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110d32729e
In NandPaths.cpp, the `std::initializer_list<char>` of illegal characters has been turned into a `char[]` (similar to the one in GameList.cpp). The reverse iteration in ResourcePack.cpp seemed to provide no benefits, and doing without it it seemed to have no ill effects.
152 lines
4.0 KiB
C++
152 lines
4.0 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
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#include <algorithm>
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#include <cmath>
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#include <functional>
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#include <fmt/format.h>
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#include <QDialogButtonBox>
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#include <QGroupBox>
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#include <QLabel>
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#include <QProgressBar>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include "Common/Contains.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayServer.h"
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#include "DolphinQt/Settings.h"
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static QString GetPlayerNameFromPID(int pid)
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{
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QString player_name = QObject::tr("Invalid Player ID");
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auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return player_name;
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for (const auto* player : client->GetPlayers())
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{
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if (player->pid == pid)
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{
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player_name = QString::fromStdString(player->name);
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break;
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}
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}
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return player_name;
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}
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ChunkedProgressDialog::ChunkedProgressDialog(QWidget* parent) : QDialog(parent)
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{
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CreateWidgets();
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ConnectWidgets();
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setWindowTitle(tr("Data Transfer"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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}
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void ChunkedProgressDialog::CreateWidgets()
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{
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m_main_layout = new QVBoxLayout;
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m_progress_box = new QGroupBox;
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m_progress_layout = new QVBoxLayout;
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m_button_box = new QDialogButtonBox(QDialogButtonBox::NoButton);
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m_progress_box->setLayout(m_progress_layout);
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m_main_layout->addWidget(m_progress_box);
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m_main_layout->addWidget(m_button_box);
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setLayout(m_main_layout);
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}
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void ChunkedProgressDialog::ConnectWidgets()
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{
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connect(m_button_box, &QDialogButtonBox::rejected, this, &ChunkedProgressDialog::reject);
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}
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void ChunkedProgressDialog::show(const QString& title, const u64 data_size,
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const std::vector<int>& players)
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{
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m_progress_box->setTitle(title);
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m_data_size = data_size;
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for (auto& pair : m_progress_bars)
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{
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m_progress_layout->removeWidget(pair.second);
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pair.second->deleteLater();
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}
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for (auto& pair : m_status_labels)
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{
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m_progress_layout->removeWidget(pair.second);
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pair.second->deleteLater();
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}
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m_progress_bars.clear();
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m_status_labels.clear();
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auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return;
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if (Settings::Instance().GetNetPlayServer())
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{
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m_button_box->setStandardButtons(QDialogButtonBox::Cancel);
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QPushButton* cancel_button = m_button_box->button(QDialogButtonBox::Cancel);
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cancel_button->setAutoDefault(false);
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cancel_button->setDefault(false);
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}
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else
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{
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m_button_box->setStandardButtons(QDialogButtonBox::Close);
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QPushButton* close_button = m_button_box->button(QDialogButtonBox::Close);
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close_button->setAutoDefault(false);
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close_button->setDefault(false);
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}
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for (const auto* player : client->GetPlayers())
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{
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if (!Common::Contains(players, player->pid))
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continue;
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m_progress_bars[player->pid] = new QProgressBar;
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m_status_labels[player->pid] = new QLabel;
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m_progress_layout->addWidget(m_progress_bars[player->pid]);
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m_progress_layout->addWidget(m_status_labels[player->pid]);
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}
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QDialog::show();
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}
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void ChunkedProgressDialog::SetProgress(const int pid, const u64 progress)
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{
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QString player_name = GetPlayerNameFromPID(pid);
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if (!m_status_labels.contains(pid))
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return;
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const float acquired = progress / 1024.0f / 1024.0f;
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const float total = m_data_size / 1024.0f / 1024.0f;
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const int prog = std::lround((static_cast<float>(progress) / m_data_size) * 100.0f);
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m_status_labels[pid]->setText(tr("%1[%2]: %3/%4 MiB")
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.arg(player_name, QString::number(pid),
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QString::fromStdString(fmt::format("{:.2f}", acquired)),
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QString::fromStdString(fmt::format("{:.2f}", total))));
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m_progress_bars[pid]->setValue(prog);
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}
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void ChunkedProgressDialog::reject()
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{
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auto server = Settings::Instance().GetNetPlayServer();
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if (server)
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server->AbortGameStart();
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QDialog::reject();
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}
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