// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <memory>
#include <vector>

#include "VideoCommon/VertexManagerBase.h"

namespace Null
{
class VertexManager : public VertexManagerBase
{
public:
  VertexManager();
  ~VertexManager();

protected:
  void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
};
}  // namespace Null