Files
dolphin/Source/Core/VideoCommon/ShaderCompileUtils.cpp

94 lines
2.7 KiB
C++

// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/ShaderCompileUtils.h"
#include <fstream>
#include <ranges>
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
namespace VideoCommon
{
ShaderIncluder::ShaderIncluder(const std::string& user_path, const std::string& system_path)
: m_root_user_path(user_path), m_root_system_path(system_path)
{
}
std::vector<std::string> ShaderIncluder::GetIncludes() const
{
const auto keys = std::views::keys(m_include_results);
return {keys.begin(), keys.end()};
}
ShaderIncluder::IncludeResult*
ShaderIncluder::includeLocal(const char* header_name, const char* includer_name, std::size_t depth)
{
return ProcessInclude(m_root_user_path, header_name, includer_name, depth);
}
ShaderIncluder::IncludeResult*
ShaderIncluder::includeSystem(const char* header_name, const char* includer_name, std::size_t depth)
{
return ProcessInclude(m_root_system_path, header_name, includer_name, depth);
}
void ShaderIncluder::releaseInclude(IncludeResult* result)
{
m_include_results.erase(result->headerName);
}
ShaderIncluder::IncludeResult* ShaderIncluder::ProcessInclude(const std::string& root,
const char* header_name,
const char* includer_name,
std::size_t depth)
{
m_dirs.resize(depth);
if (depth == 1)
{
const auto includer_dir = GetDirectory(includer_name);
if (includer_dir == ".")
{
m_dirs.push_back(root);
}
else
{
m_dirs.push_back(std::string{includer_dir});
}
}
// Search through directories back to front
for (auto iter = m_dirs.rbegin(); iter != m_dirs.rend(); iter++)
{
const std::string full_path = WithUnifiedPathSeparators(*iter + '/' + header_name);
std::string file_data;
if (File::ReadFileToString(full_path, file_data))
{
m_dirs.push_back(std::string{GetDirectory(full_path)});
const char* file_bytes = file_data.data();
const std::size_t file_size = file_data.size();
IncludeResultData result_data{
.result = std::make_unique<IncludeResult>(full_path, file_bytes, file_size, nullptr),
.file_data = std::move(file_data)};
auto ptr = result_data.result.get();
m_include_results[full_path] = std::move(result_data);
return ptr;
}
}
return nullptr;
}
std::string_view ShaderIncluder::GetDirectory(std::string_view path) const
{
const auto last_pos = path.find_last_of('/');
if (last_pos == std::string_view::npos)
return ".";
return path.substr(0, last_pos);
}
} // namespace VideoCommon