Filoppi e020b2e8ea Common: don't call OnConfigChanged() unless it has actually changed
DualShock UDP Client is the only place in the code that assumed OnConfigChanged()
is called at least once on startup or it won't load up the setting, so I took care of that
2021-02-26 01:14:00 +02:00

545 lines
18 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h"
#include <algorithm>
#include <array>
#include <chrono>
#include <mutex>
#include <tuple>
#include <SFML/Network/SocketSelector.hpp>
#include <SFML/Network/UdpSocket.hpp>
#include <fmt/format.h>
#include "Common/Config/Config.h"
#include "Common/Flag.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/Matrix.h"
#include "Common/Random.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Core/CoreTiming.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPProto.h"
namespace ciface::DualShockUDPClient
{
constexpr std::string_view DUALSHOCKUDP_SOURCE_NAME = "DSUClient";
namespace Settings
{
const Config::Info<std::string> SERVER_ADDRESS{
{Config::System::DualShockUDPClient, "Server", "IPAddress"}, ""};
const Config::Info<int> SERVER_PORT{{Config::System::DualShockUDPClient, "Server", "Port"}, 0};
const Config::Info<std::string> SERVERS{{Config::System::DualShockUDPClient, "Server", "Entries"},
""};
const Config::Info<bool> SERVERS_ENABLED{{Config::System::DualShockUDPClient, "Server", "Enabled"},
false};
} // namespace Settings
// Clock type used for querying timeframes
using SteadyClock = std::chrono::steady_clock;
class Device final : public Core::Device
{
private:
template <class T>
class Button final : public Input
{
public:
Button(const char* name, const T& buttons, T mask)
: m_name(name), m_buttons(buttons), m_mask(mask)
{
}
std::string GetName() const override { return m_name; }
ControlState GetState() const override { return (m_buttons & m_mask) != 0; }
private:
const char* const m_name;
const T& m_buttons;
const T m_mask;
};
template <class T>
class AnalogInput : public Input
{
public:
AnalogInput(const char* name, const T& input, ControlState range, ControlState offset = 0)
: m_name(name), m_input(input), m_range(range), m_offset(offset)
{
}
std::string GetName() const final override { return m_name; }
ControlState GetState() const final override
{
return (ControlState(m_input) + m_offset) / m_range;
}
private:
const char* m_name;
const T& m_input;
const ControlState m_range;
const ControlState m_offset;
};
class TouchInput final : public AnalogInput<int>
{
public:
using AnalogInput::AnalogInput;
bool IsDetectable() const override { return false; }
};
class MotionInput final : public AnalogInput<float>
{
public:
using AnalogInput::AnalogInput;
bool IsDetectable() const override { return false; }
};
using AccelerometerInput = MotionInput;
using GyroInput = MotionInput;
class BatteryInput final : public Input
{
public:
using BatteryState = Proto::DsBattery;
BatteryInput(const BatteryState& battery) : m_battery(battery) {}
std::string GetName() const override { return "Battery"; }
ControlState GetState() const override
{
switch (m_battery)
{
case BatteryState::Charging:
case BatteryState::Charged:
return BATTERY_INPUT_MAX_VALUE;
default:
return ControlState(m_battery) / ControlState(BatteryState::Full) * BATTERY_INPUT_MAX_VALUE;
}
}
bool IsDetectable() const override { return false; }
private:
const BatteryState& m_battery;
};
public:
void UpdateInput() override;
Device(std::string name, int index, std::string server_address, u16 server_port);
std::string GetName() const final override;
std::string GetSource() const final override;
std::optional<int> GetPreferredId() const final override;
private:
const std::string m_name;
const int m_index;
u32 m_client_uid = Common::Random::GenerateValue<u32>();
sf::UdpSocket m_socket;
SteadyClock::time_point m_next_reregister = SteadyClock::time_point::min();
Proto::MessageType::PadDataResponse m_pad_data{};
Proto::Touch m_prev_touch{};
bool m_prev_touch_valid = false;
int m_touch_x = 0;
int m_touch_y = 0;
std::string m_server_address;
u16 m_server_port;
};
using MathUtil::GRAVITY_ACCELERATION;
constexpr auto SERVER_REREGISTER_INTERVAL = std::chrono::seconds{1};
constexpr auto SERVER_LISTPORTS_INTERVAL = std::chrono::seconds{1};
constexpr int TOUCH_X_AXIS_MAX = 1000;
constexpr int TOUCH_Y_AXIS_MAX = 500;
struct Server
{
Server(std::string description, std::string address, u16 port)
: m_description{std::move(description)}, m_address{std::move(address)}, m_port{port}
{
}
Server(const Server&) = delete;
Server(Server&& other) noexcept
{
m_description = std::move(other.m_description);
m_address = std::move(other.m_address);
m_port = other.m_port;
m_port_info = std::move(other.m_port_info);
}
Server& operator=(const Server&) = delete;
Server& operator=(Server&&) = delete;
~Server() = default;
std::string m_description;
std::string m_address;
u16 m_port;
std::mutex m_port_info_mutex;
std::array<Proto::MessageType::PortInfo, Proto::PORT_COUNT> m_port_info;
sf::UdpSocket m_socket;
};
static bool s_servers_enabled;
static std::vector<Server> s_servers;
static u32 s_client_uid;
static SteadyClock::time_point s_next_listports;
static std::thread s_hotplug_thread;
static Common::Flag s_hotplug_thread_running;
static bool IsSameController(const Proto::MessageType::PortInfo& a,
const Proto::MessageType::PortInfo& b)
{
// compare everything but battery_status
return std::tie(a.pad_id, a.pad_state, a.model, a.connection_type, a.pad_mac_address) ==
std::tie(b.pad_id, b.pad_state, b.model, b.connection_type, b.pad_mac_address);
}
static sf::Socket::Status ReceiveWithTimeout(sf::UdpSocket& socket, void* data, std::size_t size,
std::size_t& received, sf::IpAddress& remoteAddress,
unsigned short& remotePort, sf::Time timeout)
{
sf::SocketSelector selector;
selector.add(socket);
if (selector.wait(timeout))
return socket.receive(data, size, received, remoteAddress, remotePort);
else
return sf::Socket::NotReady;
}
static void HotplugThreadFunc()
{
Common::SetCurrentThreadName("DualShockUDPClient Hotplug Thread");
INFO_LOG_FMT(SERIALINTERFACE, "DualShockUDPClient hotplug thread started");
while (s_hotplug_thread_running.IsSet())
{
const auto now = SteadyClock::now();
if (now >= s_next_listports)
{
s_next_listports = now + SERVER_LISTPORTS_INTERVAL;
for (auto& server : s_servers)
{
// Request info on the four controller ports
Proto::Message<Proto::MessageType::ListPorts> msg(s_client_uid);
auto& list_ports = msg.m_message;
list_ports.pad_request_count = 4;
list_ports.pad_id = {0, 1, 2, 3};
msg.Finish();
if (server.m_socket.send(&list_ports, sizeof list_ports, server.m_address, server.m_port) !=
sf::Socket::Status::Done)
{
ERROR_LOG_FMT(SERIALINTERFACE, "DualShockUDPClient HotplugThreadFunc send failed");
}
}
}
for (auto& server : s_servers)
{
// Receive controller port info
using namespace std::chrono;
using namespace std::chrono_literals;
Proto::Message<Proto::MessageType::FromServer> msg;
const auto timeout = s_next_listports - SteadyClock::now();
// ReceiveWithTimeout treats a timeout of zero as infinite timeout, which we don't want
const auto timeout_ms = std::max(duration_cast<milliseconds>(timeout), 1ms);
std::size_t received_bytes;
sf::IpAddress sender;
u16 port;
if (ReceiveWithTimeout(server.m_socket, &msg, sizeof(msg), received_bytes, sender, port,
sf::milliseconds(timeout_ms.count())) == sf::Socket::Status::Done)
{
if (auto port_info = msg.CheckAndCastTo<Proto::MessageType::PortInfo>())
{
const bool port_changed =
!IsSameController(*port_info, server.m_port_info[port_info->pad_id]);
{
std::lock_guard lock{server.m_port_info_mutex};
server.m_port_info[port_info->pad_id] = *port_info;
}
if (port_changed)
PopulateDevices();
}
}
}
}
INFO_LOG_FMT(SERIALINTERFACE, "DualShockUDPClient hotplug thread stopped");
}
static void StartHotplugThread()
{
// Mark the thread as running.
if (!s_hotplug_thread_running.TestAndSet())
{
// It was already running.
return;
}
s_hotplug_thread = std::thread(HotplugThreadFunc);
}
static void StopHotplugThread()
{
// Tell the hotplug thread to stop.
if (!s_hotplug_thread_running.TestAndClear())
{
// It wasn't running, we're done.
return;
}
for (auto& server : s_servers)
{
server.m_socket.unbind(); // interrupt blocking socket
}
s_hotplug_thread.join();
}
static void Restart()
{
INFO_LOG_FMT(SERIALINTERFACE, "DualShockUDPClient Restart");
StopHotplugThread();
s_client_uid = Common::Random::GenerateValue<u32>();
s_next_listports = std::chrono::steady_clock::time_point::min();
for (auto& server : s_servers)
{
for (size_t port_index = 0; port_index < server.m_port_info.size(); port_index++)
{
server.m_port_info[port_index] = {};
server.m_port_info[port_index].pad_id = static_cast<u8>(port_index);
}
}
PopulateDevices(); // Only removes devices
if (s_servers_enabled && !s_servers.empty())
StartHotplugThread();
}
static void ConfigChanged()
{
const bool servers_enabled = Config::Get(Settings::SERVERS_ENABLED);
const std::string servers_setting = Config::Get(Settings::SERVERS);
std::string new_servers_setting;
for (const auto& server : s_servers)
{
new_servers_setting +=
fmt::format("{}:{}:{};", server.m_description, server.m_address, server.m_port);
}
if (servers_enabled != s_servers_enabled || servers_setting != new_servers_setting)
{
s_servers_enabled = servers_enabled;
s_servers.clear();
const auto server_details = SplitString(servers_setting, ';');
for (const auto& server_detail : server_details)
{
const auto server_info = SplitString(server_detail, ':');
if (server_info.size() < 3)
continue;
const std::string description = server_info[0];
const std::string server_address = server_info[1];
const auto port = std::stoi(server_info[2]);
if (port >= std::numeric_limits<u16>::max())
{
continue;
}
u16 server_port = static_cast<u16>(port);
s_servers.emplace_back(description, server_address, server_port);
}
Restart();
}
}
void Init()
{
// The following is added for backwards compatibility
const auto server_address_setting = Config::Get(Settings::SERVER_ADDRESS);
const auto server_port_setting = Config::Get(Settings::SERVER_PORT);
if (!server_address_setting.empty() && server_port_setting != 0)
{
const auto& servers_setting = Config::Get(ciface::DualShockUDPClient::Settings::SERVERS);
Config::SetBaseOrCurrent(ciface::DualShockUDPClient::Settings::SERVERS,
servers_setting + fmt::format("{}:{}:{};", "DS4",
server_address_setting,
server_port_setting));
Config::SetBase(Settings::SERVER_ADDRESS, "");
Config::SetBase(Settings::SERVER_PORT, 0);
}
// It would be much better to unbind from this callback on DeInit but it's not possible as of now
Config::AddConfigChangedCallback(ConfigChanged);
ConfigChanged(); // Call it immediately to load settings
}
void PopulateDevices()
{
INFO_LOG_FMT(SERIALINTERFACE, "DualShockUDPClient PopulateDevices");
// s_servers has already been updated so we can't use it to know which devices we removed,
// also it's good to remove all of them before adding new ones so that their id will be set
// correctly if they have the same name
g_controller_interface.RemoveDevice(
[](const auto* dev) { return dev->GetSource() == DUALSHOCKUDP_SOURCE_NAME; });
for (auto& server : s_servers)
{
std::lock_guard lock{server.m_port_info_mutex};
for (size_t port_index = 0; port_index < server.m_port_info.size(); port_index++)
{
const Proto::MessageType::PortInfo& port_info = server.m_port_info[port_index];
if (port_info.pad_state != Proto::DsState::Connected)
continue;
g_controller_interface.AddDevice(std::make_shared<Device>(
server.m_description, static_cast<int>(port_index), server.m_address, server.m_port));
}
}
}
void DeInit()
{
StopHotplugThread();
}
Device::Device(std::string name, int index, std::string server_address, u16 server_port)
: m_name{std::move(name)}, m_index{index}, m_server_address{std::move(server_address)},
m_server_port{server_port}
{
m_socket.setBlocking(false);
AddInput(new AnalogInput<u8>("Pad W", m_pad_data.button_dpad_left_analog, 255));
AddInput(new AnalogInput<u8>("Pad S", m_pad_data.button_dpad_down_analog, 255));
AddInput(new AnalogInput<u8>("Pad E", m_pad_data.button_dpad_right_analog, 255));
AddInput(new AnalogInput<u8>("Pad N", m_pad_data.button_dpad_up_analog, 255));
AddInput(new AnalogInput<u8>("Square", m_pad_data.button_square_analog, 255));
AddInput(new AnalogInput<u8>("Cross", m_pad_data.button_cross_analog, 255));
AddInput(new AnalogInput<u8>("Circle", m_pad_data.button_circle_analog, 255));
AddInput(new AnalogInput<u8>("Triangle", m_pad_data.button_triangle_analog, 255));
AddInput(new AnalogInput<u8>("L1", m_pad_data.button_l1_analog, 255));
AddInput(new AnalogInput<u8>("R1", m_pad_data.button_r1_analog, 255));
AddInput(new AnalogInput<u8>("L2", m_pad_data.trigger_l2, 255));
AddInput(new AnalogInput<u8>("R2", m_pad_data.trigger_r2, 255));
AddInput(new Button<u8>("L3", m_pad_data.button_states1, 0x2));
AddInput(new Button<u8>("R3", m_pad_data.button_states1, 0x4));
AddInput(new Button<u8>("Share", m_pad_data.button_states1, 0x1));
AddInput(new Button<u8>("Options", m_pad_data.button_states1, 0x8));
AddInput(new Button<u8>("PS", m_pad_data.button_ps, 0x1));
AddInput(new Button<u8>("Touch Button", m_pad_data.button_touch, 0x1));
AddInput(new AnalogInput<u8>("Left X-", m_pad_data.left_stick_x, -128, -128));
AddInput(new AnalogInput<u8>("Left X+", m_pad_data.left_stick_x, 127, -128));
AddInput(new AnalogInput<u8>("Left Y-", m_pad_data.left_stick_y_inverted, -128, -128));
AddInput(new AnalogInput<u8>("Left Y+", m_pad_data.left_stick_y_inverted, 127, -128));
AddInput(new AnalogInput<u8>("Right X-", m_pad_data.right_stick_x, -128, -128));
AddInput(new AnalogInput<u8>("Right X+", m_pad_data.right_stick_x, 127, -128));
AddInput(new AnalogInput<u8>("Right Y-", m_pad_data.right_stick_y_inverted, -128, -128));
AddInput(new AnalogInput<u8>("Right Y+", m_pad_data.right_stick_y_inverted, 127, -128));
AddInput(new TouchInput("Touch X-", m_touch_x, -TOUCH_X_AXIS_MAX));
AddInput(new TouchInput("Touch X+", m_touch_x, TOUCH_X_AXIS_MAX));
AddInput(new TouchInput("Touch Y-", m_touch_y, -TOUCH_Y_AXIS_MAX));
AddInput(new TouchInput("Touch Y+", m_touch_y, TOUCH_Y_AXIS_MAX));
// Convert Gs to meters per second squared
constexpr auto accel_scale = 1.0 / GRAVITY_ACCELERATION;
AddInput(new AccelerometerInput("Accel Up", m_pad_data.accelerometer_y_g, -accel_scale));
AddInput(new AccelerometerInput("Accel Down", m_pad_data.accelerometer_y_g, accel_scale));
AddInput(new AccelerometerInput("Accel Left", m_pad_data.accelerometer_x_g, accel_scale));
AddInput(new AccelerometerInput("Accel Right", m_pad_data.accelerometer_x_g, -accel_scale));
AddInput(new AccelerometerInput("Accel Forward", m_pad_data.accelerometer_z_g, accel_scale));
AddInput(new AccelerometerInput("Accel Backward", m_pad_data.accelerometer_z_g, -accel_scale));
// Convert degrees per second to radians per second
constexpr auto gyro_scale = 360.0 / MathUtil::TAU;
AddInput(new GyroInput("Gyro Pitch Up", m_pad_data.gyro_pitch_deg_s, gyro_scale));
AddInput(new GyroInput("Gyro Pitch Down", m_pad_data.gyro_pitch_deg_s, -gyro_scale));
AddInput(new GyroInput("Gyro Roll Left", m_pad_data.gyro_roll_deg_s, -gyro_scale));
AddInput(new GyroInput("Gyro Roll Right", m_pad_data.gyro_roll_deg_s, gyro_scale));
AddInput(new GyroInput("Gyro Yaw Left", m_pad_data.gyro_yaw_deg_s, -gyro_scale));
AddInput(new GyroInput("Gyro Yaw Right", m_pad_data.gyro_yaw_deg_s, gyro_scale));
}
std::string Device::GetName() const
{
return m_name;
}
std::string Device::GetSource() const
{
return std::string(DUALSHOCKUDP_SOURCE_NAME);
}
void Device::UpdateInput()
{
// Regularly tell the UDP server to feed us controller data
const auto now = SteadyClock::now();
if (now >= m_next_reregister)
{
m_next_reregister = now + SERVER_REREGISTER_INTERVAL;
Proto::Message<Proto::MessageType::PadDataRequest> msg(m_client_uid);
auto& data_req = msg.m_message;
data_req.register_flags = Proto::RegisterFlags::PadID;
data_req.pad_id_to_register = m_index;
msg.Finish();
if (m_socket.send(&data_req, sizeof(data_req), m_server_address, m_server_port) !=
sf::Socket::Status::Done)
{
ERROR_LOG_FMT(SERIALINTERFACE, "DualShockUDPClient UpdateInput send failed");
}
}
// Receive and handle controller data
Proto::Message<Proto::MessageType::FromServer> msg;
std::size_t received_bytes;
sf::IpAddress sender;
u16 port;
while (m_socket.receive(&msg, sizeof msg, received_bytes, sender, port) ==
sf::Socket::Status::Done)
{
if (auto pad_data = msg.CheckAndCastTo<Proto::MessageType::PadDataResponse>())
{
m_pad_data = *pad_data;
// Update touch pad relative coordinates
if (m_pad_data.touch1.id != m_prev_touch.id)
m_prev_touch_valid = false;
if (m_prev_touch_valid)
{
m_touch_x += m_pad_data.touch1.x - m_prev_touch.x;
m_touch_y += m_pad_data.touch1.y - m_prev_touch.y;
m_touch_x = std::clamp(m_touch_x, -TOUCH_X_AXIS_MAX, TOUCH_X_AXIS_MAX);
m_touch_y = std::clamp(m_touch_y, -TOUCH_Y_AXIS_MAX, TOUCH_Y_AXIS_MAX);
}
m_prev_touch = m_pad_data.touch1;
m_prev_touch_valid = true;
}
}
}
std::optional<int> Device::GetPreferredId() const
{
return m_index;
}
} // namespace ciface::DualShockUDPClient