# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the dolphin-emu package. # # Translators: # Charles Fernando da Silva , 2013-2014 # Dante Jr. , 2011 # David Rodrigues , 2014 # Runo , 2013 # Charles Fernando da Silva , 2013 # Mateus B. Cassiano , 2013-2014 # Mateus B. Cassiano , 2013 # Runo , 2013 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:151 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2015-06-04 09:46+0000\n" "PO-Revision-Date: 2014-06-07 14:46+0000\n" "Last-Translator: Charles Fernando da Silva \n" "Language-Team: Portuguese (Brazil) (http://www.transifex.com/projects/p/" "dolphin-emu/language/pt_BR/)\n" "Language: pt_BR\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #: Source/Core/DolphinWX/AboutDolphin.cpp:56 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:527 msgid " (internal IP)" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:269 msgid " (too many to display)" msgstr "(muitos para mostrar)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:106 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:416 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:454 msgid " Game : " msgstr " Jogo : " #: Source/Core/DolphinWX/InputConfigDiag.cpp:588 msgid "! NOT" msgstr "! NÃO" #: Source/Core/Core/HW/GCMemcard.cpp:31 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" não existe.\n" "Criar um novo Memory Card de 16MB?" #: Source/Core/DiscIO/CompressedBlob.cpp:177 #, fuzzy, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "%s não pôde ser \"limpo\". A imagem provavelmente está corrompida." #: Source/Core/DiscIO/CompressedBlob.cpp:153 #, fuzzy, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "%s Já está comprimido! Não é possível comprimir mais." #: Source/Core/Core/CoreParameter.cpp:178 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "" "\"%s\" é um arquivo GCM/ISO inválido, ou não é um arquivo ISO de GC/Wii." #: Source/Core/DolphinWX/MemcardManager.cpp:201 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sCopiar%1$s" #: Source/Core/VideoBackends/D3D/main.cpp:116 #, c-format msgid "%d samples" msgstr "%d amostras" #: Source/Core/VideoBackends/D3D/main.cpp:114 #, c-format msgid "%d samples (quality level %d)" msgstr "%d amostras (nível de qualidade %d)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:66 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:86 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid gci.\n" " File size (%) does not match the size recorded in the header (%d)" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:77 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid gci.\n" " Number of blocks claimed to be %d" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:116 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on virtual memorycard" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:107 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free space on the memorycard\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:422 #, c-format msgid "%s (Disc %i)" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:192 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:371 #, c-format msgid "%s already exists, overwrite?" msgstr "%s já existe, deseja substituir?" #: Source/Core/Core/HW/GCMemcard.cpp:56 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card file size is invalid (0x%x bytes)" msgstr "" "%s falhou ao ser carregado como Memory Card\n" " O tamanho é inválido (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard.cpp:71 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card size is invalid (0x%x bytes)" msgstr "" "%s falhou ao ser carregado como Memory Card\n" " O tamanho é inválido (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard.cpp:51 #, c-format msgid "" "%s failed to load as a memorycard \n" "file is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s não pôde ser carregado como um Memory Card \n" "o arquivo não é grande o bastante para ser um arquivo de Memory Card (0x%x " "bytes)" #: Source/Core/Core/MemTools.cpp:103 #, c-format msgid "%s failed: kr=%x" msgstr "%s falhou: kr=%x" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:219 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:213 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:207 #, c-format msgid "%sDelete%s" msgstr "%sDeletar%s" #: Source/Core/DolphinWX/MemcardManager.cpp:205 #, c-format msgid "%sExport GCI%s" msgstr "%sExportar GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:203 #, c-format msgid "%sImport GCI%s" msgstr "%sImportar GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:786 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u Blocos Livres; %u Entradas de Diretórios Livres" #: Source/Core/DolphinWX/InputConfigDiag.cpp:587 msgid "&& AND" msgstr "&& E" #: Source/Core/DolphinWX/FrameTools.cpp:385 msgid "&About..." msgstr "&Sobre..." #: Source/Core/DolphinWX/FrameTools.cpp:231 #, fuzzy msgid "&Audio Settings" msgstr "Configurações de Som" #: Source/Core/DolphinWX/FrameTools.cpp:134 #, fuzzy msgid "&Boot from DVD Backup..." msgstr "&Carregar a Partir do Drive de DVD..." #: Source/Core/DolphinWX/FrameTools.cpp:285 msgid "&Breakpoints" msgstr "&Pontos de Interrupção" #: Source/Core/DolphinWX/FrameTools.cpp:146 msgid "&Browse for ISOs..." msgstr "&Procurar por ISOs..." #: Source/Core/DolphinWX/FrameTools.cpp:247 #, fuzzy msgid "&Cheat Manager" msgstr "Gerenciador de &Cheats" #: Source/Core/DolphinWX/FrameTools.cpp:232 #, fuzzy msgid "&Controller Settings" msgstr "Configurações de &Teclas de Atalho" #: Source/Core/DolphinWX/GameListCtrl.cpp:859 msgid "&Delete ISO..." msgstr "&Deletar ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:886 msgid "&Delete selected ISOs..." msgstr "&Deletar ISOs selecionadas..." #: Source/Core/DolphinWX/FrameTools.cpp:200 msgid "&Emulation" msgstr "&Emulação" #: Source/Core/DolphinWX/FrameTools.cpp:149 msgid "&File" msgstr "&Arquivo" #: Source/Core/DolphinWX/FrameTools.cpp:424 msgid "&Frame Advance" msgstr "Avançar Quadro" #: Source/Core/DolphinWX/FrameTools.cpp:441 msgid "&Fullscreen" msgstr "&Tela Cheia" #: Source/Core/DolphinWX/FrameTools.cpp:383 msgid "&GitHub Repository" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:230 msgid "&Graphics Settings" msgstr "Configurações de &Gráficos" #: Source/Core/DolphinWX/FrameTools.cpp:386 msgid "&Help" msgstr "&Ajuda" #: Source/Core/DolphinWX/FrameTools.cpp:234 msgid "&Hotkey Settings" msgstr "Configurações de &Teclas de Atalho" #: Source/Core/DolphinWX/FrameTools.cpp:287 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/FrameTools.cpp:233 msgid "&Key Shortcuts" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:174 msgid "&Load State" msgstr "&Carregar Instante Salvo" #: Source/Core/DolphinWX/FrameTools.cpp:244 msgid "&Memcard Manager (GC)" msgstr "Gerenciador de Cartão de &Memória (GC)" #: Source/Core/DolphinWX/FrameTools.cpp:286 msgid "&Memory" msgstr "&Memória" #: Source/Core/DolphinWX/FrameTools.cpp:224 msgid "&Movie" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:402 msgid "&Open..." msgstr "&Abrir..." #: Source/Core/DolphinWX/FrameTools.cpp:240 msgid "&Options" msgstr "&Opções" #: Source/Core/DolphinWX/FrameTools.cpp:413 msgid "&Pause" msgstr "&Pausar" #: Source/Core/DolphinWX/FrameTools.cpp:415 msgid "&Play" msgstr "&Jogar" #: Source/Core/DolphinWX/GameListCtrl.cpp:841 msgid "&Properties" msgstr "&Propriedades" #: Source/Core/DolphinWX/FrameTools.cpp:437 #, fuzzy msgid "&Read-Only Mode" msgstr "&Modo Somente Leitura" #: Source/Core/DolphinWX/FrameTools.cpp:408 msgid "&Refresh List" msgstr "&Recarregar Lista" #: Source/Core/DolphinWX/FrameTools.cpp:283 msgid "&Registers" msgstr "&Registradores" #: Source/Core/DolphinWX/FrameTools.cpp:421 msgid "&Reset" msgstr "&Reiniciar" #: Source/Core/DolphinWX/FrameTools.cpp:288 msgid "&Sound" msgstr "&Som" #: Source/Core/DolphinWX/FrameTools.cpp:418 msgid "&Stop" msgstr "&Parar" #: Source/Core/DolphinWX/FrameTools.cpp:266 msgid "&Tools" msgstr "Ferramen&tas" #: Source/Core/DolphinWX/FrameTools.cpp:289 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/FrameTools.cpp:370 msgid "&View" msgstr "&Ver" #: Source/Core/DolphinWX/FrameTools.cpp:284 #, fuzzy msgid "&Watch" msgstr "Patches" #: Source/Core/DolphinWX/FrameTools.cpp:381 msgid "&Website" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:842 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:55 msgid "(Error: Bad host)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:59 #, fuzzy msgid "(Error: Disconnected)" msgstr "Não conectado" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:57 msgid "(Error: Dolphin too old)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:61 msgid "(Error: Socket)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:63 msgid "(Error: Timeout)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:65 #, fuzzy msgid "(Error: Unknown)" msgstr "Desconhecido" #: Source/Core/DolphinWX/AboutDolphin.cpp:51 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:724 msgid "(off)" msgstr "(desligado)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:589 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 msgid "1.5x Native (960x792)" msgstr "1.5x Nativo (960x792)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:43 msgid "16-bit" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 msgid "1x Native (640x528)" msgstr "1x Nativo (640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "2.5x Native (1600x1320)" msgstr "2.5x Nativo (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 msgid "2x Native (1280x1056)" msgstr "2x Nativo (1280x1056)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:43 msgid "32-bit" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "3x Native (1920x1584)" msgstr "3x Nativo (1920x1584)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "4x Native (2560x2112)" msgstr "4x Nativo (2560x2112)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:43 msgid "8-bit" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:279 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:26 msgid "" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:170 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:72 #, fuzzy msgid "" msgstr "Idioma do Sistema:" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:292 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:348 #, fuzzy msgid "A NetPlay window is already open!" msgstr "Uma janela de Netplay já está aberta!!" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:130 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162 msgid "A game is not currently running." msgstr "Não tem nenhum jogo rodando no momento." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:320 #, fuzzy msgid "" "A supported Bluetooth device could not be found.\n" "You must manually connect your Wiimotes." msgstr "" "Não foi possível encontrar um dispositivo Bluetooth compatível.\n" "Você deve conectar seus Wiimotes manualmente." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:118 #, fuzzy msgid "" "ALERT:\n" "\n" "Netplay will only work with the following settings:\n" " - DSP Emulator Engine Must be the same on all computers!\n" " - DSP on Dedicated Thread [OFF]\n" " - Manually set the extensions for each Wiimote\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" "Wiimote support is probably terrible. Don't use it.\n" "\n" "If connecting directly host must have the chosen UDP port open/forwarded!\n" msgstr "" "ALERTA:\n" "\n" "O Netplay funcionará apenas com as seguintes configurações:\n" " - Modo de Dois Núcleos [desligado]\n" " - O Motor de Emulação do DSP deve ser o mesmo em todos os computadores!\n" " - DSPLLE em um Thread Separado [desligado]\n" " - Limitador de FPS DIFERENTE de [Áudio]\n" " - Extensão do wiimote deve ser definida manualmente\n" "\n" "Todos os jogadores devem usar a mesma versão do Dolphin e as mesmas " "configurações.\n" "Todos os memory cards devem ser desativados ou então idênticos entre os " "jogadores.\n" "O suporte para Wiimote no momento é terrível. Não use.\n" "\n" "O host precisa ter a porta TCP selecionada aberta/forwarded!\n" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "AM-Baseboard" msgstr "AM-Baseboard" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:117 #: Source/Core/DolphinWX/ISOProperties.cpp:322 msgid "AR Codes" msgstr "Códigos AR" #: Source/Core/DolphinWX/AboutDolphin.h:14 msgid "About Dolphin" msgstr "Sobre o Dolphin" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:494 msgid "Accuracy:" msgstr "Precisão:" #: Source/Core/DolphinWX/HotkeyDlg.cpp:313 msgid "Action" msgstr "Ação" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Erro de decodificação de código no Action Replay:\n" "Falha no Teste de Paridade\n" "\n" "Código Culpado:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:476 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Erro no Action Replay: Tamanho inválido (%08x : address = %08x) em Add Code " "(%s)" #: Source/Core/Core/ActionReplay.cpp:564 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Erro no Action Replay: Tamanho inválido (%08x : address = %08x) em Fill e " "Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:356 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Erro no Action Replay: Tamanho inválido (%08x : address = %08x) em RAM Write " "e Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:416 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Erro no Action Replay: Tamanho inválido (%08x : address = %08x) em Write to " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:611 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Erro no Action Replay: Valor inválido (%08x) na Cópia de Memória (%s)" #: Source/Core/Core/ActionReplay.cpp:491 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Erro no Action Replay: Master Code e Write To CCXXXXXX não está implementado " "(%s)\n" "Master codes não são necessários. Não use master codes." #: Source/Core/Core/ActionReplay.cpp:181 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Erro no Action Replay: Linha de código AR inválida: %s" #: Source/Core/Core/ActionReplay.cpp:727 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Código Condicional: Tamanho Inválido %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:695 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Tipo de Normal Code Inválido %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:751 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Subtipo inválido %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:647 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Subtipo inválido %08x (%s)" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:181 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:203 msgid "Adapter Detected" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:205 msgid "Adapter Not Detected" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:263 msgid "Adapter:" msgstr "Adaptador:" #: Source/Core/DolphinWX/WXInputBase.cpp:68 #: Source/Core/DolphinWX/PatchAddEdit.cpp:80 msgid "Add" msgstr "Adicionar" #: Source/Core/DolphinWX/ISOProperties.cpp:1462 msgid "Add ActionReplay Code" msgstr "Adicionar Código de ActionReplay" #: Source/Core/DolphinWX/ISOProperties.cpp:1382 msgid "Add Patch" msgstr "Adicionar Patch" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties.cpp:434 #: Source/Core/DolphinWX/ISOProperties.cpp:455 msgid "Add..." msgstr "Adicionar..." #: Source/Core/DolphinWX/InputConfigDiag.cpp:840 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Ajustar o controle de pressão análogo requerido para ativar os botões" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:76 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:537 msgid "Advanced" msgstr "Avançado" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87 msgid "Advanced Settings" msgstr "Configurações Avançadas" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 #: Source/Core/DolphinWX/FrameTools.cpp:692 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "Todos os arquivos de GC/WII (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1171 msgid "All GameCube GCM files (gcm)" msgstr "Todos os arquivos GameCube CGM (gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1616 #: Source/Core/DolphinWX/FrameTools.cpp:1630 msgid "All Save States (sav, s##)" msgstr "Todos os Instantes Salvos (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1169 msgid "All Wii ISO files (iso)" msgstr "Todos os Arquivos ISO Wii" #: Source/Core/DolphinWX/GameListCtrl.cpp:1189 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Todos os arquivos ISO GC/Wii comprimidos" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:265 msgid "Analyze" msgstr "Analizar" #: Source/Core/InputCommon/ControllerEmu.cpp:206 msgid "Angle" msgstr "Ângulo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:385 msgid "Anisotropic Filtering:" msgstr "Filtragem Anisotrópica" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:369 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinWX/ISOProperties.cpp:481 #, fuzzy msgid "Apploader Date:" msgstr "Apploader:" #: Source/Core/DiscIO/VolumeDirectory.cpp:300 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "O Apploader é do tamanho errado... Isso é mesmo um Apploader?" #: Source/Core/DiscIO/VolumeDirectory.cpp:294 msgid "Apploader unable to load from file" msgstr "O Apploader não pôde carregar do arquivo" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:124 msgid "Apply" msgstr "Aplicar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:141 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Aplica um efeito pós-processamento depois de gerar um quadro.\n" "\n" "Se estiver em dúvida, selecione (desligado)." #: Source/Core/DolphinWX/InputConfigDiag.cpp:697 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Você tem certeza de que quer apagar \"%s\"?" #: Source/Core/DolphinWX/GameListCtrl.cpp:998 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Você tem certeza que deseja apagar estes arquivos?\n" "Eles estarão perdidos para sempre!" #: Source/Core/DolphinWX/GameListCtrl.cpp:989 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Você tem certeza que quer deletar este arquivo? Ele ficará perdido para " "sempre!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:364 #, fuzzy msgid "Are you trying to use the same file in both slots?" msgstr "" "Não é possível usar aquele arquivo como um Memory Card.\n" "Você está tentando usar o mesmo arquivo nos dois slots?" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:33 msgid "Arm JIT (experimental)" msgstr "Arm JIT (experimental)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:35 #, fuzzy msgid "Arm64 JIT (experimental)" msgstr "Arm JIT (experimental)" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:296 msgid "Aspect Ratio:" msgstr "Proporção:" #: Source/Core/DolphinWX/FrameAui.cpp:75 msgid "At least one pane must remain open." msgstr "Pelo menos um painél deve permanecer aberto." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65 #, fuzzy msgid "" "Attempt to detect and skip wait-loops.\n" "If unsure, leave this checked." msgstr "" "Renderiza o jogo usando apenas linhas.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:72 #: Source/Core/DolphinWX/FrameTools.cpp:567 msgid "Audio" msgstr "Áudio" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:66 msgid "Audio Backend:" msgstr "Backend de Audio" #: Source/Core/DolphinWX/FrameTools.cpp:567 #, fuzzy msgid "Audio settings" msgstr "Configurações do Wiimote" #: Source/Core/AudioCommon/AOSoundStream.cpp:27 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Erro ao abrir o dispositivo AO.\n" #: Source/Core/DolphinWX/ISOProperties.cpp:141 #, fuzzy msgid "Australia" msgstr "Italiano" #: Source/Core/DolphinWX/AboutDolphin.cpp:61 msgid "Authors" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "Auto" msgstr "Automático" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Múltiplo de 640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 msgid "Auto (Window Size)" msgstr "Auto (Tamanho da Janela)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:315 msgid "Auto adjust Window Size" msgstr "Ajustar Automaticamente o Tamanho da Janela" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:100 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ajusta automaticamente o tamanho da janela para a sua resolução interna.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/Core/HW/GCMemcardDirectory.cpp:530 msgid "BAT Incorrect, Dolphin will now exit" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:763 msgid "BP register " msgstr "Registrador BP" #: Source/Core/DolphinWX/WXInputBase.cpp:19 msgid "Back" msgstr "Voltar" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:71 msgid "Backend Settings" msgstr "Configurações do Backend" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:58 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:235 msgid "Backend:" msgstr "Backend:" #: Source/Core/Core/HotkeyManager.cpp:228 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:246 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 #: Source/Core/Core/HW/GCPadEmu.cpp:85 msgid "Background Input" msgstr "Input em Background" #: Source/Core/InputCommon/ControllerEmu.cpp:188 msgid "Backward" msgstr "Para trás" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:283 msgid "Balance Board" msgstr "Balance Board" #: Source/Core/DolphinWX/GameListCtrl.cpp:268 #: Source/Core/DolphinWX/MemcardManager.cpp:644 #: Source/Core/DolphinWX/FrameTools.cpp:355 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinWX/ISOProperties.cpp:593 msgid "Banner Details" msgstr "Detalhes de Banner" #: Source/Core/DolphinWX/ISOProperties.cpp:549 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61 msgid "Bar" msgstr "Alavanca" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:322 msgid "Basic" msgstr "Básico" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:81 msgid "Basic Settings" msgstr "Configurações Básicas" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Bass" msgstr "Baixo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304 msgid "Battery" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:147 msgid "Block Allocation Table checksum failed" msgstr "Falha no teste de Mesa de Alocação de Blocos" #: Source/Core/DolphinWX/MemcardManager.cpp:648 msgid "Blocks" msgstr "Blocos" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Blue" msgstr "Azul" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Blue Left" msgstr "Azul Esquerdo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Blue Right" msgstr "Azul Direito" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:594 #, fuzzy msgid "Borderless Fullscreen" msgstr "Ir para Tela Cheia" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338 msgid "Bottom" msgstr "Embaixo" #: Source/Core/DolphinWX/InputConfigDiag.cpp:250 #, c-format msgid "Bound Controls: %lu" msgstr "Controles Acoplados: %lu" #: Source/Core/DolphinWX/AboutDolphin.cpp:52 #, c-format msgid "Branch: %s" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:381 msgid "Broken" msgstr "Quebrado" #: Source/Core/DolphinWX/FrameTools.cpp:558 msgid "Browse" msgstr "Procurar" #: Source/Core/DolphinWX/GameListCtrl.cpp:221 msgid "Browse for a directory to add" msgstr "Procurar por um diretório para adicionar" #: Source/Core/DolphinWX/FrameTools.cpp:558 msgid "Browse for an ISO directory..." msgstr "Procurar por um diretório de ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1058 msgid "Browse for output directory" msgstr "Procurar por um diretório de output" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:194 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/DolphinWX/TASInputDlg.cpp:122 #: Source/Core/DolphinWX/TASInputDlg.cpp:228 #: Source/Core/DolphinWX/TASInputDlg.cpp:328 #: Source/Core/Core/HW/GCPadEmu.cpp:61 msgid "Buttons" msgstr "Botões" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83 msgid "Bypass XFB" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:337 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Pula a limpeza do cache de dados da instrução DCBZ. Normalmente, deixe esta " "opção desativada." #: Source/Core/DolphinWX/TASInputDlg.cpp:312 msgid "C Stick" msgstr "Analógico C" #: Source/Core/Core/HW/GCPadEmu.cpp:67 msgid "C-Stick" msgstr "Analógico-C" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774 #, fuzzy msgid "CP register " msgstr "Registrador BP" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62 msgid "CPU Emulator Engine" msgstr "Motor de Emulação do CPU" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52 #, fuzzy msgid "CPU Options" msgstr "Opções" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:134 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 #, fuzzy msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Calcula a iluminação dos gráficos 3D por-pixel ao invés de por vetor.\n" "Diminui um pouco a velocidade de emulação (dependendo da sua GPU).\n" "Isso é geralmente uma melhoria segura, mas pode causar problemas às vezes.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1876 #, fuzzy, c-format msgid "Can't find Wiimote by connection handle %02x" msgstr "Não foi possível encontrar o WiiMote pela conexão %02x" #: Source/Core/Core/HW/DVDInterface.cpp:343 msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "Não é possível ler do DVD_Plugin - DVD-Interface: Erro Fatal" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:126 #: Source/Core/DolphinWX/WXInputBase.cpp:33 msgid "Cancel" msgstr "Cancelar" #: Source/Core/Core/CoreTiming.cpp:131 msgid "Cannot unregister events with events pending" msgstr "Não é possível cancelar o registro de evnetos com eventos pendentes" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:314 #, fuzzy, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "Não é possível usar aquele arquivo como um Memory Card.\n" "%s\n" "não é um arquivo de Memory Card válido" #: Source/Core/DolphinWX/WXInputBase.cpp:44 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/InputCommon/ControllerEmu.cpp:219 msgid "Center" msgstr "Centralizar" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:21 msgid "Change" msgstr "Mudar" #: Source/Core/DolphinWX/GameListCtrl.cpp:876 #, fuzzy msgid "Change &Disc" msgstr "Mudar o Disco" #: Source/Core/DolphinWX/FrameTools.cpp:405 msgid "Change &Disc..." msgstr "Mudar &Disco..." #: Source/Core/DolphinWX/HotkeyDlg.cpp:179 #: Source/Core/Core/HotkeyManager.cpp:14 msgid "Change Disc" msgstr "Mudar o Disco" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Change Game" msgstr "Mudar Jogo" #: Source/Core/Core/Movie.cpp:1113 #, fuzzy, c-format msgid "Change the disc to %s" msgstr "Mudar o Disco" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Mudar a linguagem da interface de usuário.\n" "Requer reinício." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49 #, fuzzy msgid "Changing this will have no effect while the emulator is running." msgstr "Mudar isso não vai ter efeito enquanto o emulador estiver rodando!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:132 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:46 msgid "Cheat Code" msgstr "Códigos de Cheat" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:167 #, fuzzy msgid "Cheat Manager" msgstr "Gerenciador de Cheat" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:120 msgid "Cheat Search" msgstr "Busca de Cheats" #: Source/Core/DolphinWX/ISOProperties.cpp:721 msgid "Check Partition Integrity" msgstr "Checar Integridade da Partição" #: Source/Core/DolphinWX/AboutDolphin.cpp:55 msgid "Check for updates: " msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:966 msgid "Checking integrity..." msgstr "Checando Integridade..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:45 msgid "Choose a DVD root directory:" msgstr "Escolher um diretório raiz de DVD:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49 msgid "Choose a NAND root directory:" msgstr "Escolha um diretório raíz para o NAND:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42 msgid "Choose a default ISO:" msgstr "Escolher uma ISO padrão:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:128 msgid "Choose a directory to add" msgstr "Escolher um diretório para adicionar" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:299 msgid "Choose a file to open" msgstr "Escolher um arquivo para abrir" #: Source/Core/DolphinWX/MemcardManager.cpp:222 msgid "Choose a memory card:" msgstr "Escolher um cartão de memória:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:46 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Escolher um arquivo para ser usado como apploader: (aplicável somente para " "discos construídos de diretórios)" #: Source/Core/DolphinWX/ISOProperties.cpp:859 #: Source/Core/DolphinWX/ISOProperties.cpp:912 msgid "Choose the folder to extract to" msgstr "Escolha a pasta para extrair" #: Source/Core/InputCommon/ControllerEmu.cpp:205 msgid "Circle Stick" msgstr "Analógico Circular" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:56 msgid "Classic" msgstr "Clássico" #: Source/Core/DolphinWX/WXInputBase.cpp:35 #: Source/Core/DolphinWX/InputConfigDiag.cpp:569 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1005 #: Source/Core/DolphinWX/LogWindow.cpp:130 msgid "Clear" msgstr "Limpar" #: Source/Core/Core/NetPlayServer.cpp:338 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "O Client desconectou-se enquanto o jogo rodava!! O NetPlay foi desativado. " "Você deve parar o jogo manualmente." #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:119 #: Source/Core/DolphinWX/ISOProperties.cpp:625 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:132 #: Source/Core/DolphinWX/MemcardManager.cpp:252 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:608 msgid "Close" msgstr "Fechar" #: Source/Core/DolphinWX/FrameTools.cpp:228 msgid "Co&nfigure..." msgstr "Co&nfigurar..." #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:75 msgid "Code Info" msgstr "Informação do Código" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:28 msgid "Code: " msgstr "Código:" #: Source/Core/DolphinWX/WXInputBase.cpp:40 msgid "Command" msgstr "Comandos" #: Source/Core/DolphinWX/MemcardManager.cpp:646 msgid "Comment" msgstr "Comentário" #: Source/Core/DolphinWX/AboutDolphin.cpp:54 #, c-format msgid "Compiled: %s @ %s" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:867 msgid "Compress ISO..." msgstr "Comprimir ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:888 msgid "Compress selected ISOs..." msgstr "Comprimir ISOs selecionadas..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1067 #: Source/Core/DolphinWX/GameListCtrl.cpp:1206 msgid "Compressing ISO" msgstr "Comprimindo ISO" #: Source/Core/DolphinWX/ISOProperties.cpp:487 msgid "Compute" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:1247 #: Source/Core/DolphinWX/ISOProperties.cpp:1260 msgid "Computing MD5 checksum" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:395 #: Source/Core/DolphinWX/FrameTools.cpp:565 msgid "Config" msgstr "Configurar" #: Source/Core/DolphinWX/InputConfigDiag.h:130 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:91 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:234 msgid "Configure" msgstr "Configurar" #: Source/Core/DolphinWX/InputConfigDiag.cpp:130 msgid "Configure Control" msgstr "Configurar Controle" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:174 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:14 msgid "Configure Pads" msgstr "Configurar Controles" #: Source/Core/DolphinWX/FrameTools.cpp:565 msgid "Configure..." msgstr "Configurar..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1101 #: Source/Core/DolphinWX/GameListCtrl.cpp:1129 #: Source/Core/DolphinWX/GameListCtrl.cpp:1199 msgid "Confirm File Overwrite" msgstr "Confirmar sobrescrição de arquivo" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:99 msgid "Confirm on Stop" msgstr "Confirmar ao Parar" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:114 msgid "Connect" msgstr "Conectar" #: Source/Core/DolphinWX/HotkeyDlg.cpp:200 #: Source/Core/DolphinWX/FrameTools.cpp:458 #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Connect Balance Board" msgstr "Conectar Balance Board" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47 msgid "Connect USB Keyboard" msgstr "Conectar Teclado USB" #: Source/Core/DolphinWX/FrameTools.cpp:454 #, c-format msgid "Connect Wiimote %i" msgstr "Conectar Wiimote %i" #: Source/Core/DolphinWX/HotkeyDlg.cpp:196 #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Connect Wiimote 1" msgstr "Conectar Wiimote 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:197 #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Connect Wiimote 2" msgstr "Conectar Wiimote 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:198 #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Connect Wiimote 3" msgstr "Conectar Wiimote 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:199 #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Connect Wiimote 4" msgstr "Conectar Wiimote 4" #: Source/Core/DolphinWX/FrameTools.cpp:258 #, fuzzy msgid "Connect Wiimotes" msgstr "Conectar Wiimote 1" #: Source/Core/DolphinWX/FrameTools.cpp:1578 #, fuzzy msgid "Connected" msgstr "Conectar" #: Source/Core/DolphinWX/Main.cpp:509 msgid "Connecting..." msgstr "Conectando..." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:323 msgid "Continuous Scanning" msgstr "Scanning Contínuo" #: Source/Core/DolphinWX/WXInputBase.cpp:38 msgid "Control" msgstr "Controle" #: Source/Core/DolphinWX/FrameTools.cpp:568 #, fuzzy msgid "Controller settings" msgstr "Configurações do Wiimote" #: Source/Core/DolphinWX/FrameTools.cpp:568 #, fuzzy msgid "Controllers" msgstr "Controle" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:145 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:144 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:368 msgid "Convergence Minimum: " msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:449 msgid "Convergence:" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Convert to GCI" msgstr "Converter para GCI" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:154 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:547 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:553 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:570 msgid "Copy" msgstr "" #: Source/Core/Core/CoreParameter.cpp:365 msgid "Copy failed" msgstr "Falha na Cópia" #: Source/Core/DolphinWX/MemcardManager.cpp:811 #, c-format msgid "Copy to Memcard %c" msgstr "Copiar para Cartão de Memória %c" #: Source/Core/DolphinWX/ISOProperties.cpp:391 msgid "Core" msgstr "Núcleo" #: Source/Core/AudioCommon/AudioCommon.cpp:75 #, c-format msgid "Could not initialize backend %s." msgstr "Não foi possível inicializar o Backend 5s. %s" #: Source/Core/Core/CoreParameter.cpp:173 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original GameCube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "Não foi possível ler \"%s\". Não há nenhum disco no leitor, ou não é uma " "cópia de GC/Wii. Note que os discos originais de GameCube e Wii não podem " "ser lidos pela maioria dos leitores de DVD dos PCs." #: Source/Core/Core/CoreParameter.cpp:279 #, c-format msgid "Could not recognize ISO file %s" msgstr "Não foi possível reconhecer o arquivo ISO %s" #: Source/Core/DolphinWX/ISOProperties.cpp:654 #, fuzzy, c-format msgid "Could not save %s." msgstr "Não foi possível salvar %s" #: Source/Core/Core/HW/GCMemcardRaw.cpp:109 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Não foi possível gravar no arquivo de Memory Card %s.\n" "\n" "Você está executando o Dolphin em um CD/DVD, ou o arquivo está protegido de " "gravação?\n" "\n" "Você recebeu esta mensagem após mudar o diretório do emulador?\n" "Se sim, então você precisa especificar a localização do Memory Card na " "opções." #: Source/Core/Core/NetPlayClient.cpp:89 msgid "Couldn't Create Client" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:100 #, fuzzy msgid "Couldn't create peer." msgstr "Não foi possível salvar %s" #: Source/Core/DolphinWX/ISOProperties.cpp:1199 msgid "Couldn't find open command for extension 'ini'!" msgstr "Não foi possível encontrar comando de abertura para a extensão 'ini'!" #: Source/Core/Core/BootManager.cpp:252 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "Não foi possível iniciar o Núcleo (core). \n" "Cheque suas configurações" #: Source/Core/Common/TraversalClient.cpp:219 #, c-format msgid "Couldn't look up central server %s" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53 msgid "Count:" msgstr "Contagem:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:265 #, fuzzy, c-format msgid "Count: %lu" msgstr "Contagem:" #: Source/Core/DolphinWX/ISOProperties.cpp:475 msgid "Country:" msgstr "País:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21 msgid "Create AR Code" msgstr "Criar Código AR" #: Source/Core/DolphinWX/FrameAui.cpp:542 msgid "Create new perspective" msgstr "Criar nova perspectiva" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator: " msgstr "Criador:" #: Source/Core/Common/MsgHandler.cpp:56 msgid "Critical" msgstr "Crítico" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:577 msgid "Crop" msgstr "Cortar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:140 msgid "" "Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Corta a imagem de 4:3 para 5:4 ou de 16:9 para 16:10.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinWX/FrameTools.cpp:705 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Diretória atual foi alterado de %s para %s conforme wxFileSelector!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 #, fuzzy msgid "Custom" msgstr "[Personalizado]" #: Source/Core/Core/HW/GCPadEmu.cpp:79 msgid "D-Pad" msgstr "Direcional Digital" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP Emulator Engine" msgstr "Motor de Emulação do DSP" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:32 #: Source/Core/DolphinWX/ISOProperties.cpp:344 msgid "DSP HLE emulation (fast)" msgstr "Emulação HLE do DSP (rápido)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34 msgid "DSP LLE interpreter (slow)" msgstr "Interpretador LLE do DSP (lento)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33 msgid "DSP LLE recompiler" msgstr "Recompilador LLE do DSP" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74 msgid "DVD Root:" msgstr "Raiz do DVD:" #: Source/Core/Core/HW/DVDInterface.cpp:335 msgid "DVDInterface tried to execute non-existing command" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:45 msgid "Dance Mat" msgstr "Tapete de Dança" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:44 msgid "Data Size" msgstr "Tamanho de Arquivo" #: Source/Core/DolphinWX/MemcardManager.cpp:536 #: Source/Core/DolphinWX/MemcardManager.cpp:575 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Arquivos Datel Maxdrive/Pro (*.sav)" #: Source/Core/InputCommon/ControllerEmu.cpp:153 #: Source/Core/InputCommon/ControllerEmu.cpp:168 #: Source/Core/InputCommon/ControllerEmu.cpp:176 #: Source/Core/InputCommon/ControllerEmu.cpp:190 #: Source/Core/InputCommon/ControllerEmu.cpp:204 msgid "Dead Zone" msgstr "Zona Morta" #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107 #, fuzzy msgid "Debug Only" msgstr "Debug" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:549 msgid "Debugging" msgstr "Debugging" #: Source/Core/DolphinWX/WXInputBase.cpp:71 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinWX/GameListCtrl.cpp:864 msgid "Decompress ISO..." msgstr "Descomprimir ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:889 msgid "Decompress selected ISOs..." msgstr "Descomprimir ISOs selecionados..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1067 #: Source/Core/DolphinWX/GameListCtrl.cpp:1206 msgid "Decompressing ISO" msgstr "Descomprimindo ISO" #: Source/Core/DolphinWX/HotkeyDlg.cpp:230 #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Decrease Convergence" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:228 #: Source/Core/Core/HotkeyManager.cpp:63 #, fuzzy msgid "Decrease Depth" msgstr "Diminuir limite de Quadros" #: Source/Core/DolphinWX/HotkeyDlg.cpp:214 #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Decrease Frame limit" msgstr "Diminuir limite de Quadros" #: Source/Core/DolphinWX/HotkeyDlg.cpp:207 #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Decrease IR" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:1004 msgid "Default" msgstr "Padrão" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:71 msgid "Default ISO:" msgstr "ISO Padrão:" #: Source/Core/DolphinWX/LogWindow.cpp:100 msgid "Default font" msgstr "Fonte Padrão" #: Source/Core/DolphinWX/WXInputBase.cpp:24 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1018 msgid "Delete" msgstr "Excluir" #: Source/Core/DolphinWX/MemcardManager.cpp:812 msgid "Delete Save" msgstr "Excluir Save" #: Source/Core/VideoCommon/AVIDump.cpp:92 #, c-format msgid "Delete the existing file '%s'?" msgstr "Apagar o arquivo existente '%s'?" #: Source/Core/DolphinWX/ISOProperties.cpp:361 msgid "Depth Percentage: " msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:442 msgid "Depth:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:701 msgid "Description" msgstr "Descrição" #: Source/Core/DolphinWX/ISOProperties.cpp:547 #, fuzzy msgid "Description:" msgstr "Descrição" #: Source/Core/DolphinWX/InputConfigDiag.cpp:567 msgid "Detect" msgstr "Detectar" #: Source/Core/DolphinWX/ISOProperties.cpp:347 msgid "Deterministic dual core: " msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:146 #: Source/Core/DolphinWX/InputConfigDiag.cpp:990 msgid "Device" msgstr "Dispositivo" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:102 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73 msgid "Device Settings" msgstr "Configurações de Dispositivo" #: Source/Core/DolphinWX/InputConfigDiag.cpp:259 #, fuzzy msgid "Device not found" msgstr "Jogo não encontrado!" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49 msgid "Dial" msgstr "Discar" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 msgid "Dims the screen after five minutes of inactivity." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:56 #, fuzzy msgid "Direct" msgstr "Direct3D" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:153 #, fuzzy msgid "Direct Connect" msgstr "Não conectado" #: Source/Core/Core/HW/GCMemcard.cpp:128 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "A checagem de diretório falhou\n" " e a checagem de Backup de Diretório falhou" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:506 msgid "Disable" msgstr "Desativar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:522 #, fuzzy msgid "Disable Bounding Box" msgstr "Ativar Cálculo de Caixas Limitadoras" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:520 msgid "Disable Destination Alpha" msgstr "Desabilitar Destination Alpha" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:419 msgid "Disable Fog" msgstr "Desativar Neblina" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:129 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Desativa a emulação do XFB.\n" "Aumenta bastante a performance mas pode causar problemas em vários jogos que " "precisam dela (especialmente aplicativos indie/homebrew).\n" "\n" "Se estiver em dúvida, deixe isto ativado." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:123 #, fuzzy msgid "" "Disables emulation of a hardware feature called destination alpha, which is " "used in many games for various graphical effects.\n" "This has no performance impact on D3D and desktop OpenGL, but on OpenGL ES " "this is rendered in two passes, which has a minor but noticeable performance " "impact.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Desabilita a emulação de um recurso de hardware chamado Destination Alpha, " "que é usado em muitos jogos para criar vários efeitos gráficos.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/ISOProperties.cpp:615 msgid "Disc" msgstr "Disco" #: Source/Core/DiscIO/DriveBlob.cpp:108 Source/Core/DiscIO/DriveBlob.cpp:127 msgid "Disc Read Error" msgstr "Erro na leitura do Disco" #: Source/Core/DolphinWX/FrameTools.cpp:1578 #, fuzzy msgid "Disconnected" msgstr "Não conectado" #: Source/Core/Common/TraversalClient.cpp:225 #, fuzzy msgid "Disconnected from traversal server" msgstr "A conexão com o servidor foi perdida!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:326 msgid "Display" msgstr "Display" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115 #, fuzzy msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Mostra mensagens na área da tela de emulação.\n" "Essas mensagens incluem acesso ao Memory Card, informações sobre o backend " "de vídeo e a CPU, e limpeza do cache do JIT." #: Source/Core/DolphinWX/WXInputBase.cpp:72 msgid "Divide" msgstr "Dividir" #: Source/Core/DolphinWX/FrameTools.cpp:1165 msgid "Do you want to stop the current emulation?" msgstr "Você quer parar a emulação atual?" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37 msgid "Dolby Pro Logic II decoder" msgstr "Decodificador Dolby Pro Logic II" #: Source/Core/DolphinWX/AboutDolphin.cpp:49 #: Source/Core/DolphinWX/FrameTools.cpp:1009 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:213 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Configurações %s Gráficas do Dolphin" #: Source/Core/DolphinWX/Config/ConfigMain.h:20 msgid "Dolphin Configuration" msgstr "Configuração do Dolphin" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:55 #, fuzzy msgid "Dolphin Controller Configuration" msgstr "Configuração de Wiimote Dolphin" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:425 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Configuração de Wiimote Emulado do Dolphin" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:376 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1367 #, fuzzy msgid "Dolphin Hotkeys" msgstr "Dolphin" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:90 #, fuzzy msgid "Dolphin NetPlay" msgstr "Dolphin" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:42 #, fuzzy msgid "Dolphin NetPlay Setup" msgstr "&Web Site do Dolphin" #: Source/Core/DolphinWX/FrameTools.cpp:829 #: Source/Core/DolphinWX/FrameTools.cpp:1289 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Filmes TAS do Dolphin (*.dtm)" #: Source/Core/DolphinWX/GameListCtrl.cpp:328 #, fuzzy msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "browse for files..." msgstr "" "Dolphin não pôde encontrar ISOs de GC/Wii. Clique duas vezes aqui para " "procurar por arquivos..." #: Source/Core/DolphinWX/GameListCtrl.cpp:332 #, fuzzy msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "Dolphin atualmente está configurado para esconder todos os jogos. Duplo-" "clique aqui para mostrar todos os jogos..." #: Source/Core/Common/TraversalClient.cpp:222 msgid "Dolphin too old for traversal server" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1141 #: Source/Core/DolphinWX/GameListCtrl.cpp:1228 msgid "Dolphin was unable to complete the requested action." msgstr "O Dolphin não conseguiu completar a ação requisitada." #: Source/Core/DolphinWX/WXInputBase.cpp:50 #: Source/Core/InputCommon/ControllerEmu.cpp:184 msgid "Down" msgstr "Para Baixo" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:58 msgid "Download Codes (WiiRD Database)" msgstr "Download de Códigos (Banco de Dados WiiRD)" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:286 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "Códigos %lu baixados. (Adicionados %lu)" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:118 #, fuzzy msgid "Drawn Object Range" msgstr "Alcance do Objeto" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:174 msgid "Driver Not Detected" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35 msgid "Drums" msgstr "Bateria" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:27 msgid "Dummy" msgstr "Dummy" #: Source/Core/DolphinWX/FrameTools.cpp:222 msgid "Dump Audio" msgstr "Extrair Áudio" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:562 msgid "Dump EFB Target" msgstr "Extrair Código EFB" #: Source/Core/DolphinWX/FrameTools.cpp:220 msgid "Dump Frames" msgstr "Extrair Quadros" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104 #, fuzzy msgid "Dump Objects" msgstr "Objeto" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112 #, fuzzy msgid "Dump TEV Stages" msgstr "Extrair Código EFB" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 #, fuzzy msgid "Dump Texture Fetches" msgstr "Extrair Texturas" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:558 msgid "Dump Textures" msgstr "Extrair Texturas" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:132 #, fuzzy msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Extrair texturas do jogo para Usuário/Despejo/Texturas//\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:135 #, fuzzy msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Transfere o conteúdo das cópias do EFB para User/Dump/Textures/\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37 #: Source/Core/DolphinWX/ISOProperties.cpp:521 msgid "Dutch" msgstr "Holandês" #: Source/Core/DolphinWX/FrameTools.cpp:148 msgid "E&xit" msgstr "&Sair" #: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERRO: Essa versão do Dolphin precisa de um driver TAP-Win32 no mínimo com a " "versão %d.%d -- Se você mudou a versão do Dolphin recentemente, reiniciar o " "PC é provavelmente necessário no momento para que o Windows veja o novo " "driver." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137 msgid "Early Memory Updates" msgstr "Atualizações prévias de Memória" #: Source/Core/DolphinWX/ARCodeAddEdit.h:21 msgid "Edit ActionReplay Code" msgstr "Editar Código ActionReplay" #: Source/Core/DolphinWX/ISOProperties.cpp:309 msgid "Edit Config" msgstr "Editar Configuração" #: Source/Core/DolphinWX/PatchAddEdit.h:25 msgid "Edit Patch" msgstr "Editar Patch" #: Source/Core/DolphinWX/ISOProperties.cpp:433 #: Source/Core/DolphinWX/ISOProperties.cpp:454 msgid "Edit..." msgstr "Editar..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Effect" msgstr "Efeito" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:472 #, fuzzy msgid "Embedded Frame Buffer (EFB)" msgstr "Frame Buffer Embutido" #: Source/Core/Core/Core.cpp:209 msgid "Emu Thread already running" msgstr "Este Thread de Emulação já está rodando" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:131 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Emula os XFBs com precisão.\n" "Diminui muito a performance e impossibilita a renderização em resoluções " "altas mas é necessário para emular corretamente um certo número de jogos.\n" "\n" "Se estiver em dúvida, selecione Virtual." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emula os XFBs usando objetos de textura da GPU.\n" "Corrige vários jogos que dependem da emulação do XFB e é bem mais rápido que " "o XFB real. No entanto, ele ainda não funciona para muitos outros jogos (em " "especial aplicativos homebrew/amadores).\n" "\n" "Se estiver em dúvida, deixe isto ativado." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220 msgid "Emulated Wiimote" msgstr "Emular Wiimote" #: Source/Core/DolphinWX/ISOProperties.cpp:379 msgid "Emulation State: " msgstr "Estado de Emulação" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:100 msgid "Enable AR Logging" msgstr "Ativar Registro AR" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:24 #, fuzzy msgid "Enable CPU Clock Override" msgstr "Ativar Block Merging" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59 msgid "Enable Cheats" msgstr "Ativar Cheats" #: Source/Core/DolphinWX/ISOProperties.cpp:332 msgid "Enable Dual Core" msgstr "Ativar Modo de Dois Núcleos" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Dual Core (speedup)" msgstr "Ativar Modo de Dois Núcleos (Aumento na velocidade)" #: Source/Core/DolphinWX/ISOProperties.cpp:338 #, fuzzy msgid "Enable FPRF" msgstr "Ativar" #: Source/Core/DolphinWX/ISOProperties.cpp:333 msgid "Enable Idle Skipping" msgstr "Ativar Idle Skipping" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58 msgid "Enable Idle Skipping (speedup)" msgstr "Ativar Idle Skipping (Aumento na velocidade)" #: Source/Core/DolphinWX/ISOProperties.cpp:334 msgid "Enable MMU" msgstr "Ativar MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:581 msgid "Enable Progressive Scan" msgstr "Ativar Varredura Progressiva" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42 msgid "Enable Screen Saver" msgstr "Ativar Salva-Tela" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:344 msgid "Enable Speaker Data" msgstr "Ativar Dados do Auto-falante" #: Source/Core/DolphinWX/ISOProperties.cpp:357 msgid "Enable WideScreen" msgstr "Ativar WideScreen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:544 msgid "Enable Wireframe" msgstr "Ativar Wireframe" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:108 #, fuzzy msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "On Direct3D, setting this above 1x will also have the same effect as " "enabling \"Force Texture Filtering\".\n" "\n" "If unsure, select 1x." msgstr "" "Ativar Filtro Anisotrópico.\n" "Melhora a qualidade visual das texturas quando são vistas de ângulos " "oblíquos.\n" "Pode causar problemas em um número pequeno de jogos. \n" "\n" "Se estiver em dúvida, selecione 1x." #: Source/Core/DolphinWX/ISOProperties.cpp:343 #, fuzzy msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Ativar acesso rápido de disco. Necessário para alguns jogos.(ON = Rapido, " "OFF = Compativel)" #: Source/Core/DolphinWX/MemcardManager.cpp:825 msgid "Enable pages" msgstr "Ativar Paginas" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:99 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ative isto se você quiser usar toda a tela para a renderização.\n" "Se isto estiver desativado, uma janela será criada para a renderização.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:103 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Tive esta opção se você quiser usar a janela principal do Dolphin para " "mostrar o jogo em vez de uma janela separada para a renderização.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 #, fuzzy msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS " "X." msgstr "" "Habilita emulação do Dolby Pro Logic II usando surround 5.1. Não disponível " "no OSX." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:54 #, fuzzy msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse " "backends only." msgstr "" "Habilita emulação do Dolby Pro Logic II usando surround 5.1. Disponível " "apenas no backend OpenAL." #: Source/Core/DolphinWX/ISOProperties.cpp:339 #, fuzzy msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Ativar unidade de gerenciamento de memoria, necessário para alguns jogos. " "(ON = Compativel, OFF = Rapido)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "Se estiver em dúvida, deixe isto desativado" #: Source/Core/DolphinWX/ISOProperties.cpp:335 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Ativar unidade de gerenciamento de memoria, necessário para alguns jogos. " "(ON = Compativel, OFF = Rapido)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:66 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:137 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Codifica as gravações de quadros usando o codec FFV1. \n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/WXInputBase.cpp:45 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:124 msgid "End" msgstr "Fim" #: Source/Core/Core/NetPlayServer.cpp:71 msgid "Enet Didn't Initialize" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:47 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32 #: Source/Core/DolphinWX/ISOProperties.cpp:506 msgid "English" msgstr "Inglês" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:343 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:421 msgid "Enhancements" msgstr "Improvisos" #: Source/Core/DolphinWX/FrameAui.cpp:541 msgid "Enter a name for the new perspective:" msgstr "Insira um nome para a nova perspectiva:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:193 #, c-format msgid "Entry %d/%d" msgstr "Entry %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:92 #, c-format msgid "Entry 1/%d" msgstr "Entry 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:87 msgid "Equal" msgstr "Igual" #: Source/Core/DolphinWX/Main.cpp:344 Source/Core/DolphinWX/Main.cpp:351 #: Source/Core/DolphinWX/MemcardManager.cpp:566 #: Source/Core/DolphinWX/PatchAddEdit.cpp:229 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/WxUtils.cpp:55 msgid "Error" msgstr "Erro" #: Source/Core/DolphinWX/Main.cpp:344 msgid "Error loading selected language. Falling back to system default." msgstr "Erro ao carregar o idioma selecionado. Voltando ao padrão do sistema." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:388 msgid "Error saving file." msgstr "" #: Source/Core/Common/ChunkFile.h:289 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Erro: Depois de \"%s\", foi encontrado %d (0x%X) ao invés do marcador de " "save %d (0x%X). Abortando carregamento de instante salvo..." #: Source/Core/Core/HW/EXI_DeviceIPL.cpp:318 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Erro: Tentando acessar as fontes %s mas elas não estão carregadas. Os jogos " "podem não mostrar as fontes corretamente, ou travar." #: Source/Core/DolphinWX/WXInputBase.cpp:22 msgid "Escape" msgstr "Sair" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/DolphinWX/ISOProperties.cpp:144 msgid "Europe" msgstr "" #: Source/Core/Core/PowerPC/JitArm32/JitArm_BackPatch.cpp:193 #, fuzzy, c-format msgid "Exception handler - access below memory space. 0x%08x" msgstr "" "Manipulador de Exceções - Acesso abaixo do espaço da memória. %08llx%08llx" #: Source/Core/DolphinWX/WXInputBase.cpp:53 msgid "Execute" msgstr "Executar" #: Source/Core/DolphinWX/HotkeyDlg.cpp:194 #: Source/Core/DolphinWX/FrameTools.cpp:447 #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Exit" msgstr "Sair" #: Source/Core/DolphinWX/FrameTools.cpp:246 msgid "Export All Wii Saves" msgstr "Exportar todos os saves do Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:734 msgid "Export File" msgstr "Exportar Arquivo" #: Source/Core/DolphinWX/HotkeyDlg.cpp:189 #: Source/Core/Core/HotkeyManager.cpp:24 msgid "Export Recording" msgstr "Exportar Gravação" #: Source/Core/DolphinWX/FrameTools.cpp:434 msgid "Export Recording..." msgstr "Exportar Gravação..." #: Source/Core/DolphinWX/MemcardManager.cpp:814 msgid "Export Save" msgstr "Exportar Save" #: Source/Core/DolphinWX/GameListCtrl.cpp:848 msgid "Export Wii save (Experimental)" msgstr "Exportar save do Wii (Experimental)" #: Source/Core/DolphinWX/MemcardManager.cpp:815 msgid "Export all saves" msgstr "Exportar todos os saves" #: Source/Core/DolphinWX/MemcardManager.cpp:464 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:58 msgid "Export failed" msgstr "Falha na exportação" #: Source/Core/DolphinWX/MemcardManager.cpp:570 msgid "Export save as..." msgstr "Exportar Salvar como..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 msgid "Extension" msgstr "Extensão" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:504 #, fuzzy msgid "External Frame Buffer (XFB)" msgstr "Frame Buffer Externo" #: Source/Core/DolphinWX/ISOProperties.cpp:706 msgid "Extract All Files..." msgstr "Extrair Todos os arquivos..." #: Source/Core/DolphinWX/ISOProperties.cpp:713 msgid "Extract Apploader..." msgstr "Extrair Apploader..." #: Source/Core/DolphinWX/ISOProperties.cpp:714 msgid "Extract DOL..." msgstr "Extrair DOL..." #: Source/Core/DolphinWX/ISOProperties.cpp:699 msgid "Extract Directory..." msgstr "Extrair diretorio..." #: Source/Core/DolphinWX/ISOProperties.cpp:703 msgid "Extract File..." msgstr "Extrair Arquivo..." #: Source/Core/DolphinWX/ISOProperties.cpp:695 msgid "Extract Partition..." msgstr "Extrair Partição..." #: Source/Core/DolphinWX/ISOProperties.cpp:817 #, c-format msgid "Extracting %s" msgstr "Extraindo %s" #: Source/Core/DolphinWX/ISOProperties.cpp:800 msgid "Extracting All Files" msgstr "Extraindo todos os arquivos" #: Source/Core/DolphinWX/ISOProperties.cpp:800 msgid "Extracting Directory" msgstr "Extraindo diretorio" #: Source/Core/DolphinWX/ISOProperties.cpp:803 msgid "Extracting..." msgstr "Extraindo..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:909 msgid "FIFO Byte" msgstr "Byte do FIFO" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:45 msgid "FIFO Player" msgstr "FIFO Player" #: Source/Core/DolphinWX/ISOProperties.cpp:483 msgid "FST Size:" msgstr "Tamanho FST:" #: Source/Core/Core/NetPlayClient.cpp:171 #, fuzzy msgid "Failed To Connect!" msgstr "Falha ao Conectar\"" #: Source/Core/Core/NetPlayClient.cpp:115 msgid "Failed to Connect!" msgstr "Falha ao Conectar\"" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:299 msgid "Failed to download codes." msgstr "Falha ao dazer o download de códigos." #: Source/Core/DolphinWX/ISOProperties.cpp:938 #, c-format msgid "Failed to extract to %s!" msgstr "Falha ao extrair %s!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:570 #, c-format msgid "" "Failed to find new filename\n" " %s\n" " will be overwritten" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:339 #, fuzzy msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "Falha no listen. Outra instância do servidor NetPlay está rodando?" #: Source/Core/DiscIO/CompressedBlob.cpp:160 #: Source/Core/DiscIO/CompressedBlob.cpp:342 #, fuzzy, c-format msgid "Failed to open the input file \"%s\"." msgstr "Falha ao escrever dados no arquivo: %s" #: Source/Core/DiscIO/CompressedBlob.cpp:167 #: Source/Core/DiscIO/CompressedBlob.cpp:350 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" #: Source/Core/Core/Movie.cpp:884 #, c-format msgid "Failed to read %s" msgstr "Falha ao ler %s" #: Source/Core/Core/HW/GCMemcard.cpp:184 #, c-format msgid "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%" msgstr "" "Falha ao ler o bloco %d dos dados salvos\n" "O Memory Card pode estar truncado\n" "Posição no Arquivo: %" #: Source/Core/Core/HW/GCMemcard.cpp:109 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Falha ao ler mesa de alocação de blocos corretamente\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:103 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Falha ao ler mesa de alocação de blocos corretamente\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:663 #, fuzzy, c-format msgid "Failed to read data from gci file %s" msgstr "Falha ao ler dados do arquivo: %s" #: Source/Core/Core/HW/GCMemcard.cpp:97 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Não foii possível ler o Backup do diretório corretamente\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:91 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Não foi possível ler o diretório corretamente\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:80 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Não foi possível ler o header corretamente\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:54 msgid "Failed to read unique ID from disc image" msgstr "Não foi possível ler ID exclusivo da imagem do disco" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:134 #, fuzzy msgid "Failed to update country code in SYSCONF" msgstr "Falha ao escrever BT.DINF no SYSCONF" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:102 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Falha ao escrever BT.DINF no SYSCONF" #: Source/Core/DiscIO/CompressedBlob.cpp:286 #: Source/Core/DiscIO/CompressedBlob.cpp:381 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:498 msgid "Fast" msgstr "Rápido" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:521 msgid "Fast Depth Calculation" msgstr "Cálculo Rápido de Profundidade" #: Source/Core/Core/Movie.cpp:1142 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Desincronização fatal. Abortando reprodução. (Erro em PlayWiimote: %u != %u, " "byte %u.)%s" #: Source/Core/DolphinWX/FrameTools.cpp:254 msgid "Fifo Player" msgstr "Fifo Player" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:80 msgid "File Info" msgstr "Informações do Arquivo" #: Source/Core/DolphinWX/FrameTools.cpp:363 #, fuzzy msgid "File Size" msgstr "Arquivo de sistema" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:294 msgid "File contained no codes." msgstr "O arquivo não contém códigos." #: Source/Core/DolphinWX/MemcardManager.cpp:418 msgid "File converted to .gci" msgstr "Arquivo convertido para .gci" #: Source/Core/DolphinWX/MemcardManager.cpp:433 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "O arquivo não pode ser aberto\n" "ou não tem uma extensão válida" #: Source/Core/Core/HW/GCMemcard.cpp:45 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "O arquivo tem a extensão \"%s\"\n" "extensões válidas são (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:430 msgid "File is not recognized as a memcard" msgstr "Arquivo não reconhecido como Memory Card" #: Source/Core/DiscIO/CompressedBlob.cpp:335 msgid "File not compressed" msgstr "Arquivo não comprimido" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:146 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Modo de abertura desconhecido : 0x%02x" #: Source/Core/DolphinWX/ISOProperties.cpp:604 msgid "Filesystem" msgstr "Arquivo de sistema" #: Source/Core/DolphinWX/ISOProperties.cpp:1191 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Tipo do arquivo 'ini' desconhecido! Não vai abrir!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:114 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "On Direct3D, setting Anisotropic Filtering above 1x will also have the same " "effect as enabling this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:247 msgid "Find next" msgstr "Achar Próximo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248 msgid "Find previous" msgstr "Achar Anterior" #: Source/Core/DolphinWX/MemcardManager.cpp:649 msgid "First Block" msgstr "Primeiro Bloco" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Fix Checksums" msgstr "Corrigir Checksums" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "Force 16:9" msgstr "Forçar 16:9" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "Force 4:3" msgstr "Forçar 4:3" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60 msgid "Force Console as NTSC-J" msgstr "Forçar Console para NTSC-J" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:416 msgid "Force Texture Filtering" msgstr "Forçar Filtro de Texturas" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:67 #, fuzzy msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "If left unchecked, Dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "Força o modo NTSC-J para usar a fonte da ROM Japonesa.\n" "Se isto ficar desativado, o Dolphin usa NTSC-U e ativa esta opção " "automaticamente quando você jogar jogos japoneses." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:33 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "Formatar como ascii (NTSC\\PAL)?\n" "Escolha não para sjis (NTSC-J)" #: Source/Core/InputCommon/ControllerEmu.cpp:187 msgid "Forward" msgstr "Para frente" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168 msgid "Forward port (UPnP)" msgstr "Porta adiante (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:495 #, fuzzy, c-format msgid "Found %u results for '" msgstr "%d resultados encontrados para '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:91 #, fuzzy, c-format msgid "Found %u save files" msgstr "%x arquivos salvos encontrados" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:874 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:942 msgid "Frame" msgstr "Quadro" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:884 msgid "Frame " msgstr "Quadro" #: Source/Core/DolphinWX/HotkeyDlg.cpp:185 #: Source/Core/Core/HotkeyManager.cpp:20 msgid "Frame Advance" msgstr "Avançar Quadro" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:565 msgid "Frame Dumps use FFV1" msgstr "Extração de Quadros usando FFV1" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:209 msgid "Frame Info" msgstr "Informação do Frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:97 msgid "Frame Range" msgstr "Alcanço do Quadro" #: Source/Core/DolphinWX/FrameTools.cpp:161 msgid "Frame S&kipping" msgstr "Frame S&kipping" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:78 msgid "Framelimit:" msgstr "Limitador de FPS:" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185 msgid "Frames To Record" msgstr "QUadros para Capturar" #: Source/Core/DolphinWX/ISOProperties.cpp:147 #, fuzzy msgid "France" msgstr "Mostrar França" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:563 msgid "Free Look" msgstr "Olhar Livre" #: Source/Core/DolphinWX/HotkeyDlg.cpp:217 #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Freelook Decrease Speed" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:218 #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Freelook Increase Speed" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:221 #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Freelook Move Down" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:222 #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Freelook Move Left" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:223 #: Source/Core/Core/HotkeyManager.cpp:58 #, fuzzy msgid "Freelook Move Right" msgstr "Verde Direito" #: Source/Core/DolphinWX/HotkeyDlg.cpp:220 #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Freelook Move Up" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:226 #: Source/Core/Core/HotkeyManager.cpp:61 #, fuzzy msgid "Freelook Reset" msgstr "Olhar Livre" #: Source/Core/DolphinWX/HotkeyDlg.cpp:219 #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Freelook Reset Speed" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:224 #: Source/Core/Core/HotkeyManager.cpp:59 msgid "Freelook Zoom In" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:225 #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Freelook Zoom Out" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties.cpp:512 msgid "French" msgstr "Francês" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42 msgid "Frets" msgstr "Notas" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:99 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:118 msgid "From" msgstr "De" #: Source/Core/DolphinWX/FrameTools.cpp:562 msgid "FullScr" msgstr "Tela Cheia" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:280 #, fuzzy msgid "Fullscreen Resolution:" msgstr "Resolução da Tela Cheia:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47 msgid "GBA" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:542 msgid "GCI File(*.gci)" msgstr "Arquivo GCI(*.gci)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:30 msgid "GCI Folder" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:55 #, c-format msgid "" "GCI save file was not loaded because it is the wrong region for this memory " "card:\n" "%s" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:361 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:303 msgid "Game Boy Advance Carts (*.gba)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:359 #, fuzzy msgid "Game ID" msgstr "ID do jogo:" #: Source/Core/DolphinWX/ISOProperties.cpp:473 msgid "Game ID:" msgstr "ID do jogo:" #: Source/Core/Core/NetPlayClient.cpp:641 msgid "Game is already running!" msgstr "O jogo já está rodando!" #: Source/Core/Core/NetPlayClient.cpp:949 msgid "Game isn't running!" msgstr "O jogo não está rodando!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272 msgid "Game not found!" msgstr "Jogo não encontrado!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:430 #, c-format msgid "Game overwrote with another games save, data corruption ahead %x, %x " msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:416 msgid "Game-Specific Settings" msgstr "Opções especificas do jogo" #: Source/Core/DolphinWX/ISOProperties.cpp:318 msgid "GameConfig" msgstr "Opçõesdojogo" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:73 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:150 #, fuzzy msgid "GameCube Adapter" msgstr "GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:556 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:561 #, fuzzy msgid "GameCube Controller Configuration" msgstr "Configuração de Teclas de Atalho" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:78 #, fuzzy msgid "GameCube Controllers" msgstr "Controle Padrão" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:303 #: Source/Core/DolphinWX/MemcardManager.cpp:223 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "Memory Cards do GameCube (*.raw,*.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:533 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "Arquivos de Save do GameCube (*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:119 #: Source/Core/DolphinWX/ISOProperties.cpp:324 msgid "Gecko Codes" msgstr "Códigos Gecko" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:115 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:70 #: Source/Core/DolphinWX/HotkeyDlg.cpp:289 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:226 msgid "General" msgstr "Geral" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:388 msgid "General Settings" msgstr "Configurações Gerais" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:48 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33 #: Source/Core/DolphinWX/ISOProperties.cpp:509 msgid "German" msgstr "Alemão" #: Source/Core/DolphinWX/ISOProperties.cpp:153 #, fuzzy msgid "Germany" msgstr "Alemão" #: Source/Core/Core/ActionReplay.cpp:258 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "GetARCode: O índice é maior que a lista de códigos AR de tamanho %lu" #: Source/Core/DolphinWX/FrameTools.cpp:566 msgid "Graphics" msgstr "Gráficos" #: Source/Core/DolphinWX/FrameTools.cpp:566 msgid "Graphics settings" msgstr "Configurações Gráficas" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88 msgid "Greater Than" msgstr "Maior do que" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:110 #, fuzzy msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Aumenta muito a qualidade das texturas geradas usando efeitos de " "renderização para textura.\n" "Aumentar a Resolução Interna vai melhorar o efeito desta opção.\n" "Diminui um pouco a performance e pode causar problemas (embora seja " "improvável).\n" "\n" "Se estiver em dúvida, deixe isto ativado." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Green Left" msgstr "Verde Esquerdo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Green Right" msgstr "Verde Direito" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:39 msgid "Guitar" msgstr "Guitarra" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:468 msgid "Hacks" msgstr "Hacks" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:80 msgid "Hardware rasterization" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:119 msgid "Header checksum failed" msgstr "A checagem do header falhou" #: Source/Core/InputCommon/ControllerEmu.cpp:221 msgid "Height" msgstr "Altura" #: Source/Core/DolphinWX/WXInputBase.cpp:56 msgid "Help" msgstr "Ajuda" #: Source/Core/InputCommon/ControllerEmu.cpp:217 msgid "Hide" msgstr "Ocultar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:317 msgid "Hide Mouse Cursor" msgstr "Esconder Cursor Do Mouse" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 #, fuzzy msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Oculta o cursor do mouse quando ele está em cima da janela de emulação.\n" "\n" "Se estiver em dúvida, deixe isto ativado." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32 msgid "" "Higher values can make variable-framerate games run at a higher framerate, " "at the expense of CPU. Lower values can make variable-framerate games run at " "a lower framerate, saving CPU.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock. " msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:46 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:97 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:156 msgid "Host" msgstr "Host" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:101 msgid "Host Code :" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:123 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:346 #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Hotkeys" msgstr "Teclas de Atalho" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220 msgid "Hybrid Wiimote" msgstr "Wiimote Hibrido" #: Source/Core/DolphinWX/GameListCtrl.cpp:272 #, fuzzy msgid "ID" msgstr "D" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:146 #, fuzzy msgid "ID:" msgstr "D" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:679 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" "IOCTL_ES_GETVIEWS:Tentou adiquirir dados de um ticket desconhecido: %08x/%08x" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:956 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your " "NAND dump\n" "TitleID %016.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: O jogo tentou recarregar um título que não está disponível " "no seu NAND dump\n" "TitleID %016.\n" "Dolphin provavelmente irá travar agora." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:937 msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:430 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - Destino ruim" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:100 msgid "IPL Settings" msgstr "Definições de IPL" #: Source/Core/DolphinWX/TASInputDlg.cpp:115 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263 msgid "IR" msgstr "IR" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349 msgid "IR Sensitivity:" msgstr "Sensibilidade IR:" #: Source/Core/DolphinWX/ISOProperties.cpp:576 msgid "ISO Details" msgstr "Detalhes da ISO" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66 msgid "ISO Directories" msgstr "Diretórios de ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:647 msgid "Icon" msgstr "Icone" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:475 msgid "Ignore Format Changes" msgstr "Ignorar Mudanças de Formato" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:118 #, fuzzy msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignora qualquer mudança no formato do EFB.\n" "Melhora a Performance em vários jogos sem qualquer efeito negativo. Causa " "defeitos gráficos em um pequeno número de jogos, no entanto.\n" "\n" "Se estiver em dúvida, deixe isto ativado." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:117 #, fuzzy msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignora quaisquer pedidos da CPU de ler ou escrever no EFB.\n" "Melhora a performance em alguns jogos, mas pode desativar algumas funções " "dos jogos ou efeitos gráficos.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:115 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:813 msgid "Import Save" msgstr "Importar Save" #: Source/Core/DolphinWX/FrameTools.cpp:245 msgid "Import Wii Save" msgstr "Importar jogo salvo do Wii" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:124 msgid "Import failed" msgstr "Falha na importação" #: Source/Core/DolphinWX/MemcardManager.cpp:459 #, fuzzy msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "O arquivo importado tem a extensão gsc\n" "mas não tem um header correto" #: Source/Core/DolphinWX/MemcardManager.cpp:447 #, fuzzy msgid "Imported file has invalid length." msgstr "O arquivo importado tem comprimento inválido" #: Source/Core/DolphinWX/MemcardManager.cpp:456 #, fuzzy msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "O arquivo importado tem a extensão sav\n" "mas não tem um header correto" #: Source/Core/DolphinWX/ISOProperties.cpp:383 msgid "In Game" msgstr "Funciona" #: Source/Core/DolphinWX/HotkeyDlg.cpp:231 #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Increase Convergence" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:229 #: Source/Core/Core/HotkeyManager.cpp:64 #, fuzzy msgid "Increase Depth" msgstr "Aumentar limite de Quadros" #: Source/Core/DolphinWX/HotkeyDlg.cpp:215 #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Increase Frame limit" msgstr "Aumentar limite de Quadros" #: Source/Core/DolphinWX/HotkeyDlg.cpp:206 #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Increase IR" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:326 #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:53 msgid "Information" msgstr "Informação" #: Source/Core/DolphinWX/InputConfigDiag.cpp:560 msgid "Input" msgstr "Entrada" #: Source/Core/DolphinWX/WXInputBase.cpp:55 msgid "Insert" msgstr "Inserir" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:181 msgid "Insert Encrypted or Decrypted code here..." msgstr "Inserir Código Encryptado ou Decriptado aqui..." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46 msgid "Insert SD Card" msgstr "Insira cartão SD" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:33 #, fuzzy msgid "Insert name here..." msgstr "Insira nome aqui.." #: Source/Core/DolphinWX/FrameTools.cpp:251 msgid "Install WAD" msgstr "Instalar WAD" #: Source/Core/DolphinWX/GameListCtrl.cpp:871 msgid "Install to Wii Menu" msgstr "Instalar para o menu do WII" #: Source/Core/DolphinWX/FrameTools.cpp:1519 msgid "Installing WAD..." msgstr "Instalando WAD..." #: Source/Core/DolphinWX/ISOProperties.cpp:988 msgid "Integrity Check Error" msgstr "Erro na Checagem de Integridade" #: Source/Core/DolphinWX/ISOProperties.cpp:994 msgid "Integrity check completed" msgstr "Checagem de Integridade completa" #: Source/Core/DolphinWX/ISOProperties.cpp:993 msgid "Integrity check completed. No errors have been found." msgstr "Checagem de Integridade completa. Nenhum erro foi encontrado." #: Source/Core/DolphinWX/ISOProperties.cpp:985 #, fuzzy, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "Checagem de Integridade para a partição %d falhou. Sua cópia deve estar " "corrompida ou foi incorretamente corrigido (patch)." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:71 msgid "Interface" msgstr "Interface" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:128 msgid "Interface Settings" msgstr "Opções de interface" #: Source/Core/Core/State.cpp:343 msgid "Internal LZO Error - compression failed" msgstr "Erro Interno do LZO - A compressão falhou" #: Source/Core/Core/State.cpp:466 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Erro Interno do LZO - a descompressão falhou (%d) (%li, %li) \n" "Tente recarregar o Estado Salvo" #: Source/Core/Core/State.cpp:593 msgid "Internal LZO Error - lzo_init() failed" msgstr "Erro Interno do LZO - lzo_init() falhou" #: Source/Core/DolphinWX/ISOProperties.cpp:471 #, fuzzy msgid "Internal Name:" msgstr "Resolução Interna:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:363 msgid "Internal Resolution:" msgstr "Resolução Interna:" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28 msgid "Interpreter (VERY slow)" msgstr "Interpretador (MUITO lento)" #: Source/Core/DolphinWX/ISOProperties.cpp:382 msgid "Intro" msgstr "Intro" #: Source/Core/Core/PowerPC/MMU.cpp:891 #, c-format msgid "Invalid %s to 0x%08x, PC = 0x%08x " msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:467 #, fuzzy msgid "Invalid bat.map or dir entry." msgstr "Bat.map ou entrada de Diretório inválidas" #: Source/Core/Core/CoreTiming.cpp:507 #, c-format msgid "Invalid event type %i" msgstr "Tipo de evento %i inválido" #: Source/Core/Core/HW/DVDInterface.cpp:516 msgid "Invalid file" msgstr "Arquivo inválido" #: Source/Core/Core/NetPlayClient.cpp:766 #, fuzzy msgid "Invalid host" msgstr "Estado Salvo Inválido" #: Source/Core/DolphinWX/MemcardManager.cpp:566 #, fuzzy msgid "Invalid index" msgstr "Arquivo inválido" #: Source/Core/Core/Movie.cpp:829 msgid "Invalid recording file" msgstr "Arquivo de gravação inválido" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:465 msgid "Invalid search parameters (no object selected)" msgstr "Parâmetros de busca inválidos (nenhum objeto selecionado)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:448 msgid "Invalid search string (couldn't convert to number)" msgstr "String de busca inválida (não foi possível converter para número)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:436 msgid "Invalid search string (only even string lengths supported)" msgstr "" "String de busca inválida (apenas comprimentos correspondentes de string são " "suportados)" #: Source/Core/Core/Core.cpp:617 msgid "Invalid state" msgstr "Estado Salvo Inválido" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:73 #, fuzzy msgid "Invalid value." msgstr "Valor Inválido!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36 #: Source/Core/DolphinWX/ISOProperties.cpp:518 msgid "Italian" msgstr "Italiano" #: Source/Core/DolphinWX/ISOProperties.cpp:150 #, fuzzy msgid "Italy" msgstr "Mostrar Itália" #: Source/Core/Core/HotkeyManager.cpp:229 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:247 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302 #: Source/Core/Core/HW/GCPadEmu.cpp:86 msgid "Iterative Input" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "JIT Recompiler (recommended)" msgstr "Recompilador JIT (Recomendado)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 #, fuzzy msgid "JITIL Recompiler (slower, experimental)" msgstr "Recompilador JIT (Recomendado)" #: Source/Core/DolphinWX/ISOProperties.cpp:168 #, fuzzy msgid "Japan" msgstr "Japonês" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31 #: Source/Core/DolphinWX/ISOProperties.cpp:503 msgid "Japanese" msgstr "Japonês" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:316 #, fuzzy msgid "Keep Window on Top" msgstr "Manter Janela no Topo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:101 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mantém a janela do jogo na frente de todas as outras janelas.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/HotkeyDlg.cpp:315 msgid "Key" msgstr "Tecla" #: Source/Core/DolphinWX/HotkeyDlg.h:24 msgid "Key Shortcuts" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48 #: Source/Core/Core/HW/GCKeyboard.cpp:16 #, fuzzy msgid "Keyboard" msgstr "AM-Baseboard" #: Source/Core/Core/HotkeyManager.cpp:216 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:219 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:223 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:227 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:231 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:235 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:239 msgid "Keys" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:169 #, fuzzy msgid "Kick Player" msgstr "Fifo Player" #: Source/Core/DolphinWX/ISOProperties.cpp:171 #, fuzzy msgid "Korea" msgstr "Coreano" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40 #: Source/Core/DolphinWX/ISOProperties.cpp:530 msgid "Korean" msgstr "Coreano" #. i18n: Left #: Source/Core/Core/HW/GCPadEmu.cpp:47 msgid "L" msgstr "L" #: Source/Core/DolphinWX/WXInputBase.cpp:31 msgid "L Button" msgstr "Botão L" #. i18n: Left-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:51 msgid "L-Analog" msgstr "L-Analógico" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:120 msgid "Language:" msgstr "Linguagem:" #: Source/Core/DolphinWX/FrameTools.cpp:499 #, c-format msgid "Last %i" msgstr "Último %i" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68 msgid "Latency:" msgstr "Latência:" #: Source/Core/DolphinWX/WXInputBase.cpp:47 #: Source/Core/InputCommon/ControllerEmu.cpp:185 msgid "Left" msgstr "Esquerda" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64 msgid "Left Stick" msgstr "Analógico Esquerdo" #: Source/Core/DolphinWX/HotkeyDlg.cpp:330 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "Clique com o botão esquerdo para detectar teclas de atalho.\n" "Pressione Enter para deixar vazio." #: Source/Core/DolphinWX/TASInputDlg.cpp:216 #, fuzzy msgid "Left stick" msgstr "Analógico Esquerdo" #: Source/Core/DolphinWX/InputConfigDiag.cpp:774 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Clique com o esquerdo para detectar entrada.\n" "Clique do meio para limpar.\n" "Clique direito para mais opções." #: Source/Core/DolphinWX/InputConfigDiag.cpp:779 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Clique da Esquerda/Direita para mais opções.\n" "Clique do meio para limpar." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89 msgid "Less Than" msgstr "Menor que" #: Source/Core/DolphinWX/AboutDolphin.cpp:60 msgid "License" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:68 #, fuzzy msgid "" "Limits the game speed to the specified number of frames per second (full " "speed is 60 for NTSC and 50 for PAL)." msgstr "" "Isso limita a velocidade do jogo para o número especificado de quadros por " "segundo (60 para NTSC e 50 para PAL). Em alternativa, use o áudio para " "acelerar usando DSP (deve consertar cortes no áudio mas pode causar ruído " "constante dependendo do jogo)." #: Source/Core/DolphinWX/InputConfigDiag.cpp:1016 msgid "Load" msgstr "Carregar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:559 msgid "Load Custom Textures" msgstr "Carregar Texturas Personalizadas" #: Source/Core/DolphinWX/HotkeyDlg.cpp:282 #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Load State" msgstr "Carregar Instante Salvo" #: Source/Core/DolphinWX/HotkeyDlg.cpp:269 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Load State Last 1" msgstr "Carregar Último Instante Salvo 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:270 #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Load State Last 2" msgstr "Carregar Último Instante Salvo 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:271 #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Load State Last 3" msgstr "Carregar Último Instante Salvo 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:272 #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Last 4" msgstr "Carregar Último Instante Salvo 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:273 #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Last 5" msgstr "Carregar Último Instante Salvo 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:274 #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Last 6" msgstr "Carregar Último Instante Salvo 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:275 #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Last 7" msgstr "Carregar Último Instante Salvo 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:276 #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Last 8" msgstr "Carregar Último Instante Salvo 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:233 #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Load State Slot 1" msgstr "Carregar Instante Salvo do Slot 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:242 #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Load State Slot 10" msgstr "Carregar Instante Salvo do Slot 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:234 #: Source/Core/Core/HotkeyManager.cpp:69 msgid "Load State Slot 2" msgstr "Carregar Instante Salvo do Slot 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:235 #: Source/Core/Core/HotkeyManager.cpp:70 msgid "Load State Slot 3" msgstr "Carregar Instante Salvo do Slot 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:236 #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Load State Slot 4" msgstr "Carregar Instante Salvo do Slot 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:237 #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Load State Slot 5" msgstr "Carregar Instante Salvo do Slot 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:238 #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Load State Slot 6" msgstr "Carregar Instante Salvo do Slot 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:239 #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Load State Slot 7" msgstr "Carregar Instante Salvo do Slot 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:240 #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Load State Slot 8" msgstr "Carregar Instante Salvo do Slot 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:241 #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Load State Slot 9" msgstr "Carregar Instante Salvo do Slot 9" #: Source/Core/DolphinWX/FrameTools.cpp:503 msgid "Load State..." msgstr "Carregar Instante Salvo..." #: Source/Core/DolphinWX/FrameTools.cpp:1554 msgid "Load Wii System Menu" msgstr "Carregar Menu de Sistema do Wii" #: Source/Core/DolphinWX/FrameTools.cpp:1549 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Carregar Menu de Sistema do Wii %d %c" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:133 #, fuzzy msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Carrega texturas de alta definição do diretório User/Load/Textures//\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/HotkeyDlg.cpp:267 #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Load from selected slot" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:515 msgid "Load state from selected slot" msgstr "" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:359 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:529 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:535 msgid "Localhost" msgstr "" #: Source/Core/DolphinWX/LogWindow.h:33 msgid "Log" msgstr "Log" #: Source/Core/DolphinWX/LogConfigWindow.cpp:24 msgid "Log Configuration" msgstr "Configuração do Log" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:314 #, fuzzy msgid "Log Render Time to File" msgstr "Escrever para o Arquivo" #: Source/Core/DolphinWX/LogConfigWindow.cpp:75 msgid "Log Types" msgstr "Tipo de Log" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 #, fuzzy msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Registra o número de quadros renderizados por segundo em User/Logs/fps.txt. " "Use este recurso para medir a performance do Dolphin.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/LogConfigWindow.cpp:70 msgid "Logger Outputs" msgstr "Resposta do Logger" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:121 #: Source/Core/DolphinWX/Frame.cpp:439 msgid "Logging" msgstr "Logando" #: Source/Core/Core/NetPlayClient.cpp:529 msgid "Lost connection to server!" msgstr "A conexão com o servidor foi perdida!" #: Source/Core/DolphinWX/WXInputBase.cpp:34 msgid "M Button" msgstr "Butão M" #: Source/Core/DolphinWX/ISOProperties.cpp:485 #, fuzzy msgid "MD5 Checksum:" msgstr "Corrigir Checksums" #: Source/Core/DolphinWX/MemcardManager.cpp:535 #: Source/Core/DolphinWX/MemcardManager.cpp:574 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Arquivos de Gameshark MadCatz(*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:309 #: Source/Core/Core/HW/GCPadEmu.cpp:66 msgid "Main Stick" msgstr "Analógico Principal" #: Source/Core/DolphinWX/GameListCtrl.cpp:271 #: Source/Core/DolphinWX/FrameTools.cpp:357 #, fuzzy msgid "Maker" msgstr "Fabricante:" #: Source/Core/DolphinWX/ISOProperties.cpp:477 msgid "Maker ID:" msgstr "ID da fabricante:" #: Source/Core/DolphinWX/ISOProperties.cpp:545 msgid "Maker:" msgstr "Fabricante:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Faz os objetos distantes ficarem mais visíveis por remover a névoa, " "aumentando assim os detalhes gerais.\n" "Desativar a névoa pode atrapalhar a emulação de jogos que dependem de névoa " "adequada.\n" "\n" "Se estiver em dúvida, deixe essa opção desligada." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:351 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:354 msgid "Max" msgstr "Máximo" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60 #, fuzzy msgid "May cause slow down in Wii Menu and some games." msgstr "" "Isto pode causar diminuição da performance no Wii Menu e em alguns jogos." #: Source/Core/DolphinWX/MemcardManager.cpp:453 #, fuzzy msgid "Memcard already has a save for this title." msgstr "O Memory Card já tem um arquivo de salva deste título" #: Source/Core/DolphinWX/MemcardManager.cpp:296 msgid "Memcard already opened" msgstr "O Memory Card já está aberto" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:929 msgid "Memory Byte" msgstr "Byte de Memória" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29 #: Source/Core/DolphinWX/MemcardManager.cpp:230 msgid "Memory Card" msgstr "Cartão de memoria" #: Source/Core/DolphinWX/MemcardManager.h:22 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "" "AVISO - Faça backups antes de usar, deve estar funcionando mas pode " "corromper coisas!" #: Source/Core/Core/CoreParameter.cpp:357 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "O nome do arquivo de Memory Card no Slot %c está incorreto\n" "Região não especificada\n" "\n" "O diretório do Slot %c foi mudado para\n" "%s\n" "Você gostaria de copiar o arquivo antigo para o novo local?\n" #: Source/Core/Core/HW/GCMemcardRaw.cpp:179 #, c-format msgid "MemoryCard: ClearBlock called on invalid address %x" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:149 #, c-format msgid "MemoryCard: Read called with invalid source address, %x" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:162 #, c-format msgid "MemoryCard: Write called with invalid destination address, %x" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:85 msgid "Memorycard filesize does not match the header size" msgstr "O tamanho do arquivo do Memory Card é diferente do tamanho do header" #: Source/Core/DolphinWX/WXInputBase.cpp:42 msgid "Menu" msgstr "Menu" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31 msgid "Mic" msgstr "Microfone" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:350 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353 msgid "Min" msgstr "Mínimo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:598 msgid "Misc" msgstr "Diversas" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Misc Settings" msgstr "Opções diversas" #: Source/Core/InputCommon/ControllerEmu.cpp:151 #: Source/Core/InputCommon/ControllerEmu.cpp:202 msgid "Modifier" msgstr "Modificador" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:127 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifica as texturas para que elas mostrem o formato em que elas estão " "codificadas. Ao ativar isto, é preciso reiniciar a emulação na maioria das " "vezes.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/ISOProperties.cpp:375 msgid "Monoscopic Shadows" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:101 msgid "Monospaced font" msgstr "Fonte Monospaced" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290 #: Source/Core/Core/HW/GCPadEmu.cpp:76 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:684 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" "Mova o Mouse sobre uma opção para ver uma descrição detalhada sobre ela.\n" "\n" "\n" "\n" "\n" "\n" "\n" #: Source/Core/DolphinWX/WXInputBase.cpp:67 msgid "Multiply" msgstr "Multiplicar" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:631 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "NOTA: O tamanho do stream não corresponde ao comprimento dos dados\n" #: Source/Core/DolphinWX/WXInputBase.cpp:121 msgid "NP Add" msgstr "NP Adicionar" #: Source/Core/DolphinWX/WXInputBase.cpp:116 msgid "NP Begin" msgstr "NP Começar" #: Source/Core/DolphinWX/WXInputBase.cpp:124 msgid "NP Decimal" msgstr "NP Decimal" #: Source/Core/DolphinWX/WXInputBase.cpp:118 msgid "NP Delete" msgstr "NP Deletar" #: Source/Core/DolphinWX/WXInputBase.cpp:125 msgid "NP Divide" msgstr "NP Dividir" #: Source/Core/DolphinWX/WXInputBase.cpp:112 msgid "NP Down" msgstr "NP Baixar" #: Source/Core/DolphinWX/WXInputBase.cpp:115 msgid "NP End" msgstr "NP Fim" #: Source/Core/DolphinWX/WXInputBase.cpp:103 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/DolphinWX/WXInputBase.cpp:119 msgid "NP Equal" msgstr "NP Igual" #: Source/Core/DolphinWX/WXInputBase.cpp:108 msgid "NP Home" msgstr "NP Home" #: Source/Core/DolphinWX/WXInputBase.cpp:117 msgid "NP Insert" msgstr "NP Inserir" #: Source/Core/DolphinWX/WXInputBase.cpp:109 msgid "NP Left" msgstr "NP Esquerda" #: Source/Core/DolphinWX/WXInputBase.cpp:120 msgid "NP Multiply" msgstr "NP Multiplicar" #: Source/Core/DolphinWX/WXInputBase.cpp:114 msgid "NP Page Down" msgstr "NP Descer Página" #: Source/Core/DolphinWX/WXInputBase.cpp:113 msgid "NP Page Up" msgstr "NP Subir Página" #: Source/Core/DolphinWX/WXInputBase.cpp:111 msgid "NP Right" msgstr "NP Direita" #: Source/Core/DolphinWX/WXInputBase.cpp:122 msgid "NP Separator" msgstr "NP Separador" #: Source/Core/DolphinWX/WXInputBase.cpp:101 msgid "NP Space" msgstr "NP Espaço" #: Source/Core/DolphinWX/WXInputBase.cpp:123 msgid "NP Subtract" msgstr "NP Subtrair" #: Source/Core/DolphinWX/WXInputBase.cpp:102 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/WXInputBase.cpp:110 msgid "NP Up" msgstr "NP Cima" #: Source/Core/DolphinWX/ISOProperties.cpp:543 #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:49 #: Source/Core/DolphinWX/PatchAddEdit.cpp:57 msgid "Name:" msgstr "Nome:" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:25 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:74 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:214 msgid "Name: " msgstr "Nome:" #: Source/Core/DolphinWX/MemcardManager.cpp:534 #: Source/Core/DolphinWX/MemcardManager.cpp:573 msgid "Native GCI files(*.gci)" msgstr "Arquivos GCI nativos(*.gci)" #: Source/Core/DolphinWX/ISOProperties.cpp:156 msgid "Netherlands" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:34 msgid "New Scan" msgstr "Nova Busca" #: Source/Core/DolphinWX/MemcardManager.cpp:211 #: Source/Core/DolphinWX/MemcardManager.cpp:823 msgid "Next Page" msgstr "Próxima Página" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:38 msgid "Next Scan" msgstr "Próxima Busca" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:78 msgid "Nickname :" msgstr "Nick:" #: Source/Core/Core/ConfigManager.h:16 msgid "No audio output" msgstr "Nenhuma saída de áudio" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:768 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:782 msgid "No description available" msgstr "Descrição indisponível" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:876 msgid "No file loaded" msgstr "Nenhum arquivo carregado" #: Source/Core/DolphinWX/MemcardManager.cpp:444 #, fuzzy msgid "No free directory index entries." msgstr "Não há entradas de índice de diretório livres" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:912 msgid "No recorded file" msgstr "Nenhum arquivo gravado" #: Source/Core/VideoBackends/D3D/main.cpp:112 #: Source/Core/VideoBackends/OGL/main.cpp:124 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:42 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:23 msgid "None" msgstr "Nenhum" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:86 msgid "Not Equal" msgstr "Não igual" #: Source/Core/DolphinWX/ISOProperties.cpp:348 #: Source/Core/DolphinWX/ISOProperties.cpp:380 #: Source/Core/DolphinWX/GameListCtrl.cpp:777 msgid "Not Set" msgstr "Indefinido" #: Source/Core/DolphinWX/Main.cpp:508 msgid "Not connected" msgstr "Não conectado" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes: " msgstr "Notas:" #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 #: Source/Core/DolphinWX/FrameAui.cpp:76 Source/Core/DolphinWX/FrameAui.cpp:81 #: Source/Core/DolphinWX/FrameAui.cpp:512 #: Source/Core/DolphinWX/FrameAui.cpp:559 #: Source/Core/DolphinWX/FrameAui.cpp:567 msgid "Notice" msgstr "Noticía" #: Source/Core/DolphinWX/WXInputBase.cpp:97 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:77 msgid "Number Of Codes: " msgstr "Números dos códigos:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:19 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/TASInputDlg.cpp:167 #, fuzzy msgid "Nunchuk orientation" msgstr "Aceleração do Nunchuk" #: Source/Core/DolphinWX/TASInputDlg.cpp:162 #, fuzzy msgid "Nunchuk stick" msgstr "Nunchuk" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:894 msgid "Object" msgstr "Objeto" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:116 msgid "Object Range" msgstr "Alcance do Objeto" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49 msgid "Off" msgstr "Desligado" #: Source/Core/DolphinWX/PatchAddEdit.cpp:61 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:101 msgid "On-Screen Display Messages" msgstr "Mostrar Mensagens na Tela" #: Source/Core/DolphinWX/FrameTools.cpp:382 msgid "Online &Documentation" msgstr "&Documentação Online" #: Source/Core/DolphinWX/MemcardManager.cpp:441 #, c-format msgid "Only %d blocks available" msgstr "Apenas %d blocos disponíveis" #: Source/Core/DolphinWX/HotkeyDlg.cpp:178 #: Source/Core/DolphinWX/FrameTools.cpp:556 #: Source/Core/Core/HotkeyManager.cpp:13 msgid "Open" msgstr "Abrir" #: Source/Core/DolphinWX/GameListCtrl.cpp:850 msgid "Open &containing folder" msgstr "Abrir &conteúdo da pasta" #: Source/Core/DolphinWX/GameListCtrl.cpp:847 msgid "Open Wii &save folder" msgstr "Abrir pasta do &save do WII" #: Source/Core/DolphinWX/FrameTools.cpp:556 msgid "Open file..." msgstr "Abrir Arquivo..." #: Source/Core/AudioCommon/OpenALStream.cpp:54 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: Não é possível criar contexto para o dispositivo %s" #: Source/Core/AudioCommon/OpenALStream.cpp:64 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: Não foi possível encontrar dispositivos de som" #: Source/Core/AudioCommon/OpenALStream.cpp:59 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: não foi possível abrir o dispositivo %s" #: Source/Core/DolphinWX/ISOProperties.cpp:313 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Abre a configuração padrão (somente leitura) para este jogo em um editor de " "texto externo." #: Source/Core/Core/HotkeyManager.cpp:227 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:245 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298 #: Source/Core/Core/HW/GCPadEmu.cpp:84 msgid "Options" msgstr "Opções" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Orange" msgstr "Laranja" #: Source/Core/DolphinWX/MemcardManager.cpp:473 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memcard\n" msgstr "" "A ordem dos arquivos no Diretório de Arquivos não bate \n" "Clique com o botão direito e exporte todos os jogos salvos, \n" "e importe-os para um novo Memory Card\n" #: Source/Core/DolphinWX/TASInputDlg.cpp:120 #, fuzzy msgid "Orientation" msgstr "&Documentação Online" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:330 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:524 msgid "Other" msgstr "Outros" #: Source/Core/Core/NetPlayClient.cpp:411 #, fuzzy msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "must manually stop the game." msgstr "" "Outro Client desconectou enquanto o jogo rodava!! O Netplay foi " "desabilitado. Você deve parar o jogo manualmente." #: Source/Core/DolphinWX/InputConfigDiag.cpp:560 msgid "Output" msgstr "Saída" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88 #, fuzzy msgid "Overlay Information" msgstr "Informação" #: Source/Core/DolphinWX/FrameTools.cpp:431 #, fuzzy msgid "P&lay Input Recording..." msgstr "R&eproduzir gravação..." #: Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Controle" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:30 msgid "Pad " msgstr "Controle" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38 msgid "Pads" msgstr "Controles" #: Source/Core/DolphinWX/WXInputBase.cpp:100 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/WXInputBase.cpp:99 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/WXInputBase.cpp:27 msgid "Paragraph" msgstr "Parágrafo" #: Source/Core/DolphinWX/ISOProperties.cpp:214 #, c-format msgid "Partition %i" msgstr "Partição %i" #: Source/Core/DolphinWX/ISOProperties.cpp:320 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:75 msgid "Paths" msgstr "Diretórios" #: Source/Core/DolphinWX/WXInputBase.cpp:43 #: Source/Core/DolphinWX/FrameTools.cpp:1810 #: Source/Core/DolphinWX/FrameTools.cpp:1811 msgid "Pause" msgstr "Pausar" #: Source/Core/DolphinWX/FrameTools.cpp:210 #, fuzzy msgid "Pause at End of Movie" msgstr "Pausar no fim do vídeo" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:102 msgid "Pause on Focus Lost" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:415 msgid "Per-Pixel Lighting" msgstr "Iluminação Por Pixels" #: Source/Core/DolphinWX/ISOProperties.cpp:385 msgid "Perfect" msgstr "Perfeito" #: Source/Core/DolphinWX/FrameAui.cpp:543 #, c-format msgid "Perspective %d" msgstr "Perspectiva %d" #: Source/Core/DolphinWX/FrameTools.cpp:353 #, fuzzy msgid "Platform" msgstr "Mostrar Plataformas" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:146 #: Source/Core/DolphinWX/FrameTools.cpp:560 #: Source/Core/DolphinWX/FrameTools.cpp:1816 #: Source/Core/DolphinWX/FrameTools.cpp:1817 msgid "Play" msgstr "Executar" #: Source/Core/DolphinWX/HotkeyDlg.cpp:188 #: Source/Core/Core/HotkeyManager.cpp:23 msgid "Play Recording" msgstr "Reproduzir Gravação" #: Source/Core/DolphinWX/HotkeyDlg.cpp:182 msgid "Play/Pause" msgstr "Executar/Pausar" #: Source/Core/DolphinWX/ISOProperties.cpp:384 msgid "Playable" msgstr "Jogável" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:135 msgid "Playback Options" msgstr "Opções de Reprodução" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:138 msgid "Players" msgstr "Jogadores" #: Source/Core/DolphinWX/FrameTools.cpp:1166 msgid "Please confirm..." msgstr "Favor confirmar..." #: Source/Core/DolphinWX/FrameAui.cpp:511 msgid "Please create a perspective before saving" msgstr "Favor criar uma perspectiva antes de salvar" #: Source/Core/DolphinWX/WXInputBase.cpp:28 msgid "Plus-Minus" msgstr "Positivo-Negativo" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:86 #, fuzzy, c-format msgid "Port %i" msgstr "Porta 1" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:107 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:149 msgid "Port :" msgstr "Porta:" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:25 #, fuzzy msgid "Post Processing Shader Configuration" msgstr "Configuração do GCPad do Dolphin" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:402 msgid "Post-Processing Effect:" msgstr "Efeito Pós-Processamento" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:560 #, fuzzy msgid "Prefetch Custom Textures" msgstr "Carregar Texturas Personalizadas" #: Source/Core/Core/Movie.cpp:1033 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "Fim prematuro do vídeo no PlayController. %u + 8 > %u" #: Source/Core/Core/Movie.cpp:1152 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Fim prematuro do vídeo no PlayWiimote. %u + %d > %u" #: Source/Core/Core/Movie.cpp:1131 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Fim prematuro do vídeo no PlayWiimote. %u > %u" #: Source/Core/DolphinWX/MemcardManager.cpp:210 msgid "Prev Page" msgstr "Pág. Anterior" #: Source/Core/DolphinWX/MemcardManager.cpp:822 msgid "Previous Page" msgstr "Página Anterior" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66 msgid "Previous Value" msgstr "Valor anterior" #: Source/Core/DolphinWX/WXInputBase.cpp:52 msgid "Print" msgstr "Imprimir" #: Source/Core/DolphinWX/InputConfigDiag.cpp:986 msgid "Profile" msgstr "Perfil" #: Source/Core/DolphinWX/ISOProperties.h:57 msgid "Properties" msgstr "Propriedades" #: Source/Core/DolphinWX/FrameTools.cpp:349 msgid "Purge Cache" msgstr "Limpar o Cache" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69 msgid "Put BIOS roms in User/GC/{region}." msgstr "" #: Source/Core/Common/MsgHandler.cpp:54 msgid "Question" msgstr "Questão" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:184 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:181 msgid "Quit" msgstr "Sair" #. i18n: Right #: Source/Core/Core/HW/GCPadEmu.cpp:49 msgid "R" msgstr "R" #: Source/Core/DolphinWX/WXInputBase.cpp:32 msgid "R Button" msgstr "Botão R" #. i18n: Right-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:53 msgid "R-Analog" msgstr "R-Analógico" #: Source/Core/InputCommon/ControllerEmu.cpp:152 msgid "Radius" msgstr "Alcance" #: Source/Core/DolphinWX/InputConfigDiag.cpp:608 msgid "Range" msgstr "Alcance" #: Source/Core/DolphinWX/HotkeyDlg.cpp:190 #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Read-only mode" msgstr "Modo Somente Leitura" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:508 msgid "Real" msgstr "Real" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290 msgid "Real Balance Board" msgstr "Balance Board Real" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220 msgid "Real Wiimote" msgstr "Wiimote Real" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:316 msgid "Real Wiimotes" msgstr "Wiimotes Reais" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:174 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:199 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:404 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:806 msgid "Record" msgstr "Gravar" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:204 msgid "Record input" msgstr "Gravar entrada" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:155 msgid "Recording Info" msgstr "Informações de Gravação" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:183 msgid "Recording Options" msgstr "Opções de Gravação" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Red" msgstr "Vermelho" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Red Left" msgstr "Vermelho Esquerdo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Red Right" msgstr "Vermelho Direito" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:109 #, fuzzy msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This smooths out jagged edges on objects.\n" "Heavily increases GPU load and sometimes causes graphical issues.\n" "\n" "If unsure, select None." msgstr "" "Reduz a quantidade de serrilhados causado pela rasterização de gráficos 3D.\n" "Isso faz com que a imagem renderizada fique menos quadriculada.\n" "Diminui de forma severa a velocidade da emulação e pode causar problemas.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 #: Source/Core/DolphinWX/InputConfigDiag.cpp:995 #: Source/Core/DolphinWX/FrameTools.cpp:557 msgid "Refresh" msgstr "Atualizar" #: Source/Core/DolphinWX/HotkeyDlg.cpp:180 #: Source/Core/Core/HotkeyManager.cpp:15 msgid "Refresh List" msgstr "Atualizar Lista" #: Source/Core/DolphinWX/FrameTools.cpp:557 msgid "Refresh game list" msgstr "Atualizar a lista de jogos" #: Source/Core/DolphinWX/FrameTools.cpp:361 #, fuzzy msgid "Region" msgstr "Mostrar Regiões" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties.cpp:435 #: Source/Core/DolphinWX/ISOProperties.cpp:456 #: Source/Core/DolphinWX/PatchAddEdit.cpp:83 msgid "Remove" msgstr "Remover" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:121 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Renderiza o jogo usando apenas linhas.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:318 msgid "Render to Main Window" msgstr "Renderizar na Janela Principal" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52 msgid "Rendering" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:341 #, c-format msgid "Report: GCIFolder Writing to unallocated block %x" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:184 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1007 #: Source/Core/Core/HotkeyManager.cpp:19 msgid "Reset" msgstr "Reiniciar" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:73 #, fuzzy msgid "Reset Traversal Settings" msgstr "Configurações Gerais" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60 msgid "Results" msgstr "Resultados" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:560 msgid "Retry" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:21 msgid "Return" msgstr "Retornar" #: Source/Core/DolphinWX/ISOProperties.cpp:479 msgid "Revision:" msgstr "Revisão:" #: Source/Core/DolphinWX/AboutDolphin.cpp:53 #, fuzzy, c-format msgid "Revision: %s" msgstr "Revisão:" #: Source/Core/DolphinWX/WXInputBase.cpp:49 #: Source/Core/InputCommon/ControllerEmu.cpp:186 msgid "Right" msgstr "Direita" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 msgid "Right Stick" msgstr "Analógico Direito" #: Source/Core/DolphinWX/TASInputDlg.cpp:217 #, fuzzy msgid "Right stick" msgstr "Analógico Direito" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:156 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289 #: Source/Core/Core/HW/GCPadEmu.cpp:75 msgid "Rumble" msgstr "Vibração" #: Source/Core/DolphinWX/ISOProperties.cpp:159 #, fuzzy msgid "Russia" msgstr "Russo" #: Source/Core/DolphinWX/FrameTools.cpp:175 msgid "Sa&ve State" msgstr "Sal&var Instante Atual" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:496 msgid "Safe" msgstr "Seguro" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:177 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1017 msgid "Save" msgstr "Salvar" #: Source/Core/DolphinWX/MemcardManager.cpp:540 msgid "Save GCI as..." msgstr "Salvar GCI como..." #: Source/Core/DolphinWX/HotkeyDlg.cpp:278 #: Source/Core/DolphinWX/FrameTools.cpp:506 #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Save Oldest State" msgstr "Salvar Instante Antigo" #: Source/Core/DolphinWX/HotkeyDlg.cpp:281 #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Save State" msgstr "Salvar Instante Atual" #: Source/Core/DolphinWX/HotkeyDlg.cpp:244 #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Save State Slot 1" msgstr "Salvar Instante Atual no Slot 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:253 #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Save State Slot 10" msgstr "Salvar Instante Atual no Slot 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:245 #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Save State Slot 2" msgstr "Salvar Instante Atual no Slot 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:246 #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Save State Slot 3" msgstr "Salvar Instante Atual no Slot 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:247 #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Save State Slot 4" msgstr "Salvar Instante Atual no Slot 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:248 #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Save State Slot 5" msgstr "Salvar Instante Atual no Slot 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:249 #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Save State Slot 6" msgstr "Salvar Instante Atual no Slot 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:250 #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Save State Slot 7" msgstr "Salvar Instante Atual no Slot 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:251 #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Save State Slot 8" msgstr "Salvar Instante Atual no Slot 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:252 #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Save State Slot 9" msgstr "Salvar Instante Atual no Slot 9" #: Source/Core/DolphinWX/FrameTools.cpp:488 msgid "Save State..." msgstr "Salvar Instante Atual..." #: Source/Core/DolphinWX/ISOProperties.cpp:668 #: Source/Core/DolphinWX/ISOProperties.cpp:678 msgid "Save as..." msgstr "Salvar como..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1185 msgid "Save compressed GCM/ISO" msgstr "Salvar GCM/ISO comprimido" #: Source/Core/DolphinWX/GameListCtrl.cpp:1174 msgid "Save decompressed GCM/ISO" msgstr "Salvar GCM/ISO descomprimido" #: Source/Core/DolphinWX/FrameTools.cpp:511 msgid "Save state to selected slot" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:266 #: Source/Core/Core/HotkeyManager.cpp:101 #, fuzzy msgid "Save to selected slot" msgstr "Fonte Selecionada" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 msgid "Saved to /Wii/sd.raw (default size is 128mb)" msgstr "" #: Source/Core/Core/Movie.cpp:893 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "O Instante Salvo capturado %s está corrompido, parando captura..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:414 msgid "Scaled EFB Copy" msgstr "Cópia Escalada do EFB" #: Source/Core/DolphinWX/GameListCtrl.cpp:509 #, c-format msgid "Scanning %s" msgstr "Escaneando %s" #: Source/Core/DolphinWX/GameListCtrl.cpp:492 msgid "Scanning for ISOs" msgstr "Procurando por ISOs" #: Source/Core/DolphinWX/GameListCtrl.cpp:493 msgid "Scanning..." msgstr "Escaneando..." #: Source/Core/DolphinWX/FrameTools.cpp:563 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/DolphinWX/WXInputBase.cpp:98 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:246 msgid "Search" msgstr "Busca" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:97 msgid "Search Filter" msgstr "Filtro de Busca" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 msgid "Search Subfolders" msgstr "Procurar em sub-pastas" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232 msgid "Search current Object" msgstr "Pesquisar Objeto atual" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:236 msgid "Search for hex Value:" msgstr "Buscar valor hexadecimal:" #: Source/Core/Common/SysConf.h:94 Source/Core/Common/SysConf.h:117 #: Source/Core/Common/SysConf.h:137 Source/Core/Common/SysConf.h:158 #, c-format msgid "Section %s not found in SYSCONF" msgstr "A seção %s não foi encontrada no SYSCONF" #: Source/Core/DolphinWX/WXInputBase.cpp:51 #: Source/Core/DolphinWX/InputConfigDiag.cpp:571 msgid "Select" msgstr "Selecionar" #: Source/Core/DolphinWX/FrameTools.cpp:352 #, fuzzy msgid "Select Columns" msgstr "Fonte Selecionada" #: Source/Core/DolphinWX/FrameTools.cpp:528 #, fuzzy, c-format msgid "Select Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/HotkeyDlg.cpp:255 #: Source/Core/Core/HotkeyManager.cpp:90 #, fuzzy msgid "Select State Slot 1" msgstr "Salvar Instante Atual no Slot 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:264 #: Source/Core/Core/HotkeyManager.cpp:99 #, fuzzy msgid "Select State Slot 10" msgstr "Salvar Instante Atual no Slot 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:256 #: Source/Core/Core/HotkeyManager.cpp:91 #, fuzzy msgid "Select State Slot 2" msgstr "Salvar Instante Atual no Slot 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:257 #: Source/Core/Core/HotkeyManager.cpp:92 #, fuzzy msgid "Select State Slot 3" msgstr "Salvar Instante Atual no Slot 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:258 #: Source/Core/Core/HotkeyManager.cpp:93 #, fuzzy msgid "Select State Slot 4" msgstr "Salvar Instante Atual no Slot 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:259 #: Source/Core/Core/HotkeyManager.cpp:94 #, fuzzy msgid "Select State Slot 5" msgstr "Salvar Instante Atual no Slot 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:260 #: Source/Core/Core/HotkeyManager.cpp:95 #, fuzzy msgid "Select State Slot 6" msgstr "Salvar Instante Atual no Slot 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:261 #: Source/Core/Core/HotkeyManager.cpp:96 #, fuzzy msgid "Select State Slot 7" msgstr "Salvar Instante Atual no Slot 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:262 #: Source/Core/Core/HotkeyManager.cpp:97 #, fuzzy msgid "Select State Slot 8" msgstr "Salvar Instante Atual no Slot 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:263 #: Source/Core/Core/HotkeyManager.cpp:98 #, fuzzy msgid "Select State Slot 9" msgstr "Salvar Instante Atual no Slot 9" #: Source/Core/DolphinWX/FrameTools.cpp:176 #, fuzzy msgid "Select State slot" msgstr "Salvar Instante Atual no Slot 1" #: Source/Core/DolphinWX/FrameTools.cpp:827 #: Source/Core/DolphinWX/FrameTools.cpp:1287 msgid "Select The Recording File" msgstr "Selecione o arquivo de Gravação" #: Source/Core/DolphinWX/FrameTools.cpp:1507 msgid "Select a Wii WAD file to install" msgstr "Selecione um arquivo WAD de Wii para instalar" #: Source/Core/DolphinWX/MemcardManager.cpp:528 msgid "Select a save file to import" msgstr "Selecione um arquivo de jogo salvo para importar" #: Source/Core/DolphinWX/FrameAui.cpp:327 msgid "Select floating windows" msgstr "Selecionar Janelas flutuantes" #: Source/Core/DolphinWX/FrameTools.cpp:690 msgid "Select the file to load" msgstr "Selecione um arquivo para carregar" #: Source/Core/DolphinWX/FrameTools.cpp:1465 msgid "Select the save file" msgstr "Selecione o arquivo de salva" #: Source/Core/DolphinWX/FrameTools.cpp:1614 msgid "Select the state to load" msgstr "Selecione um instante para carregar" #: Source/Core/DolphinWX/FrameTools.cpp:1628 msgid "Select the state to save" msgstr "Selecione um instante para salvar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:105 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Selecione a proporção da tela para usar ao renderizar:\n" "Auto: Usa a proporção nativa\n" "Forçar 16:9: Redimensiona a imagem para a proporção 16:9\n" "Forçar 4:3: Redimensiona a imagem para a proporção 4:3\n" "Redimensionar para a Tela: Redimensiona a imagem para o tamanho da tela.\n" "\n" "Se estiver em dúvida, selecione Automático." #: Source/Core/InputCommon/InputConfig.cpp:48 msgid "Selected controller profile does not exist" msgstr "O perfil de controle especificado não existe" #: Source/Core/DolphinWX/LogWindow.cpp:102 msgid "Selected font" msgstr "Fonte Selecionada" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:97 #, fuzzy msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Selecione um adaptador de hardware para ser usado.\n" "Se estiver em dúvida, use o primeiro." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:98 #, fuzzy msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "Seleciona que resolução será usada no modo Tela Cheia.\n" "Isto deve ser sempre maior ou igual à Resolução Interna. O impacto na " "performance é insignificante.\n" "\n" "Se estiver em dúvida, use a resolução da sua Área de Trabalho.\n" "Se ainda estiver em dúvida, use a maior disponível.." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:143 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:95 #, fuzzy msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleciona qual API gráfica deverá ser usada internalmente.\n" "O renderizador software é usado apenas para diagnóstico, então a menos que " "você tenha algum motivo para usá-lo você deverá selecionar o OpenGL.\n" "\n" "Em dúvida, use o OpenGL." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:93 #, fuzzy msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleciona qual API gráfica deverá ser usada internalmente.\n" "O renderizador software é usado apenas para diagnóstico, então você deverá " "selecionar Direct3D ou OpenGL. Jogos diferentes vão se comportar de maneira " "diferente em cada renderizador, então, para a melhor performance na emulação " "é recomendado testar ambos e selecionar o renderizador que se adequa melhor " "aos seus requisitos.\n" "Note que o Direct3D não estará disponível em versões antigas do Windows.\n" "\n" "Em dúvida, use o OpenGL." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:125 msgid "Send" msgstr "Enviar" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:348 msgid "Sensor Bar Position:" msgstr "Posição da Sensor Bar:" #: Source/Core/DolphinWX/WXInputBase.cpp:69 msgid "Separator" msgstr "Separador" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:86 #, fuzzy msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" "Porta Serial 1 - Esta é a porta usada por dispositivos como o adaptador de " "rede" #: Source/Core/Core/NetPlayClient.cpp:763 msgid "Server rejected traversal attempt" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:851 msgid "Set as &default ISO" msgstr "Definir como ISO &padrão" #: Source/Core/DolphinWX/MemcardManager.cpp:824 #, c-format msgid "Set as default Memcard %c" msgstr "Definir como Memory Card padrão%c" #: Source/Core/Core/ActionReplay.cpp:269 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" "SetARCode_IsActive: O índice é maior que a lista de códigos AR de tamanho %lu" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 msgid "Sets the GameCube system language." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 #, fuzzy msgid "Sets the Wii system language." msgstr "Idioma do Sistema:" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:50 #, fuzzy msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL " "backend only." msgstr "" "Configura a latência (em ms). Valores mais altos podem reduzir problemas de " "corte no áudio. Disponível apenas no backend OpenAL." #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:229 #, fuzzy msgid "SetupWiiMemory: Cant create setting.txt file" msgstr "SetupWiiMem: Não foi possível criar o arquivo de configurações" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 msgid "Shake" msgstr "Sacudir" #: Source/Core/DolphinWX/TASInputDlg.cpp:222 #: Source/Core/DolphinWX/TASInputDlg.cpp:314 msgid "Shoulder Buttons" msgstr "Botões Superiores" #: Source/Core/DolphinWX/FrameTools.cpp:274 msgid "Show &Log" msgstr "Mostrar Janela de &Log" #: Source/Core/DolphinWX/FrameTools.cpp:271 msgid "Show &Statusbar" msgstr "Mostrar barra de &Status" #: Source/Core/DolphinWX/FrameTools.cpp:269 msgid "Show &Toolbar" msgstr "Mostrar Barra de &Ferramentas" #: Source/Core/DolphinWX/FrameTools.cpp:324 #, fuzzy msgid "Show Australia" msgstr "Mostrar Itália" #: Source/Core/DolphinWX/ISOProperties.cpp:312 msgid "Show Defaults" msgstr "Mostrar Padrões" #: Source/Core/DolphinWX/FrameTools.cpp:347 msgid "Show Drives" msgstr "Mostrar Drives" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:545 msgid "Show EFB Copy Regions" msgstr "Mostrar Regiões de Cópia do EFB" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:313 msgid "Show FPS" msgstr "Mostrar FPS" #: Source/Core/DolphinWX/FrameTools.cpp:214 #, fuzzy msgid "Show Frame Counter" msgstr "Mostar o contador de lag" #: Source/Core/DolphinWX/FrameTools.cpp:326 msgid "Show France" msgstr "Mostrar França" #: Source/Core/DolphinWX/FrameTools.cpp:310 msgid "Show GameCube" msgstr "Mostrar GameCube" #: Source/Core/DolphinWX/FrameTools.cpp:328 #, fuzzy msgid "Show Germany" msgstr "Mostrar França" #: Source/Core/DolphinWX/FrameTools.cpp:217 msgid "Show Input Display" msgstr "Mostrar" #: Source/Core/DolphinWX/FrameTools.cpp:330 msgid "Show Italy" msgstr "Mostrar Itália" #: Source/Core/DolphinWX/FrameTools.cpp:317 msgid "Show JAP" msgstr "Mostrar JAP" #: Source/Core/DolphinWX/FrameTools.cpp:332 msgid "Show Korea" msgstr "Mostrar Coréia" #: Source/Core/DolphinWX/FrameTools.cpp:212 #, fuzzy msgid "Show Lag Counter" msgstr "Mostar o contador de lag" #: Source/Core/DolphinWX/ISOProperties.cpp:489 msgid "Show Language:" msgstr "Mostrar Idioma:" #: Source/Core/DolphinWX/FrameTools.cpp:275 msgid "Show Log &Configuration" msgstr "Mostrar &Configuração de Logs" #: Source/Core/DolphinWX/FrameTools.cpp:334 msgid "Show Netherlands" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:319 msgid "Show PAL" msgstr "Mostrar PAL" #: Source/Core/DolphinWX/FrameTools.cpp:307 msgid "Show Platforms" msgstr "Mostrar Plataformas" #: Source/Core/DolphinWX/FrameTools.cpp:316 msgid "Show Regions" msgstr "Mostrar Regiões" #: Source/Core/DolphinWX/FrameTools.cpp:336 #, fuzzy msgid "Show Russia" msgstr "Russo" #: Source/Core/DolphinWX/FrameTools.cpp:338 #, fuzzy msgid "Show Spain" msgstr "Mostrar Taiwan" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:546 msgid "Show Statistics" msgstr "Mostrar Estatísticas" #: Source/Core/DolphinWX/FrameTools.cpp:340 msgid "Show Taiwan" msgstr "Mostrar Taiwan" #: Source/Core/DolphinWX/FrameTools.cpp:321 msgid "Show USA" msgstr "Mostrar EUA" #: Source/Core/DolphinWX/FrameTools.cpp:344 #, fuzzy msgid "Show Unknown" msgstr "Mostra desconhecido" #: Source/Core/DolphinWX/FrameTools.cpp:312 msgid "Show Wad" msgstr "Mostrar Wad" #: Source/Core/DolphinWX/FrameTools.cpp:308 msgid "Show Wii" msgstr "Mostrar Wii" #: Source/Core/DolphinWX/FrameTools.cpp:342 #, fuzzy msgid "Show World" msgstr "Mostrar Wad" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:113 msgid "Show a confirmation box before stopping a game." msgstr "Mostrar uma janela de confirmação antes de parar um jogo." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114 #, fuzzy msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "Mostra uma mensagem quando erros potencialmente sérios ocorreram. \n" "Desabilitar isso pode evitar menssagens irritantes e não-fatais, mas também " "pode fazer com que o Dolphin trave sem nenhuma explicação." #: Source/Core/DolphinWX/MemcardManager.cpp:838 msgid "Show first block" msgstr "Mostrar o primeiro bloco" #: Source/Core/DolphinWX/MemcardManager.cpp:837 msgid "Show save blocks" msgstr "Mostrar blocos de save" #: Source/Core/DolphinWX/MemcardManager.cpp:835 msgid "Show save comment" msgstr "Mostar comentário do save" #: Source/Core/DolphinWX/MemcardManager.cpp:836 msgid "Show save icon" msgstr "Mostrar ícone do salva" #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show save title" msgstr "Mostrar título do salva" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra o número de quadros renderizados por segundo como uma forma de medir " "a velocidade da emulação.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:126 #, fuzzy msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostrar várias estatísticas.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Sideways Wiimote" msgstr "Wiimote na Horizontal" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties.cpp:524 msgid "Simplified Chinese" msgstr "Chinês Simplificado" #: Source/Core/DolphinWX/GameListCtrl.cpp:274 msgid "Size" msgstr "Tamanho" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58 msgid "Skip BIOS" msgstr "Pular a BIOS" #: Source/Core/DolphinWX/ISOProperties.cpp:336 msgid "Skip DCBZ clearing" msgstr "Pular limpeza DCBZ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:474 msgid "Skip EFB Access from CPU" msgstr "Não permite o acesso da CPU ao EFB" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 #, fuzzy msgid "" "Skip GPU synchronizing on EFB copies. Causes graphical defects in a small " "number of games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignora qualquer mudança no formato do EFB.\n" "Melhora a Performance em vários jogos sem qualquer efeito negativo. Causa " "defeitos gráficos em um pequeno número de jogos, no entanto.\n" "\n" "Se estiver em dúvida, deixe isto ativado." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:142 #, fuzzy msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aumenta a velocidade de cópias do EFB para a RAM sacrificando um pouco a " "precisão da emulação.\n" "Às vezes também aumenta a qualidade visual.\n" "Se você está tendo problemas, tente aumentar a Precisão do Cache de Texturas " "ou desative esta opção.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/FrameTools.cpp:470 #: Source/Core/DolphinWX/FrameTools.cpp:484 #, c-format msgid "Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:75 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:76 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinWX/WXInputBase.cpp:54 msgid "Snapshot" msgstr "Captura de tela" #: Source/Core/Common/TraversalClient.cpp:228 msgid "Socket error sending to traversal server" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.h:94 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "O Renderizador por Software é bem mais lento que os outros backends.\n" "É útil apenas para a depuração de problemas.\n" "Você realmente quer utilizar o Renderizador por Software? Se estiver em " "dúvida, pressione 'Não'." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57 msgid "Sound Settings" msgstr "Configurações de Som" #: Source/Core/AudioCommon/AudioCommon.cpp:78 #, c-format msgid "Sound backend %s is not valid." msgstr "O Backend de Som %s não é válido." #: Source/Core/DolphinWX/WXInputBase.cpp:23 msgid "Space" msgstr "Barra de Espaço" #: Source/Core/DolphinWX/ISOProperties.cpp:162 msgid "Spain" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35 #: Source/Core/DolphinWX/ISOProperties.cpp:515 msgid "Spanish" msgstr "Espanhol" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303 #, fuzzy msgid "Speaker Pan" msgstr "Volume do Auto-Falante:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:352 msgid "Speaker Volume:" msgstr "Volume do Auto-Falante:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:116 #, fuzzy msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games.\n" "\"Multiple of 640x528\" will result in a size slightly larger than \"Window " "Size\" but yield fewer issues. Generally speaking, the lower the internal " "resolution is, the better your performance will be.\n" "\n" "If unsure, select 640x528." msgstr "" "Especifica a resolução a renderizar. Uma resolução mais alta aumenta a " "qualidade visual mas é bastante pesada e pode causar problemas em alguns " "jogos.\n" "\"Múltiplo de 640x528\" é um pouco mais lento que \"Window Size\" mas causa " "menos problemas. De forma geral, quanto menor for a resolução interna, maior " "será a performance.\n" "\n" "Se estiver em dúvida, selecione 640x528." #: Source/Core/DolphinWX/ISOProperties.cpp:342 msgid "Speed up Disc Transfer Rate" msgstr "Aumentar a velocidade de transferência do disco" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64 #, fuzzy msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "Isto separa os segmentos de Áudio e Vídeo, para que eles possam ser rodados " "em núcleos diferentes.\n" "Dá um grande aumento de velocidade para PCs com mais de um núcleo, mas " "também pode causar travamentos/erros ocasionais." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:43 msgid "Standard Controller" msgstr "Controle Padrão" #: Source/Core/DolphinWX/WXInputBase.cpp:30 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:190 #: Source/Core/Core/HW/GCPadEmu.cpp:40 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/FrameTools.cpp:249 msgid "Start &NetPlay" msgstr "Iniciar NetPlay" #: Source/Core/DolphinWX/FrameTools.cpp:428 #, fuzzy msgid "Start Re&cording Input" msgstr "Iniciar Ca&ptura" #: Source/Core/DolphinWX/HotkeyDlg.cpp:187 #: Source/Core/Core/HotkeyManager.cpp:22 msgid "Start Recording" msgstr "Iniciar Captura" #: Source/Core/DolphinWX/GameListCtrl.cpp:275 #: Source/Core/DolphinWX/FrameTools.cpp:365 msgid "State" msgstr "Instante Atual" #: Source/Core/DolphinWX/HotkeyDlg.cpp:290 msgid "State Saves" msgstr "Instante Salvos" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44 msgid "Steering Wheel" msgstr "Volante" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "Stereoscopic 3D Mode:" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:411 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:454 msgid "Stereoscopy" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Stick" msgstr "Analógico" #: Source/Core/DolphinWX/HotkeyDlg.cpp:183 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:412 #: Source/Core/DolphinWX/FrameTools.cpp:561 #: Source/Core/Core/HotkeyManager.cpp:18 msgid "Stop" msgstr "Parar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:476 msgid "Store EFB Copies to Texture Only" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "Stretch to Window" msgstr "Redimensionar para a Tela" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47 msgid "Strum" msgstr "Palheta" #: Source/Core/DolphinWX/WXInputBase.cpp:70 msgid "Subtract" msgstr "Subtrair" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:53 #, c-format msgid "Successfully exported file to %s" msgstr "Arquivo exportado com sucesso para %s" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:120 msgid "Successfully imported save files" msgstr "Arquivos de salva importados com sucesso" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:100 #, fuzzy, c-format msgid "Sucessfully exported %u saves to %s" msgstr "Arquivo exportado com sucesso para %s" #: Source/Core/DolphinWX/AboutDolphin.cpp:62 msgid "Support" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:452 msgid "Swap Eyes" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:146 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266 msgid "Swing" msgstr "Balançar" #: Source/Core/DolphinWX/ISOProperties.cpp:340 msgid "Synchronize GPU thread" msgstr "Sincronizar thread da GPU" #: Source/Core/DolphinWX/ISOProperties.cpp:341 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincroniza as threads da GPU e da CPU para ajudar a evitar travamentos " "aleatórios no modo Dual Core. (ATIVADO = Compatível, DESATIVADO = Rápido)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:256 msgid "Syntax error" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:96 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67 msgid "System Language:" msgstr "Idioma do Sistema:" #: Source/Core/DolphinWX/TASInputDlg.h:26 #: Source/Core/DolphinWX/FrameTools.cpp:208 msgid "TAS Input" msgstr "Input do TAS" #: Source/Core/DolphinWX/FrameTools.cpp:734 #, c-format msgid "TAS Input - Controller %d" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:741 #, fuzzy, c-format msgid "TAS Input - Wiimote %d" msgstr "Conectar Wiimote %i" #: Source/Core/DolphinWX/WXInputBase.cpp:20 msgid "Tab" msgstr "Tab" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Table Left" msgstr "Esquerda da Mesa" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Table Right" msgstr "Direita da Mesa" #: Source/Core/DolphinWX/ISOProperties.cpp:174 #, fuzzy msgid "Taiwan" msgstr "Mostrar Taiwan" #: Source/Core/DolphinWX/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/FrameTools.cpp:444 #: Source/Core/DolphinWX/FrameTools.cpp:563 #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Take Screenshot" msgstr "Capturar Tela" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:46 msgid "TaruKonga (Bongos)" msgstr "TaruKonga (Bongos)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:567 msgid "Test" msgstr "Testar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:482 msgid "Texture Cache" msgstr "Cache de Texturas" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:547 msgid "Texture Format Overlay" msgstr "Sobreposição Formato das Texturas" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" #: Source/Core/Core/CoreParameter.cpp:240 msgid "The WAD has been installed successfully" msgstr "O WAD foi instalado com sucesso" #: Source/Core/Core/ActionReplay.cpp:184 msgid "The address is invalid" msgstr "O endereço é inválido" #: Source/Core/DolphinWX/MemcardManager.cpp:514 #, fuzzy msgid "The checksum was successfully fixed." msgstr "O Checksum foi corrigido com sucesso" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:135 #, fuzzy msgid "The chosen directory is already in the list." msgstr "O diretório escolhido já está na lista" #: Source/Core/DolphinWX/GameListCtrl.cpp:1099 #: Source/Core/DolphinWX/GameListCtrl.cpp:1127 #: Source/Core/DolphinWX/GameListCtrl.cpp:1198 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "O arquivo %s já existe.\n" "Deseja substituí-lo?" #: Source/Core/AudioCommon/WaveFile.cpp:41 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "O arquivo %s não pôde ser aberto para escrita. Por favor cheque se ele não " "está aberto em outro programa." #: Source/Core/AudioCommon/WaveFile.cpp:34 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "O Arquivo %s já foi aberto, o header do arquivo não será escrito." #: Source/Core/DolphinWX/FrameAui.cpp:566 #, fuzzy msgid "The name cannot be empty" msgstr "O nome não pode ficar vazio" #: Source/Core/DolphinWX/FrameAui.cpp:558 #, fuzzy msgid "The name cannot contain the character ','" msgstr "O nome não pode conter o caracter ','" #: Source/Core/Core/Movie.cpp:184 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:144 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "O código AR resultante da derciptação não contém nenhuma linha." #: Source/Core/DolphinWX/MemcardManager.cpp:450 #, fuzzy msgid "The save you are trying to copy has an invalid file size." msgstr "" "O Salva que você está tentando copiar tem um tamanho de arquivo inválido" #: Source/Core/DolphinWX/Main.cpp:351 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "O idioma selecionado não é suportado pelo seu sistema. Voltando ao padrão do " "sistema." #: Source/Core/Core/NetPlayClient.cpp:208 msgid "The server and client's NetPlay versions are incompatible!" msgstr "As versões de NetPlay do Client e do Servidor são incompatíveis!" #: Source/Core/Core/NetPlayClient.cpp:205 msgid "The server is full!" msgstr "O servidor está cheio!" #: Source/Core/Core/NetPlayClient.cpp:211 msgid "The server responded: the game is currently running!" msgstr "O servidor respondeu: O jogo está rodando no momento!" #: Source/Core/Core/NetPlayClient.cpp:214 msgid "The server sent an unknown error message!" msgstr "O servidor enviou uma mensagem de erro desconhecida!" #: Source/Core/Core/CoreParameter.cpp:155 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "O arquivo especificado \"%s\" não existe" #: Source/Core/Core/ActionReplay.cpp:187 msgid "The value is invalid" msgstr "O valor é inválido" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124 msgid "Theme:" msgstr "Tema:" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:168 #, c-format msgid "" "There are too many gci files in the folder\n" "%s\n" "Only the first 127 will be available" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:611 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "É necessário um ticket para 00000001/00000002. O NAND que você extraiu " "provavelmente está incompleto." #: Source/Core/DolphinWX/ISOProperties.cpp:329 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Estas configurações substituem as configurações do núcleo do Dolphin.\n" "Indeterminado significa que o jogo usa as configurações do Dolphin." #: Source/Core/Core/ActionReplay.cpp:852 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Este simulador de Action Replay não suporta códigos que modifiquem o Action " "Replay em si." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:139 #, fuzzy msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Este recurso permite mover a câmera do jogo.\n" "Mova o mouse segurando o botão direito para alterar o ângulo em qualquer " "direção.\n" "Segure SHIFT e pressione uma das teclas WASD para mover a câmera em uma " "certa distância (SHIFT+0 para mover mais rápido e SHIFT+9 para mover mais " "devagar). Pressione SHIFT+R para voltar a câmera para a posição padrão.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/ISOProperties.cpp:371 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:363 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" #: Source/Core/DolphinWX/Main.cpp:243 msgid "" "This version of Dolphin was downloaded from a website stealing money from " "developers of the emulator. Please download Dolphin from the official " "website instead: https://dolphin-emu.org/" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:310 #, fuzzy msgid "This will let you manually edit the INI config file." msgstr "Isto vai deixar você editar manualmente o arquivo de configuração .INI" #: Source/Core/InputCommon/ControllerEmu.cpp:158 #: Source/Core/InputCommon/ControllerEmu.cpp:163 msgid "Threshold" msgstr "Threshold" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 msgid "Tilt" msgstr "Inclinar" #: Source/Core/Common/TraversalClient.cpp:231 #, fuzzy msgid "Timeout connecting to traversal server" msgstr "A conexão com o servidor foi perdida!" #: Source/Core/DolphinWX/GameListCtrl.cpp:269 #: Source/Core/DolphinWX/MemcardManager.cpp:645 msgid "Title" msgstr "Título" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:106 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125 msgid "To" msgstr "Para" #: Source/Core/DolphinWX/LogConfigWindow.cpp:61 msgid "Toggle All Log Types" msgstr "Ligar/Desligar Todos os Logs" #: Source/Core/DolphinWX/HotkeyDlg.cpp:210 #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Toggle Aspect Ratio" msgstr "Ligar/Desligar Proporção" #: Source/Core/DolphinWX/HotkeyDlg.cpp:211 #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Toggle EFB Copies" msgstr "Ligar/Desligar Cópias de EFB" #: Source/Core/DolphinWX/HotkeyDlg.cpp:212 #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Toggle Fog" msgstr "Ligar/Desligar Neblina" #: Source/Core/DolphinWX/HotkeyDlg.cpp:213 #: Source/Core/Core/HotkeyManager.cpp:48 #, fuzzy msgid "Toggle Frame limit" msgstr "Limitador de FPS:" #: Source/Core/DolphinWX/HotkeyDlg.cpp:192 #: Source/Core/DolphinWX/FrameTools.cpp:562 #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Toggle Fullscreen" msgstr "Ir para Tela Cheia" #: Source/Core/DolphinWX/HotkeyDlg.cpp:209 #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Toggle IR" msgstr "Ligar/Desligar IR" #: Source/Core/Core/HotkeyManager.cpp:17 #, fuzzy msgid "Toggle Pause" msgstr "Ir para Tela Cheia" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338 msgid "Top" msgstr "Topo" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties.cpp:527 msgid "Traditional Chinese" msgstr "Chinês Tradicional" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:57 msgid "Traversal" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:760 msgid "Traversal server timed out connecting to the host" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:90 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:367 msgid "Traversal: " msgstr "" #: Source/Core/DiscIO/VolumeGC.cpp:34 #: Source/Core/DiscIO/VolumeDirectory.cpp:79 #: Source/Core/DiscIO/VolumeWad.cpp:44 msgid "Tried to decrypt data from a non-Wii volume" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:437 msgid "Tried to load an unknown file type." msgstr "Houve a tentativa de carregar um tipo de arquivo desconhecido." #: Source/Core/Core/HW/GCPadEmu.cpp:70 msgid "Triggers" msgstr "Gatilhos" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:86 msgid "Trying to create invalid memory card index." msgstr "" #: Source/Core/Common/SysConf.h:82 Source/Core/Common/SysConf.h:105 msgid "Trying to read from invalid SYSCONF" msgstr "Tentando ler de um SYSCONF inválido" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:59 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Tentando ler de um SYSCONF inválido\n" "Os Bt IDs do Wiimote não estão disponíveis" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Turntable" msgstr "Turntable" #: Source/Core/DolphinWX/PatchAddEdit.cpp:73 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:764 #, c-format msgid "UNKNOWN_%02X" msgstr "DESCONHECIDO_%02X" #: Source/Core/DolphinWX/ISOProperties.cpp:165 msgid "USA" msgstr "EUA" #: Source/Core/DolphinWX/PatchAddEdit.cpp:229 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Impossível criar patch com os valores dados. \n" "Nada modificado." #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:126 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Falha ao ler a linha %u do código AR informado como um códio encriptado ou " "desencriptado válido. Certifique-se de que o código foi digitado " "corretamente.\n" "Ignorar essa linha e continuar leitura?" #: Source/Core/DolphinWX/FrameTools.cpp:533 #, c-format msgid "Undefined %i" msgstr "%i indefinido" #: Source/Core/DolphinWX/HotkeyDlg.cpp:279 #: Source/Core/DolphinWX/FrameTools.cpp:507 #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Undo Load State" msgstr "Desfazer Instante Carregado" #: Source/Core/DolphinWX/HotkeyDlg.cpp:280 #: Source/Core/DolphinWX/FrameTools.cpp:508 #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Undo Save State" msgstr "Desfazer Instante Salvo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:722 msgid "Unexpected 0x80 call? Aborting..." msgstr "Chamada 0x80 inesperada? Abortando..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:85 #: Source/Core/DolphinWX/ISOProperties.cpp:181 #: Source/Core/DolphinWX/ISOProperties.cpp:534 msgid "Unknown" msgstr "Desconhecido" #: Source/Core/Core/HW/DVDInterface.cpp:1297 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Comando de DVD desconhecido %08x - Erro Fatal" #: Source/Core/Common/SysConf.cpp:146 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Tipo de entrada desconhecido %i no SYSCONF (%s@%x)!" #: Source/Core/Core/NetPlayClient.cpp:769 #, fuzzy, c-format msgid "Unknown error %x" msgstr "Comando desconhecido 0x%08x" #: Source/Core/Core/NetPlayClient.cpp:447 #, c-format msgid "Unknown message received with id : %d" msgstr "Menssagem desconhecida recebida com identificação: %d" #: Source/Core/Core/NetPlayServer.cpp:585 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Menssagem desconhecida com ID:%d recebida do jogador:%d Expulsando jogador!" #: Source/Core/DolphinWX/Main.cpp:245 msgid "Unofficial version detected" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:48 #: Source/Core/InputCommon/ControllerEmu.cpp:183 msgid "Up" msgstr "Para cima" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97 msgid "Update" msgstr "Atualizar" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 msgid "Upright Wiimote" msgstr "Wiimote na Vertical" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:305 msgid "Use Fullscreen" msgstr "Usar Tela Cheia" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:35 msgid "Use Hex" msgstr "Usar Hex" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43 #, fuzzy msgid "Use PAL60 Mode (EuRGB60)" msgstr "Usar modo EuRGB60 (PAL60)" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:100 msgid "Use Panic Handlers" msgstr "Usar Panic Handlers" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:112 #, fuzzy msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Usa um algoritmo de menor precisão para calcular os dados de profundidade.\n" "Causa problemas em alguns jogos, mas pode garantir um aumento considerável " "na velocidade.\n" "\n" "Se estiver em dúvida, deixe desmarcado." #: Source/Core/DolphinWX/ISOProperties.cpp:376 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:98 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:568 msgid "Utility" msgstr "Utilitário" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:79 msgid "Value" msgstr "Valor" #: Source/Core/DolphinWX/PatchAddEdit.cpp:76 msgid "Value:" msgstr "Valor:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:32 msgid "Value: " msgstr "Valor:" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93 #, fuzzy msgid "Various Statistics" msgstr "Mostrar Estatísticas" #: Source/Core/DolphinWX/LogConfigWindow.cpp:49 msgid "Verbosity" msgstr "Verbosidade" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:507 msgid "Virtual" msgstr "Virtual" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61 msgid "Volume" msgstr "Volume" #: Source/Core/DolphinWX/HotkeyDlg.cpp:202 #: Source/Core/Core/HotkeyManager.cpp:37 #, fuzzy msgid "Volume Down" msgstr "Volume" #: Source/Core/DolphinWX/HotkeyDlg.cpp:204 #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Volume Toggle Mute" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:203 #: Source/Core/Core/HotkeyManager.cpp:38 #, fuzzy msgid "Volume Up" msgstr "Volume" #: Source/Core/DiscIO/NANDContentLoader.cpp:461 #: Source/Core/DiscIO/NANDContentLoader.cpp:485 #, c-format msgid "WAD installation failed: error creating %s" msgstr "Falha na instalação da WAD: Erro na criação de %s" #: Source/Core/DiscIO/NANDContentLoader.cpp:500 msgid "WAD installation failed: error creating ticket" msgstr "Falha na instalação da WAD: Erro na criação do ticket" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:118 msgid "WII_IPC_HLE_Device_DI tried to reply to non-existing command" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:107 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Espera alinhamentos verticais para reduzir rasgos na imagem.\n" "Diminui a performance se a velocidade de emulação estiver abaixo de 100%.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/MemcardManager.cpp:598 #: Source/Core/DolphinWX/VideoConfigDiag.h:95 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 #: Source/Core/Common/MsgHandler.cpp:55 msgid "Warning" msgstr "Aviso" #: Source/Core/Core/Boot/Boot.cpp:307 msgid "Warning - starting DOL in wrong console mode!" msgstr "Aviso - Inicializando DOL no modo de console errado!" #: Source/Core/Core/Boot/Boot.cpp:243 msgid "Warning - starting ISO in wrong console mode!" msgstr "Aviso - Inicializando ISO no modo de console errado!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:539 #, c-format msgid "Warning BAT number of blocks %d does not match file header loaded %d" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:604 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Aviso! É recomendado que você tenha um backup de todos os arquivos na " "pasta:\n" "%s\n" "Deseja continuar?" #: Source/Core/DolphinWX/MemcardManager.cpp:597 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Aviso: Isso vai substituir quaisquer arquivos de save existentes na pasta :\n" "%s\n" "que tenham o mesmo nome de um arquivo do Memory Card\n" "Continuar?" #: Source/Core/Core/Movie.cpp:939 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (frame %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" "Atenção: Você carregou um jogo salvo que está depois do fim do vídeo atual. " "(byte %u > %u) (frame %u > %u). Você deveria carregar outro instante salvo, " "ou carregar este instante com o modo somente-leitura desligado." #: Source/Core/Core/Movie.cpp:916 #, fuzzy, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Atenção: Você carregou um jogo salvo que está depois do fim do vídeo atual. " "(byte %u > %u) (frame %u > %u). Você deveria carregar outro instante salvo, " "ou carregar este instante com o modo somente-leitura desligado." #: Source/Core/Core/Movie.cpp:956 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Atenção: Você carregou um jogo salvo cuja cena não bate com a atual no byte " "%d (0x%X).Você deveria carregar outro save antes de continuar, ou carregar " "este instante com o modo somente-leitura desligado. Caso contrário você " "provavelmente terá uma desincronização." #: Source/Core/Core/Movie.cpp:966 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %d. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" "Atenção: Você carregou um jogo salvo cuja cena não bate com a atual no " "quadro %d.Você deveria carregar outro save antes de continuar, ou carregar " "este instante com o modo somente-leitura desligado. Caso contrário você " "provavelmente terá uma desincronização.\n" "\n" "Mais informações: A cena atual tem %d quadros e a cena do instante carregado " "tem %d quadros.\n" "\n" "No quadro %d, a cena atual pressiona:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "No quadro %d, a cena do instante carregado pressiona:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" #: Source/Core/AudioCommon/WaveFile.cpp:98 #: Source/Core/AudioCommon/WaveFile.cpp:121 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - Arquivo não aberto." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60 msgid "Whammy" msgstr "Distorção" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:418 msgid "Widescreen Hack" msgstr "Hack de Widescreen" #: Source/Core/InputCommon/ControllerEmu.cpp:220 msgid "Width" msgstr "Largura" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:74 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:402 msgid "Wii Console" msgstr "Console do Wii" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80 msgid "Wii NAND Root:" msgstr "Raiz do Wii NAND" #: Source/Core/DolphinWX/FrameTools.cpp:1467 msgid "Wii save files (*.bin)|*.bin" msgstr "Arquivos de Save do Wii (*.bin)|*.bin" #: Source/Core/DiscIO/WiiWad.cpp:70 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: Não foi possível ler o arquivo" #: Source/Core/Core/HW/Wiimote.cpp:19 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:57 msgid "Wiimote " msgstr "Wiimote " #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:217 #, c-format msgid "Wiimote %i" msgstr "Wiimote %i" #: Source/Core/DolphinWX/FrameTools.cpp:1577 #, fuzzy, c-format msgid "Wiimote %i %s" msgstr "Wiimote %i" #: Source/Core/DolphinWX/Main.cpp:510 msgid "Wiimote Connected" msgstr "Wiimote Conectado" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:342 msgid "Wiimote Motor" msgstr "Motor do Wiimote" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:249 msgid "Wiimotes" msgstr "Wiimotes" #: Source/Core/DolphinWX/WXInputBase.cpp:126 msgid "Windows Left" msgstr "Janelas da Esquerda" #: Source/Core/DolphinWX/WXInputBase.cpp:128 msgid "Windows Menu" msgstr "Menu de Janelas" #: Source/Core/DolphinWX/WXInputBase.cpp:127 msgid "Windows Right" msgstr "Janelas da Direita" #: Source/Core/DolphinWX/LogWindow.cpp:117 msgid "Word Wrap" msgstr "Word Wrap" #: Source/Core/DolphinWX/ISOProperties.cpp:966 #: Source/Core/DolphinWX/ISOProperties.cpp:1248 #: Source/Core/DolphinWX/GameListCtrl.cpp:1068 #: Source/Core/DolphinWX/GameListCtrl.cpp:1207 #: Source/Core/DolphinWX/FrameTools.cpp:1520 msgid "Working..." msgstr "Funcionando..." #: Source/Core/DolphinWX/ISOProperties.cpp:177 msgid "World" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:200 msgid "Write memcards (GC)" msgstr "Gravar memcards (GC)" #: Source/Core/DolphinWX/LogConfigWindow.cpp:56 msgid "Write to Console" msgstr "Escrever no Console" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to File" msgstr "Escrever para o Arquivo" #: Source/Core/DolphinWX/LogConfigWindow.cpp:58 msgid "Write to Window" msgstr "Escrever na Janela" #: Source/Core/DolphinWX/TASInputDlg.cpp:411 msgid "X" msgstr "" #: Source/Core/AudioCommon/XAudio2Stream.cpp:81 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice falhou: %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:180 #, c-format msgid "XAudio2 init failed: %#X" msgstr "XAudio2 Falha na inicialização: %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:190 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "XAudio2 Criação de Master Voice falhou: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:81 #, c-format msgid "XAudio2_7 CreateSourceVoice failed: %#X" msgstr "XAudio2_7 CreateSourceVoice falhou: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:168 #, c-format msgid "XAudio2_7 init failed: %#X" msgstr "XAudio2_7 init falhou: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:178 #, c-format msgid "XAudio2_7 master voice creation failed: %#X" msgstr "XAudio2_7 master voice creation falhou: %#X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:778 #, fuzzy msgid "XF register " msgstr "Registrador BP" #: Source/Core/DolphinWX/TASInputDlg.cpp:412 msgid "Y" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Yellow" msgstr "Amarelo" #: Source/Core/DolphinWX/FrameAui.cpp:80 msgid "You can't close panes that have pages in them." msgstr "Você não pode fechar painéis que têm páginas neles." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:298 #, fuzzy msgid "You must choose a game!" msgstr "Você deve escolher um jogo!!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:65 #, fuzzy msgid "You must enter a name." msgstr "Você deve digitar um nome!" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:208 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "Você deve digitar um valor válido decimal, hexadecimal ou octal." #: Source/Core/DolphinWX/InputConfigDiag.cpp:685 msgid "You must enter a valid profile name." msgstr "Você deve digitar um nome válido para o perfil." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:202 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Você deve reiniciar o Dolphin para que as modificações tenham efeito." #: Source/Core/Core/DSP/DSPCore.cpp:61 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Suas DSP ROMs possuem hashes incorretos.\n" "Gostaria de parar agora para resolver o problema?\n" "Se você escolher \"Não\", o áudio pode falhar." #: Source/Core/Core/CoreParameter.cpp:192 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Sua GCM/ISO parece ser inválida (país inválido).\n" "Continuar com a região PAL?" #: Source/Core/Common/SysConf.cpp:56 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04)\n" "Do you want to generate a new one?" msgstr "" "O seu arquivo SYSCONF tem tamanho incorreto.\n" "Ele deveria ter 0x%04x (mas tem 0x%04)\n" "Você gostaria de gerar um novo SYSCONF?" #: Source/Core/DolphinWX/TASInputDlg.cpp:413 msgid "Z" msgstr "" #: Source/Core/Core/ActionReplay.cpp:884 msgid "Zero 3 code not supported" msgstr "Código Zero 3 não é suportado" #: Source/Core/Core/ActionReplay.cpp:905 #, fuzzy, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Código Zero desconhecido pelo Dolphin: %08x" #: Source/Core/DolphinWX/InputConfigDiag.cpp:495 #: Source/Core/DolphinWX/InputConfigDiag.cpp:534 msgid "[ waiting ]" msgstr "[ Aguardando ]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:128 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[QUEBRADO]\n" "Destaca as regiões de onde o EFB foi copiado.\n" "\n" "Se estiver em dúvida, deixe isto desativado." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:47 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/ISOProperties.cpp:349 msgid "auto" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:351 msgid "fake-completion" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:350 msgid "none" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:952 msgid "s" msgstr "s" #: Source/Core/Core/MemTools.cpp:162 #, c-format msgid "unknown flavor %d (expected %d)" msgstr "flavor desconhecido %d (esperado %d)" #: Source/Core/Core/MemTools.cpp:156 msgid "unknown message received" msgstr "mensagem desconhecida recebida" #: Source/Core/DolphinWX/ISOProperties.cpp:1212 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute retornou -1 ao rodar o aplicativo!" #: Source/Core/DolphinWX/InputConfigDiag.cpp:574 msgid "| OR" msgstr "| OR" #, fuzzy #~ msgid "\"%s\" is too long for the filename, max length is 0x44 + \\0" #~ msgstr "" #~ "%s é muito longo para o nome do arquivo, o máximo de caracteres é 45" #~ msgid "%08X: " #~ msgstr "%08X: " #~ msgid "%s failed to open" #~ msgstr "Falha ao abrir %s" #~ msgid "%s is a 0 byte file" #~ msgstr "%s é um arquivo de 0 bytes" #~ msgid "&DSP Settings" #~ msgstr "Configurações do &DSP" #~ msgid "&Wiimote Settings" #~ msgstr "Configurações de &Wiimote" #~ msgid "'" #~ msgstr "'" #~ msgid "(-)+zFar" #~ msgstr "(-)+zFar" #~ msgid "(-)+zNear" #~ msgstr "(-)+zNear" #~ msgid "(UNKNOWN)" #~ msgstr "(DESCONHECIDO)" #~ msgid "0x44" #~ msgstr "0x44" #~ msgid "16 bit" #~ msgstr "16 bit" #~ msgid "32 bit" #~ msgstr "32 bit" #~ msgid "3D Vision" #~ msgstr "3D Vision" #~ msgid "8 bit" #~ msgstr "8 bit" #~ msgid "" #~ msgstr "" #~ msgid "A" #~ msgstr "A" #~ msgid "Acceleration" #~ msgstr "Aceleração" #~ msgid "" #~ "Accurately emulate EFB copies.\n" #~ "Some games depend on this for certain graphical effects or gameplay " #~ "functionality.\n" #~ "\n" #~ "If unsure, check EFB to Texture instead." #~ msgstr "" #~ "Emula as Cópias do EFB com precisão.\n" #~ "Alguns jogos dependem disso para certos efeitos visuais ou funções de " #~ "jogabilidade.\n" #~ "\n" #~ "Se estiver em dúvida, mude o EFB para Textura." #~ msgid "Add new pane" #~ msgstr "Adicionar novo painel" #~ msgid "Address :" #~ msgstr "Endereço:" #~ msgid "" #~ "Adds the specified value to zFar Parameter.\n" #~ "Two ways to express the floating point values.\n" #~ "Example: entering ''200'' or ''0.0002'' directly, it produces equal " #~ "effects, the acquired value will be ''0.0002''.\n" #~ "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" #~ "\n" #~ "NOTE: Check LogWindow/Console for the acquired values." #~ msgstr "" #~ "Adiciona o valor especificado ao Parâmetro do zFar.\n" #~ "Duas formas de expressar os valores flutuantes do ponteiro.\n" #~ "Exemplo: Digitar ''200'' ou ''0.0002'' diretamente, isso vai produzir " #~ "efeitos iguais, o valor adquirido será ''0.0002''.\n" #~ "Valores: (0->+/-Inteiro) ou (0->+/-FP[6 dígitos precisos])\n" #~ "\n" #~ "NOTA: Confira a Janela de Log/Console para ver os valores adquiridos." #~ msgid "" #~ "Adds the specified value to zNear Parameter.\n" #~ "Two ways to express the floating point values.\n" #~ "Example: entering ''200'' or ''0.0002'' directly, it produces equal " #~ "effects, the acquired value will be ''0.0002''.\n" #~ "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" #~ "\n" #~ "NOTE: Check LogWindow/Console for the acquired values." #~ msgstr "" #~ "Adiciona o valor especificado ao Parâmetro do zNear.\n" #~ "Duas formas de expressar os valores flutuantes do ponteiro.\n" #~ "Exemplo: Digitar ''200'' ou ''0.0002'' diretamente, isso vai produzir " #~ "efeitos iguais, o valor adquirido será ''0.0002''.\n" #~ "Valores: (0->+/-Inteiro) ou (0->+/-FP[6 dígitos precisos])\n" #~ "\n" #~ "NOTA: Confira a Janela de Log/Console para ver os valores adquiridos." #~ msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)" #~ msgstr "Todas as imagens CG/Wii (gcm, iso, wbfs, ciso, gcz)" #~ msgid "All files (*.*)|*.*" #~ msgstr "Todos os arquivos (*.*)|*.*" #~ msgid "Arabic" #~ msgstr "Árabe" #~ msgid "Arm JITIL (experimental)" #~ msgstr "JITIL Arm (experimental)" #~ msgid "B" #~ msgstr "B" #~ msgid "Bad File Header" #~ msgstr "Header de Arquivo Ruim" #~ msgid "C" #~ msgstr "C" #~ msgid "CP reg" #~ msgstr "CP reg" #~ msgid "Cache Display Lists" #~ msgstr "Mostrar Lista de Cache" #~ msgid "Cannot open %s" #~ msgstr "Não é possível abrir %s" #~ msgid "Catalan" #~ msgstr "Catalão" #~ msgid "Changes sign to zFar Parameter (after correction)" #~ msgstr "Muda o sinal para o parâmetro do zFar (após a correção)" #~ msgid "Changes sign to zNear Parameter (after correction)" #~ msgstr "Muda o sinal para o parâmetro do zNear (após a correção)" #~ msgid "Chinese (Simplified)" #~ msgstr "Chinês (Simplificado)" #~ msgid "Chinese (Traditional)" #~ msgstr "Chinês (Tradicional)" #~ msgid "Comment:" #~ msgstr "Comentário:" #~ msgid "Console" #~ msgstr "Console" #~ msgid "Custom Projection Hack" #~ msgstr "Hack de Projeção Customizado" #~ msgid "Custom Projection Hack Settings" #~ msgstr "Configurações de Hack de Projeção Customizado" #~ msgid "Customize some Orthographic Projection parameters." #~ msgstr "Cuztomize alguns parâmetros de Projeção Ortográfica." #~ msgid "Czech" #~ msgstr "Tcheco" #~ msgid "DSP" #~ msgstr "DSP" #~ msgid "DSP settings" #~ msgstr "Configurações de Áudio" #~ msgid "DSPLLE on Separate Thread" #~ msgstr "DSPLLE em um Thread Separado" #~ msgid "DVDLowRead - Fatal Error: failed to read from volume" #~ msgstr "DVDLowRead - Erro Fatal: falha ao ler do volume" #~ msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" #~ msgstr "DVDLowUnencryptedRead - Erro Fatal: falha ao ler do volume" #~ msgid "Date:" #~ msgstr "Data:" #~ msgid "" #~ "Detected attempt to read more data from the DVD than fit inside the out " #~ "buffer. Clamp." #~ msgstr "" #~ "Foi detectada a tentativa de ler mais dados do DVD do que cabem no buffer " #~ "de saída. Segurando." #~ msgid "" #~ "Disable emulation of EFB copies.\n" #~ "These are often used for post-processing or render-to-texture effects, so " #~ "while checking this setting gives a great speedup it almost always also " #~ "causes issues.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Desativa a emulação de cópias do EFB.\n" #~ "Elas são usadas com frequência para efeitos pós-processamento ou efeitos " #~ "de textura, portanto apesar de esta opção aumentar bastante a velocidade, " #~ "ela quase sempre causa problemas.\n" #~ "\n" #~ "Se estiver em dúvida, deixe isto desativado." #~ msgid "" #~ "Display the inputs read by the emulator.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Mostra os Inputs lidos pelo Emulador.\n" #~ "\n" #~ "Se estiver em dúvida, deixe isto desativado." #, fuzzy #~ msgid "" #~ "Dolphin %s\n" #~ "Copyright (c) 2003-2014+ Dolphin Team\n" #~ "\n" #~ "Branch: %s\n" #~ "Revision: %s\n" #~ "Compiled: %s @ %s\n" #~ "\n" #~ "Dolphin is a GameCube/Wii emulator, which was\n" #~ "originally written by F|RES and ector.\n" #~ "Today Dolphin is an open source project with many\n" #~ "contributors, too many to list.\n" #~ "If interested, just go check out the project page at\n" #~ "https://github.com/dolphin-emu/dolphin/ .\n" #~ "\n" #~ "Special thanks to Bushing, Costis, CrowTRobo,\n" #~ "Marcan, Segher, Titanik, or9 and Hotquik for their\n" #~ "reverse engineering and docs/demos.\n" #~ "\n" #~ "Big thanks to Gilles Mouchard whose Microlib PPC\n" #~ "emulator gave our development a kickstart.\n" #~ "\n" #~ "Thanks to Frank Wille for his PowerPC disassembler,\n" #~ "which or9 and we modified to include Gekko specifics.\n" #~ "\n" #~ "Thanks to hcs/destop for their GC ADPCM decoder.\n" #~ "\n" #~ "We are not affiliated with Nintendo in any way.\n" #~ "GameCube and Wii are trademarks of Nintendo.\n" #~ "The emulator should not be used to play games\n" #~ "you do not legally own." #~ msgstr "" #~ "Dolphin %s\n" #~ "Copyright (C) 2003-2013+ Dolphin Team\n" #~ "\n" #~ "Branch: %s\n" #~ "Revisão: %s\n" #~ "Compilado em: %s @ %s\n" #~ "\n" #~ "Dolphin é um emulador de GameCube/Wii emulator, escrito originalmente por " #~ "F|RES e ector.\n" #~ "Atualmente o Dolphin é um projeto open source com vários contribuidores, " #~ "muitos para listar.\n" #~ "Se interessado, visite a página do projeto em\n" #~ "http://code.google.com/p/dolphin-emu/ .\n" #~ "\n" #~ "Agradecimentos especiais para Bushing, Costis, CrowTRobo,\n" #~ "Marcan, Segher, Titanik, or9 e Hotquik pelos trabalhos de engenharia " #~ "reversa e docs/demos.\n" #~ "\n" #~ "Um grande obrigado para Gilles Mouchard cujo emulador Microlib PPC\n" #~ "deu um pontapé inicial ao desenvolvimento.\n" #~ "\n" #~ "Agradecemos Frank Wille pelo seu disassembler do PowerPC,\n" #~ "que or9 e nós modificamos para incluir especificidades do Gekko.\n" #~ "\n" #~ "Agradecemos hcs/destop pelo seu decodificador GC ADPCM.\n" #~ "\n" #~ "Não somos afiliados coma Nintendo de nenhuma maneira.\n" #~ "GameCube e Wii são marcas registradas da Nintendo.\n" #~ "Este emulador não deve ser utilizado para jogar jogos que você não possui " #~ "legalmente." #~ msgid "Dolphin GCPad Configuration" #~ msgstr "Configuração do GCPad do Dolphin" #, fuzzy #~ msgid "Dolphin at &GitHub" #~ msgstr "Dolphin no &Google Code" #~ msgid "" #~ "Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, " #~ "OFF = Compatible)" #~ msgstr "" #~ "Duplica a taxa de emulação da GPU. Pode acelerar alguns jogos (ON = " #~ "Rápido, OFF = Compatível)" #~ msgid "" #~ "Dump all rendered frames to an AVI file in User/Dump/Frames/\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Transfere todos os quadros renderizados para um arquivo AVI em User/Dump/" #~ "Frames/\n" #~ "\n" #~ "Se estiver em dúvida, deixe isto desativado." #~ msgid "EFB Copies" #~ msgstr "Cópias de EFB" #~ msgid "EUROPE" #~ msgstr "EUROPA" #~ msgid "Edit" #~ msgstr "Editar" #~ msgid "Edit current perspective" #~ msgstr "Editar perspectiva atual" #~ msgid "" #~ "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if " #~ "it's supported by your GPU.\n" #~ "Possibly causes issues.\n" #~ "Requires fullscreen to work.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Ativa efeitos 3D através de estereoscopia usando a tecnologia Nvidia 3D " #~ "Vision se isto for suportado pela sua GPU.\n" #~ "Pode causar problemas.\n" #~ "Pecisa estar em Tela Cheia para funcionar.\n" #~ "\n" #~ "Se estiver em dúvida, deixe isto desativado." #, fuzzy #~ msgid "Enable BAT" #~ msgstr "Ativar" #~ msgid "Enable Cache" #~ msgstr "Ativar Cache" #, fuzzy #~ msgid "" #~ "Enables Block Address Translation, needed for a few games. Requires MMU. " #~ "(ON = Compatible, OFF = Fast)" #~ msgstr "" #~ "Ativar unidade de gerenciamento de memoria, necessário para alguns jogos. " #~ "(ON = Compativel, OFF = Rapido)" #~ msgid "Enables Custom Projection Hack" #~ msgstr "Ativa Hack de Projeção Personalizado" #~ msgid "Export Failed" #~ msgstr "Falha na Exportação" #~ msgid "Extra Parameter" #~ msgstr "Parâmetro Extra" #~ msgid "Extra Parameter useful in ''Metroid: Other M'' only." #~ msgstr "Parâmetro Extra útil apenas em \"Metroid Other M\"" #~ msgid "FRANCE" #~ msgstr "FRANÇA" #~ msgid "" #~ "Failed to load DSP ROM:\t%s\n" #~ "\n" #~ "This file is required to use DSP LLE.\n" #~ "It is not included with Dolphin as it contains copyrighted data.\n" #~ "Use DSPSpy to dump the file from your physical console.\n" #~ "\n" #~ "You may use the DSP HLE engine which does not require ROM dumps.\n" #~ "(Choose it from the \"Audio\" tab of the configuration dialog.)" #~ msgstr "" #~ "Falha ao carregar a ROM do DSP:\t%s\n" #~ "\n" #~ "Este arquivo é necessário para usar o modo LLE do DSP.\n" #~ "Ele não stá incluso no Dolphin por conter dados com direitos autorais.\n" #~ "Use o DSPSpy para fazer o dump do arquivo do seu console.\n" #~ "\n" #~ "Você pode usar o motor HLE do DSP que não precisa do dump da ROM.\n" #~ "(Escolha-o na aba \"Áudio\" da Janela de Configuração.)" #~ msgid "" #~ "Failed to load bthprops.cpl! Connecting real Wiimotes won't work and " #~ "Dolphin might crash unexpectedly!" #~ msgstr "" #~ "Falha ao carregar bthprops.cpl! Conectar Wiimotes reais não irá funcionar " #~ "e o Dolphin pode fechar inesperadamente!" #~ msgid "" #~ "Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin " #~ "might crash unexpectedly!" #~ msgstr "" #~ "Falha ao carregar hid.dll! Conectar Wiimotes reais não irá funcionar e o " #~ "Dolphin pode fechar inesperadamente!" #~ msgid "Failed to read banner.bin" #~ msgstr "Falha ao ler banner.bin" #~ msgid "Failed to read bk header" #~ msgstr "Falha ao ler o bk header" #~ msgid "Failed to read data from file %d" #~ msgstr "Falha ao ler dados do arquivo %d" #~ msgid "Failed to read header" #~ msgstr "Falha ao ler o header" #~ msgid "Failed to read header for file %d" #~ msgstr "Falha ao ler o header para o arquivo %d" #~ msgid "Failed to write bkhdr" #~ msgstr "Falha ao escrever bkhdr" #~ msgid "Failed to write header for %s" #~ msgstr "Falha ao escrever o header para %s" #~ msgid "Farsi" #~ msgstr "Persa" #~ msgid "Fast version of the MMU. Does not work for every game." #~ msgstr "Rápida versão do MMU. Não funciona para todos os jogos." #~ msgid "" #~ "Force texture filtering even if the emulated game explicitly disabled " #~ "it.\n" #~ "Improves texture quality slightly but causes glitches in some games.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Força filtro de texturas mesmo que o jogo tenha desativado-o " #~ "explicitamente.\n" #~ "Melhora um pouco a qualidade das texturas mas causa erros em certos " #~ "jogos.\n" #~ "\n" #~ "Se estiver em dúvida, deixe isto desativado." #, fuzzy #~ msgid "" #~ "Force the game to output graphics for widescreen resolutions.\n" #~ "Causes graphical glitches in some games.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Força o jogo a gerar gráficos para resoluções widescreen.\n" #~ "Causa erros na imagem em alguns jogos.\n" #~ "\n" #~ "Se estiver em dúvida, deixe isto desativado." #~ msgid "GCPad" #~ msgstr "GCPad" #~ msgid "GX_CMD_INVL_VC" #~ msgstr "GX_CMD_INVL_VC" #~ msgid "GameCube &Pad Settings" #~ msgstr "Configurações de &Controle de GameCube" #~ msgid "GameCube Pad settings" #~ msgstr "Configurações do controle de GameCube" #~ msgid "Greek" #~ msgstr "Grego" #~ msgid "Hebrew" #~ msgstr "Hebreu" #~ msgid "" #~ "Hi,\n" #~ "\n" #~ "Dolphin requires Mac OS X 10.7 or greater.\n" #~ "Unfortunately you're running an old version of OS X.\n" #~ "The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n" #~ "Please upgrade to 10.7 or greater to use the newest Dolphin version.\n" #~ "\n" #~ "Sayonara!\n" #~ msgstr "" #~ "Olá,\n" #~ "\n" #~ "Dolphin requer Mac OS X 10.7 ou superior para funcionar.\n" #~ "Infelizmente você está executando uma versão antiga do OS X.\n" #~ "A última versão do Dolphin que suporta OS X 10.6 é o Dolphin 3.5\n" #~ "Atualize para 10.7 ou superior para usar as novas versões do Dolphin.\n" #~ "\n" #~ "Até mais!\n" #~ msgid "" #~ "Hi,\n" #~ "\n" #~ "Dolphin requires that your CPU has support for SSE2 extensions.\n" #~ "Unfortunately your CPU does not support them, so Dolphin will not run.\n" #~ "\n" #~ "Sayonara!\n" #~ msgstr "" #~ "Olá\n" #~ "\n" #~ "O Dolphin precisa que a sua CPU tenha suporte a extensões SSE2. \n" #~ "Infelizmente a sua CPU não tem este suporte, e portanto o Dolphin não " #~ "funcionará.\n" #~ "\n" #~ "Sayonara!\n" #~ msgid "Hungarian" #~ msgstr "Húngaro" #~ msgid "IR Pointer" #~ msgstr "Ponteiro IR" #~ msgid "ITALY" #~ msgstr "ITÁLIA" #~ msgid "" #~ "If checked, the bounding box registers will be updated. Used by the Paper " #~ "Mario games." #~ msgstr "" #~ "Se isto for ativado, os registradores das caixas de limite serão " #~ "atualizados. Usado pelos jogos do Paper Mario." #~ msgid "" #~ "InstallExceptionHandler called, but this platform does not yet support it." #~ msgstr "" #~ "InstallExceptionHandler foi chamado, mas esta plataforma ainda não tem " #~ "suporte a ele." #~ msgid "Invalid Size(%x) or Magic word (%x)" #~ msgstr "Tamanho Inválido(%x) ou palavra Mágica(%x)" #~ msgid "" #~ "Invalid opening.bnr found in gcm:\n" #~ "%s\n" #~ " You may need to redump this game." #~ msgstr "" #~ "Arquivo opening.bnr inválido encontrado no gcm:\n" #~ "%s\n" #~ "Você pode precisar extraí-lo novamente do jogo." #~ msgid "JAPAN" #~ msgstr "JAPÃO" #~ msgid "JITIL experimental recompiler" #~ msgstr "Recompilador experimental JITIL" #~ msgid "KOREA" #~ msgstr "CORÉIA" #~ msgid "Limit by FPS" #~ msgstr "Limitar por FPS" #~ msgid "Load preset values from hack patterns available." #~ msgstr "Carregar valores predefinidos dos padrões de hacks disponíveis." #~ msgid "Log FPS to file" #~ msgstr "Registrar FPS em arquivo" #~ msgid "" #~ "MD5 mismatch\n" #~ " %016%016 != %016%016" #~ msgstr "" #~ "MD5 não confere\n" #~ " %016%016 != %016%016" #~ msgid "MMU Speed Hack" #~ msgstr "Hack de velocidade MMU" #~ msgid "NOP" #~ msgstr "NOP" #~ msgid "No Country (SDK)" #~ msgstr "Sem região (SDK)" #~ msgid "No ISOs or WADS found" #~ msgstr "Sem ISOs ou WADs achados" #~ msgid "No banner file found for title %s" #~ msgstr "Nenhum arquivo de banner encontrado para o título %s" #~ msgid "No docking" #~ msgstr "Sem colocação" #~ msgid "No save folder found for title %s" #~ msgstr "Nenhuma pasta de salva encontrada para o título %s" #~ msgid "Norwegian Bokmaal" #~ msgstr "Norueguês Bokmaal" #~ msgid "Not a Wii save or read failure for file header size %x" #~ msgstr "" #~ "Nenhum arquivo salvo do Wii save ou falha ao ler o header de tamanho %x" #~ msgid "Notes" #~ msgstr "Notas" #~ msgid "OpenMP Texture Decoder" #~ msgstr "Decodificador de Texturas OpenMP" #~ msgid "Parameters" #~ msgstr "Parâmetros" #, fuzzy #~ msgid "Partition doesn't exist: %d" #~ msgstr "Partição não existe: %u" #~ msgid "Polish" #~ msgstr "Polonês" #~ msgid "Port 2" #~ msgstr "Porta 2" #~ msgid "Port 3" #~ msgstr "Porta 3" #~ msgid "Port 4" #~ msgstr "Porta 4" #~ msgid "Portuguese" #~ msgstr "Português" #~ msgid "Portuguese (Brazilian)" #~ msgstr "Português (Brasil)" #~ msgid "Presets: " #~ msgstr "Predefinidos:" #~ msgid "RAM" #~ msgstr "RAM" #~ msgid "RUSSIA" #~ msgstr "RÚSSIA" #~ msgid "" #~ "Run DSP LLE on a dedicated thread (not recommended: might cause freezes)." #~ msgstr "" #~ "Executar DSP LLE em um thread dedicado (não recomendado: pode causar " #~ "congelamentos)." #~ msgid "Save current perspective" #~ msgstr "Salvar perspectiva atual" #~ msgid "Serbian" #~ msgstr "Sérvio" #~ msgid "Settings..." #~ msgstr "Configurações..." #~ msgid "Short Name:" #~ msgstr "Nome Curto:" #~ msgid "Show &Console" #~ msgstr "Mostrar &Console" #~ msgid "Software Renderer" #~ msgstr "Renderizador por Software" #~ msgid "Sound buffer creation failed: %08x" #~ msgstr "Falha ao criar buffer de som: %08x" #~ msgid "Square Stick" #~ msgstr "Analógico Quadrado" #~ msgid "" #~ "Store EFB copies in GPU texture objects.\n" #~ "This is not so accurate, but it works well enough for most games and " #~ "gives a great speedup over EFB to RAM.\n" #~ "\n" #~ "If unsure, leave this checked." #~ msgstr "" #~ "Armazena as cópias do EFB em objetos de textura da GPU.\n" #~ "Esta opção não é tão precisa, mas funciona bem para a maioria dos jogos e " #~ "é bem mais rápido do que EFB para RAM.\n" #~ "\n" #~ "Se estiver em dúvida, deixe isto ativado." #~ msgid "Swedish" #~ msgstr "Sueco" #~ msgid "TAIWAN" #~ msgstr "TAIWAN" #~ msgid "Tab split" #~ msgstr "Divisão de aba" #~ msgid "Texture" #~ msgstr "Textura" #~ msgid "The file you specified (%s) does not exist" #~ msgstr "O arquivo que você especificou (%s) não existe" #~ msgid "" #~ "The safer you adjust this, the less likely the emulator will be missing " #~ "any texture updates from RAM.\n" #~ "\n" #~ "If unsure, use the rightmost value." #~ msgstr "" #~ "Quanto mais segura for a opção selecionada, menor será a probabilidade do " #~ "emulador perder alguma atualização de textura da RAM.\n" #~ "\n" #~ "Se estiver em dúvida, use o o valor mais à direita." #~ msgid "Turkish" #~ msgstr "Turco" #~ msgid "UDP Port:" #~ msgstr "Porta UDP:" #~ msgid "UDP Wiimote" #~ msgstr "Wiimote UDP" #~ msgid "UNKNOWN" #~ msgstr "DESCONHECIDO" #~ msgid "" #~ "Use multiple threads to decode textures.\n" #~ "Might result in a speedup (especially on CPUs with more than two cores).\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Usa múltiplos segmentos para decodificar texturas.\n" #~ "Pode resultar em um aumento de velocidade (especialmente em CPUs com mais " #~ "de dois núcleos).\n" #~ "\n" #~ "Se estiver em dúvida, deixe isto desativado." #~ msgid "" #~ "Usually if shader compilation fails, an error message is displayed.\n" #~ "However, one may skip the popups to allow interruption free gameplay by " #~ "checking this option.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Normalmente se a compilação dos Shaders falha, uma mensagem de erro é " #~ "mostrada.\n" #~ "No entanto, é possível impedir estas mensagens de interromperem o jogo " #~ "ativando esta opção.\n" #~ "\n" #~ "Se estiver em dúvida, deixe isto desativado." #~ msgid "VBeam Speed Hack" #~ msgstr "Hack de Velocidade VBeam" #~ msgid "Video" #~ msgstr "Vídeo" #~ msgid "Warning - starting ELF in wrong console mode!" #~ msgstr "Aviso - Inicializando ELF no modo de console errado!" #~ msgid "" #~ "Warning: Netplay/movies will desync because your CPU does not support DAZ " #~ "and Dolphin does not emulate it anymore." #~ msgstr "" #~ "Atenção: Netplay/filmagens irão sair de sincronia porque sua CPU não " #~ "suporta DAZ e o Dolphin não emula mais o DAZ." #~ msgid "Write to Debugger" #~ msgstr "Escrever no Debugger" #~ msgid "XF reg" #~ msgstr "XF reg" #~ msgid "" #~ "[EXPERIMENTAL]\n" #~ "Speeds up emulation a bit by caching display lists.\n" #~ "Possibly causes issues though.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "[EXPERIMENTAL]\n" #~ "Aumenta a velocidade da emulação fazendo um reservatório temporário de " #~ "Dysplay Lists.\n" #~ "Pode causar problemas.\n" #~ "\n" #~ "Se estiver em dúvida, deixe isto desativado." #~ msgid "zFar Correction: " #~ msgstr "Correção do zFar:" #~ msgid "zNear Correction: " #~ msgstr "Correção do zNear:"