// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include "VideoCommon/NativeVertexFormat.h"

class VertexLoader_Normal
{
public:

	// Init
	static void Init();

	// GetSize
	static unsigned int GetSize(u64 _type, unsigned int _format,
		unsigned int _elements, unsigned int _index3);

	// GetFunction
	static TPipelineFunction GetFunction(u64 _type,
		unsigned int _format, unsigned int _elements, unsigned int _index3);

private:
	enum ENormalType
	{
		NRM_NOT_PRESENT = 0,
		NRM_DIRECT      = 1,
		NRM_INDEX8      = 2,
		NRM_INDEX16     = 3,
		NUM_NRM_TYPE
	};

	enum ENormalFormat
	{
		FORMAT_UBYTE   = 0,
		FORMAT_BYTE    = 1,
		FORMAT_USHORT  = 2,
		FORMAT_SHORT   = 3,
		FORMAT_FLOAT   = 4,
		NUM_NRM_FORMAT
	};

	enum ENormalElements
	{
		NRM_NBT          = 0,
		NRM_NBT3         = 1,
		NUM_NRM_ELEMENTS
	};

	enum ENormalIndices
	{
		NRM_INDICES1    = 0,
		NRM_INDICES3    = 1,
		NUM_NRM_INDICES
	};

	struct Set
	{
		template <typename T>
		void operator=(const T&)
		{
			gc_size = T::size;
			function = T::function;
		}

		int gc_size;
		TPipelineFunction function;
	};

	static Set m_Table[NUM_NRM_TYPE][NUM_NRM_INDICES][NUM_NRM_ELEMENTS][NUM_NRM_FORMAT];
};