// Copyright (C) 2003 Dolphin Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/

#ifndef _AOSOUNDSTREAM_H_
#define _AOSOUNDSTREAM_H_

#include "SoundStream.h"

#if defined(HAVE_AO) && HAVE_AO
#include <ao/ao.h>
#endif

#include "Thread.h"

class AOSound : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
	Common::Thread *thread;
	Common::CriticalSection soundCriticalSection;
	Common::Event soundSyncEvent;

	int buf_size;

	ao_device *device;
	ao_sample_format format;
	int default_driver;

	short realtimeBuffer[1024 * 1024];

public:
	AOSound(CMixer *mixer) : SoundStream(mixer) {}

	virtual ~AOSound();
	
	virtual bool Start();
	
	virtual void SoundLoop();
	
	virtual void Stop();
	
	static bool isValid() {
		return true;
	}
	
	virtual bool usesMixer() const { 
		return true; 
	}
	
	virtual void Update();

#else
public:
	AOSound(CMixer *mixer) : SoundStream(mixer) {}
#endif
};

#endif //_AOSOUNDSTREAM_H_