// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include namespace Common { void* AllocateExecutableMemory(size_t size); // Allows a thread to write to executable memory, but not execute the data. void JITPageWriteEnableExecuteDisable(); // Allows a thread to execute memory allocated for execution, but not write to it. void JITPageWriteDisableExecuteEnable(); void* AllocateMemoryPages(size_t size); void FreeMemoryPages(void* ptr, size_t size); void* AllocateAlignedMemory(size_t size, size_t alignment); void FreeAlignedMemory(void* ptr); void ReadProtectMemory(void* ptr, size_t size); void WriteProtectMemory(void* ptr, size_t size, bool executable = false); void UnWriteProtectMemory(void* ptr, size_t size, bool allowExecute = false); size_t MemPhysical(); } // namespace Common