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				synced 2025-11-03 13:16:15 +01:00 
			
		
		
		
	Previously was only defined for things including it. Not really a bug, but it was leaking symbols into exports.
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="utf-8"?>
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<Project>
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  <Import Project="..\..\Source\VSProps\Base.Macros.props" />
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  <Import Project="$(VSPropsDir)Base.Targets.props" />
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  <PropertyGroup Label="Globals">
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    <ProjectGuid>{447B7B1E-1D74-4AEF-B2B9-6EB41C5D5313}</ProjectGuid>
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  </PropertyGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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  <Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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  <ImportGroup Label="ExtensionSettings" />
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  <ImportGroup Label="PropertySheets">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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    <Import Project="$(VSPropsDir)Base.props" />
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    <Import Project="$(VSPropsDir)ClDisableAllWarnings.props" />
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  </ImportGroup>
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  <PropertyGroup Label="UserMacros" />
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  <ItemDefinitionGroup>
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    <ClCompile>
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      <AdditionalIncludeDirectories>libspng\spng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>SPNG_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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    </ClCompile>
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  </ItemDefinitionGroup>
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  <ItemGroup>
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    <ClCompile Include="libspng\spng\spng.c" />
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  </ItemGroup>
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  <ItemGroup>
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    <Text Include="CMakeLists.txt" />
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  </ItemGroup>
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  <ItemGroup>
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    <ClInclude Include="libspng\spng\spng.h" />
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  </ItemGroup>
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  <Import Project="$(ExternalsDir)zlib-ng\exports.props" />
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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  <ImportGroup Label="ExtensionTargets">
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  </ImportGroup>
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</Project> |