// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "DolphinQt/Host.h"

#include <QAbstractEventDispatcher>
#include <QApplication>

#include <imgui.h>

#include "Common/Common.h"

#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/PPCDebugInterface.h"
#include "Core/Host.h"
#include "Core/NetPlayProto.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"

#include "DolphinQt/QtUtils/QueueOnObject.h"
#include "DolphinQt/Settings.h"

#include "InputCommon/ControllerInterface/ControllerInterface.h"

#include "UICommon/DiscordPresence.h"

#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h"

Host::Host()
{
  State::SetOnAfterLoadCallback([this] { Host_UpdateDisasmDialog(); });
}

Host::~Host()
{
  State::SetOnAfterLoadCallback(nullptr);
}

Host* Host::GetInstance()
{
  static Host* s_instance = new Host();
  return s_instance;
}

void Host::SetRenderHandle(void* handle)
{
  if (m_render_handle == handle)
    return;

  m_render_handle = handle;
  if (g_renderer)
  {
    g_renderer->ChangeSurface(handle);
    if (g_controller_interface.IsInit())
      g_controller_interface.ChangeWindow(handle);
  }
}

bool Host::GetRenderFocus()
{
  return m_render_focus;
}

void Host::SetRenderFocus(bool focus)
{
  m_render_focus = focus;
  if (g_renderer && m_render_fullscreen && g_ActiveConfig.ExclusiveFullscreenEnabled())
    Core::RunAsCPUThread([focus] {
      if (!Config::Get(Config::MAIN_RENDER_TO_MAIN))
        g_renderer->SetFullscreen(focus);
    });
}

bool Host::GetRenderFullscreen()
{
  return m_render_fullscreen;
}

void Host::SetRenderFullscreen(bool fullscreen)
{
  m_render_fullscreen = fullscreen;

  if (g_renderer && g_renderer->IsFullscreen() != fullscreen &&
      g_ActiveConfig.ExclusiveFullscreenEnabled())
    Core::RunAsCPUThread([fullscreen] { g_renderer->SetFullscreen(fullscreen); });
}

void Host::ResizeSurface(int new_width, int new_height)
{
  if (g_renderer)
    g_renderer->ResizeSurface();
}

void Host_Message(HostMessageID id)
{
  if (id == HostMessageID::WMUserStop)
  {
    emit Host::GetInstance()->RequestStop();
  }
  else if (id == HostMessageID::WMUserJobDispatch)
  {
    // Just poke the main thread to get it to wake up, job dispatch
    // will happen automatically before it goes back to sleep again.
    QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
  }
}

void Host_UpdateTitle(const std::string& title)
{
  emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
}

bool Host_RendererHasFocus()
{
  return Host::GetInstance()->GetRenderFocus();
}

bool Host_RendererIsFullscreen()
{
  return Host::GetInstance()->GetRenderFullscreen();
}

void Host_YieldToUI()
{
  qApp->processEvents(QEventLoop::ExcludeUserInputEvents);
}

void Host_UpdateDisasmDialog()
{
  QueueOnObject(QApplication::instance(), [] { emit Host::GetInstance()->UpdateDisasmDialog(); });
}

void Host::RequestNotifyMapLoaded()
{
  QueueOnObject(QApplication::instance(), [this] { emit NotifyMapLoaded(); });
}

void Host_NotifyMapLoaded()
{
  Host::GetInstance()->RequestNotifyMapLoaded();
}

// We ignore these, and their purpose should be questioned individually.
// In particular, RequestRenderWindowSize, RequestFullscreen, and
// UpdateMainFrame should almost certainly be removed.
void Host_UpdateMainFrame()
{
}

void Host_RequestRenderWindowSize(int w, int h)
{
  emit Host::GetInstance()->RequestRenderSize(w, h);
}

bool Host_UIBlocksControllerState()
{
  return ImGui::GetCurrentContext() && ImGui::GetIO().WantCaptureKeyboard;
}

void Host_RefreshDSPDebuggerWindow()
{
}

void Host_TitleChanged()
{
#ifdef USE_DISCORD_PRESENCE
  // TODO: Not sure if the NetPlay check is needed.
  if (!NetPlay::IsNetPlayRunning())
    Discord::UpdateDiscordPresence();
#endif
}