Tillmann Karras 0233286729 DSPHLE/Zelda: use precise 32-step volume ramping
Whilst the 80-step approach theoretically improves ramping smoothness,
in practice it causes accumulating rounding errors because the delta
value is not always a multiple of the buffer size.

Also pull the step computation into AddBuffersWithVolumeRamp() so that
all ramping related math is in the same place.
2024-04-10 20:46:41 +01:00
..
2022-09-30 11:07:41 +00:00
2023-05-16 20:21:36 -07:00