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dolphin/Externals/glslang/glslang.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project>
<Import Project="..\..\Source\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{D178061B-84D3-44F9-BEED-EFD18D9033F0}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="override.props" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)ClDisableAllWarnings.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<CmakeGenerator>"Visual Studio $(VisualStudioVersion.Substring(0,2))"</CmakeGenerator>
<DevCmdArch Condition="'$(Platform)'=='x64'">amd64</DevCmdArch>
<DevCmdArch Condition="'$(Platform)'=='ARM64'">arm64</DevCmdArch>
<CmakeReleaseCLI>call vsdevcmd.bat -arch=$(DevCmdArch)
cmake -G $(CmakeGenerator) -A $(Platform) -DCMAKE_BUILD_TYPE="Release" -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded -DGLSLANG_TESTS=OFF -DENABLE_GLSLANG_BINARIES=OFF -DBUILD_EXTERNAL=OFF -DENABLE_SPVREMAPPER=OFF -DENABLE_HLSL=OFF -DENABLE_OPT=OFF -DENABLE_EXCEPTIONS=OFF -S glslang -B "$(BuildRootDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)"
</CmakeReleaseCLI>
<CmakeDebugCLI>call vsdevcmd.bat -arch=$(DevCmdArch)
cmake -G $(CmakeGenerator) -A $(Platform) -DCMAKE_BUILD_TYPE="Debug" -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebug -DGLSLANG_TESTS=OFF -DENABLE_GLSLANG_BINARIES=OFF -DBUILD_EXTERNAL=OFF -DENABLE_SPVREMAPPER=OFF -DENABLE_HLSL=OFF -DENABLE_OPT=OFF -DENABLE_EXCEPTIONS=OFF -S glslang -B "$(BuildRootDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)"
</CmakeDebugCLI>
<CmakeCopyCLI>
echo Copying..
if not exist "$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\bin\" mkdir -p "$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\bin\"
copy "$(BuildRootDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\SPIRV\$(CONFIGURATION)\*.lib" "$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\bin"
copy "$(BuildRootDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\glslang\OSDependent\Windows\$(CONFIGURATION)\*.lib" "$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\bin"
copy "$(BuildRootDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\glslang\$(CONFIGURATION)\*.lib" "$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\bin"
</CmakeCopyCLI>
<CmakeCleanCLI>
echo Cleaning..
rmdir /s /q "$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\bin\"
rmdir /s /q "$(BuildRootDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)"
</CmakeCleanCLI>
<PropsAbsPath>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)\override.props'))</PropsAbsPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<OutDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(BuildRootDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
<NMakeBuildCommandLine>
$(CmakeReleaseCLI)
msbuild.exe "$(IntDir)\ALL_BUILD.vcxproj" /t:build /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
$(CmakeCopyCLI)
</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>
$(CmakeReleaseCLI)
msbuild.exe "$(IntDir)\ALL_BUILD.vcxproj" /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
$(CmakeCopyCLI)
</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>
$(CmakeReleaseCLI)
msbuild.exe "$(IntDir)\ALL_BUILD.vcxproj" /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
$(CmakeCleanCLI)
</NMakeCleanCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<OutDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(BuildRootDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
<NMakeBuildCommandLine>
$(CmakeDebugCLI)
msbuild.exe "$(IntDir)\ALL_BUILD.vcxproj" /t:build /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
$(CmakeCopyCLI)
</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>
$(CmakeDebugCLI)
msbuild.exe "$(IntDir)\ALL_BUILD.vcxproj" /t:rebuild /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
$(CmakeCopyCLI)
</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>
$(CmakeDebugCLI)
msbuild.exe "$(IntDir)\ALL_BUILD.vcxproj" /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
$(CmakeCleanCLI)
</NMakeCleanCommandLine>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>