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16 lines
643 B
INI
16 lines
643 B
INI
# RRBP41 - Rayman Raving Rabbids
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[OnFrame]
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# The game's idle loop is composed of two parts that alternate by branching to each other.
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# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
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# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
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# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
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$Idle loop speed hack
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0x803567A0:dword:0x4082FFF8
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[OnFrame_Enabled]
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$Idle loop speed hack
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[Patches_RetroAchievements_Verified]
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$Idle loop speed hack
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