Logo
Explore Help
Sign In
The-Homebrew-Cloud/dolphin
2
0
Fork 0
You've already forked dolphin
mirror of https://github.com/dolphin-emu/dolphin.git synced 2025-05-21 21:47:07 +02:00
Code Issues Packages Projects Releases Wiki Activity
dolphin/Source/Plugins/Plugin_DSP_HLE/Src/Logging
History
John Peterson 5fb23f879e Fixed emulated Nunchuck in Mario Galaxy and Wii Sports
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1222 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-20 08:46:16 +00:00
..
Console.cpp
Fixed emulated Nunchuck in Mario Galaxy and Wii Sports
2008-11-20 08:46:16 +00:00
Console.h
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
2008-10-09 04:00:47 +00:00
Logging.cpp
Made all updates apply in DSP HLE
2008-11-17 16:59:20 +00:00
Powered by Gitea Version: 1.23.8 Page: 55ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API