// Copyright 2021 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> #include <unordered_map> #include <vector> #include "InputCommon/ImageOperations.h" namespace InputCommon::DynamicInputTextures { struct Data { std::string m_image_name; std::string m_hires_texture_name; std::string m_generated_folder_name; using EmulatedKeyToRegionsMap = std::unordered_map<std::string, std::vector<Rect>>; std::unordered_map<std::string, EmulatedKeyToRegionsMap> m_emulated_controllers; using HostKeyToImagePath = std::unordered_map<std::string, std::string>; std::unordered_map<std::string, HostKeyToImagePath> m_host_devices; bool m_preserve_aspect_ratio = true; }; } // namespace InputCommon::DynamicInputTextures