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Ryan Houdek
08b27bb3b8
In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread.
2013-08-16 23:41:45 +00:00
..
Android
[Android] Fix a bug where the name would display incorrectly in the game list.
2013-08-15 20:34:05 -04:00
Core
In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread.
2013-08-16 23:41:45 +00:00
DSPSpy
llejit - fix for flag generation code + dspspy jit workaround
2011-04-15 13:04:20 +00:00
DSPTool
Buildfix for dsptool.
2013-05-21 20:30:09 -04:00
Plugins
Put the shader info log at the end of the shader log file. This fixes issue 6495.
2013-08-16 21:05:35 +00:00
TestSuite
clear cg from project files
2013-02-27 10:55:25 +01:00
UnitTests
Adding unit test project to VS solution
2013-05-22 03:29:58 +02:00
VSProps
Add UPnP support.
2013-07-09 18:08:43 -04:00
CMakeLists.txt
Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
2011-07-18 01:47:55 +00:00
Dolphin_2010.sln
Add UPnP support.
2013-07-09 18:08:43 -04:00