// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. // File description // ------------- // Purpose of this file: Collect boot settings for Core::Init() // Call sequence: This file has one of the first function called when a game is booted, // the boot sequence in the code is: // DolphinWX: FrameTools.cpp StartGame // Core BootManager.cpp BootCore // Core.cpp Init Thread creation // EmuThread Calls CBoot::BootUp // Boot.cpp CBoot::BootUp() // CBoot::EmulatedBS2_Wii() / GC() or Load_BS2() // Includes // ---------------- #include #include #include "Common/CommonPaths.h" #include "Common/CommonTypes.h" #include "Common/IniFile.h" #include "Common/SysConf.h" #include "Core/BootManager.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/Host.h" #include "Core/Movie.h" #include "Core/NetPlayProto.h" #include "Core/HW/EXI.h" #include "Core/HW/SI.h" #include "Core/HW/WiimoteReal/WiimoteReal.h" #include "DiscIO/Volume.h" #include "DiscIO/VolumeCreator.h" #include "VideoCommon/VideoBackendBase.h" namespace BootManager { // TODO this is an ugly hack which allows us to restore values trampled by per-game settings // Apply fire liberally struct ConfigCache { bool valid, bCPUThread, bSkipIdle, bFPRF, bBAT, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread, bVBeamSpeedHack, bSyncGPU, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bHLE_BS2, bProgressive; int iCPUCore, Volume; int iWiimoteSource[MAX_BBMOTES]; SIDevices Pads[MAX_SI_CHANNELS]; unsigned int framelimit, frameSkip; TEXIDevices m_EXIDevice[MAX_EXI_CHANNELS]; std::string strBackend, sBackend; std::string m_strGPUDeterminismMode; bool bSetFramelimit, bSetEXIDevice[MAX_EXI_CHANNELS], bSetVolume, bSetPads[MAX_SI_CHANNELS], bSetWiimoteSource[MAX_BBMOTES], bSetFrameSkip; }; static ConfigCache config_cache; static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode) { if (mode == "auto") return GPU_DETERMINISM_AUTO; if (mode == "none") return GPU_DETERMINISM_NONE; if (mode == "fake-completion") return GPU_DETERMINISM_FAKE_COMPLETION; NOTICE_LOG(BOOT, "Unknown GPU determinism mode %s", mode.c_str()); return GPU_DETERMINISM_AUTO; } // Boot the ISO or file bool BootCore(const std::string& _rFilename) { SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter; // Use custom settings for debugging mode Host_SetStartupDebuggingParameters(); StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO; StartUp.m_strFilename = _rFilename; SConfig::GetInstance().m_LastFilename = _rFilename; SConfig::GetInstance().SaveSettings(); StartUp.bRunCompareClient = false; StartUp.bRunCompareServer = false; // This is saved seperately from everything because it can be changed in SConfig::AutoSetup() config_cache.bHLE_BS2 = StartUp.bHLE_BS2; // If for example the ISO file is bad we return here if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT)) return false; // Load game specific settings std::string unique_id = StartUp.GetUniqueID(); std::string revision_specific = StartUp.m_strRevisionSpecificUniqueID; StartUp.m_strGameIniDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + unique_id + ".ini"; if (revision_specific != "") StartUp.m_strGameIniDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + revision_specific + ".ini"; else StartUp.m_strGameIniDefaultRevisionSpecific = ""; StartUp.m_strGameIniLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + unique_id + ".ini"; if (unique_id.size() == 6) { IniFile game_ini = StartUp.LoadGameIni(); config_cache.valid = true; config_cache.bCPUThread = StartUp.bCPUThread; config_cache.bSkipIdle = StartUp.bSkipIdle; config_cache.iCPUCore = StartUp.iCPUCore; config_cache.bFPRF = StartUp.bFPRF; config_cache.bBAT = StartUp.bBAT; config_cache.bMMU = StartUp.bMMU; config_cache.bDCBZOFF = StartUp.bDCBZOFF; config_cache.bVBeamSpeedHack = StartUp.bVBeamSpeedHack; config_cache.bSyncGPU = StartUp.bSyncGPU; config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed; config_cache.bMergeBlocks = StartUp.bMergeBlocks; config_cache.bDSPHLE = StartUp.bDSPHLE; config_cache.strBackend = StartUp.m_strVideoBackend; config_cache.m_strGPUDeterminismMode = StartUp.m_strGPUDeterminismMode; config_cache.m_EnableJIT = SConfig::GetInstance().m_DSPEnableJIT; config_cache.bDSPThread = StartUp.bDSPThread; config_cache.Volume = SConfig::GetInstance().m_Volume; config_cache.sBackend = SConfig::GetInstance().sBackend; config_cache.framelimit = SConfig::GetInstance().m_Framelimit; config_cache.frameSkip = SConfig::GetInstance().m_FrameSkip; config_cache.bProgressive = StartUp.bProgressive; for (unsigned int i = 0; i < MAX_BBMOTES; ++i) { config_cache.iWiimoteSource[i] = g_wiimote_sources[i]; } for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i) { config_cache.Pads[i] = SConfig::GetInstance().m_SIDevice[i]; } for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i) { config_cache.m_EXIDevice[i] = SConfig::GetInstance().m_EXIDevice[i]; } std::fill_n(config_cache.bSetWiimoteSource, (int)MAX_BBMOTES, false); std::fill_n(config_cache.bSetPads, (int)MAX_SI_CHANNELS, false); std::fill_n(config_cache.bSetEXIDevice, (int)MAX_EXI_CHANNELS, false); config_cache.bSetFramelimit = false; config_cache.bSetFrameSkip = false; // General settings IniFile::Section* core_section = game_ini.GetOrCreateSection("Core"); IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP"); IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls"); core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread); core_section->Get("SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle); core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF); core_section->Get("BAT", &StartUp.bBAT, StartUp.bBAT); core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU); core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF); core_section->Get("VBeam", &StartUp.bVBeamSpeedHack, StartUp.bVBeamSpeedHack); core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU); core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed); core_section->Get("BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks); core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE); core_section->Get("DSPThread", &StartUp.bDSPThread, StartUp.bDSPThread); core_section->Get("GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend); core_section->Get("CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore); core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2); core_section->Get("ProgressiveScan", &StartUp.bProgressive, StartUp.bProgressive); if (core_section->Get("FrameLimit", &SConfig::GetInstance().m_Framelimit, SConfig::GetInstance().m_Framelimit)) config_cache.bSetFramelimit = true; if (core_section->Get("FrameSkip", &SConfig::GetInstance().m_FrameSkip)) { config_cache.bSetFrameSkip = true; Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip); } if (dsp_section->Get("Volume", &SConfig::GetInstance().m_Volume, SConfig::GetInstance().m_Volume)) config_cache.bSetVolume = true; dsp_section->Get("EnableJIT", &SConfig::GetInstance().m_DSPEnableJIT, SConfig::GetInstance().m_DSPEnableJIT); dsp_section->Get("Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend); VideoBackend::ActivateBackend(StartUp.m_strVideoBackend); core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode, StartUp.m_strGPUDeterminismMode); StartUp.m_GPUDeterminismMode = ParseGPUDeterminismMode(StartUp.m_strGPUDeterminismMode); for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i) { int source; controls_section->Get(StringFromFormat("PadType%u", i), &source, -1); if (source >= (int) SIDEVICE_NONE && source <= (int) SIDEVICE_AM_BASEBOARD) { SConfig::GetInstance().m_SIDevice[i] = (SIDevices) source; config_cache.bSetPads[i] = true; } } // Wii settings if (StartUp.bWii) { // Flush possible changes to SYSCONF to file SConfig::GetInstance().m_SYSCONF->Save(); int source; for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { controls_section->Get(StringFromFormat("WiimoteSource%u", i), &source, -1); if (source != -1 && g_wiimote_sources[i] != (unsigned) source && source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_HYBRID) { config_cache.bSetWiimoteSource[i] = true; g_wiimote_sources[i] = source; WiimoteReal::ChangeWiimoteSource(i, source); } } controls_section->Get("WiimoteSourceBB", &source, -1); if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned) source && (source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL)) { config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true; g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source; WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source); } } } // Movie settings if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) { StartUp.bCPUThread = Movie::IsDualCore(); StartUp.bSkipIdle = Movie::IsSkipIdle(); StartUp.bDSPHLE = Movie::IsDSPHLE(); StartUp.bProgressive = Movie::IsProgressive(); StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed(); StartUp.iCPUCore = Movie::GetCPUMode(); StartUp.bSyncGPU = Movie::IsSyncGPU(); for (int i = 0; i < 2; ++i) { if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii) { if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B"))) File::Delete(File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B")); } } } if (NetPlay::IsNetPlayRunning()) { StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread; StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE; StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard; StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore; SConfig::GetInstance().m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT; SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0]; SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1]; config_cache.bSetEXIDevice[0] = true; config_cache.bSetEXIDevice[1] = true; } SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", StartUp.bProgressive); // Run the game // Init the core if (!Core::Init()) { PanicAlertT("Couldn't init the core.\nCheck your configuration."); return false; } return true; } void Stop() { Core::Stop(); SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter; StartUp.m_strUniqueID = "00000000"; if (config_cache.valid) { config_cache.valid = false; StartUp.bCPUThread = config_cache.bCPUThread; StartUp.bSkipIdle = config_cache.bSkipIdle; StartUp.iCPUCore = config_cache.iCPUCore; StartUp.bFPRF = config_cache.bFPRF; StartUp.bBAT = config_cache.bBAT; StartUp.bMMU = config_cache.bMMU; StartUp.bDCBZOFF = config_cache.bDCBZOFF; StartUp.bVBeamSpeedHack = config_cache.bVBeamSpeedHack; StartUp.bSyncGPU = config_cache.bSyncGPU; StartUp.bFastDiscSpeed = config_cache.bFastDiscSpeed; StartUp.bMergeBlocks = config_cache.bMergeBlocks; StartUp.bDSPHLE = config_cache.bDSPHLE; StartUp.bDSPThread = config_cache.bDSPThread; StartUp.m_strVideoBackend = config_cache.strBackend; StartUp.m_strGPUDeterminismMode = config_cache.m_strGPUDeterminismMode; VideoBackend::ActivateBackend(StartUp.m_strVideoBackend); StartUp.bHLE_BS2 = config_cache.bHLE_BS2; SConfig::GetInstance().sBackend = config_cache.sBackend; SConfig::GetInstance().m_DSPEnableJIT = config_cache.m_EnableJIT; StartUp.bProgressive = config_cache.bProgressive; SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", config_cache.bProgressive); // Only change these back if they were actually set by game ini, since they can be changed while a game is running. if (config_cache.bSetFramelimit) SConfig::GetInstance().m_Framelimit = config_cache.framelimit; if (config_cache.bSetFrameSkip) { SConfig::GetInstance().m_FrameSkip = config_cache.frameSkip; Movie::SetFrameSkipping(config_cache.frameSkip); } if (config_cache.bSetVolume) SConfig::GetInstance().m_Volume = config_cache.Volume; for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i) { if (config_cache.bSetPads[i]) { SConfig::GetInstance().m_SIDevice[i] = config_cache.Pads[i]; } } for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i) { if (config_cache.bSetEXIDevice[i]) { SConfig::GetInstance().m_EXIDevice[i] = config_cache.m_EXIDevice[i]; } } if (StartUp.bWii) { for (unsigned int i = 0; i < MAX_BBMOTES; ++i) { if (config_cache.bSetWiimoteSource[i]) { g_wiimote_sources[i] = config_cache.iWiimoteSource[i]; WiimoteReal::ChangeWiimoteSource(i, config_cache.iWiimoteSource[i]); } } } } } } // namespace