// Copyright (C) 2003 Dolphin Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/

#ifndef _MIXER_H_
#define _MIXER_H_

#include "WaveFile.h"

// 16 bit Stereo
#define MAX_SAMPLES			(1024 * 8)
#define INDEX_MASK			(MAX_SAMPLES * 2 - 1)
#define RESERVED_SAMPLES	(256)

class CMixer {
	
public:
	CMixer(unsigned int AISampleRate = 48000, unsigned int DACSampleRate = 48000, unsigned int BackendSampleRate = 32000)
		: m_aiSampleRate(AISampleRate)
		, m_dacSampleRate(DACSampleRate)
		, m_bits(16)
		, m_channels(2)
		, m_HLEready(false)
		, m_logAudio(0)
		, m_numSamples(0)
		, m_indexW(0)
		, m_indexR(0)
		, m_AIplaying(true)
	{
		// AyuanX: The internal (Core & DSP) sample rate is fixed at 32KHz
		// So when AI/DAC sample rate differs than 32KHz, we have to do re-sampling
		m_sampleRate = BackendSampleRate;

		memset(m_buffer, 0, sizeof(m_buffer));

		INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized (AISampleRate:%i, DACSampleRate:%i)", AISampleRate, DACSampleRate);
	}

	virtual ~CMixer() {}

	// Called from audio threads
	virtual unsigned int Mix(short* samples, unsigned int numSamples);
	virtual void Premix(short * /*samples*/, unsigned int /*numSamples*/) {}
	unsigned int GetNumSamples();

	// Called from main thread
	virtual void PushSamples(const short* samples, unsigned int num_samples);
	unsigned int GetSampleRate() {return m_sampleRate;}

	void SetThrottle(bool use) { m_throttle = use;}

	// TODO: do we need this
	bool IsHLEReady() { return m_HLEready;}
	void SetHLEReady(bool ready) { m_HLEready = ready;}
	// ---------------------


	virtual void StartLogAudio(const char *filename) {
		if (! m_logAudio) {
			m_logAudio = true;
			g_wave_writer.Start(filename, GetSampleRate());
			g_wave_writer.SetSkipSilence(false);
			NOTICE_LOG(DSPHLE, "Starting Audio logging");
		} else {
			WARN_LOG(DSPHLE, "Audio logging already started");
		}
	}

	virtual void StopLogAudio() {
		if (m_logAudio) {
			m_logAudio = false;
			g_wave_writer.Stop();
			NOTICE_LOG(DSPHLE, "Stopping Audio logging");
		} else {
			WARN_LOG(DSPHLE, "Audio logging already stopped");
		}
	}


protected:
	unsigned int m_sampleRate;
	unsigned int m_aiSampleRate;
	unsigned int m_dacSampleRate;
	int m_bits;
	int m_channels;

	WaveFileWriter g_wave_writer;
	
	bool m_HLEready;
	bool m_logAudio;

	bool m_throttle;

	short m_buffer[MAX_SAMPLES * 2];
	volatile u32 m_numSamples;
	u32 m_indexW;
	u32 m_indexR;

	bool m_AIplaying;

private:

};

#endif // _MIXER_H_