dolphin/Source/Core/Core/Src/GeckoCode.cpp

1093 lines
24 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
#include "GeckoCode.h"
#include "Thread.h"
#include "HW/Memmap.h"
#include "ConfigManager.h"
#include "vector"
#include "PowerPC/PowerPC.h"
#include "CommonPaths.h"
namespace Gecko
{
enum
{
// Code Types
CODETYPE_WRITE_FILL = 0x0,
CODETYPE_IF = 0x1,
CODETYPE_BA_PO_OPS = 0x2,
CODETYPE_FLOW_CONTROL = 0x3,
CODETYPE_REGISTER_OPS = 0x4,
CODETYPE_SPECIAL_IF = 0x5,
CODETYPE_ASM_SWITCH_RANGE = 0x6,
CODETYPE_END_CODES = 0x7,
// Data Types
DATATYPE_8BIT = 0x0,
DATATYPE_16BIT = 0x1,
DATATYPE_32BIT = 0x2,
};
// globals
static u32 base_address = 0;
static u32 pointer_address = 0;
static u32 gecko_register[0x10] = {0};
static struct
{
u32 address;
u32 number;
} block[0x10];
// codes execute when counter is 0
static int code_execution_counter = 0;
// Track whether the code handler has been installed
static bool code_handler_installed = false;
// the currently active codes
std::vector<GeckoCode> active_codes;
// return true if code execution is on
inline bool CodeExecution()
{
return (0 == code_execution_counter);
}
u32 GeckoCode::Code::GetAddress() const
{
return gcaddress + (use_po ? pointer_address : (base_address & 0xFE000000));
}
static std::mutex active_codes_lock;
// currently running code
static GeckoCode::Code *codes_start = NULL, *current_code = NULL;
static const GeckoCode::Code *codes_end = NULL;
// asm codes used for CT6 CST1
static std::map<u32, std::vector<u32> > inserted_asm_codes;
// Functions for each code type
bool RamWriteAndFill();
bool RegularIf();
bool BaPoOps();
bool FlowControl();
bool RegisterOps();
bool SpecialIf();
bool AsmSwitchRange();
bool EndCodes();
bool MathOperation(u32& ret, const u32 left, const u32 right, const u8 type);
void SetActiveCodes(const std::vector<GeckoCode>& gcodes)
{
std::lock_guard<std::mutex> lk(active_codes_lock);
active_codes.clear();
// add enabled codes
std::vector<GeckoCode>::const_iterator
gcodes_iter = gcodes.begin(),
gcodes_end = gcodes.end();
for (; gcodes_iter!=gcodes_end; ++gcodes_iter)
if (gcodes_iter->enabled)
{
// TODO: apply modifiers
// TODO: don't need description or creator string, just takin up memory
active_codes.push_back(*gcodes_iter);
}
inserted_asm_codes.clear();
code_handler_installed = false;
}
bool InstallCodeHandler()
{
u32 codelist_location = 0x800028B8; // Debugger on location (0x800022A8 = Debugger off, using codehandleronly.bin)
std::string data;
std::string _rCodeHandlerFilename = File::GetSysDirectory() + GECKO_CODE_HANDLER;
if (!File::ReadFileToString(false, _rCodeHandlerFilename.c_str(), data))
return false;
// Install code handler
Memory::WriteBigEData((const u8*)data.data(), 0x80001800, data.length());
// Turn off Pause on start
Memory::Write_U32(0, 0x80002774);
// Write the Game ID into the location expected by WiiRD
Memory::WriteBigEData(Memory::GetPointer(0x80000000), 0x80001800, 6);
// Create GCT in memory
Memory::Write_U32(0x00d0c0de, codelist_location);
Memory::Write_U32(0x00d0c0de, codelist_location + 4);
std::lock_guard<std::mutex> lk(active_codes_lock);
int i = 0;
std::vector<GeckoCode>::iterator
gcodes_iter = active_codes.begin(),
gcodes_end = active_codes.end();
for (; gcodes_iter!=gcodes_end; ++gcodes_iter)
{
if (gcodes_iter->enabled)
{
current_code = codes_start = &*gcodes_iter->codes.begin();
codes_end = &*gcodes_iter->codes.end();
for (; current_code < codes_end; ++current_code)
{
const GeckoCode::Code& code = *current_code;
// Make sure we have enough memory to hold the code list
if ((codelist_location + 24 + i) < 0x80003000)
{
Memory::Write_U32(code.address, codelist_location + 8 + i);
Memory::Write_U32(code.data, codelist_location + 12 + i);
i += 8;
}
}
}
}
Memory::Write_U32(0xff000000, codelist_location + 8 + i);
Memory::Write_U32(0x00000000, codelist_location + 12 + i);
// Turn on codes
Memory::Write_U8(1, 0x80001807);
// Invalidate the icache
for (int i = 0; i < data.length(); i += 32)
{
PowerPC::ppcState.iCache.Invalidate(0x80001800 + i);
}
return true;
}
bool RunGeckoCode(GeckoCode& gecko_code)
{
static bool (*code_type_funcs[])(void) =
{ RamWriteAndFill, RegularIf, BaPoOps, FlowControl, RegisterOps, SpecialIf, AsmSwitchRange, EndCodes };
base_address = 0x80000000;
pointer_address = 0x80000000;
code_execution_counter = 0;
current_code = codes_start = &*gecko_code.codes.begin();
codes_end = &*gecko_code.codes.end();
for (; current_code < codes_end; ++current_code)
{
const GeckoCode::Code& code = *current_code;
bool result = true;
switch (code.type)
{
// These codetypes run even if code_execution is off
case CODETYPE_IF :
case CODETYPE_FLOW_CONTROL :
case CODETYPE_SPECIAL_IF :
case CODETYPE_ASM_SWITCH_RANGE :
case CODETYPE_END_CODES :
result = code_type_funcs[code.type]();
break;
// The rest of the codetypes only run if code_execution is on
default :
if (CodeExecution())
result = code_type_funcs[code.type]();
break;
}
// code failed
if (false == result)
{
// disable code to stop annoying error messages
gecko_code.enabled = false;
PanicAlertT("GeckoCode failed to run (CT%i CST%i) (%s)"
"\n(either a bad code or the code type is not yet supported. Try using the native code handler by placing the codehandler.bin file into the Sys directory and restarting Dolphin.)"
, code.type, code.subtype, gecko_code.name.c_str());
return false;
}
}
return true;
}
bool RunActiveCodes()
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
{
std::lock_guard<std::mutex> lk(active_codes_lock);
std::vector<GeckoCode>::iterator
gcodes_iter = active_codes.begin(),
gcodes_end = active_codes.end();
for (; gcodes_iter!=gcodes_end; ++gcodes_iter)
{
if (gcodes_iter->enabled)
RunGeckoCode(*gcodes_iter);
// we don't need to stop all codes if one fails, maybe
//if (false == RunGeckoCode(*gcodes_iter))
//return false;
}
}
return true;
}
void RunCodeHandler()
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats && active_codes.size() > 0)
{
u8 *gameId = Memory::GetPointer(0x80000000);
u8 *wiirdId = Memory::GetPointer(0x80001800);
if (!code_handler_installed || memcmp(gameId, wiirdId, 6))
code_handler_installed = InstallCodeHandler();
if (code_handler_installed)
{
if (PC == LR)
{
u32 oldLR = LR;
PowerPC::CoreMode oldMode = PowerPC::GetMode();
PC = 0x800018A8;
LR = 0;
// Execute the code handler in interpreter mode to track when it exits
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
while (PC != 0)
PowerPC::SingleStep();
PowerPC::SetMode(oldMode);
PC = LR = oldLR;
}
}
else
{
// Use the emulated code handler
Gecko::RunActiveCodes();
}
}
}
const std::map<u32, std::vector<u32> >& GetInsertedAsmCodes() {
return inserted_asm_codes;
}
// CT0: Direct ram write/fill
// COMPLETE, maybe
bool RamWriteAndFill()
{
const GeckoCode::Code& code = *current_code;
u32 new_addr = code.GetAddress();
const u32& data = code.data;
u32 count = (data >> 16) + 1; // note: +1
switch (code.subtype)
{
// CST0: 8bits Write & Fill
case DATATYPE_8BIT :
while (count--)
{
Memory::Write_U8((u8)data, new_addr);
++new_addr;
}
break;
// CST1: 16bits Write & Fill
case DATATYPE_16BIT :
while (count--)
{
Memory::Write_U16((u16)data, new_addr);
new_addr += 2;
}
break;
// CST2: 32bits Write
case DATATYPE_32BIT :
Memory::Write_U32((u32)data, new_addr);
break;
// CST3: String Code
case 0x3 :
count = code.data; // count is different from the other subtypes
while (count)
{
if (codes_end == ++current_code)
return false;
// write bytes from address
int byte_num = 4;
while (byte_num-- && count)
{
Memory::Write_U8((u8)(current_code->address >> byte_num * 8), new_addr);
++new_addr;
--count;
}
// write bytes from data
byte_num = 4;
while (byte_num-- && count)
{
Memory::Write_U8((u8)(current_code->data >> byte_num * 8), new_addr);
++new_addr;
--count;
}
}
break;
// CST4: Serial Code
case 0x4 :
{
if (codes_end == ++current_code)
return false;
u32 new_data = data; // starting value of data
const u8 data_type = current_code->address >> 28;
const u32 data_inc = current_code->data; // amount to increment the data
const u16 addr_inc = (u16)current_code->address; // amount to increment the address
count = ((current_code->address >> 16) & 0xFFF) + 1; // count is different from the other subtypes, note: +1
while (count--)
{
// switch inside the loop, :/ o well
switch (data_type)
{
case DATATYPE_8BIT :
Memory::Write_U8((u8)new_data, new_addr);
new_data = (u8)new_data + (u8)data_inc;
break;
case DATATYPE_16BIT :
Memory::Write_U16((u16)new_data, new_addr);
new_data = (u16)new_data + (u16)data_inc;
break;
case DATATYPE_32BIT :
Memory::Write_U32((u32)new_data, new_addr);
new_data += data_inc;
break;
// INVALID DATATYPE
default :
return false;
break;
}
new_addr += addr_inc;
}
}
break;
// INVALID SUBTYPE
default :
return false;
break;
}
return true;
}
// CT1 Regular If codes (16/32 bits)
// COMPLETE
bool RegularIf()
{
const GeckoCode::Code& code = *current_code;
const bool is_endif = !!(code.address & 0x1);
// if code_execution is off and this is an endif, decrease the execution counter
if (false == CodeExecution())
{
if (is_endif)
--code_execution_counter;
}
bool result = false;
// if code_execution is on, execute the conditional
if (CodeExecution())
{
const u32 new_addr = code.GetAddress() & ~0x1;
const u32& data = code.data;
s32 read_value = 0;
s32 data_value = 0;
// 16bit vs 32bit
if (code.subtype & 0x4)
{
// 16bits
read_value = Memory::Read_U16(new_addr) & ~(data >> 16);
data_value = (data & 0xFFFF);
}
else
{
// 32bits
read_value = Memory::Read_U32(new_addr);
data_value = data;
}
switch (code.subtype & 0x3)
{
// CST0 : 32bits (endif, then) If equal
// CST4 : 16bits (endif, then) If equal
case 0x0 :
result = (read_value == data_value);
break;
// CST1 : 32bits (endif, then) If not equal
// CST5 : 16bits (endif, then) If not equal
case 0x1 :
result = (read_value != data_value);
break;
// CST2 : 32bits (endif, then) If greater
// CST6 : 16bits (endif, then) If greater
case 0x2 :
result = (read_value > data_value);
break;
// CST3 : 32bits (endif, then) If lower
// CST7 : 16bits (endif, then) If lower
case 0x3 :
result = (read_value < data_value);
break;
}
}
// if the conditional returned false, or it never ran because execution is off,
// increase the code execution counter
if (false == result)
++code_execution_counter;
return true;
}
// CT2 Base Address/Pointer Operations
// NOT COMPLETE, last 2 subtypes aren't done
bool BaPoOps()
{
const GeckoCode::Code& code = *current_code;
// base_address vs pointer (ba vs po)
u32& change_address = (code.subtype & 0x4) ? pointer_address : base_address;
// 4STYZ00N XXXXXXXX
u32 new_data = code.data;
// append grN
if (code.z)
new_data += gecko_register[code.n];
// append ba or po (depending on last nibble's first bit)
if (code.y)
new_data += (code.use_po ? pointer_address : base_address);
// append to current value (not used in all subtypes, T will be 0 in those)
if (code.t)
new_data += change_address;
switch (code.subtype & 0x3)
{
// CST0 : Load into Base Address
// CST4 : Load into Pointer
case 0x0 :
change_address = Memory::Read_U32(new_data);
break;
// CST1 : Set Base Address to
// CST5 : Set Pointer to
case 0x1 :
change_address = new_data;
break;
// CST2 : Save Base Address to
// CST6 : Save Pointer to
case 0x2 :
Memory::Write_U32(change_address, new_data);
break;
// CST3 : Put next line of code location into the Base Address
// CST7 : Put grN's location into the Pointer
// conflicting documentation, one doc says CST7 is the same as CST3 but with po
case 0x3 :
// TODO:
return false; //
break;
}
return true;
}
// CT3 Repeat/Goto/Gosub/Return
// COMPLETE, maybe
bool FlowControl()
{
const GeckoCode::Code& code = *current_code;
// only the return subtype runs when code execution is off
if (false == CodeExecution() && code.subtype != 0x2)
return true;
// not all of these are used in all subtypes
const u8 block_num = (u8)(code.data & 0xF);
switch (code.subtype)
{
// CST0 : Set Repeat
case 0x0 :
block[block_num].number = code.address & 0xFFFF;
block[block_num].address = (u32)(current_code - codes_start + 1);
break;
// CST1 : Execute Repeat
case 0x1 :
if (block[block_num].number)
{
--block[block_num].number;
// needs -1 cause iterator gets ++ after code runs
current_code = codes_start + block[block_num].address - 1;
}
break;
// CST2 : Return
case 0x2 :
if (((code.address >> 20) & 0xF) ^ (u32)CodeExecution())
{
// needs -1 cause iterator gets ++ after code runs
current_code = codes_start + block[block_num].address - 1;
}
break;
// CST3 : Goto
case 0x3 :
if (((code.address >> 20) & 0xF) ^ (u32)CodeExecution())
{
GeckoCode::Code* const target_code = current_code + (s16)(code.address & 0xFFFF);
if (target_code >= codes_start && target_code < codes_end)
{
// needs -1 cause iterator gets ++ after code runs
current_code = target_code - 1;
}
else
return false; // trying to GOTO to bad address
}
break;
// CST4 : Gosub
case 0x4 :
if (((code.address >> 20) & 0xF) ^ (u32)CodeExecution())
{
GeckoCode::Code* const target_code = current_code + (s16)(code.address & 0xFFFF);
if (target_code >= codes_start && target_code < codes_end)
{
block[block_num].address = u32(current_code - codes_start + 1);
// needs -1 cause iterator gets ++ after code runs
current_code = target_code - 1;
}
else
return false; // trying to GOSUB to bad address
}
break;
// INVALID SUBTYPE
default :
return false;
break;
}
return true;
}
// CT4 Gecko Register Operations
// COMPLETE, maybe
bool RegisterOps()
{
const GeckoCode::Code& code = *current_code;
// 80TYZZZN XXXXXXXX
u32 new_data = code.data;
// append ba or po (depending on last nibble's first bit)
if (code.y)
new_data += (code.use_po ? pointer_address : base_address);
u32& geckreg = gecko_register[code.n];
switch (code.subtype)
{
// CST0 : Set Gecko Register to
case 0x0 :
// append to or set register
geckreg = new_data + (code.t ? geckreg : 0);
break;
// CST1 : Load into Gecko Register
case 0x1 :
switch (code.t)
{
// 8bit
case DATATYPE_8BIT :
geckreg = Memory::Read_U8(new_data);
break;
// 16bit
case DATATYPE_16BIT :
geckreg = Memory::Read_U16(new_data);
break;
// 32bit
case DATATYPE_32BIT :
geckreg = Memory::Read_U32(new_data);
break;
// INVALID DATATYPE
default :
return false;
break;
}
break;
// CST2 : Save Gecko Register to
case 0x2 :
switch (code.t)
{
// 8bit
case DATATYPE_8BIT :
for (u16 i = 0; i <= code.z; ++i)
Memory::Write_U8((u8)geckreg, new_data + i);
break;
// 16bit
case DATATYPE_16BIT :
for (u16 i = 0; i <= code.z; ++i)
Memory::Write_U16((u16)geckreg, new_data + (i << 1));
break;
// 32bit
case DATATYPE_32BIT :
for (u16 i = 0; i <= code.z; ++i)
Memory::Write_U32((u32)geckreg, new_data + (i << 2));
break;
// INVALID DATATYPE
default :
return false;
break;
}
break;
// CST3 : Gecko Register / Direct Value operations
// CST4 : Gecko Registers operations
case 0x3 :
case 0x4 :
{
// subtype 3 uses value in .data subtype 4 uses register
u32 right_val = (code.subtype & 0x1 ? code.data : gecko_register[code.data & 0xF]);
if (code.y & 0x2)
right_val = Memory::Read_U32(right_val);
u32 left_val = geckreg;
if (code.y & 0x1)
left_val = Memory::Read_U32(left_val);
if (false == MathOperation(geckreg, left_val, right_val, code.t))
return false;
}
break;
// CST5 : Memory Copy 1
// CST6 : Memory Copy 2
case 0x5 :
case 0x6 :
{
const u8 src_gr = (code.z & 0xF);
const u8 dst_gr = (code.n);
u16 count = (u16)(code.address >> 8);
// docs don't specify allowing 0xF for source and dest, but it can't hurt
u32 src_addr = ((0xF == src_gr) ? (code.use_po ? pointer_address : base_address) : gecko_register[src_gr]);
u32 dst_addr = ((0xF == dst_gr) ? (code.use_po ? pointer_address : base_address) : gecko_register[dst_gr]);
if (0x5 == code.subtype)
dst_addr += new_data;
else
src_addr += new_data;
while (count--)
Memory::Write_U8(Memory::Read_U8(src_addr++), dst_addr++);
}
break;
// INVALID SUBTYPE
default :
return false;
break;
}
return true;
}
// NOT COMPLETE, at least one op needs to be coded/fixed
bool MathOperation(u32& ret, const u32 left, const u32 right, const u8 type)
{
// ? = T :
switch (type)
{
// 0 : add (+)
case 0x0 :
ret = left + right;
break;
// 1 : mul (*)
case 0x1 :
ret = left * right;
break;
// 2 : or (|)
case 0x2 :
ret = left | right;
break;
// 3 : and (&)
case 0x3 :
ret = left & right;
break;
// 4 : xor (^)
case 0x4 :
ret = left ^ right;
break;
// 5 : slw (<<)
case 0x5 :
ret = left << right;
break;
// 6 : srw (>>)
case 0x6 :
ret = left >> right;
break;
// TODO: this one good?
// 7 : rol (rotate left)
case 0x7 :
ret = (left << right) | (left >> (8 - right));
break;
// 8 : asr (arithmetic shift right)
case 0x8 :
ret = (s32)left >> right;
break;
// TODO: these float ops good?
// A : fadds (single float add)
case 0x9 :
*(float*)&ret = *(float*)&left + *(float*)&right;
break;
// B : fmuls (single float mul)
case 0xA :
*(float*)&ret = *(float*)&left * *(float*)&right;
break;
// INVALID OPERATION TYPE
default :
return false;
break;
}
return true;
}
// CT5: Special If codes (16bits)
// COMPLETE, maybe (ugly)
bool SpecialIf()
{
// counter can modify the code :/
GeckoCode::Code& code = *current_code;
const bool is_endif = !!(code.address & 0x1);
// if code_execution is off and this is an endif, decrease the execution counter
if (false == CodeExecution())
{
if (is_endif)
--code_execution_counter;
}
bool result = false;
// TODO: should these be signed? probably?
s16 left_val = 0, right_val = 0;
// if code_execution is on, execute the conditional
if (CodeExecution())
{
const u32 addr = code.GetAddress() & ~0x1;
const u32& data = code.data;
if (code.subtype ^ 0x4)
{
// CT5 Part1 : Unknown values comparison
// A-______ NM00YYYY
const u8 n = (u8)(data >> 28);
const u8 m = (u8)((data >> 24) & 0xF);
const u16 y = (u16)data;
left_val = Memory::Read_U16(((0xF == n) ? addr : gecko_register[n]) & ~y);
right_val = Memory::Read_U16(((0xF == m) ? addr : gecko_register[m]) & ~y);
}
else
{
// CT5 Part2 : 16bits Counter check
// A-0ZZZZT MMMMXXXX
left_val = (u16)(data) & ~(u16)(data >> 16);
right_val = (u16)(addr >> 4);
}
switch (code.subtype & 0x3)
{
// CST0 : 16bits (endif, then) If equal
case 0x0 :
result = (left_val == right_val);
break;
// CST1 : 16bits (endif, then) If not equal
case 0x1 :
result = (left_val != right_val);
break;
// CST2 : 16bits (endif, then) If greater
case 0x2 :
result = (left_val > right_val);
break;
// CST3 : 16bits (endif, then) If lower
case 0x3 :
result = (left_val < right_val);
break;
}
}
else if (code.subtype & 0x4)
{
// counters get reset if code execution is off
code.address &= ~0x000FFFF0;
}
// if the conditional returned false, or it never ran because execution is off, increase the code execution counter
if (false == result)
++code_execution_counter;
else if (code.subtype & 0x4)
{
// counters gets advanced if condition was true
// right_val is the value of the counter
code.address &= ~0x000FFFF0;
code.address |= ((right_val+1) << 4);
}
return true;
}
// CT6 ASM Codes, On/Off switch and Address Range Check
// NOT COMPLETE, asm stuff not started
// fix the uglyness
bool AsmSwitchRange()
{
// the switch subtype modifies the code :/
GeckoCode::Code& code = *current_code;
// only run if code_execution is set or this code is a switch or rangecheck subtype
// the switch and rangecheck run if exectution_counter is 1 (directly inside the failed if) if they are an endif
if (false == CodeExecution())
{
if (code.subtype < 0x6)
return true;
else if (1 != code_execution_counter)
return true;
}
u32& data = code.data;
switch (code.subtype)
{
// CST0 : Execute following ASM Code
case 0x0 :
// TODO:
return false; //
break;
// CST1 : Insert ASM code in the game
case 0x1 :
{
const int number_of_codes = code.data;
std::vector<u32>& asm_code = inserted_asm_codes[code.GetAddress()];
if (asm_code.empty()) {
for (int index = 0; index < number_of_codes; ++index) {
// Reserved for padding
if (current_code[index + 1].address != 0x60000000) {
asm_code.push_back(current_code[index + 1].address);
}
// Reserved for b instruction
if (current_code[index + 1].data != 0x00000000) {
asm_code.push_back(current_code[index + 1].data);
}
}
}
// Though the next code starts at current_code+number_of_codes+1,
// we add only number_of_codes. It is because the for statemet in
// RunGeckoCode() increments current_code.
current_code += number_of_codes;
break;
}
// CST3 : Create a branch
case 0x3 :
// watever
//if (code.data)
return false; //
break;
// CST6 : On/Off switch
case 0x6 :
// in the 1st bit of code.data, i store if code execution was previously off
// in the 2nd bit of code.data, i store the switch's on/off state
if (CodeExecution())
{
if (data & 0x1)
data ^= 0x2; // if code exec was previously off, flip the switch
// mark code execution as previously on
data &= ~0x1;
}
else
{
// mark code execution as previously off
data |= 0x1;
}
// set code execution to the state of the switch
code_execution_counter = !(data & 0x2);
break;
// CST7 : Address range check (If... code)
case 0x7 :
{
const bool is_endif = !!(code.address & 0x1);
if (is_endif)
--code_execution_counter;
if (CodeExecution())
{
const u32 addr = (code.use_po ? pointer_address : base_address);
if (addr < (data & 0xFFFF0000) || addr > (data << 16))
++code_execution_counter;
}
}
break;
// INVALID SUBTYPE
default :
return false;
break;
}
return true;
}
// CT7 End of codes, Endif (Else)
// COMPLETE, maybe
bool EndCodes()
{
const GeckoCode::Code& code = *current_code;
const u32& data = code.data;
const u32 x = (data & 0xFFFF0000);
const u32 y = (data << 16);
// these 2 do not happen in the "CST7 : End of Code", but in that subtype they will be 0
if (x)
base_address = x;
if (y)
pointer_address = y;
switch (code.subtype)
{
// CST0 : Full Terminator
case 0x0 :
// clears the code execution status
code_execution_counter = 0;
break;
// CST1 : Endif (+else)
case 0x1 :
{
// apply endifs
const u8 v = (u8)code.address;
if (code_execution_counter >= v)
code_execution_counter -= v;
else
{
// too many endifs
// no it's not, i gotta fix my code execution on/off stuff
code_execution_counter = 0;
}
const bool is_else = !!(code.address & 0x00100000);
// apply else
if (is_else)
if (code_execution_counter <= 1)
code_execution_counter ^= 1;
}
break;
// CST7 : End of Code
case 0x7 :
// tell the code handler that there are no more codes in the code list
// TODO: should this always stop all codes, even if execution is off?
if (CodeExecution())
code_execution_counter = -1; // silly maybe
break;
// INVALID SUBTYPE
default :
return false;
break;
}
return true;
}
} // namespace Gecko