options" msgstr "Opzioni di Riproduzione" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:138 msgid "Players" msgstr "Giocatori" #: Source/Core/DolphinWX/FrameTools.cpp:1166 msgid "Please confirm..." msgstr "Per favore confermare..." #: Source/Core/DolphinWX/FrameAui.cpp:511 msgid "Please create a perspective before saving" msgstr "Si prega di creare un prospettiva prima di salvare" #: Source/Core/DolphinWX/WXInputBase.cpp:28 msgid "Plus-Minus" msgstr "Più-Meno" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:86 #, fuzzy, c-format msgid "Port %i" msgstr "Porta 1:" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:107 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:149 msgid "Port :" msgstr "Porta:" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:25 #, fuzzy msgid "Post Processing Shader Configuration" msgstr "Dolphin - Configurazione Controller GC" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:402 msgid "Post-Processing Effect:" msgstr "Effetto di Post-Processing:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:560 #, fuzzy msgid "Prefetch Custom Textures" msgstr "Carica Texture Personalizzate" #: Source/Core/Core/Movie.cpp:1033 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "Termine prematuro del filmato in PlayController. %u + 8 > %u" #: Source/Core/Core/Movie.cpp:1152 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Termine prematuro del filmato in PlayWiimote. %u + %d > %u" #: Source/Core/Core/Movie.cpp:1131 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Termine prematuro del filmato in PlayWiimote. %u > %u" #: Source/Core/DolphinWX/MemcardManager.cpp:210 msgid "Prev Page" msgstr "Pag. Precedente" #: Source/Core/DolphinWX/MemcardManager.cpp:822 msgid "Previous Page" msgstr "Pagina Precedente" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66 msgid "Previous Value" msgstr "Valore Precedente" #: Source/Core/DolphinWX/WXInputBase.cpp:52 msgid "Print" msgstr "Stamp" #: Source/Core/DolphinWX/InputConfigDiag.cpp:986 msgid "Profile" msgstr "Profilo" #: Source/Core/DolphinWX/ISOProperties.h:57 msgid "Properties" msgstr "Proprietà" #: Source/Core/DolphinWX/FrameTools.cpp:349 msgid "Purge Cache" msgstr "Ripulisci Cache" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69 msgid "Put BIOS roms in User/GC/{region}." msgstr "" #: Source/Core/Common/MsgHandler.cpp:54 msgid "Question" msgstr "Conferma" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:184 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:181 msgid "Quit" msgstr "Esci" #. i18n: Right #: Source/Core/Core/HW/GCPadEmu.cpp:49 msgid "R" msgstr "R" #: Source/Core/DolphinWX/WXInputBase.cpp:32 msgid "R Button" msgstr "Pulsante R" #. i18n: Right-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:53 msgid "R-Analog" msgstr "R-Analogico" #: Source/Core/InputCommon/ControllerEmu.cpp:152 msgid "Radius" msgstr "Radius" #: Source/Core/DolphinWX/InputConfigDiag.cpp:608 msgid "Range" msgstr "Intensità" #: Source/Core/DolphinWX/HotkeyDlg.cpp:190 #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Read-only mode" msgstr "Modalità in Sola-lettura" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:508 msgid "Real" msgstr "Reale" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290 msgid "Real Balance Board" msgstr "Balance Board Reale" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220 msgid "Real Wiimote" msgstr "Wiimote Reale" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:316 msgid "Real Wiimotes" msgstr "Wiimote Reali" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:174 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:199 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:404 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:806 msgid "Record" msgstr "Registra" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:204 msgid "Record input" msgstr "Registra input" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:155 msgid "Recording Info" msgstr "Info di Registrazione" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:183 msgid "Recording Options" msgstr "Opzioni di Registrazione" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Red" msgstr "Rosso" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Red Left" msgstr "Rosso Sinistro" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Red Right" msgstr "Rosso Destro" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:109 #, fuzzy msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This smooths out jagged edges on objects.\n" "Heavily increases GPU load and sometimes causes graphical issues.\n" "\n" "If unsure, select None." msgstr "" "Riduce l'aliasing causato dalla rasterizzazione della grafica 3D.\n" "Rende l'immagine renderizzata meno cubettosa.\n" "Riduce pesantemente la velocità d'emulazione e a volte causa problemi.\n" "\n" "Nel dubbio, seleziona Nessuno." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 #: Source/Core/DolphinWX/InputConfigDiag.cpp:995 #: Source/Core/DolphinWX/FrameTools.cpp:557 msgid "Refresh" msgstr "Aggiorna" #: Source/Core/DolphinWX/HotkeyDlg.cpp:180 #: Source/Core/Core/HotkeyManager.cpp:15 msgid "Refresh List" msgstr "Aggiorna Elenco" #: Source/Core/DolphinWX/FrameTools.cpp:557 msgid "Refresh game list" msgstr "Aggiorna l'elenco dei giochi" #: Source/Core/DolphinWX/FrameTools.cpp:361 #, fuzzy msgid "Region" msgstr "Mostra Regioni" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties.cpp:435 #: Source/Core/DolphinWX/ISOProperties.cpp:456 #: Source/Core/DolphinWX/PatchAddEdit.cpp:83 msgid "Remove" msgstr "Rimuovi" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:121 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Renderizza la scena in wireframe.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:318 msgid "Render to Main Window" msgstr "Renderizza nella Finestra Principale" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52 msgid "Rendering" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:341 #, c-format msgid "Report: GCIFolder Writing to unallocated block %x" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:184 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1007 #: Source/Core/Core/HotkeyManager.cpp:19 msgid "Reset" msgstr "Resetta" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:73 #, fuzzy msgid "Reset Traversal Settings" msgstr "Impostazioni Generali" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60 msgid "Results" msgstr "Risultati" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:560 msgid "Retry" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:21 msgid "Return" msgstr "Invio" #: Source/Core/DolphinWX/ISOProperties.cpp:479 msgid "Revision:" msgstr "Revisione:" #: Source/Core/DolphinWX/AboutDolphin.cpp:53 #, fuzzy, c-format msgid "Revision: %s" msgstr "Revisione:" #: Source/Core/DolphinWX/WXInputBase.cpp:49 #: Source/Core/InputCommon/ControllerEmu.cpp:186 msgid "Right" msgstr "Destra" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 msgid "Right Stick" msgstr "Levetta Destra" #: Source/Core/DolphinWX/TASInputDlg.cpp:217 #, fuzzy msgid "Right stick" msgstr "Levetta Destra" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:156 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289 #: Source/Core/Core/HW/GCPadEmu.cpp:75 msgid "Rumble" msgstr "Vibrazione" #: Source/Core/DolphinWX/ISOProperties.cpp:159 #, fuzzy msgid "Russia" msgstr "Russo" #: Source/Core/DolphinWX/FrameTools.cpp:175 msgid "Sa&ve State" msgstr "Sal&va Stato di Gioco" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:496 msgid "Safe" msgstr "Sicura" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:177 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1017 msgid "Save" msgstr "Salva" #: Source/Core/DolphinWX/MemcardManager.cpp:540 msgid "Save GCI as..." msgstr "Salva GCI come.." #: Source/Core/DolphinWX/HotkeyDlg.cpp:278 #: Source/Core/DolphinWX/FrameTools.cpp:506 #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Save Oldest State" msgstr "Salva sul più vecchio Stato di Gioco" #: Source/Core/DolphinWX/HotkeyDlg.cpp:281 #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Save State" msgstr "Salva Stato di Gioco" #: Source/Core/DolphinWX/HotkeyDlg.cpp:244 #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Save State Slot 1" msgstr "Salva Stato di Gioco nello Slot 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:253 #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Save State Slot 10" msgstr "Salva Stato di Gioco nello Slot 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:245 #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Save State Slot 2" msgstr "Salva Stato di Gioco nello Slot 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:246 #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Save State Slot 3" msgstr "Salva Stato di Gioco nello Slot 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:247 #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Save State Slot 4" msgstr "Salva Stato di Gioco nello Slot 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:248 #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Save State Slot 5" msgstr "Salva Stato di Gioco nello Slot 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:249 #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Save State Slot 6" msgstr "Salva Stato di Gioco nello Slot 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:250 #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Save State Slot 7" msgstr "Salva Stato di Gioco nello Slot 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:251 #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Save State Slot 8" msgstr "Salva Stato di Gioco nello Slot 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:252 #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Save State Slot 9" msgstr "Salva Stato di Gioco nello Slot 9" #: Source/Core/DolphinWX/FrameTools.cpp:488 msgid "Save State..." msgstr "Salva Stato di Gioco..." #: Source/Core/DolphinWX/ISOProperties.cpp:668 #: Source/Core/DolphinWX/ISOProperties.cpp:678 msgid "Save as..." msgstr "Salva come..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1185 msgid "Save compressed GCM/ISO" msgstr "Salva GCM/ISO compressa" #: Source/Core/DolphinWX/GameListCtrl.cpp:1174 msgid "Save decompressed GCM/ISO" msgstr "Salva GCM/ISO decompressa" #: Source/Core/DolphinWX/FrameTools.cpp:511 msgid "Save state to selected slot" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:266 #: Source/Core/Core/HotkeyManager.cpp:101 #, fuzzy msgid "Save to selected slot" msgstr "Font selezionato" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 msgid "Saved to /Wii/sd.raw (default size is 128mb)" msgstr "" #: Source/Core/Core/Movie.cpp:893 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Il salvataggio del filmato %s è corrotto, arresto registrazione..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:414 msgid "Scaled EFB Copy" msgstr "Copia EFB in scala" #: Source/Core/DolphinWX/GameListCtrl.cpp:509 #, c-format msgid "Scanning %s" msgstr "Analizzo %s" #: Source/Core/DolphinWX/GameListCtrl.cpp:492 msgid "Scanning for ISOs" msgstr "Ricerca ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:493 msgid "Scanning..." msgstr "Ricerca..." #: Source/Core/DolphinWX/FrameTools.cpp:563 msgid "ScrShot" msgstr "Screenshot" #: Source/Core/DolphinWX/WXInputBase.cpp:98 msgid "Scroll Lock" msgstr "Bloc Scroll" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:246 msgid "Search" msgstr "Cerca" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:97 msgid "Search Filter" msgstr "Filtro di Ricerca" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 msgid "Search Subfolders" msgstr "Cerca nelle Sottocartelle" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232 msgid "Search current Object" msgstr "Cerca Oggetto corrente" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:236 msgid "Search for hex Value:" msgstr "Cerca Valore esadecimale" #: Source/Core/Common/SysConf.h:94 Source/Core/Common/SysConf.h:117 #: Source/Core/Common/SysConf.h:137 Source/Core/Common/SysConf.h:158 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Sezione %s non trovata in SYSCONF" #: Source/Core/DolphinWX/WXInputBase.cpp:51 #: Source/Core/DolphinWX/InputConfigDiag.cpp:571 msgid "Select" msgstr "Seleziona" #: Source/Core/DolphinWX/FrameTools.cpp:352 #, fuzzy msgid "Select Columns" msgstr "Font selezionato" #: Source/Core/DolphinWX/FrameTools.cpp:528 #, fuzzy, c-format msgid "Select Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/HotkeyDlg.cpp:255 #: Source/Core/Core/HotkeyManager.cpp:90 #, fuzzy msgid "Select State Slot 1" msgstr "Salva Stato di Gioco nello Slot 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:264 #: Source/Core/Core/HotkeyManager.cpp:99 #, fuzzy msgid "Select State Slot 10" msgstr "Salva Stato di Gioco nello Slot 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:256 #: Source/Core/Core/HotkeyManager.cpp:91 #, fuzzy msgid "Select State Slot 2" msgstr "Salva Stato di Gioco nello Slot 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:257 #: Source/Core/Core/HotkeyManager.cpp:92 #, fuzzy msgid "Select State Slot 3" msgstr "Salva Stato di Gioco nello Slot 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:258 #: Source/Core/Core/HotkeyManager.cpp:93 #, fuzzy msgid "Select State Slot 4" msgstr "Salva Stato di Gioco nello Slot 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:259 #: Source/Core/Core/HotkeyManager.cpp:94 #, fuzzy msgid "Select State Slot 5" msgstr "Salva Stato di Gioco nello Slot 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:260 #: Source/Core/Core/HotkeyManager.cpp:95 #, fuzzy msgid "Select State Slot 6" msgstr "Salva Stato di Gioco nello Slot 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:261 #: Source/Core/Core/HotkeyManager.cpp:96 #, fuzzy msgid "Select State Slot 7" msgstr "Salva Stato di Gioco nello Slot 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:262 #: Source/Core/Core/HotkeyManager.cpp:97 #, fuzzy msgid "Select State Slot 8" msgstr "Salva Stato di Gioco nello Slot 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:263 #: Source/Core/Core/HotkeyManager.cpp:98 #, fuzzy msgid "Select State Slot 9" msgstr "Salva Stato di Gioco nello Slot 9" #: Source/Core/DolphinWX/FrameTools.cpp:176 #, fuzzy msgid "Select State slot" msgstr "Salva Stato di Gioco nello Slot 1" #: Source/Core/DolphinWX/FrameTools.cpp:827 #: Source/Core/DolphinWX/FrameTools.cpp:1287 msgid "Select The Recording File" msgstr "Seleziona la Registrazione" #: Source/Core/DolphinWX/FrameTools.cpp:1507 msgid "Select a Wii WAD file to install" msgstr "Seleziona un file WAD Wii da installare" #: Source/Core/DolphinWX/MemcardManager.cpp:528 msgid "Select a save file to import" msgstr "Seleziona un file di salvataggio da importare" #: Source/Core/DolphinWX/FrameAui.cpp:327 msgid "Select floating windows" msgstr "Seleziona finestre libere/mobili" #: Source/Core/DolphinWX/FrameTools.cpp:690 msgid "Select the file to load" msgstr "Seleziona il file da caricare" #: Source/Core/DolphinWX/FrameTools.cpp:1465 msgid "Select the save file" msgstr "Seleziona il file di salvataggio" #: Source/Core/DolphinWX/FrameTools.cpp:1614 msgid "Select the state to load" msgstr "Seleziona lo stato di gioco da caricare" #: Source/Core/DolphinWX/FrameTools.cpp:1628 msgid "Select the state to save" msgstr "Seleziona lo stato di gioco da salvare" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:105 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Seleziona il rapporto d'aspetto da utilizzare in fase di rendering:\n" "Auto: utilizza il rapporto d'aspetto nativo\n" "Forza 16:9: Allarga l'immagine per ottenere un rapporto d'aspetto di 16:9.\n" "Forza 4:3: Allarga l'immagine per ottenere un rapporto d'aspetto di 4:3.\n" "Adatta a Finestra: Allarga l'immagine perché si adatti alle dimensioni della " "finestra.\n" "\n" "Nel dubbio, seleziona Auto." #: Source/Core/InputCommon/InputConfig.cpp:48 msgid "Selected controller profile does not exist" msgstr "Il profilo controller selezionato non esiste" #: Source/Core/DolphinWX/LogWindow.cpp:102 msgid "Selected font" msgstr "Font selezionato" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:97 #, fuzzy msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Seleziona l'adattatore hardware da utilizzare.\n" "\n" "Nel dubbio, usa il primo." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:98 #, fuzzy msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "Seleziona la risoluzione da utilizzare in modalità a schermo intero.\n" "Dovrebbe essere sempre maggiore o uguale alla risoluzione interna. L'impatto " "sulle prestazioni è trascurabile.\n" "\n" "Nel dubbio, usa la stessa risoluzione del desktop.\n" "Se sei ancora incerto, usa la più alta risoluzione funzionante." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:143 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:95 #, fuzzy msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Selezionare quale API grafica usare internamente.\n" "Il renderer software è utilizzato solo per il debugging, quindi a meno che " "tu non abbia un buon motivo per volerlo utilizzare, seleziona OpenGL.\n" "\n" "Nel dubbio, usa OpenGL." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:93 #, fuzzy msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleziona quale API grafica usare internamente.\n" "Il renderer software è usato solo per il debugging, quindi faresti meglio a " "selezionare Direct3D o OpenGL. I giochi si comporteranno in modo diverso a " "seconda del motore utilizzato, quindi per una migliore esperienza si " "consiglia di provare entrambi e scegliere quello che si adatta maggiormente " "ai tuoi bisogni.\n" "Tieni presente che il motore Direct3D non è disponibile sulle vecchie " "versioni di Windows.\n" "\n" "Nel dubbio, utilizza OpenGL." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:125 msgid "Send" msgstr "Invia" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:348 msgid "Sensor Bar Position:" msgstr "Posizione della Sensor Bar: " #: Source/Core/DolphinWX/WXInputBase.cpp:69 msgid "Separator" msgstr "Separatore" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:86 #, fuzzy msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" "Porta Seriale 1 - Questa porta viene utilizzata da dispositivi come " "l'adattatore di rete" #: Source/Core/Core/NetPlayClient.cpp:763 msgid "Server rejected traversal attempt" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:851 msgid "Set as &default ISO" msgstr "Imposta come ISO &predefinita" #: Source/Core/DolphinWX/MemcardManager.cpp:824 #, c-format msgid "Set as default Memcard %c" msgstr "Imposta %c come Memory Card predefinita" #: Source/Core/Core/ActionReplay.cpp:269 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" "SetARCode_IsActive: Indice troppo grande rispetto alla dimensione " "dell'elenco dei codici AR %lu" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 msgid "Sets the GameCube system language." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 #, fuzzy msgid "Sets the Wii system language." msgstr "Lingua di Sistema:" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:50 #, fuzzy msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL " "backend only." msgstr "" "Imposta la latenza (in ms). Valori maggiori possono ridurre la scattosità " "dell'audio. Solo con motore OpenAL." #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:229 #, fuzzy msgid "SetupWiiMemory: Cant create setting.txt file" msgstr "SetupWiiMem: Impossibile creare file di configurazione" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 msgid "Shake" msgstr "Scuoti" #: Source/Core/DolphinWX/TASInputDlg.cpp:222 #: Source/Core/DolphinWX/TASInputDlg.cpp:314 msgid "Shoulder Buttons" msgstr "Tasti Dorsali" #: Source/Core/DolphinWX/FrameTools.cpp:274 msgid "Show &Log" msgstr "Mostra Finestra di &Log" #: Source/Core/DolphinWX/FrameTools.cpp:271 msgid "Show &Statusbar" msgstr "Mostra Barra di &Stato" #: Source/Core/DolphinWX/FrameTools.cpp:269 msgid "Show &Toolbar" msgstr "Mostra Barra degli St&rumenti" #: Source/Core/DolphinWX/FrameTools.cpp:324 #, fuzzy msgid "Show Australia" msgstr "Mostra Italia" #: Source/Core/DolphinWX/ISOProperties.cpp:312 msgid "Show Defaults" msgstr "Mostra Predefiniti" #: Source/Core/DolphinWX/FrameTools.cpp:347 msgid "Show Drives" msgstr "Mostra Unità a Disco" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:545 msgid "Show EFB Copy Regions" msgstr "Mostra le Regioni di Copia dell'EFB" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:313 msgid "Show FPS" msgstr "Mostra FPS" #: Source/Core/DolphinWX/FrameTools.cpp:214 #, fuzzy msgid "Show Frame Counter" msgstr "Mostra contatore lag" #: Source/Core/DolphinWX/FrameTools.cpp:326 msgid "Show France" msgstr "Mostra Francia" #: Source/Core/DolphinWX/FrameTools.cpp:310 msgid "Show GameCube" msgstr "Mostra GameCube" #: Source/Core/DolphinWX/FrameTools.cpp:328 #, fuzzy msgid "Show Germany" msgstr "Mostra Francia" #: Source/Core/DolphinWX/FrameTools.cpp:217 msgid "Show Input Display" msgstr "Mostra Tasti di Input" #: Source/Core/DolphinWX/FrameTools.cpp:330 msgid "Show Italy" msgstr "Mostra Italia" #: Source/Core/DolphinWX/FrameTools.cpp:317 msgid "Show JAP" msgstr "Mostra JAP" #: Source/Core/DolphinWX/FrameTools.cpp:332 msgid "Show Korea" msgstr "Mostra Corea" #: Source/Core/DolphinWX/FrameTools.cpp:212 #, fuzzy msgid "Show Lag Counter" msgstr "Mostra contatore lag" #: Source/Core/DolphinWX/ISOProperties.cpp:489 msgid "Show Language:" msgstr "Mostra Lingua:" #: Source/Core/DolphinWX/FrameTools.cpp:275 msgid "Show Log &Configuration" msgstr "Mostra &Configurazione Log" #: Source/Core/DolphinWX/FrameTools.cpp:334 msgid "Show Netherlands" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:319 msgid "Show PAL" msgstr "Mostra PAL" #: Source/Core/DolphinWX/FrameTools.cpp:307 msgid "Show Platforms" msgstr "Mostra Piattaforme" #: Source/Core/DolphinWX/FrameTools.cpp:316 msgid "Show Regions" msgstr "Mostra Regioni" #: Source/Core/DolphinWX/FrameTools.cpp:336 #, fuzzy msgid "Show Russia" msgstr "Russo" #: Source/Core/DolphinWX/FrameTools.cpp:338 #, fuzzy msgid "Show Spain" msgstr "Mostra Taiwan" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:546 msgid "Show Statistics" msgstr "Mostra Informazioni" #: Source/Core/DolphinWX/FrameTools.cpp:340 msgid "Show Taiwan" msgstr "Mostra Taiwan" #: Source/Core/DolphinWX/FrameTools.cpp:321 msgid "Show USA" msgstr "Mostra USA" #: Source/Core/DolphinWX/FrameTools.cpp:344 #, fuzzy msgid "Show Unknown" msgstr "Mostra sconosciuto" #: Source/Core/DolphinWX/FrameTools.cpp:312 msgid "Show Wad" msgstr "Mostra Wad" #: Source/Core/DolphinWX/FrameTools.cpp:308 msgid "Show Wii" msgstr "Mostra Wii" #: Source/Core/DolphinWX/FrameTools.cpp:342 #, fuzzy msgid "Show World" msgstr "Mostra Wad" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:113 msgid "Show a confirmation box before stopping a game." msgstr "Mostra una messaggio di conferma prima di arrestare un gioco." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114 #, fuzzy msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "Mostra un avviso quando si verifica un potenziale grave errore.\n" "Disabilitando questa funzione si evita la comparsa di fastidiosi messaggi " "non rilevanti, tuttavia potrà accadere che Dolphin improvvisamente incorra " "in un crash senza alcuna apparente spiegazione." #: Source/Core/DolphinWX/MemcardManager.cpp:838 msgid "Show first block" msgstr "Mostra primo blocco" #: Source/Core/DolphinWX/MemcardManager.cpp:837 msgid "Show save blocks" msgstr "Mostra blocchi salvati" #: Source/Core/DolphinWX/MemcardManager.cpp:835 msgid "Show save comment" msgstr "Mostra commento salvato" #: Source/Core/DolphinWX/MemcardManager.cpp:836 msgid "Show save icon" msgstr "Mostra icona di salvataggio" #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show save title" msgstr "Mostra titolo del salvataggio" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra il numero di frame renderizzati ogni secondo come metro di misura " "della velocità di emulazione.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:126 #, fuzzy msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra diverse informazioni.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Sideways Wiimote" msgstr "Wiimote in posizione di traverso" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties.cpp:524 msgid "Simplified Chinese" msgstr "Cinese Semplificato" #: Source/Core/DolphinWX/GameListCtrl.cpp:274 msgid "Size" msgstr "Dimensioni" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58 msgid "Skip BIOS" msgstr "Salta BIOS" #: Source/Core/DolphinWX/ISOProperties.cpp:336 msgid "Skip DCBZ clearing" msgstr "Salta ripulitura DCBZ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:474 msgid "Skip EFB Access from CPU" msgstr "Salta Accesso della CPU all'EFB" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 #, fuzzy msgid "" "Skip GPU synchronizing on EFB copies. Causes graphical defects in a small " "number of games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignora qualunque cambiamento al formato dell'EFB.\n" "Migliora le prestazioni in molti giochi senza effetti collaterali. Causa " "però difetti grafici in una minoranza di titoli.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:142 #, fuzzy msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Velocizza leggermente le copie dell'EFB nella RAM al prezzo dell'accuratezza " "d'emulazione.\n" "Se stai riscontrando problemi, prova ad aumentare l'accuratezza della cache " "delle texture o a disabilitare questa opzione.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/FrameTools.cpp:470 #: Source/Core/DolphinWX/FrameTools.cpp:484 #, c-format msgid "Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:75 msgid "Slot A" msgstr "Ingresso A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:76 msgid "Slot B" msgstr "Ingresso B" #: Source/Core/DolphinWX/WXInputBase.cpp:54 msgid "Snapshot" msgstr "Stamp" #: Source/Core/Common/TraversalClient.cpp:228 msgid "Socket error sending to traversal server" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.h:94 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Il rendering software è a un ordine di grandezza più lento rispetto " "l'utilizzo degli altri motori.\n" "È utile solamente ai fini di debugging.\n" "Vuoi davvero abilitare il rendering software? Nel dubbio, seleziona 'No'." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57 msgid "Sound Settings" msgstr "Impostazioni Audio" #: Source/Core/AudioCommon/AudioCommon.cpp:78 #, c-format msgid "Sound backend %s is not valid." msgstr "Il motore audio %s non è valido." #: Source/Core/DolphinWX/WXInputBase.cpp:23 msgid "Space" msgstr "Spazio" #: Source/Core/DolphinWX/ISOProperties.cpp:162 msgid "Spain" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35 #: Source/Core/DolphinWX/ISOProperties.cpp:515 msgid "Spanish" msgstr "Spagnolo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303 #, fuzzy msgid "Speaker Pan" msgstr "Volume Altoparlante:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:352 msgid "Speaker Volume:" msgstr "Volume Altoparlante:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:116 #, fuzzy msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games.\n" "\"Multiple of 640x528\" will result in a size slightly larger than \"Window " "Size\" but yield fewer issues. Generally speaking, the lower the internal " "resolution is, the better your performance will be.\n" "\n" "If unsure, select 640x528." msgstr "" "Indica la risoluzione a cui bisogna renderizzare le immagini. Un'alta " "risoluzione aumenterà di molto la qualità visiva ma avrà un grande impatto " "sulle prestazioni, e potrebbe anche causare artefatti in alcuni giochi.\n" "\"Multiplo di 640x528\" è leggermente più lento di \"Dimensione Finestra\" " "ma causa meno problemi. In generale, minore è la risoluzione interna, " "migliori saranno le prestazioni.\n" "\n" "Nel dubbio, seleziona 640x528." #: Source/Core/DolphinWX/ISOProperties.cpp:342 msgid "Speed up Disc Transfer Rate" msgstr "Aumenta la velocità di trasferimento dal Disco" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64 #, fuzzy msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "Consente di avviare su thread diversi i calcoli dedicati all'output video e " "quelli dedicati alla CPU per poterli eseguire su core distinti.\n" "Migliora la velocità sui PC multiprocessore, ma può anche ma può anche " "provocare occasionali crash o malfunzionamenti." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:43 msgid "Standard Controller" msgstr "Controller Standard" #: Source/Core/DolphinWX/WXInputBase.cpp:30 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:190 #: Source/Core/Core/HW/GCPadEmu.cpp:40 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/FrameTools.cpp:249 msgid "Start &NetPlay" msgstr "Avvia &NetPlay" #: Source/Core/DolphinWX/FrameTools.cpp:428 #, fuzzy msgid "Start Re&cording Input" msgstr "Avvia Re&gistrazione" #: Source/Core/DolphinWX/HotkeyDlg.cpp:187 #: Source/Core/Core/HotkeyManager.cpp:22 msgid "Start Recording" msgstr "Avvia Registrazione" #: Source/Core/DolphinWX/GameListCtrl.cpp:275 #: Source/Core/DolphinWX/FrameTools.cpp:365 msgid "State" msgstr "Stato" #: Source/Core/DolphinWX/HotkeyDlg.cpp:290 msgid "State Saves" msgstr "Stati di Gioco" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44 msgid "Steering Wheel" msgstr "Volante" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "Stereoscopic 3D Mode:" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:411 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:454 msgid "Stereoscopy" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Stick" msgstr "Levetta" #: Source/Core/DolphinWX/HotkeyDlg.cpp:183 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:412 #: Source/Core/DolphinWX/FrameTools.cpp:561 #: Source/Core/Core/HotkeyManager.cpp:18 msgid "Stop" msgstr "Arresta" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:476 msgid "Store EFB Copies to Texture Only" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "Stretch to Window" msgstr "Adatta a Finestra" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47 msgid "Strum" msgstr "Strimpellata" #: Source/Core/DolphinWX/WXInputBase.cpp:70 msgid "Subtract" msgstr "-" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:53 #, c-format msgid "Successfully exported file to %s" msgstr "Il file è stato esportato in %s con successo" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:120 msgid "Successfully imported save files" msgstr "I file di salvataggio sono stati importati con successo." #: Source/Core/Core/HW/WiiSaveCrypted.cpp:100 #, fuzzy, c-format msgid "Sucessfully exported %u saves to %s" msgstr "Il file è stato esportato in %s con successo" #: Source/Core/DolphinWX/AboutDolphin.cpp:62 msgid "Support" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:452 msgid "Swap Eyes" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:146 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266 msgid "Swing" msgstr "Ruota/Oscilla" #: Source/Core/DolphinWX/ISOProperties.cpp:340 msgid "Synchronize GPU thread" msgstr "Sincronizza thread GPU" #: Source/Core/DolphinWX/ISOProperties.cpp:341 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincronizza i thread della GPU e della CPU per prevenire alcuni blocchi " "casuali in modalità Dual Core. (ON = Compatibilità, OFF = Velocità)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:256 msgid "Syntax error" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:96 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67 msgid "System Language:" msgstr "Lingua di Sistema:" #: Source/Core/DolphinWX/TASInputDlg.h:26 #: Source/Core/DolphinWX/FrameTools.cpp:208 msgid "TAS Input" msgstr "Input TAS" #: Source/Core/DolphinWX/FrameTools.cpp:734 #, c-format msgid "TAS Input - Controller %d" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:741 #, fuzzy, c-format msgid "TAS Input - Wiimote %d" msgstr "Collega Wiimote %i" #: Source/Core/DolphinWX/WXInputBase.cpp:20 msgid "Tab" msgstr "Tab" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Table Left" msgstr "Semipiano sinistro" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Table Right" msgstr "Semipiano destro" #: Source/Core/DolphinWX/ISOProperties.cpp:174 #, fuzzy msgid "Taiwan" msgstr "Mostra Taiwan" #: Source/Core/DolphinWX/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/FrameTools.cpp:444 #: Source/Core/DolphinWX/FrameTools.cpp:563 #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Take Screenshot" msgstr "Cattura uno Screenshot" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:46 msgid "TaruKonga (Bongos)" msgstr "TaruKonga (Bongo)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:567 msgid "Test" msgstr "Prova" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:482 msgid "Texture Cache" msgstr "Cache Texture" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:547 msgid "Texture Format Overlay" msgstr "Overlay Formato Texture" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" #: Source/Core/Core/CoreParameter.cpp:240 msgid "The WAD has been installed successfully" msgstr "Il WAD è stato installato con successo" #: Source/Core/Core/ActionReplay.cpp:184 msgid "The address is invalid" msgstr "L'indirizzo non è valido" #: Source/Core/DolphinWX/MemcardManager.cpp:514 #, fuzzy msgid "The checksum was successfully fixed." msgstr "Il checksum è stato corretto con successo" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:135 #, fuzzy msgid "The chosen directory is already in the list." msgstr "La directory scelta è già in lista" #: Source/Core/DolphinWX/GameListCtrl.cpp:1099 #: Source/Core/DolphinWX/GameListCtrl.cpp:1127 #: Source/Core/DolphinWX/GameListCtrl.cpp:1198 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Il file %s esiste già.\n" "Vuoi sostituirlo?" #: Source/Core/AudioCommon/WaveFile.cpp:41 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Impossibile aprire il file %s in scrittura. Verificare che non sia già " "aperto in un altro programma." #: Source/Core/AudioCommon/WaveFile.cpp:34 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "Il file %s è già stato aperto, l'intestazione non verrà scritta." #: Source/Core/DolphinWX/FrameAui.cpp:566 #, fuzzy msgid "The name cannot be empty" msgstr "il nome non può essere vuoto" #: Source/Core/DolphinWX/FrameAui.cpp:558 #, fuzzy msgid "The name cannot contain the character ','" msgstr "Il nome non può contenere il carattere ','" #: Source/Core/Core/Movie.cpp:184 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:144 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Il codice AR decriptato risultante non contiene alcuna riga." #: Source/Core/DolphinWX/MemcardManager.cpp:450 #, fuzzy msgid "The save you are trying to copy has an invalid file size." msgstr "" "Il file di salvataggio che si sta provando a copiare ha una dimensione non " "valida" #: Source/Core/DolphinWX/Main.cpp:351 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "La lingua selezionata non è supportata dal tuo sistema. Ritorno alla " "predefinita di sistema." #: Source/Core/Core/NetPlayClient.cpp:208 msgid "The server and client's NetPlay versions are incompatible!" msgstr "Le versioni di NetPlay del server e del client non sono compatibili!" #: Source/Core/Core/NetPlayClient.cpp:205 msgid "The server is full!" msgstr "Il server è pieno!" #: Source/Core/Core/NetPlayClient.cpp:211 msgid "The server responded: the game is currently running!" msgstr "Il server ha risposto: il gioco è attualmente in esecuzione!" #: Source/Core/Core/NetPlayClient.cpp:214 msgid "The server sent an unknown error message!" msgstr "Il server ha inviato un messaggio d'errore sconosciuto!" #: Source/Core/Core/CoreParameter.cpp:155 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "il file specificato \"%s\" non esiste" #: Source/Core/Core/ActionReplay.cpp:187 msgid "The value is invalid" msgstr "Il valore non è valido" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124 msgid "Theme:" msgstr "Tema:" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:168 #, c-format msgid "" "There are too many gci files in the folder\n" "%s\n" "Only the first 127 will be available" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:611 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Deve esistere un ticket per 00000001/00000002. Il dump della tua NAND è " "probabilmente incompleto." #: Source/Core/DolphinWX/ISOProperties.cpp:329 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Queste impostazioni possono sovrascrivere quelle settate in Dolphin. \n" "L'opzione 'indeterminato' utilizzerà le impostazioni di Dolphin." #: Source/Core/Core/ActionReplay.cpp:852 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Questo simulatore di action replay non supporta codici automodificanti." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:139 #, fuzzy msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Questa impostazione ti permette di muovere la telecamera di gioco.\n" "Muovi il mouse tenendo premuto il tasto destro per ruotarla e tenendo " "premuto il tasto centrale del mouse per spostarla.\n" "Tieni premuto SHIFT e premi W, A, S o D per muovere la telecamera di una " "distanza fissa (SHIFT+0 muove la telecamera più velocemente e SHIFT+9 più " "lentamente). Premi SHIFT+R per resettare la telecamera.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/ISOProperties.cpp:371 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:363 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" #: Source/Core/DolphinWX/Main.cpp:243 msgid "" "This version of Dolphin was downloaded from a website stealing money from " "developers of the emulator. Please download Dolphin from the official " "website instead: https://dolphin-emu.org/" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:310 #, fuzzy msgid "This will let you manually edit the INI config file." msgstr "Permette di modificare manualmente il file di configurazione INI" #: Source/Core/InputCommon/ControllerEmu.cpp:158 #: Source/Core/InputCommon/ControllerEmu.cpp:163 msgid "Threshold" msgstr "Sensibilità" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 msgid "Tilt" msgstr "Inclina" #: Source/Core/Common/TraversalClient.cpp:231 #, fuzzy msgid "Timeout connecting to traversal server" msgstr "Persa connessione al server!" #: Source/Core/DolphinWX/GameListCtrl.cpp:269 #: Source/Core/DolphinWX/MemcardManager.cpp:645 msgid "Title" msgstr "Titolo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:106 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125 msgid "To" msgstr "a" #: Source/Core/DolphinWX/LogConfigWindow.cpp:61 msgid "Toggle All Log Types" msgstr "Seleziona/Deseleziona tutti i Tipi di Log" #: Source/Core/DolphinWX/HotkeyDlg.cpp:210 #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Toggle Aspect Ratio" msgstr "Imposta Aspetto" #: Source/Core/DolphinWX/HotkeyDlg.cpp:211 #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Toggle EFB Copies" msgstr "Imposta Copie EFB" #: Source/Core/DolphinWX/HotkeyDlg.cpp:212 #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Toggle Fog" msgstr "Imposta Nebbia" #: Source/Core/DolphinWX/HotkeyDlg.cpp:213 #: Source/Core/Core/HotkeyManager.cpp:48 #, fuzzy msgid "Toggle Frame limit" msgstr "Framelimiter:" #: Source/Core/DolphinWX/HotkeyDlg.cpp:192 #: Source/Core/DolphinWX/FrameTools.cpp:562 #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Toggle Fullscreen" msgstr "Visualizza a Schermo Intero" #: Source/Core/DolphinWX/HotkeyDlg.cpp:209 #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Toggle IR" msgstr "Imposta IR" #: Source/Core/Core/HotkeyManager.cpp:17 #, fuzzy msgid "Toggle Pause" msgstr "Visualizza a Schermo Intero" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338 msgid "Top" msgstr "Sopra" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties.cpp:527 msgid "Traditional Chinese" msgstr "Cinese Tradizionale" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:57 msgid "Traversal" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:760 msgid "Traversal server timed out connecting to the host" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:90 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:367 msgid "Traversal: " msgstr "" #: Source/Core/DiscIO/VolumeGC.cpp:34 #: Source/Core/DiscIO/VolumeDirectory.cpp:79 #: Source/Core/DiscIO/VolumeWad.cpp:44 msgid "Tried to decrypt data from a non-Wii volume" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:437 msgid "Tried to load an unknown file type." msgstr "Tentativo di caricamento di un tipo di file sconosciuto." #: Source/Core/Core/HW/GCPadEmu.cpp:70 msgid "Triggers" msgstr "Grilletti" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:86 msgid "Trying to create invalid memory card index." msgstr "" #: Source/Core/Common/SysConf.h:82 Source/Core/Common/SysConf.h:105 msgid "Trying to read from invalid SYSCONF" msgstr "Tentativo di lettura da una SYSCONF non valida" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:59 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Tentativo di lettura da una SYSCONF non valida\n" "Gli identificativi Wiimote bt non sono disponibili" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Turntable" msgstr "Mixer" #: Source/Core/DolphinWX/PatchAddEdit.cpp:73 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:764 #, c-format msgid "UNKNOWN_%02X" msgstr "UNKNOWN_%02X" #: Source/Core/DolphinWX/ISOProperties.cpp:165 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/PatchAddEdit.cpp:229 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Impossibile creare la patch a partire dai valori forniti.\n" "Voce non modificata." #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:126 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Impossibile analizzare come un codice criptato o decriptato valido la riga " "%u del codice AR inserito. Assicurati di averlo inserito correttamente.\n" "Vuoi ignorare questa riga e continuare l'analisi?" #: Source/Core/DolphinWX/FrameTools.cpp:533 #, c-format msgid "Undefined %i" msgstr "%i non definito" #: Source/Core/DolphinWX/HotkeyDlg.cpp:279 #: Source/Core/DolphinWX/FrameTools.cpp:507 #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Undo Load State" msgstr "Annulla Caricamento Stato di Gioco" #: Source/Core/DolphinWX/HotkeyDlg.cpp:280 #: Source/Core/DolphinWX/FrameTools.cpp:508 #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Undo Save State" msgstr "Annulla Salvataggio dello Stato di Gioco" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:722 msgid "Unexpected 0x80 call? Aborting..." msgstr "Chiamata 0x80 inaspettata? Interruzione..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:85 #: Source/Core/DolphinWX/ISOProperties.cpp:181 #: Source/Core/DolphinWX/ISOProperties.cpp:534 msgid "Unknown" msgstr "Sconosciuto" #: Source/Core/Core/HW/DVDInterface.cpp:1297 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Comando DVD %08x sconosciuto - errore fatale" #: Source/Core/Common/SysConf.cpp:146 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Voce sconosciuta di tipo %i in SYSCONF (%s@%x)!" #: Source/Core/Core/NetPlayClient.cpp:769 #, fuzzy, c-format msgid "Unknown error %x" msgstr "Comando 0x%08x sconosciuto" #: Source/Core/Core/NetPlayClient.cpp:447 #, c-format msgid "Unknown message received with id : %d" msgstr "Ricevuto messaggio sconosciuto con id : %d" #: Source/Core/Core/NetPlayServer.cpp:585 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Ricevuto messaggio sconosciuto con id:%d ricevuto dal giocatore:%d Giocatore " "espulso!" #: Source/Core/DolphinWX/Main.cpp:245 msgid "Unofficial version detected" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:48 #: Source/Core/InputCommon/ControllerEmu.cpp:183 msgid "Up" msgstr "Su" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97 msgid "Update" msgstr "Aggiorna" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 msgid "Upright Wiimote" msgstr "Wiimote in posizione verticale" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:305 msgid "Use Fullscreen" msgstr "Usa Schermo Intero" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:35 msgid "Use Hex" msgstr "Usa Hex" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43 #, fuzzy msgid "Use PAL60 Mode (EuRGB60)" msgstr "Utilizza Modalità EuRGB60 (PAL60)" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:100 msgid "Use Panic Handlers" msgstr "Avvisi di Errore" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:112 #, fuzzy msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Utilizza un algoritmo meno preciso per calcolare i valori di profondità.\n" "Causa problemi in alcuni giochi ma potrebbe fornire un buon aumento di " "velocità.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinWX/ISOProperties.cpp:376 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:98 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:568 msgid "Utility" msgstr "Utilità" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:79 msgid "Value" msgstr "Valore" #: Source/Core/DolphinWX/PatchAddEdit.cpp:76 msgid "Value:" msgstr "Valore:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:32 msgid "Value: " msgstr "Valore: " #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93 #, fuzzy msgid "Various Statistics" msgstr "Mostra Informazioni" #: Source/Core/DolphinWX/LogConfigWindow.cpp:49 msgid "Verbosity" msgstr "Verboso" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:507 msgid "Virtual" msgstr "Virtuale" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61 msgid "Volume" msgstr "Volume" #: Source/Core/DolphinWX/HotkeyDlg.cpp:202 #: Source/Core/Core/HotkeyManager.cpp:37 #, fuzzy msgid "Volume Down" msgstr "Volume" #: Source/Core/DolphinWX/HotkeyDlg.cpp:204 #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Volume Toggle Mute" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:203 #: Source/Core/Core/HotkeyManager.cpp:38 #, fuzzy msgid "Volume Up" msgstr "Volume" #: Source/Core/DiscIO/NANDContentLoader.cpp:461 #: Source/Core/DiscIO/NANDContentLoader.cpp:485 #, c-format msgid "WAD installation failed: error creating %s" msgstr "Installazione WAD non riuscita: errore nella creazione di %s" #: Source/Core/DiscIO/NANDContentLoader.cpp:500 msgid "WAD installation failed: error creating ticket" msgstr "installazione WAD non riuscita: errore nella creazione del ticket" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:118 msgid "WII_IPC_HLE_Device_DI tried to reply to non-existing command" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:107 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Attende il disegno completo dei frame per ridurre i fenomeni di tearing.\n" "Riduce le performance se la velocità d'emulazione è inferiore al 100%.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/MemcardManager.cpp:598 #: Source/Core/DolphinWX/VideoConfigDiag.h:95 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 #: Source/Core/Common/MsgHandler.cpp:55 msgid "Warning" msgstr "Attenzione" #: Source/Core/Core/Boot/Boot.cpp:307 msgid "Warning - starting DOL in wrong console mode!" msgstr "Attenzione - avvio DOL in modalità console errata!" #: Source/Core/Core/Boot/Boot.cpp:243 msgid "Warning - starting ISO in wrong console mode!" msgstr "Attenzione - avvio ISO in modalità console errata!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:539 #, c-format msgid "Warning BAT number of blocks %d does not match file header loaded %d" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:604 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Attenzione! Si consiglia di eseguire la copia di sicurezza di tutti i file " "nella cartella:\n" "%s\n" "Vuoi proseguire?" #: Source/Core/DolphinWX/MemcardManager.cpp:597 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Attenzione: Questo sovrascriverà qualunque salvataggio già esistente nella " "cartella:\n" "%s\n" "dal nome uguale a quello dei file sulla tua memory card\n" "Continuare?" #: Source/Core/Core/Movie.cpp:939 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (frame %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" "Attenzione: Hai caricato un salvataggio situato oltre il termine del filmato " "corrente. (byte %u > %u) (frame %u > %u). Dovresti caricare un'altro " "salvataggio prima di continuare, o caricare questo stesso stato con modalità " "sola-lettura off." #: Source/Core/Core/Movie.cpp:916 #, fuzzy, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Attenzione: Hai caricato un salvataggio situato oltre il termine del filmato " "corrente. (byte %u > %u) (frame %u > %u). Dovresti caricare un'altro " "salvataggio prima di continuare, o caricare questo stesso stato con modalità " "sola-lettura off." #: Source/Core/Core/Movie.cpp:956 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Attenzione: Hai caricato un salvataggio il cui filmato discorda al byte %d " "(0x%X). Dovresti caricare un altro salvataggio prima di continuare, o " "caricare questo stato in modalità sola-lettura off. Altrimenti probabilmente " "riscontrerai una desincronizzazione." #: Source/Core/Core/Movie.cpp:966 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %d. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" "Attenzione: hai caricato un salvataggio il cui filmato discorda al frame %d. " "Dovresti caricare un altro salvataggio prima di continuare, o caricare " "questo stato in modalità sola-lettura off. Altrimenti riscontrerai " "probabilmente una desincronizzazione.\n" "\n" "Maggiori informazioni: Il filmato attuale è lungo %d frame e il filmato " "dello stato di gioco è lungo %d frame.\n" "\n" "Al frame %d, il filmato attuale preme:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "Al frame %d, il filmato del salvataggio dello stato di gioco preme:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" #: Source/Core/AudioCommon/WaveFile.cpp:98 #: Source/Core/AudioCommon/WaveFile.cpp:121 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - file non aperto." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60 msgid "Whammy" msgstr "Tremolo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:418 msgid "Widescreen Hack" msgstr "Hack Widescreen" #: Source/Core/InputCommon/ControllerEmu.cpp:220 msgid "Width" msgstr "Larghezza" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:74 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:402 msgid "Wii Console" msgstr "Console Wii" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80 msgid "Wii NAND Root:" msgstr "Root NAND Wii:" #: Source/Core/DolphinWX/FrameTools.cpp:1467 msgid "Wii save files (*.bin)|*.bin" msgstr "File di Salvataggio Wii (*.bin)|*.bin" #: Source/Core/DiscIO/WiiWad.cpp:70 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: Impossibile leggere dal file" #: Source/Core/Core/HW/Wiimote.cpp:19 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:57 msgid "Wiimote " msgstr "Wiimote " #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:217 #, c-format msgid "Wiimote %i" msgstr "Wiimote %i" #: Source/Core/DolphinWX/FrameTools.cpp:1577 #, fuzzy, c-format msgid "Wiimote %i %s" msgstr "Wiimote %i" #: Source/Core/DolphinWX/Main.cpp:510 msgid "Wiimote Connected" msgstr "Wiimote Collegato" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:342 msgid "Wiimote Motor" msgstr "Vibrazione Wiimote" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:249 msgid "Wiimotes" msgstr "Wiimote" #: Source/Core/DolphinWX/WXInputBase.cpp:126 msgid "Windows Left" msgstr "Windows Sinistro" #: Source/Core/DolphinWX/WXInputBase.cpp:128 msgid "Windows Menu" msgstr "Menù Windows" #: Source/Core/DolphinWX/WXInputBase.cpp:127 msgid "Windows Right" msgstr "Windows Destro" #: Source/Core/DolphinWX/LogWindow.cpp:117 msgid "Word Wrap" msgstr "Adatta Testo" #: Source/Core/DolphinWX/ISOProperties.cpp:966 #: Source/Core/DolphinWX/ISOProperties.cpp:1248 #: Source/Core/DolphinWX/GameListCtrl.cpp:1068 #: Source/Core/DolphinWX/GameListCtrl.cpp:1207 #: Source/Core/DolphinWX/FrameTools.cpp:1520 msgid "Working..." msgstr "Attività in corso..." #: Source/Core/DolphinWX/ISOProperties.cpp:177 msgid "World" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:200 msgid "Write memcards (GC)" msgstr "Scrivi Memory Card (GC)" #: Source/Core/DolphinWX/LogConfigWindow.cpp:56 msgid "Write to Console" msgstr "Scrivi nella Console" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to File" msgstr "Scrivi su File" #: Source/Core/DolphinWX/LogConfigWindow.cpp:58 msgid "Write to Window" msgstr "Scrivi in Finestra" #: Source/Core/DolphinWX/TASInputDlg.cpp:411 msgid "X" msgstr "" #: Source/Core/AudioCommon/XAudio2Stream.cpp:81 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "CreateSourceVoice XAudio2 non riuscita: %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:180 #, c-format msgid "XAudio2 init failed: %#X" msgstr "Inizializzazione XAudio2 non riuscita: %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:190 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "Creazione master voice XAudio2 non riuscita: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:81 #, c-format msgid "XAudio2_7 CreateSourceVoice failed: %#X" msgstr "Fallito XAudio2_7 CreateSourceVoice: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:168 #, c-format msgid "XAudio2_7 init failed: %#X" msgstr "Inizializzazione XAudio2_7 fallita: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:178 #, c-format msgid "XAudio2_7 master voice creation failed: %#X" msgstr "Fallita crezione XAudio2_7 master voice: %#X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:778 #, fuzzy msgid "XF register " msgstr "Registro BP" #: Source/Core/DolphinWX/TASInputDlg.cpp:412 msgid "Y" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Yellow" msgstr "Giallo" #: Source/Core/DolphinWX/FrameAui.cpp:80 msgid "You can't close panes that have pages in them." msgstr "Non è possibile chiudere riquadri che hanno pagine al loro interno" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:298 #, fuzzy msgid "You must choose a game!" msgstr "È necessario selezionare un gioco!!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:65 #, fuzzy msgid "You must enter a name." msgstr "Devi inserire un nome!" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:208 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "È necessario inserire un valore decimale, esadecimale o ottale." #: Source/Core/DolphinWX/InputConfigDiag.cpp:685 msgid "You must enter a valid profile name." msgstr "Devi inserire un nome valido per il profilo." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:202 msgid "You must restart Dolphin in order for the change to take effect." msgstr "È necessario riavviare Dolphin affinché le modifiche abbiano effetto." #: Source/Core/Core/DSP/DSPCore.cpp:61 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Le tue ROM DSP hanno hash errati.\n" "Vuoi interrompere ora l'emulazione per correggere il problema?\n" "Se scegli \"No\", l'audio potrebbe essere disturbato." #: Source/Core/Core/CoreParameter.cpp:192 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Il file GCM/ISO sembra non valido (paese non valido).\n" "Procedere con la zona PAL?" #: Source/Core/Common/SysConf.cpp:56 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04)\n" "Do you want to generate a new one?" msgstr "" "Il tuo file SYSCONF possiede dimensioni errate.\n" "Dovrebbe essere 0x%04x (invece di 0x%04)\n" "Desideri generarne uno nuovo?" #: Source/Core/DolphinWX/TASInputDlg.cpp:413 msgid "Z" msgstr "" #: Source/Core/Core/ActionReplay.cpp:884 msgid "Zero 3 code not supported" msgstr "Zero 3 codice non supportato" #: Source/Core/Core/ActionReplay.cpp:905 #, fuzzy, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Zero codice sconosciuto per dolphin: %08x" #: Source/Core/DolphinWX/InputConfigDiag.cpp:495 #: Source/Core/DolphinWX/InputConfigDiag.cpp:534 msgid "[ waiting ]" msgstr "[ in attesa ]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:128 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[NON FUNZIONANTE]\n" "Evidenzia le regioni da cui l'EFB è stato copiato.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:47 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/ISOProperties.cpp:349 msgid "auto" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:351 msgid "fake-completion" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:350 msgid "none" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:952 msgid "s" msgstr "s" #: Source/Core/Core/MemTools.cpp:162 #, c-format msgid "unknown flavor %d (expected %d)" msgstr "caratteristica sconosciuta %d (ci si aspettava %d)" #: Source/Core/Core/MemTools.cpp:156 msgid "unknown message received" msgstr "messaggio sconosciuto ricevuto" #: Source/Core/DolphinWX/ISOProperties.cpp:1212 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute ritorna -1 all'avvio dell'applicazione!" #: Source/Core/DolphinWX/InputConfigDiag.cpp:574 msgid "| OR" msgstr "| OR" #, fuzzy #~ msgid "\"%s\" is too long for the filename, max length is 0x44 + \\0" #~ msgstr "%s è un nome troppo lungo per il file; massimo 45 caratteri" #~ msgid "%08X: " #~ msgstr "%08X: " #~ msgid "%s failed to open" #~ msgstr "Fallito il tentativo di aprire %s" #~ msgid "%s is a 0 byte file" #~ msgstr "Il file %s possiede una dimensione di 0 bytes" #~ msgid "&DSP Settings" #~ msgstr "Impostazioni &DSP" #~ msgid "&Wiimote Settings" #~ msgstr "Impostazioni &Wiimote" #~ msgid "'" #~ msgstr "'" #~ msgid "(-)+zFar" #~ msgstr "(-)+zFar" #~ msgid "(-)+zNear" #~ msgstr "(-)+zNear" #~ msgid "(UNKNOWN)" #~ msgstr "(SCONOSCIUTO)" #~ msgid "0x44" #~ msgstr "0x44" #~ msgid "16 bit" #~ msgstr "16 bit" #~ msgid "32 bit" #~ msgstr "32 bit" #~ msgid "3D Vision" #~ msgstr "3D Vision" #~ msgid "8 bit" #~ msgstr "8 bit" #~ msgid "" #~ msgstr "" #~ msgid "A" #~ msgstr "A" #~ msgid "Acceleration" #~ msgstr "Accellerazione" #~ msgid "" #~ "Accurately emulate EFB copies.\n" #~ "Some games depend on this for certain graphical effects or gameplay " #~ "functionality.\n" #~ "\n" #~ "If unsure, check EFB to Texture instead." #~ msgstr "" #~ "Emula accuratamente le copie dell'EFB.\n" #~ "Alcuni giochi dipendono da questa opzione per particolari effetti grafici " #~ "o funzionalità di gameplay.\n" #~ "\n" #~ "Nel dubbio, lascia EFB su Texture." #~ msgid "Add new pane" #~ msgstr "Aggiungi nuovo riquadro" #~ msgid "Address :" #~ msgstr "Indirizzo:" #~ msgid "" #~ "Adds the specified value to zFar Parameter.\n" #~ "Two ways to express the floating point values.\n" #~ "Example: entering ''200'' or ''0.0002'' directly, it produces equal " #~ "effects, the acquired value will be ''0.0002''.\n" #~ "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" #~ "\n" #~ "NOTE: Check LogWindow/Console for the acquired values." #~ msgstr "" #~ "Somma il valore specificato al Parametro zFar.\n" #~ "Due modi di esprimere i valori in virgola mobile.\n" #~ "Esempio: inserendo ''200'' o direttamente ''0.0002'', il risultato non " #~ "cambia, il valore acquisito sarà ''0.0002''.\n" #~ "Valori: (0->+/-Intero) oppure (0->+/-Frazionaro[6 cifre di precisione " #~ "dopo la virgola])\n" #~ "\n" #~ "NOTA: Controlla la Finestra di Log o la Console per i valori acquisiti." #~ msgid "" #~ "Adds the specified value to zNear Parameter.\n" #~ "Two ways to express the floating point values.\n" #~ "Example: entering ''200'' or ''0.0002'' directly, it produces equal " #~ "effects, the acquired value will be ''0.0002''.\n" #~ "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" #~ "\n" #~ "NOTE: Check LogWindow/Console for the acquired values." #~ msgstr "" #~ "Somma il valore specificato al Parametro zNear.\n" #~ "Due modi di esprimere i valori in virgola mobile.\n" #~ "Esempio: inserendo ''200'' o direttamente ''0.0002'', il risultato non " #~ "cambia, il valore acquisito sarà ''0.0002''.\n" #~ "Valori: (0->+/-Intero) oppure (0->+/-Frazionaro[6 cifre di precisione " #~ "dopo la virgola])\n" #~ "\n" #~ "NOTA: Controlla la Finestra di Log o la Console per i valori acquisiti." #~ msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)" #~ msgstr "Tutti i file immagine GC/Wii (gcm, iso, wbfs, ciso, gcz)" #~ msgid "All files (*.*)|*.*" #~ msgstr "Tutti i file (*.*)|*.*" #~ msgid "Arabic" #~ msgstr "Arabo" #~ msgid "Arm JITIL (experimental)" #~ msgstr "Arm JITIL (sperimentale)" #~ msgid "B" #~ msgstr "B" #~ msgid "Bad File Header" #~ msgstr "File Header corrotto" #~ msgid "C" #~ msgstr "C" #~ msgid "CP reg" #~ msgstr "CP reg" #~ msgid "Cache Display Lists" #~ msgstr "Cache della Display Lists" #~ msgid "Cannot open %s" #~ msgstr "Impossibile aprire %s" #~ msgid "Catalan" #~ msgstr "Catalano" #~ msgid "Changes sign to zFar Parameter (after correction)" #~ msgstr "Cambia segno al Parametro zFar (dopo la correzione)" #~ msgid "Changes sign to zNear Parameter (after correction)" #~ msgstr "Cambia segno al Parametro zNear (dopo la correzione)" #~ msgid "Chinese (Simplified)" #~ msgstr "Cinese (Semplificato)" #~ msgid "Chinese (Traditional)" #~ msgstr "Cinese (Tradizionale)" #~ msgid "Comment:" #~ msgstr "Note:" #~ msgid "Console" #~ msgstr "Console" #~ msgid "Custom Projection Hack" #~ msgstr "Projection Hack Personalizzato" #~ msgid "Custom Projection Hack Settings" #~ msgstr "Impostazioni Personalizzate Projection Hack" #~ msgid "Customize some Orthographic Projection parameters." #~ msgstr "Personalizza alcuni parametri di Orthographic Projection" #~ msgid "Czech" #~ msgstr "Ceco" #~ msgid "DSP" #~ msgstr "DSP" #~ msgid "DSP settings" #~ msgstr "Impostazioni DSP" #~ msgid "DSPLLE on Separate Thread" #~ msgstr "DSPLLE su Thread Dedicato" #~ msgid "DVDLowRead - Fatal Error: failed to read from volume" #~ msgstr "DVDLowRead - Errore Fatale: fallita lettura dal volume" #~ msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" #~ msgstr "DVDLowUnencryptedRead - Errore Fatale: fallita lettura dal volume" #~ msgid "Date:" #~ msgstr "Data:" #~ msgid "" #~ "Detected attempt to read more data from the DVD than fit inside the out " #~ "buffer. Clamp." #~ msgstr "" #~ "Rilevato tentativo di leggere dal DVD più dati rispetto a quanti il " #~ "buffer in uscita è capace di ospitarne. Corretto." #~ msgid "" #~ "Disable emulation of EFB copies.\n" #~ "These are often used for post-processing or render-to-texture effects, so " #~ "while checking this setting gives a great speedup it almost always also " #~ "causes issues.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Disabilita l'emulazione delle copie dell'EFB.\n" #~ "Vengono usate spesso negli effetti di post-processing o di render-to-" #~ "texture, per cui anche se la selezione di questa impostazione fornirà " #~ "maggiore velocità d'emulazione, causerà quasi sempre dei problemi.\n" #~ "\n" #~ "Nel dubbio, lascia deselezionato." #~ msgid "" #~ "Display the inputs read by the emulator.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Visualizza gli input percepiti dall'emulatore.\n" #~ "\n" #~ "Nel dubbio, lascia deselezionato." #, fuzzy #~ msgid "" #~ "Dolphin %s\n" #~ "Copyright (c) 2003-2014+ Dolphin Team\n" #~ "\n" #~ "Branch: %s\n" #~ "Revision: %s\n" #~ "Compiled: %s @ %s\n" #~ "\n" #~ "Dolphin is a GameCube/Wii emulator, which was\n" #~ "originally written by F|RES and ector.\n" #~ "Today Dolphin is an open source project with many\n" #~ "contributors, too many to list.\n" #~ "If interested, just go check out the project page at\n" #~ "https://github.com/dolphin-emu/dolphin/ .\n" #~ "\n" #~ "Special thanks to Bushing, Costis, CrowTRobo,\n" #~ "Marcan, Segher, Titanik, or9 and Hotquik for their\n" #~ "reverse engineering and docs/demos.\n" #~ "\n" #~ "Big thanks to Gilles Mouchard whose Microlib PPC\n" #~ "emulator gave our development a kickstart.\n" #~ "\n" #~ "Thanks to Frank Wille for his PowerPC disassembler,\n" #~ "which or9 and we modified to include Gekko specifics.\n" #~ "\n" #~ "Thanks to hcs/destop for their GC ADPCM decoder.\n" #~ "\n" #~ "We are not affiliated with Nintendo in any way.\n" #~ "GameCube and Wii are trademarks of Nintendo.\n" #~ "The emulator should not be used to play games\n" #~ "you do not legally own." #~ msgstr "" #~ "Dolphin %s\n" #~ "Copyright (c) 2003-2013+ Dolphin Team\n" #~ "\n" #~ "Branch: %s\n" #~ "Revisione: %s\n" #~ "Compilato il: %s @ %s\n" #~ "\n" #~ "Dolphin è un emulatore GameCube/Wii,\n" #~ "originariamente creato da F|RES ed ector.\n" #~ "Oggi Dolphin è un progetto open source dai tanti\n" #~ "collaboratori, troppi per essere elencati.\n" #~ "Se sei interessato, vai a vedere la pagina del progetto\n" #~ "su http://code.google.com/p/dolphin-emu/ .\n" #~ "\n" #~ "Ringraziamenti speciali a Bushing, Costis, CrowTRobo,\n" #~ "Marcan, Segher, Titanik, or9 e Hotquik per i loro\n" #~ "reverse engineering e documentazioni/demo.\n" #~ "\n" #~ "Grandi ringraziamenti a Gilles Mouchard il cui emulatore\n" #~ "Microlib PPC ha contribuito allo sviluppo iniziale.\n" #~ "\n" #~ "Grazie a Frank Wille per il suo disassembler PowerPC,\n" #~ "che or9 e noi abbiamo modificato per includere\n" #~ "le specifiche di Gekko\n" #~ "\n" #~ "Grazie a hcs/destop per i loro decoder GC ADPCM.\n" #~ "\n" #~ "Non siamo associati in alcun modo con Nintendo.\n" #~ "GameCube e Wii sono marchi di proprietà di Nintendo.\n" #~ "L'emulatore non dovrebbe essere utilizzato per giocare\n" #~ "a giochi che non possiedi legalmente." #~ msgid "Dolphin GCPad Configuration" #~ msgstr "Dolphin - Configurazione Controller GC" #, fuzzy #~ msgid "Dolphin at &GitHub" #~ msgstr "Dolphin in &Google Code" #~ msgid "" #~ "Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, " #~ "OFF = Compatible)" #~ msgstr "" #~ "Raddoppia la velocità di clock della GPU emulata. Potrebbe velocizzare " #~ "alcuni giochi (ON = Velocità. OFF = Compatibilità)" #~ msgid "" #~ "Dump all rendered frames to an AVI file in User/Dump/Frames/\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Salva tutti i frame renderizzati in un file AVI in User/Dump/Frames/\n" #~ "\n" #~ "Nel dubbio, lascia deselezionato." #~ msgid "EFB Copies" #~ msgstr "Copie EFB" #~ msgid "EUROPE" #~ msgstr "EUROPA" #~ msgid "Edit" #~ msgstr "Modifica" #~ msgid "Edit current perspective" #~ msgstr "Modifica prospettiva corrente" #~ msgid "" #~ "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if " #~ "it's supported by your GPU.\n" #~ "Possibly causes issues.\n" #~ "Requires fullscreen to work.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Abilita la visualizzazione 3D stereoscopica utilizzando la tecnologia " #~ "Nvidia 3D Vision se supportata dalla tua GPU.\n" #~ "Potrebbe causare problemi.\n" #~ "Richiede lo schermo intero per funzionare.\n" #~ "\n" #~ "Nel dubbio, lascia deselezionato." #, fuzzy #~ msgid "Enable BAT" #~ msgstr "Attiva" #~ msgid "Enable Cache" #~ msgstr "Abilita Cache" #, fuzzy #~ msgid "" #~ "Enables Block Address Translation, needed for a few games. Requires MMU. " #~ "(ON = Compatible, OFF = Fast)" #~ msgstr "" #~ "Abilita l'Unità di Gestione della Memoria (MMU), necessaria per alcuni " #~ "giochi. (ON = Compatibilità, OFF = Velocità)" #~ msgid "Enables Custom Projection Hack" #~ msgstr "Abilita Projection Hack Personalizzato" #~ msgid "Export Failed" #~ msgstr "Esportazione non Riuscita" #~ msgid "Extra Parameter" #~ msgstr "Parametro Extra" #~ msgid "Extra Parameter useful in ''Metroid: Other M'' only." #~ msgstr "Parametro Extra utile solo in ''Metroid: Other M''." #~ msgid "FRANCE" #~ msgstr "FRANCIA" #~ msgid "" #~ "Failed to load DSP ROM:\t%s\n" #~ "\n" #~ "This file is required to use DSP LLE.\n" #~ "It is not included with Dolphin as it contains copyrighted data.\n" #~ "Use DSPSpy to dump the file from your physical console.\n" #~ "\n" #~ "You may use the DSP HLE engine which does not require ROM dumps.\n" #~ "(Choose it from the \"Audio\" tab of the configuration dialog.)" #~ msgstr "" #~ "Impossibile caricare la ROM DSP::»%s\n" #~ "\n" #~ "Questo file è necessario per utilizzare DSP LLE.\n" #~ "Non è distribuito insieme a Dolphin perché contiene del materiale " #~ "protetto da copyright.\n" #~ "Utilizza DSPSpy per estrarre il file dalla tua console.\n" #~ "\n" #~ "Puoi anche utilizzare il motore DSP HLE, che non richiede alcuna ROM " #~ "aggiuntiva.\n" #~ "(Selezionalo dalla scheda, \"Audio\" della finestra di configurazione.)" #~ msgid "" #~ "Failed to load bthprops.cpl! Connecting real Wiimotes won't work and " #~ "Dolphin might crash unexpectedly!" #~ msgstr "" #~ "Impossibile caricare bthprops.cpl! Non sarà possibile connettere veri " #~ "Wiimote e Dolphin stesso potrebbe crashare!" #~ msgid "" #~ "Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin " #~ "might crash unexpectedly!" #~ msgstr "" #~ "Impossibile caricare hid.dll! Non sarà possibile connettere veri Wiimote " #~ "e Dolphin stesso potrebbe crashare!" #~ msgid "Failed to read banner.bin" #~ msgstr "Accesso a banner.bin non riuscito" #~ msgid "Failed to read bk header" #~ msgstr "Fallita lettura dell'header bk" #~ msgid "Failed to read data from file %d" #~ msgstr "Fallita la lettura del file %d" #~ msgid "Failed to read header" #~ msgstr "Fallita lettura dell'header" #~ msgid "Failed to read header for file %d" #~ msgstr "Fallita lettura dell'header del file %d" #~ msgid "Failed to write bkhdr" #~ msgstr "Scrittura bkhdr non riuscita" #~ msgid "Failed to write header for %s" #~ msgstr "Fallita la scrittura dell'intestazione di %s" #~ msgid "Farsi" #~ msgstr "Farsi" #~ msgid "Fast version of the MMU. Does not work for every game." #~ msgstr "Versione velocizzata della MMU. Non funziona per tutti i giochi." #~ msgid "" #~ "Force texture filtering even if the emulated game explicitly disabled " #~ "it.\n" #~ "Improves texture quality slightly but causes glitches in some games.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Forza il filtraggio delle texture anche se il gioco lo disabilita " #~ "esplicitamente.\n" #~ "Migliora leggermente la qualità delle texture ma causa artefatti in " #~ "alcuni giochi.\n" #~ "\n" #~ "Nel dubbio, lascia deselezionato." #, fuzzy #~ msgid "" #~ "Force the game to output graphics for widescreen resolutions.\n" #~ "Causes graphical glitches in some games.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Forza il gioco a output di risoluzioni widescreen.\n" #~ "Causa problemi di visualizzazione in alcuni giochi.\n" #~ "\n" #~ "Nel dubbio, lascia deselezionato." #~ msgid "GCPad" #~ msgstr "Pad GC" #~ msgid "GX_CMD_INVL_VC" #~ msgstr "GX_CMD_INVL_VC" #~ msgid "GameCube &Pad Settings" #~ msgstr "Impostazioni &Controlli GameCube" #~ msgid "GameCube Pad settings" #~ msgstr "Impostazioni Controlli GameCube" #~ msgid "Greek" #~ msgstr "Greco" #~ msgid "Hebrew" #~ msgstr "Ebreaico" #~ msgid "" #~ "Hi,\n" #~ "\n" #~ "Dolphin requires Mac OS X 10.7 or greater.\n" #~ "Unfortunately you're running an old version of OS X.\n" #~ "The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n" #~ "Please upgrade to 10.7 or greater to use the newest Dolphin version.\n" #~ "\n" #~ "Sayonara!\n" #~ msgstr "" #~ "Ciao,\n" #~ "\n" #~ "Dolphin richiede Mac OS X 10.7 o superiori.\n" #~ "Sfortunatamente, stai utilizzando una versione più vecchia di OS X.\n" #~ "L'ultima versione di Dolphin che supporta OS X 10.6 è Dolphin 3.5\n" #~ "Per poter utilizzare le versioni di Dolphin più recenti dovresti " #~ "aggiornare a 10.7.\n" #~ "\n" #~ "Sayonara!\n" #~ msgid "" #~ "Hi,\n" #~ "\n" #~ "Dolphin requires that your CPU has support for SSE2 extensions.\n" #~ "Unfortunately your CPU does not support them, so Dolphin will not run.\n" #~ "\n" #~ "Sayonara!\n" #~ msgstr "" #~ "Salve,\n" #~ "\n" #~ "Dolphin richiede una CPU con il supporto alle istruzioni SSE2.\n" #~ "Sfortunatamente la tua CPU non le supporta, per cui Dolphin non potrà " #~ "essere eseguito.\n" #~ "\n" #~ "Sayonara!\n" #~ msgid "Hungarian" #~ msgstr "Ungherese" #~ msgid "IR Pointer" #~ msgstr "Puntatore a infrarossi (IR)" #~ msgid "ITALY" #~ msgstr "ITALIA" #~ msgid "" #~ "If checked, the bounding box registers will be updated. Used by the Paper " #~ "Mario games." #~ msgstr "" #~ "Se abilitato, il registro delle bounding box sarà aggiornato. Usato dai " #~ "giochi della serie Paper Mario." #~ msgid "" #~ "InstallExceptionHandler called, but this platform does not yet support it." #~ msgstr "" #~ "Chiamata di InstallExceptionHandler avvenuta, tuttavia questa piattaforma " #~ "non la supporta ancora." #~ msgid "Invalid Size(%x) or Magic word (%x)" #~ msgstr "Dimensione (%x) o Magic word (%x) non valida" #~ msgid "" #~ "Invalid opening.bnr found in gcm:\n" #~ "%s\n" #~ " You may need to redump this game." #~ msgstr "" #~ "Trovato nel gcm un opening.bnr non valido:\n" #~ "%s\n" #~ "È possibile che sia necessario il redumping del gioco." #~ msgid "JAPAN" #~ msgstr "GIAPPONE" #~ msgid "JITIL experimental recompiler" #~ msgstr "Ricompilatore JITIL sperimentale" #~ msgid "KOREA" #~ msgstr "KOREA" #~ msgid "Limit by FPS" #~ msgstr "Limita per FPS" #~ msgid "Load preset values from hack patterns available." #~ msgstr "Carica valori preimpostati dai modelli hack disponibili." #~ msgid "Log FPS to file" #~ msgstr "Log FPS su file" #~ msgid "" #~ "MD5 mismatch\n" #~ " %016%016 != %016%016" #~ msgstr "" #~ "L'MD5 non corrisponde\n" #~ " %016%016 != %016%016" #~ msgid "MMU Speed Hack" #~ msgstr "Speed Hack MMU" #~ msgid "NOP" #~ msgstr "NOP" #~ msgid "No Country (SDK)" #~ msgstr "Nessun Paese (SDK)" #~ msgid "No ISOs or WADS found" #~ msgstr "Nessun ISO o WAD trovati" #~ msgid "No banner file found for title %s" #~ msgstr "Nessun file banner trovato per il titolo %s" #~ msgid "No docking" #~ msgstr "Nessun aggancio" #~ msgid "No save folder found for title %s" #~ msgstr "Nessuna cartella di salvataggio trovata per il titolo %s" #~ msgid "Norwegian Bokmaal" #~ msgstr "Norvegese" #~ msgid "Not a Wii save or read failure for file header size %x" #~ msgstr "" #~ "Non è un file di salvataggio Wii o fallita lettura a causa della " #~ "dimensione %x dell'intestazione del file" #~ msgid "Notes" #~ msgstr "Note" #~ msgid "OpenMP Texture Decoder" #~ msgstr "Decoder Texture OpenMP" #~ msgid "Parameters" #~ msgstr "Parametri" #, fuzzy #~ msgid "Partition doesn't exist: %d" #~ msgstr "La partizione non esiste: %u" #~ msgid "Polish" #~ msgstr "Polacco" #~ msgid "Port 2" #~ msgstr "Porta 2:" #~ msgid "Port 3" #~ msgstr "Porta 3:" #~ msgid "Port 4" #~ msgstr "Porta 4:" #~ msgid "Portuguese" #~ msgstr "Portoghese" #~ msgid "Portuguese (Brazilian)" #~ msgstr "Portoghese (Brasiliano)" #~ msgid "Presets: " #~ msgstr "Preimpostazioni: " #~ msgid "RAM" #~ msgstr "RAM" #~ msgid "RUSSIA" #~ msgstr "RUSSIA" #~ msgid "" #~ "Run DSP LLE on a dedicated thread (not recommended: might cause freezes)." #~ msgstr "" #~ "Esegue DSP LLE su un thread dedicato (non consigliato: potrebbe bloccarsi)" #~ msgid "Save current perspective" #~ msgstr "Salva prospettiva corrente" #~ msgid "Serbian" #~ msgstr "Serbo" #~ msgid "Settings..." #~ msgstr "Impostazioni..." #~ msgid "Short Name:" #~ msgstr "Nome breve:" #~ msgid "Show &Console" #~ msgstr "Mostra &Console" #~ msgid "Software Renderer" #~ msgstr "Renderer Software" #~ msgid "Sound buffer creation failed: %08x" #~ msgstr "Fallita creazione sound buffer: %08x" #~ msgid "Square Stick" #~ msgstr "Squadratura" #~ msgid "" #~ "Store EFB copies in GPU texture objects.\n" #~ "This is not so accurate, but it works well enough for most games and " #~ "gives a great speedup over EFB to RAM.\n" #~ "\n" #~ "If unsure, leave this checked." #~ msgstr "" #~ "Salva le copie dell'EFB in oggetti texture della GPU.\n" #~ "Non è molto preciso, ma funziona abbastanza bene nella maggior parte dei " #~ "titoli, e fornisce maggiore velocità rispetto l'EFB su RAM.\n" #~ "\n" #~ "Nel dubbio, lascia selezionato." #~ msgid "Swedish" #~ msgstr "Svedese" #~ msgid "TAIWAN" #~ msgstr "TAIWAN" #~ msgid "Tab split" #~ msgstr "Separatore Scheda (Tab)" #~ msgid "Texture" #~ msgstr "Texture" #~ msgid "The file you specified (%s) does not exist" #~ msgstr "Il file specificato (%s) non esiste" #~ msgid "" #~ "The safer you adjust this, the less likely the emulator will be missing " #~ "any texture updates from RAM.\n" #~ "\n" #~ "If unsure, use the rightmost value." #~ msgstr "" #~ "Più questo settaggio è settato verso \"Sicura\", meno saranno le " #~ "probabilità che l'emulatore salti l'aggiornamento di una texture dalla RAM" #~ msgid "Turkish" #~ msgstr "Turco" #~ msgid "UDP Port:" #~ msgstr "Porta UDP:" #~ msgid "UDP Wiimote" #~ msgstr "Wiimote UDP" #~ msgid "UNKNOWN" #~ msgstr "SCONOSCIUTO" #~ msgid "" #~ "Use multiple threads to decode textures.\n" #~ "Might result in a speedup (especially on CPUs with more than two cores).\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Utilizza più thread per decodificare le texture.\n" #~ "Potrebbe fornire un incremento nella velocità d'emulazione (soprattutto " #~ "nelle CPU con più di due core).\n" #~ "\n" #~ "Nel dubbio, lascia deselezionato." #~ msgid "" #~ "Usually if shader compilation fails, an error message is displayed.\n" #~ "However, one may skip the popups to allow interruption free gameplay by " #~ "checking this option.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Di solito viene visualizzato un messaggio di errore in caso di fallimento " #~ "di compilazione di uno shader.\n" #~ "Comunque, selezionando questa opzione si può decidere di nascondere i " #~ "popup per giocare senza interruzioni.\n" #~ "\n" #~ "Nel dubbio, lascia deselezionato." #~ msgid "VBeam Speed Hack" #~ msgstr "Speed Hack VBeam" #~ msgid "Video" #~ msgstr "Video" #~ msgid "Warning - starting ELF in wrong console mode!" #~ msgstr "Attenzione - avvio ELF in modalità console errata!" #~ msgid "" #~ "Warning: Netplay/movies will desync because your CPU does not support DAZ " #~ "and Dolphin does not emulate it anymore." #~ msgstr "" #~ "Attenzione: il Netplay e le registrazioni andranno in desincronizzazione " #~ "in quanto la tua CPU non ha supporto DAZ e Dolphin non lo emula più." #~ msgid "Write to Debugger" #~ msgstr "Scrivi sul Debugger" #~ msgid "XF reg" #~ msgstr "XF reg" #~ msgid "" #~ "[EXPERIMENTAL]\n" #~ "Speeds up emulation a bit by caching display lists.\n" #~ "Possibly causes issues though.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "[SPERIMENTALE]\n" #~ "Velocizza leggermente l'emulazione salvando in cache la display list.\n" #~ "Potrebbe causare dei problemi.\n" #~ "\n" #~ "Nel dubbio, lascia deselezionato." #~ msgid "zFar Correction: " #~ msgstr "Correzione zFar: " #~ msgid "zNear Correction: " #~ msgstr "Correzione zNear: "