Files
dolphin/Externals/wxWidgets3/src/osx/carbon/dcscreen.cpp
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

106 lines
3.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/osx/carbon/dcscreen.cpp
// Purpose: wxScreenDC class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id: dcscreen.cpp 65680 2010-09-30 11:44:45Z VZ $
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#include "wx/dcscreen.h"
#include "wx/osx/dcscreen.h"
#include "wx/osx/private.h"
#include "wx/graphics.h"
#if wxOSX_USE_COCOA_OR_CARBON
#include "wx/osx/private/glgrab.h"
#endif
IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl, wxWindowDCImpl)
// TODO : for the Screenshot use case, which doesn't work in Quartz
// we should do a GetAsBitmap using something like
// http://www.cocoabuilder.com/archive/message/cocoa/2005/8/13/144256
// Create a DC representing the whole screen
wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) :
wxWindowDCImpl( owner )
{
#if wxOSX_USE_COCOA_OR_CARBON
CGRect cgbounds ;
cgbounds = CGDisplayBounds(CGMainDisplayID());
m_width = (wxCoord)cgbounds.size.width;
m_height = (wxCoord)cgbounds.size.height;
#else
wxDisplaySize( &m_width, &m_height );
#endif
#if wxOSX_USE_COCOA_OR_IPHONE
SetGraphicsContext( wxGraphicsContext::Create() );
#else
Rect bounds;
bounds.top = (short)cgbounds.origin.y;
bounds.left = (short)cgbounds.origin.x;
bounds.bottom = bounds.top + (short)cgbounds.size.height;
bounds.right = bounds.left + (short)cgbounds.size.width;
WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute;
CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow );
ShowWindow((WindowRef)m_overlayWindow);
SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
#endif
m_ok = true ;
}
wxScreenDCImpl::~wxScreenDCImpl()
{
wxDELETE(m_graphicContext);
#if wxOSX_USE_COCOA_OR_IPHONE
#else
DisposeWindow((WindowRef) m_overlayWindow );
#endif
}
#if wxOSX_USE_IPHONE
// Apple has allowed usage of this API as of 15th Dec 2009w
extern CGImageRef UIGetScreenImage();
#endif
// TODO Switch to CGWindowListCreateImage for 10.5 and above
wxBitmap wxScreenDCImpl::DoGetAsBitmap(const wxRect *subrect) const
{
wxRect rect = subrect ? *subrect : wxRect(0, 0, m_width, m_height);
wxBitmap bmp(rect.GetSize(), 32);
#if !wxOSX_USE_IPHONE
CGRect srcRect = CGRectMake(rect.x, rect.y, rect.width, rect.height);
CGContextRef context = (CGContextRef)bmp.GetHBITMAP();
CGContextSaveGState(context);
CGContextTranslateCTM( context, 0, m_height );
CGContextScaleCTM( context, 1, -1 );
if ( subrect )
srcRect = CGRectOffset( srcRect, -subrect->x, -subrect->y ) ;
CGImageRef image = grabViaOpenGL(kCGNullDirectDisplay, srcRect);
wxASSERT_MSG(image, wxT("wxScreenDC::GetAsBitmap - unable to get screenshot."));
CGContextDrawImage(context, srcRect, image);
CGImageRelease(image);
CGContextRestoreGState(context);
#else
// TODO implement using UIGetScreenImage, CGImageCreateWithImageInRect, CGContextDrawImage
#endif
return bmp;
}