// Copyright 2021 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <map> #include <memory> #include <optional> #include <string> #include <string_view> #include <vector> #include "Common/CommonTypes.h" namespace DiscIO { struct GameModDescriptorRiivolution; } namespace DiscIO::Riivolution { class FileDataLoader; // Data to determine the game patches are valid for. struct GameFilter { std::optional<std::string> m_game; std::optional<std::string> m_developer; std::optional<int> m_disc; std::optional<int> m_version; std::optional<std::vector<std::string>> m_regions; }; // Which patches will get activated by selecting a Choice in the Riivolution GUI. struct PatchReference { std::string m_id; std::map<std::string, std::string> m_params; }; // A single choice within an Option in the Riivolution GUI. struct Choice { std::string m_name; std::vector<PatchReference> m_patch_references; }; // A single option presented to the user in the Riivolution GUI. struct Option { std::string m_name; std::string m_id; std::vector<Choice> m_choices; // The currently selected patch choice in the m_choices vector. // Note that this index is 1-based; 0 means no choice is selected and this Option is disabled. u32 m_selected_choice = 0; }; // A single page of options presented to the user in the Riivolution GUI. struct Section { std::string m_name; std::vector<Option> m_options; }; // Replaces, adds, or modifies a file on disc. struct File { // Path of the file on disc to modify. std::string m_disc; // Path of the file on SD card to use for modification. std::string m_external; // If true, the file on the disc is truncated if the external file end is before the disc file // end. If false, the bytes after the external file end stay as they were. bool m_resize = true; // If true, a new file is created if it does not already exist at the disc path. Otherwise this // modification is ignored if the file does not exist on disc. bool m_create = false; // Offset of where to start replacing bytes in the on-disc file. u32 m_offset = 0; // Offset of where to start reading bytes in the external file. u32 m_fileoffset = 0; // Amount of bytes to copy from the external file to the disc file. // If left zero, the entire file (starting at fileoffset) is used. u32 m_length = 0; }; // Adds or modifies a folder on disc. struct Folder { // Path of the folder on disc to modify. // Can be left empty to replace files matching the filename without specifying the folder. std::string m_disc; // Path of the folder on SD card to use for modification. std::string m_external; // Like File::m_resize but for each file in the folder. bool m_resize = true; // Like File::m_create but for each file in the folder. bool m_create = false; // Whether to also traverse subdirectories. (TODO: of the disc folder? external folder? both?) bool m_recursive = true; // Like File::m_length but for each file in the folder. u32 m_length = 0; }; // Redirects the save file from the Wii NAND to a folder on SD card. struct Savegame { // The folder on SD card to use for the save files. Is created if it does not exist. std::string m_external; // If this is set to true and the external folder is empty or does not exist, the existing save on // NAND is copied to the new folder on game boot. bool m_clone = true; }; // Modifies the game RAM right before jumping into the game executable. struct Memory { // Memory address where this modification takes place. u32 m_offset = 0; // Bytes to write to that address. std::vector<u8> m_value; // Like m_value, but read the bytes from a file instead. std::string m_valuefile; // If set, the memory at that address will be checked before the value is written, and the // replacement value only written if the bytes there match this. std::vector<u8> m_original; // If true, this memory patch is an ocarina-style patch. bool m_ocarina = false; // If true, the offset is not known, and instead we should search for the m_original bytes in // memory and replace them where found. Only searches in MEM1, and only replaces the first match. bool m_search = false; // For m_search. The byte stride between search points. u32 m_align = 1; }; struct Patch { // Internal name of this patch. std::string m_id; // Defines a SD card path that all other paths are relative to. // For actually loading file data Dolphin uses the loader below instead. std::string m_root; std::shared_ptr<FileDataLoader> m_file_data_loader; std::vector<File> m_file_patches; std::vector<Folder> m_folder_patches; std::vector<File> m_sys_file_patches; std::vector<Folder> m_sys_folder_patches; std::vector<Savegame> m_savegame_patches; std::vector<Memory> m_memory_patches; ~Patch(); }; struct Disc { // Riivolution version. Only '1' exists at time of writing. int m_version = 0; // Info about which game and revision these patches are for. GameFilter m_game_filter; // The options shown to the user in the UI. std::vector<Section> m_sections; // The actual patch instructions. std::vector<Patch> m_patches; // The path to the parsed XML file. std::string m_xml_path; // Checks whether these patches are valid for the given game. bool IsValidForGame(const std::string& game_id, std::optional<u16> revision, std::optional<u8> disc_number) const; // Transforms an abstract XML-parsed patch set into a concrete one, with only the selected // patches applied and all placeholders replaced. std::vector<Patch> GeneratePatches(const std::string& game_id) const; }; // Config format that remembers which patches are enabled/disabled for the next run. // Some patches ship with pre-made config XMLs instead of baking their defaults into the actual // patch XMLs, so it makes sense to support this format directly. struct ConfigOption { // The identifier for the referenced Option. std::string m_id; // The selected Choice index. u32 m_default = 0; }; struct Config { // Config version. Riivolution itself only accepts '2' here. int m_version = 2; std::vector<ConfigOption> m_options; }; std::optional<Disc> ParseFile(const std::string& filename); std::optional<Disc> ParseString(std::string_view xml, std::string xml_path); std::vector<Patch> GenerateRiivolutionPatchesFromGameModDescriptor( const GameModDescriptorRiivolution& descriptor, const std::string& game_id, std::optional<u16> revision, std::optional<u8> disc_number); std::vector<Patch> GenerateRiivolutionPatchesFromConfig(const std::string root_directory, const std::string& game_id, std::optional<u16> revision, std::optional<u8> disc_number); std::optional<Config> ParseConfigFile(const std::string& filename); std::optional<Config> ParseConfigString(std::string_view xml); std::string WriteConfigString(const Config& config); bool WriteConfigFile(const std::string& filename, const Config& config); void ApplyConfigDefaults(Disc* disc, const Config& config); } // namespace DiscIO::Riivolution