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d14efe561b
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
54 lines
1.8 KiB
Objective-C
54 lines
1.8 KiB
Objective-C
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/string.h
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// Purpose: String conversion methods
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// Author: David Elliott
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// Modified by:
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// Created: 2003/04/13
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// RCS-ID: $Id: string.h 54721 2008-07-19 19:59:59Z VZ $
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// Copyright: (c) 2003 David Elliott
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_COCOA_STRING_H__
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#define __WX_COCOA_STRING_H__
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#import <Foundation/NSString.h>
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#include "wx/string.h"
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// FIXME: In unicode mode we are doing the conversion twice. wxString
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// converts to UTF-8 and NSString converts from UTF-8.
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// One possible optimization is to convert to the wxString internal
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// representation which is an unsigned short (unichar) but unfortunately
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// there is little documentation on which encoding it uses by default.
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// Return an autoreleased NSString
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inline NSString* wxNSStringWithWxString(const wxString &wxstring)
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{
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#if wxUSE_UNICODE
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return [NSString stringWithUTF8String: wxstring.utf8_str()];
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#else
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return [NSString stringWithCString: wxstring.c_str() length:wxstring.Len()];
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#endif // wxUSE_UNICODE
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}
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// Intialize an NSString which has already been allocated
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inline NSString* wxInitNSStringWithWxString(NSString *nsstring, const wxString &wxstring)
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{
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#if wxUSE_UNICODE
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return [nsstring initWithUTF8String: wxstring.utf8_str()];
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#else
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return [nsstring initWithCString: wxstring.c_str() length:wxstring.Len()];
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#endif // wxUSE_UNICODE
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}
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inline wxString wxStringWithNSString(NSString *nsstring)
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{
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#if wxUSE_UNICODE
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return wxString::FromUTF8Unchecked([nsstring UTF8String]);
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#else
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return wxString([nsstring lossyCString]);
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#endif // wxUSE_UNICODE
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}
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#endif // __WX_COCOA_STRING_H__
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