// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include "Common/CommonTypes.h"

#include "VideoBackends/Software/EfbInterface.h"

#include "VideoCommon/RenderBase.h"

class SWRenderer : public Renderer
{
public:
  SWRenderer();
  ~SWRenderer() override;

  static void Init();
  static void Shutdown();

  static u8* GetNextColorTexture();
  static u8* GetCurrentColorTexture();
  void SwapColorTexture();
  void UpdateColorTexture(EfbInterface::yuv422_packed* xfb, u32 fbWidth, u32 fbHeight);

  void RenderText(const std::string& pstr, int left, int top, u32 color) override;
  u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
  void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override{};

  u16 BBoxRead(int index) override;
  void BBoxWrite(int index, u16 value) override;

  TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;

  void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
                u64 ticks, float Gamma) override;

  void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
                   u32 color, u32 z) override;

  void ReinterpretPixelData(unsigned int convtype) override {}
};