///////////////////////////////////////////////////////////////////////////// // Name: src/common/graphcmn.cpp // Purpose: graphics context methods common to all platforms // Author: Stefan Csomor // Modified by: // Created: // RCS-ID: $Id: graphcmn.cpp 56801 2008-11-16 23:25:09Z KO $ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if defined(__BORLANDC__) #pragma hdrstop #endif #if wxUSE_GRAPHICS_CONTEXT #include "wx/graphics.h" #ifndef WX_PRECOMP #include "wx/icon.h" #include "wx/bitmap.h" #include "wx/dcmemory.h" #include "wx/region.h" #include "wx/log.h" #endif #if !defined(wxMAC_USE_CORE_GRAPHICS_BLEND_MODES) #define wxMAC_USE_CORE_GRAPHICS_BLEND_MODES 0 #endif //----------------------------------------------------------------------------- // constants //----------------------------------------------------------------------------- static const double RAD2DEG = 180.0 / M_PI; //----------------------------------------------------------------------------- // Local functions //----------------------------------------------------------------------------- static inline double DegToRad(double deg) { return (deg * M_PI) / 180.0; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // wxGraphicsObject //----------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxGraphicsObject, wxObject) wxGraphicsObjectRefData::wxGraphicsObjectRefData( wxGraphicsRenderer* renderer ) { m_renderer = renderer; } wxGraphicsObjectRefData::wxGraphicsObjectRefData( const wxGraphicsObjectRefData* data ) { m_renderer = data->m_renderer; } wxGraphicsRenderer* wxGraphicsObjectRefData::GetRenderer() const { return m_renderer ; } wxGraphicsObjectRefData* wxGraphicsObjectRefData::Clone() const { return new wxGraphicsObjectRefData(this); } wxGraphicsObject::wxGraphicsObject() { } wxGraphicsObject::wxGraphicsObject( wxGraphicsRenderer* renderer ) { SetRefData( new wxGraphicsObjectRefData(renderer)); } wxGraphicsObject::~wxGraphicsObject() { } bool wxGraphicsObject::IsNull() const { return m_refData == NULL; } wxGraphicsRenderer* wxGraphicsObject::GetRenderer() const { return ( IsNull() ? NULL : GetGraphicsData()->GetRenderer() ); } wxGraphicsObjectRefData* wxGraphicsObject::GetGraphicsData() const { return (wxGraphicsObjectRefData*) m_refData; } wxObjectRefData* wxGraphicsObject::CreateRefData() const { wxLogDebug(wxT("A Null Object cannot be changed")); return NULL; } wxObjectRefData* wxGraphicsObject::CloneRefData(const wxObjectRefData* data) const { const wxGraphicsObjectRefData* ptr = (const wxGraphicsObjectRefData*) data; return ptr->Clone(); } //----------------------------------------------------------------------------- // pens etc. //----------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxGraphicsPen, wxGraphicsObject) IMPLEMENT_DYNAMIC_CLASS(wxGraphicsBrush, wxGraphicsObject) IMPLEMENT_DYNAMIC_CLASS(wxGraphicsFont, wxGraphicsObject) IMPLEMENT_DYNAMIC_CLASS(wxGraphicsBitmap, wxGraphicsObject) WXDLLIMPEXP_DATA_CORE(wxGraphicsPen) wxNullGraphicsPen; WXDLLIMPEXP_DATA_CORE(wxGraphicsBrush) wxNullGraphicsBrush; WXDLLIMPEXP_DATA_CORE(wxGraphicsFont) wxNullGraphicsFont; WXDLLIMPEXP_DATA_CORE(wxGraphicsBitmap) wxNullGraphicsBitmap; //----------------------------------------------------------------------------- // matrix //----------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxGraphicsMatrix, wxGraphicsObject) WXDLLIMPEXP_DATA_CORE(wxGraphicsMatrix) wxNullGraphicsMatrix; // concatenates the matrix void wxGraphicsMatrix::Concat( const wxGraphicsMatrix *t ) { AllocExclusive(); GetMatrixData()->Concat(t->GetMatrixData()); } // sets the matrix to the respective values void wxGraphicsMatrix::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d, wxDouble tx, wxDouble ty) { AllocExclusive(); GetMatrixData()->Set(a,b,c,d,tx,ty); } // gets the component valuess of the matrix void wxGraphicsMatrix::Get(wxDouble* a, wxDouble* b, wxDouble* c, wxDouble* d, wxDouble* tx, wxDouble* ty) const { GetMatrixData()->Get(a, b, c, d, tx, ty); } // makes this the inverse matrix void wxGraphicsMatrix::Invert() { AllocExclusive(); GetMatrixData()->Invert(); } // returns true if the elements of the transformation matrix are equal ? bool wxGraphicsMatrix::IsEqual( const wxGraphicsMatrix* t) const { return GetMatrixData()->IsEqual(t->GetMatrixData()); } // return true if this is the identity matrix bool wxGraphicsMatrix::IsIdentity() const { return GetMatrixData()->IsIdentity(); } // add the translation to this matrix void wxGraphicsMatrix::Translate( wxDouble dx , wxDouble dy ) { AllocExclusive(); GetMatrixData()->Translate(dx,dy); } // add the scale to this matrix void wxGraphicsMatrix::Scale( wxDouble xScale , wxDouble yScale ) { AllocExclusive(); GetMatrixData()->Scale(xScale,yScale); } // add the rotation to this matrix (radians) void wxGraphicsMatrix::Rotate( wxDouble angle ) { AllocExclusive(); GetMatrixData()->Rotate(angle); } // // apply the transforms // // applies that matrix to the point void wxGraphicsMatrix::TransformPoint( wxDouble *x, wxDouble *y ) const { GetMatrixData()->TransformPoint(x,y); } // applies the matrix except for translations void wxGraphicsMatrix::TransformDistance( wxDouble *dx, wxDouble *dy ) const { GetMatrixData()->TransformDistance(dx,dy); } // returns the native representation void * wxGraphicsMatrix::GetNativeMatrix() const { return GetMatrixData()->GetNativeMatrix(); } //----------------------------------------------------------------------------- // path //----------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxGraphicsPath, wxGraphicsObject) WXDLLIMPEXP_DATA_CORE(wxGraphicsPath) wxNullGraphicsPath; // convenience functions, for using wxPoint2DDouble etc wxPoint2DDouble wxGraphicsPath::GetCurrentPoint() const { wxDouble x,y; GetCurrentPoint(&x,&y); return wxPoint2DDouble(x,y); } void wxGraphicsPath::MoveToPoint( const wxPoint2DDouble& p) { MoveToPoint( p.m_x , p.m_y); } void wxGraphicsPath::AddLineToPoint( const wxPoint2DDouble& p) { AddLineToPoint( p.m_x , p.m_y); } void wxGraphicsPath::AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e) { AddCurveToPoint(c1.m_x, c1.m_y, c2.m_x, c2.m_y, e.m_x, e.m_y); } void wxGraphicsPath::AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise) { AddArc(c.m_x, c.m_y, r, startAngle, endAngle, clockwise); } wxRect2DDouble wxGraphicsPath::GetBox() const { wxDouble x,y,w,h; GetBox(&x,&y,&w,&h); return wxRect2DDouble( x,y,w,h ); } bool wxGraphicsPath::Contains( const wxPoint2DDouble& c, int fillStyle ) const { return Contains( c.m_x, c.m_y, fillStyle); } // true redirections // begins a new subpath at (x,y) void wxGraphicsPath::MoveToPoint( wxDouble x, wxDouble y ) { AllocExclusive(); GetPathData()->MoveToPoint(x,y); } // adds a straight line from the current point to (x,y) void wxGraphicsPath::AddLineToPoint( wxDouble x, wxDouble y ) { AllocExclusive(); GetPathData()->AddLineToPoint(x,y); } // adds a cubic Bezier curve from the current point, using two control points and an end point void wxGraphicsPath::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) { AllocExclusive(); GetPathData()->AddCurveToPoint(cx1,cy1,cx2,cy2,x,y); } // adds another path void wxGraphicsPath::AddPath( const wxGraphicsPath& path ) { AllocExclusive(); GetPathData()->AddPath(path.GetPathData()); } // closes the current sub-path void wxGraphicsPath::CloseSubpath() { AllocExclusive(); GetPathData()->CloseSubpath(); } // gets the last point of the current path, (0,0) if not yet set void wxGraphicsPath::GetCurrentPoint( wxDouble* x, wxDouble* y) const { GetPathData()->GetCurrentPoint(x,y); } // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle void wxGraphicsPath::AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) { AllocExclusive(); GetPathData()->AddArc(x,y,r,startAngle,endAngle,clockwise); } // // These are convenience functions which - if not available natively will be assembled // using the primitives from above // // adds a quadratic Bezier curve from the current point, using a control point and an end point void wxGraphicsPath::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y ) { AllocExclusive(); GetPathData()->AddQuadCurveToPoint(cx,cy,x,y); } // appends a rectangle as a new closed subpath void wxGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { AllocExclusive(); GetPathData()->AddRectangle(x,y,w,h); } // appends an ellipsis as a new closed subpath fitting the passed rectangle void wxGraphicsPath::AddCircle( wxDouble x, wxDouble y, wxDouble r ) { AllocExclusive(); GetPathData()->AddCircle(x,y,r); } // appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1) void wxGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) { GetPathData()->AddArcToPoint(x1,y1,x2,y2,r); } // appends an ellipse void wxGraphicsPath::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h) { AllocExclusive(); GetPathData()->AddEllipse(x,y,w,h); } // appends a rounded rectangle void wxGraphicsPath::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius) { AllocExclusive(); GetPathData()->AddRoundedRectangle(x,y,w,h,radius); } // returns the native path void * wxGraphicsPath::GetNativePath() const { return GetPathData()->GetNativePath(); } // give the native path returned by GetNativePath() back (there might be some deallocations necessary) void wxGraphicsPath::UnGetNativePath(void *p)const { GetPathData()->UnGetNativePath(p); } // transforms each point of this path by the matrix void wxGraphicsPath::Transform( const wxGraphicsMatrix& matrix ) { AllocExclusive(); GetPathData()->Transform(matrix.GetMatrixData()); } // gets the bounding box enclosing all points (possibly including control points) void wxGraphicsPath::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const { GetPathData()->GetBox(x,y,w,h); } bool wxGraphicsPath::Contains( wxDouble x, wxDouble y, int fillStyle ) const { return GetPathData()->Contains(x,y,fillStyle); } // // Emulations, these mus be implemented in the ...Data classes in order to allow for proper overrides // void wxGraphicsPathData::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y ) { // calculate using degree elevation to a cubic bezier wxPoint2DDouble c1; wxPoint2DDouble c2; wxPoint2DDouble start; GetCurrentPoint(&start.m_x,&start.m_y); wxPoint2DDouble end(x,y); wxPoint2DDouble c(cx,cy); c1 = wxDouble(1/3.0) * start + wxDouble(2/3.0) * c; c2 = wxDouble(2/3.0) * c + wxDouble(1/3.0) * end; AddCurveToPoint(c1.m_x,c1.m_y,c2.m_x,c2.m_y,x,y); } void wxGraphicsPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { MoveToPoint(x,y); AddLineToPoint(x,y+h); AddLineToPoint(x+w,y+h); AddLineToPoint(x+w,y); CloseSubpath(); } void wxGraphicsPathData::AddCircle( wxDouble x, wxDouble y, wxDouble r ) { MoveToPoint(x+r,y); AddArc( x,y,r,0,2*M_PI,false); CloseSubpath(); } void wxGraphicsPathData::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h) { wxDouble rw = w/2; wxDouble rh = h/2; wxDouble xc = x + rw; wxDouble yc = y + rh; wxGraphicsMatrix m = GetRenderer()->CreateMatrix(); m.Translate(xc,yc); m.Scale(rw/rh,1.0); wxGraphicsPath p = GetRenderer()->CreatePath(); p.AddCircle(0,0,rh); p.Transform(m); AddPath(p.GetPathData()); } void wxGraphicsPathData::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius) { if ( radius == 0 ) AddRectangle(x,y,w,h); else { MoveToPoint( x + w, y + h / 2); AddArcToPoint(x + w, y + h, x + w / 2, y + h, radius); AddArcToPoint(x, y + h, x, y + h / 2, radius); AddArcToPoint(x, y , x + w / 2, y, radius); AddArcToPoint(x + w, y, x + w, y + h / 2, radius); CloseSubpath(); } } // draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1) void wxGraphicsPathData::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) { wxPoint2DDouble current; GetCurrentPoint(¤t.m_x,¤t.m_y); wxPoint2DDouble p1(x1,y1); wxPoint2DDouble p2(x2,y2); wxPoint2DDouble v1 = current - p1; v1.Normalize(); wxPoint2DDouble v2 = p2 - p1; v2.Normalize(); wxDouble alpha = v1.GetVectorAngle() - v2.GetVectorAngle(); if ( alpha < 0 ) alpha = 360 + alpha; // TODO obtuse angles alpha = DegToRad(alpha); wxDouble dist = r / sin(alpha/2) * cos(alpha/2); // calculate tangential points wxPoint2DDouble t1 = dist*v1 + p1; wxPoint2DDouble t2 = dist*v2 + p1; wxPoint2DDouble nv1 = v1; nv1.SetVectorAngle(v1.GetVectorAngle()-90); wxPoint2DDouble c = t1 + r*nv1; wxDouble a1 = v1.GetVectorAngle()+90; wxDouble a2 = v2.GetVectorAngle()-90; AddLineToPoint(t1.m_x,t1.m_y); AddArc(c.m_x,c.m_y,r,DegToRad(a1),DegToRad(a2),true); AddLineToPoint(p2.m_x,p2.m_y); } //----------------------------------------------------------------------------- // wxGraphicsContext Convenience Methods //----------------------------------------------------------------------------- IMPLEMENT_ABSTRACT_CLASS(wxGraphicsContext, wxObject) wxGraphicsContext::wxGraphicsContext(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) { m_logicalFunction = wxCOPY; } wxGraphicsContext::~wxGraphicsContext() { } // sets the pen void wxGraphicsContext::SetPen( const wxGraphicsPen& pen ) { m_pen = pen; } void wxGraphicsContext::SetPen( const wxPen& pen ) { if ( !pen.Ok() || pen.GetStyle() == wxTRANSPARENT ) SetPen( wxNullGraphicsPen ); else SetPen( CreatePen( pen ) ); } // sets the brush for filling void wxGraphicsContext::SetBrush( const wxGraphicsBrush& brush ) { m_brush = brush; } void wxGraphicsContext::SetBrush( const wxBrush& brush ) { if ( !brush.Ok() || brush.GetStyle() == wxTRANSPARENT ) SetBrush( wxNullGraphicsBrush ); else SetBrush( CreateBrush( brush ) ); } // sets the brush for filling void wxGraphicsContext::SetFont( const wxGraphicsFont& font ) { m_font = font; } bool wxGraphicsContext::SetLogicalFunction( int function ) { if ( function == wxCOPY ) { m_logicalFunction = function; return true; } return false; } void wxGraphicsContext::SetFont( const wxFont& font, const wxColour& colour ) { if ( font.Ok() ) SetFont( CreateFont( font, colour ) ); else SetFont( wxNullGraphicsFont ); } void wxGraphicsContext::DrawPath( const wxGraphicsPath& path, int fillStyle ) { FillPath( path , fillStyle ); StrokePath( path ); } void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle ) { Translate(x,y); Rotate( -angle ); DrawText( str , 0, 0 ); Rotate( angle ); Translate(-x,-y); } void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, const wxGraphicsBrush& backgroundBrush ) { wxGraphicsBrush formerBrush = m_brush; wxGraphicsPen formerPen = m_pen; wxDouble width; wxDouble height; wxDouble descent; wxDouble externalLeading; GetTextExtent( str , &width, &height, &descent, &externalLeading ); SetBrush( backgroundBrush ); // to make sure our 'OffsetToPixelBoundaries' doesn't move the fill shape SetPen( wxNullGraphicsPen ); wxGraphicsPath path = CreatePath(); path.AddRectangle( x , y, width, height ); FillPath( path ); DrawText( str, x ,y); SetBrush( formerBrush ); SetPen( formerPen ); } void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle, const wxGraphicsBrush& backgroundBrush ) { wxGraphicsBrush formerBrush = m_brush; wxGraphicsPen formerPen = m_pen; wxDouble width; wxDouble height; wxDouble descent; wxDouble externalLeading; GetTextExtent( str , &width, &height, &descent, &externalLeading ); SetBrush( backgroundBrush ); // to make sure our 'OffsetToPixelBoundaries' doesn't move the fill shape SetPen( wxNullGraphicsPen ); wxGraphicsPath path = CreatePath(); path.MoveToPoint( x , y ); path.AddLineToPoint( (int) (x + sin(angle) * height) , (int) (y + cos(angle) * height) ); path.AddLineToPoint( (int) (x + sin(angle) * height + cos(angle) * width) , (int) (y + cos(angle) * height - sin(angle) * width)); path.AddLineToPoint((int) (x + cos(angle) * width) , (int) (y - sin(angle) * width) ); FillPath( path ); DrawText( str, x ,y, angle); SetBrush( formerBrush ); SetPen( formerPen ); } void wxGraphicsContext::StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2) { wxGraphicsPath path = CreatePath(); path.MoveToPoint(x1, y1); path.AddLineToPoint( x2, y2 ); StrokePath( path ); } void wxGraphicsContext::DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h) { wxGraphicsPath path = CreatePath(); path.AddRectangle( x , y , w , h ); DrawPath( path ); } void wxGraphicsContext::DrawEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h) { wxGraphicsPath path = CreatePath(); path.AddEllipse(x,y,w,h); DrawPath(path); } void wxGraphicsContext::DrawRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius) { wxGraphicsPath path = CreatePath(); path.AddRoundedRectangle(x,y,w,h,radius); DrawPath(path); } void wxGraphicsContext::StrokeLines( size_t n, const wxPoint2DDouble *points) { wxASSERT(n > 1); wxGraphicsPath path = CreatePath(); path.MoveToPoint(points[0].m_x, points[0].m_y); for ( size_t i = 1; i < n; ++i) path.AddLineToPoint( points[i].m_x, points[i].m_y ); StrokePath( path ); } void wxGraphicsContext::DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle) { wxASSERT(n > 1); wxGraphicsPath path = CreatePath(); path.MoveToPoint(points[0].m_x, points[0].m_y); for ( size_t i = 1; i < n; ++i) path.AddLineToPoint( points[i].m_x, points[i].m_y ); DrawPath( path , fillStyle); } void wxGraphicsContext::StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints) { wxASSERT(n > 0); wxGraphicsPath path = CreatePath(); for ( size_t i = 0; i < n; ++i) { path.MoveToPoint(beginPoints[i].m_x, beginPoints[i].m_y); path.AddLineToPoint( endPoints[i].m_x, endPoints[i].m_y ); } StrokePath( path ); } // create a 'native' matrix corresponding to these values wxGraphicsMatrix wxGraphicsContext::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d, wxDouble tx, wxDouble ty) const { return GetRenderer()->CreateMatrix(a,b,c,d,tx,ty); } wxGraphicsPath wxGraphicsContext::CreatePath() const { return GetRenderer()->CreatePath(); } wxGraphicsPen wxGraphicsContext::CreatePen(const wxPen& pen) const { return GetRenderer()->CreatePen(pen); } wxGraphicsBrush wxGraphicsContext::CreateBrush(const wxBrush& brush ) const { return GetRenderer()->CreateBrush(brush); } // sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2 wxGraphicsBrush wxGraphicsContext::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxColour&c1, const wxColour&c2) const { return GetRenderer()->CreateLinearGradientBrush(x1,y1,x2,y2,c1,c2); } // sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc) // with radius r and color cColor wxGraphicsBrush wxGraphicsContext::CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, const wxColour &oColor, const wxColour &cColor) const { return GetRenderer()->CreateRadialGradientBrush(xo,yo,xc,yc,radius,oColor,cColor); } // sets the font wxGraphicsFont wxGraphicsContext::CreateFont( const wxFont &font , const wxColour &col ) const { return GetRenderer()->CreateFont(font,col); } wxGraphicsBitmap wxGraphicsContext::CreateBitmap( const wxBitmap& bmp ) const { return GetRenderer()->CreateBitmap(bmp); } wxGraphicsContext* wxGraphicsContext::Create( const wxWindowDC& dc) { return wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(dc); } #ifdef __WXMSW__ wxGraphicsContext* wxGraphicsContext::Create( const wxMemoryDC& dc) { return wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(dc); } #endif wxGraphicsContext* wxGraphicsContext::CreateFromNative( void * context ) { return wxGraphicsRenderer::GetDefaultRenderer()->CreateContextFromNativeContext(context); } wxGraphicsContext* wxGraphicsContext::CreateFromNativeWindow( void * window ) { return wxGraphicsRenderer::GetDefaultRenderer()->CreateContextFromNativeWindow(window); } wxGraphicsContext* wxGraphicsContext::Create( wxWindow* window ) { return wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(window); } wxGraphicsContext* wxGraphicsContext::Create() { return wxGraphicsRenderer::GetDefaultRenderer()->CreateMeasuringContext(); } //----------------------------------------------------------------------------- // wxGraphicsRenderer //----------------------------------------------------------------------------- IMPLEMENT_ABSTRACT_CLASS(wxGraphicsRenderer, wxObject) #endif // wxUSE_GRAPHICS_CONTEXT