mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-12 09:09:12 +01:00
d616f132d7
Debugger panel is displayed only if Dolphin is started with /d option. Dump features are not implemented. Pause/Resume buttons works, only if the plugin is built in DEBUG or DEBUGFAST configuration, not in RELEASE. These features are really only for devs, not for regular gamers. You will be able to pause frame by frame, or by n frames, or by n primitive flushes. Other pausing options are not implemented yet. When other pausing and dumping features are implemented, debugging will be much easier. I have changed the DX9 project setting to use unicode character set in order to use wxWidge tools. If this causes Dolphin building problems for you, check your project setting.txt git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4154 8ced0084-cf51-0410-be5f-012b33b47a6e
231 lines
5.4 KiB
C++
231 lines
5.4 KiB
C++
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#include <windows.h>
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#include "../../Core/Src/Core.h"
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#include "Config.h"
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#include "main.h"
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#include "EmuWindow.h"
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#include "Fifo.h"
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namespace EmuWindow
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{
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HWND m_hWnd = NULL;
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HWND m_hParent = NULL;
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HINSTANCE m_hInstance = NULL;
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WNDCLASSEX wndClass;
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const TCHAR m_szClassName[] = _T("DolphinEmuWnd");
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int g_winstyle;
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HWND GetWnd()
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{
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return m_hWnd;
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}
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HWND GetParentWnd()
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{
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return m_hParent;
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}
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LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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HDC hdc;
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PAINTSTRUCT ps;
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switch( iMsg )
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{
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case WM_PAINT:
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hdc = BeginPaint( hWnd, &ps );
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EndPaint( hWnd, &ps );
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return 0;
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case WM_KEYDOWN:
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switch( LOWORD( wParam ))
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{
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case VK_ESCAPE: // Pressing Esc switch FullScreen/Windowed
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if (g_Config.bFullscreen)
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{
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DestroyWindow(hWnd);
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PostQuitMessage(0);
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ExitProcess(0);
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/* Get out of fullscreen
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g_Config.bFullscreen = false;
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// FullScreen - > Desktop
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ChangeDisplaySettings(NULL, 0);
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// Re-Enable the cursor
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ShowCursor(TRUE);
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RECT rcdesktop;
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RECT rc = {0, 0, 640, 480};
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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// SetWindowPos to the center of the screen
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SetWindowPos(hWnd, NULL, X, Y, 640, 480, SWP_NOREPOSITION | SWP_NOZORDER);
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// Set new window style FS -> Windowed
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SetWindowLong(hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
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// Eventually show the window!
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EmuWindow::Show();*/
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}
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/*
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else
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{
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// Get into fullscreen
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g_Config.bFullscreen = true;
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DEVMODE dmScreenSettings;
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memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
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RECT rcdesktop;
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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// Desktop -> FullScreen
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dmScreenSettings.dmSize = sizeof(dmScreenSettings);
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dmScreenSettings.dmPelsWidth = rcdesktop.right;
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dmScreenSettings.dmPelsHeight = rcdesktop.bottom;
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dmScreenSettings.dmBitsPerPel = 32;
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dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
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if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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return 0;
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// Disable the cursor
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ShowCursor(FALSE);
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// SetWindowPos to the upper-left corner of the screen
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SetWindowPos(hWnd, NULL, 0, 0, rcdesktop.right, rcdesktop.bottom, SWP_NOREPOSITION | SWP_NOZORDER);
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// Set new window style -> PopUp
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SetWindowLong(hWnd, GWL_STYLE, WS_POPUP);
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// Eventually show the window!
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EmuWindow::Show();
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}*/
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break;
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}
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g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
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break;
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case WM_CLOSE:
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Fifo_ExitLoopNonBlocking();
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Shutdown();
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// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
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ExitProcess(0);
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return 0;
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case WM_DESTROY:
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//Shutdown();
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//PostQuitMessage( 0 );
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break;
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case WM_SIZE:
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// Reset the D3D Device here
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// Also make damn sure that this is not called from inside rendering a frame :P
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break;
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case WM_SYSCOMMAND:
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switch (wParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
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}
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break;
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}
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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}
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HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
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{
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wndClass.cbSize = sizeof( wndClass );
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wndClass.style = CS_HREDRAW | CS_VREDRAW;
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wndClass.lpfnWndProc = WndProc;
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wndClass.cbClsExtra = 0;
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wndClass.cbWndExtra = 0;
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wndClass.hInstance = hInstance;
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wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
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wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
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wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
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wndClass.lpszMenuName = NULL;
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wndClass.lpszClassName = m_szClassName;
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wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
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m_hInstance = hInstance;
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RegisterClassEx( &wndClass );
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if (parent)
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{
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m_hWnd = CreateWindow(m_szClassName, title,
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WS_CHILD,
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CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
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parent, NULL, hInstance, NULL );
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m_hParent = parent;
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ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
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}
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else
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{
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DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, style, false);
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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m_hWnd = CreateWindow(m_szClassName, title,
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style,
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rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
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parent, NULL, hInstance, NULL );
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g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
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g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
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}
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return m_hWnd;
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}
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void Show()
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{
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ShowWindow(m_hWnd, SW_SHOW);
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BringWindowToTop(m_hWnd);
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UpdateWindow(m_hWnd);
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}
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HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
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{
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return OpenWindow(hParent, hInstance, 640, 480, title);
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}
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void Close()
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{
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DestroyWindow(m_hWnd);
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UnregisterClass(m_szClassName, m_hInstance);
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}
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void SetSize(int width, int height)
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{
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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::MoveWindow(m_hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, TRUE);
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}
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}
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