dolphin/Source/Core/DolphinWX/Src/ISOProperties.h
skidau 9ff5e836eb Implemented MMU Demand Paging
* Emulated correct behaviour of DSI and ISI exceptions
* Added memory exception checks
* Added fast TLB cache implementation (written by booto)
* Added "Enable MMU" option in the game properties
* Renamed old TLBHack to "MMU speed hack"

Thanks to booto (PowerPC) and nash (testing) who spent many weeks of their time helping me make this work.  Also thanks to shuffle2 for finding and converting the map file of the original target.

There are two options for MMU emulation found under the game properties.  "Enable MMU" is the accurate emulation option.  "MMU speed hack" is the old TLBHack renamed. Most games will work with one or the other.  Some games can work with both options ticked.

Only the JIT recompiler and Interpreter work with the MMU code.  JITIL is not supported (too hard for me to add).

The speed optimised code still needs a lot more work and is disabled for now.

Fixes issue 2546
Fixes issue 2583
Fixes issue 2704



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 12:17:47 +00:00

268 lines
6.5 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __ISOPROPERTIES_h__
#define __ISOPROPERTIES_h__
#include <wx/wx.h>
#include <wx/sizer.h>
#include <wx/filepicker.h>
#include <wx/statbmp.h>
#include <wx/imaglist.h>
#include <wx/fontmap.h>
#include <wx/treectrl.h>
#include <wx/gbsizer.h>
#include <wx/notebook.h>
#include <wx/mimetype.h>
#include <string>
#include "ISOFile.h"
#include "Filesystem.h"
#include "IniFile.h"
#include "PatchEngine.h"
#include "ActionReplay.h"
#include "GeckoCodeDiag.h"
class CISOProperties : public wxDialog
{
public:
CISOProperties(const std::string fileName,
wxWindow* parent,
wxWindowID id = 1,
const wxString& title = wxT("Properties"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER);
virtual ~CISOProperties();
bool bRefreshList;
void ActionReplayList_Load();
bool SaveGameConfig();
private:
DECLARE_EVENT_TABLE();
wxStaticBoxSizer *sbGameConfig;
wxStaticBoxSizer *sbCoreOverrides;
wxStaticBoxSizer *sbWiiOverrides;
wxStaticBoxSizer *sbVideoOverrides;
wxBoxSizer *sEmuState;
wxBoxSizer *sPatches;
wxBoxSizer *sPatchButtons;
wxBoxSizer *sCheats;
wxBoxSizer *sCheatButtons;
wxStaticBoxSizer *sbISODetails;
wxGridBagSizer *sISODetails;
wxStaticBoxSizer *sbBannerDetails;
wxGridBagSizer *sBannerDetails;
wxButton *m_Close;
wxNotebook *m_Notebook;
wxPanel *m_GameConfig;
wxPanel *m_PatchPage;
wxPanel *m_CheatPage;
wxPanel *m_Information;
wxPanel *m_Filesystem;
wxStaticText *OverrideText;
// Core
wxCheckBox *CPUThread, *SkipIdle, *MMU, *TLBHack;
// Wii
wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
// Video
wxCheckBox *ForceFiltering,
*EFBCopyDisable, *EFBToTextureEnable,
*SafeTextureCache, *DstAlphaPass, *UseXFB;
wxStaticText *Hacktext;
wxArrayString arrayStringFor_Hack;
wxChoice *Hack;
wxStaticText *WMTightnessText;
wxTextCtrl *WMTightness;
wxButton *EditConfig;
wxStaticText *EmuStateText;
wxArrayString arrayStringFor_EmuState;
wxChoice *EmuState;
wxTextCtrl *EmuIssues;
wxArrayString arrayStringFor_Patches;
wxCheckListBox *Patches;
wxButton *EditPatch;
wxButton *AddPatch;
wxButton *RemovePatch;
wxArrayString arrayStringFor_Cheats;
wxCheckListBox *Cheats;
wxButton *EditCheat;
wxButton *AddCheat;
wxButton *RemoveCheat;
wxArrayString arrayStringFor_Speedhacks;
wxCheckListBox *Speedhacks;
wxButton *EditSpeedhack;
wxButton *AddSpeedhack;
wxButton *RemoveSpeedhack;
wxStaticText *m_NameText;
wxStaticText *m_GameIDText;
wxStaticText *m_CountryText;
wxStaticText *m_MakerIDText;
wxStaticText *m_DateText;
wxStaticText *m_FSTText;
wxStaticText *m_LangText;
wxStaticText *m_ShortText;
wxStaticText *m_MakerText;
wxStaticText *m_CommentText;
wxStaticText *m_BannerText;
wxTextCtrl *m_Name;
wxTextCtrl *m_GameID;
wxTextCtrl *m_Country;
wxTextCtrl *m_MakerID;
wxTextCtrl *m_Date;
wxTextCtrl *m_FST;
wxArrayString arrayStringFor_Lang;
wxChoice *m_Lang;
wxTextCtrl *m_ShortName;
wxTextCtrl *m_Maker;
wxTextCtrl *m_Comment;
wxStaticBitmap *m_Banner;
wxTreeCtrl *m_Treectrl;
wxTreeItemId RootId;
wxImageList *m_iconList;
Gecko::CodeConfigPanel *m_geckocode_panel;
enum
{
ID_CLOSE = 1000,
ID_TREECTRL,
ID_NOTEBOOK,
ID_GAMECONFIG,
ID_PATCH_PAGE,
ID_ARCODE_PAGE,
ID_SPEEDHACK_PAGE,
ID_INFORMATION,
ID_FILESYSTEM,
ID_OVERRIDE_TEXT,
ID_USEDUALCORE,
ID_IDLESKIP,
ID_MMU,
ID_TLBHACK,
ID_FORCEFILTERING,
ID_EFBCOPYDISABLE,
ID_EFBTOTEXTUREENABLE,
ID_SAFETEXTURECACHE,
ID_DSTALPHAPASS,
ID_USEXFB,
ID_HACK_TEXT,
ID_HACK,
ID_WMTIGHTNESS_TEXT,
ID_WMTIGHTNESS,
ID_ENABLEPROGRESSIVESCAN,
ID_ENABLEWIDESCREEN,
ID_EDITCONFIG,
ID_EMUSTATE_TEXT,
ID_EMUSTATE,
ID_EMUISSUES_TEXT,
ID_EMU_ISSUES,
ID_PATCHES_LIST,
ID_EDITPATCH,
ID_ADDPATCH,
ID_REMOVEPATCH,
ID_CHEATS_LIST,
ID_EDITCHEAT,
ID_ADDCHEAT,
ID_REMOVECHEAT,
ID_NAME_TEXT,
ID_GAMEID_TEXT,
ID_COUNTRY_TEXT,
ID_MAKERID_TEXT,
ID_DATE_TEXT,
ID_FST_TEXT,
ID_VERSION_TEXT,
ID_LANG_TEXT,
ID_SHORTNAME_TEXT,
ID_LONGNAME_TEXT,
ID_MAKER_TEXT,
ID_COMMENT_TEXT,
ID_BANNER_TEXT,
ID_NAME,
ID_GAMEID,
ID_COUNTRY,
ID_MAKERID,
ID_DATE,
ID_FST,
ID_VERSION,
ID_LANG,
ID_SHORTNAME,
ID_LONGNAME,
ID_MAKER,
ID_COMMENT,
ID_BANNER,
IDM_EXTRACTDIR,
IDM_EXTRACTALL,
IDM_EXTRACTFILE,
IDM_EXTRACTAPPLOADER,
IDM_EXTRACTDOL,
IDM_BNRSAVEAS
};
void CreateGUIControls(bool);
void OnClose(wxCloseEvent& event);
void OnCloseClick(wxCommandEvent& event);
void OnEditConfig(wxCommandEvent& event);
void ListSelectionChanged(wxCommandEvent& event);
void PatchButtonClicked(wxCommandEvent& event);
void ActionReplayButtonClicked(wxCommandEvent& event);
void RightClickOnBanner(wxMouseEvent& event);
void OnBannerImageSave(wxCommandEvent& event);
void OnRightClickOnTree(wxTreeEvent& event);
void OnExtractFile(wxCommandEvent& event);
void OnExtractDir(wxCommandEvent& event);
void OnExtractDataFromHeader(wxCommandEvent& event);
void SetRefresh(wxCommandEvent& event);
void OnChangeBannerLang(wxCommandEvent& event);
GameListItem *OpenGameListItem;
std::vector<const DiscIO::SFileInfo *> GCFiles;
typedef std::vector<const DiscIO::SFileInfo *>::iterator fileIter;
size_t CreateDirectoryTree(wxTreeItemId& parent,
std::vector<const DiscIO::SFileInfo*> fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex);
void ExportDir(const char* _rFullPath, const char* _rExportFilename,
const int partitionNum = 0);
IniFile GameIni;
std::string GameIniFile;
void LoadGameConfig();
void PatchList_Load();
void PatchList_Save();
void ActionReplayList_Save();
void ChangeBannerDetails(int lang);
};
#endif