// Copyright 2019 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> #include <unordered_map> #include <vector> #include "Common/CommonTypes.h" #include "Common/IniFile.h" #include "InputCommon/DynamicInputTextures/DITData.h" namespace InputCommon::DynamicInputTextures { class Configuration { public: explicit Configuration(const std::string& json_file); ~Configuration(); bool GenerateTextures(const IniFile& file, const std::vector<std::string>& controller_names) const; private: bool GenerateTexture(const IniFile& file, const std::vector<std::string>& controller_names, const Data& texture_data) const; std::vector<Data> m_dynamic_input_textures; std::string m_base_path; bool m_valid = true; }; } // namespace InputCommon::DynamicInputTextures