mirror of
https://github.com/dolphin-emu/dolphin.git
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dd4203bec8
Also moves a cpp file's related header file to the top of the inclusions if it isn't already there.
612 lines
19 KiB
C++
612 lines
19 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// AID / AUDIO_DMA controls pushing audio out to the SRC and then the speakers.
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// The audio DMA pushes audio through a small FIFO 32 bytes at a time, as
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// needed.
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// The SRC behind the fifo eats stereo 16-bit data at a sample rate of 32khz,
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// that is, 4 bytes at 32 khz, which is 32 bytes at 4 khz. We thereforce
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// schedule an event that runs at 4khz, that eats audio from the fifo. Thus, we
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// have homebrew audio.
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// The AID interrupt is set when the fifo STARTS a transfer. It latches address
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// and count into internal registers and starts copying. This means that the
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// interrupt handler can simply set the registers to where the next buffer is,
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// and start filling it. When the DMA is complete, it will automatically
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// relatch and fire a new interrupt.
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// Then there's the DSP... what likely happens is that the
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// fifo-latched-interrupt handler kicks off the DSP, requesting it to fill up
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// the just used buffer through the AXList (or whatever it might be called in
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// Nintendo games).
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#include "Core/HW/DSP.h"
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#include <memory>
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#include "AudioCommon/AudioCommon.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/MemoryUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/CoreTiming.h"
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#include "Core/DSPEmulator.h"
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#include "Core/HW/MMIO.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/PowerPC/PowerPC.h"
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namespace DSP
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{
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// register offsets
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enum
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{
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DSP_MAIL_TO_DSP_HI = 0x5000,
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DSP_MAIL_TO_DSP_LO = 0x5002,
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DSP_MAIL_FROM_DSP_HI = 0x5004,
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DSP_MAIL_FROM_DSP_LO = 0x5006,
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DSP_CONTROL = 0x500A,
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DSP_INTERRUPT_CONTROL = 0x5010,
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AR_INFO = 0x5012, // These names are a good guess at best
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AR_MODE = 0x5016, //
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AR_REFRESH = 0x501a,
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AR_DMA_MMADDR_H = 0x5020,
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AR_DMA_MMADDR_L = 0x5022,
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AR_DMA_ARADDR_H = 0x5024,
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AR_DMA_ARADDR_L = 0x5026,
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AR_DMA_CNT_H = 0x5028,
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AR_DMA_CNT_L = 0x502A,
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AUDIO_DMA_START_HI = 0x5030,
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AUDIO_DMA_START_LO = 0x5032,
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AUDIO_DMA_BLOCKS_LENGTH = 0x5034, // Ever used?
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AUDIO_DMA_CONTROL_LEN = 0x5036,
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AUDIO_DMA_BLOCKS_LEFT = 0x503A,
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};
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// UARAMCount
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union UARAMCount
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{
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u32 Hex = 0;
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struct
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{
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u32 count : 31;
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u32 dir : 1; // 0: MRAM -> ARAM 1: ARAM -> MRAM
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};
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};
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// Blocks are 32 bytes.
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union UAudioDMAControl
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{
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u16 Hex = 0;
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struct
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{
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u16 NumBlocks : 15;
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u16 Enable : 1;
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};
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};
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// AudioDMA
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struct AudioDMA
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{
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u32 current_source_address = 0;
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u16 remaining_blocks_count = 0;
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u32 SourceAddress = 0;
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UAudioDMAControl AudioDMAControl;
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};
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// ARAM_DMA
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struct ARAM_DMA
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{
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u32 MMAddr = 0;
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u32 ARAddr = 0;
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UARAMCount Cnt;
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};
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// So we may abstract GC/Wii differences a little
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struct ARAMInfo
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{
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bool wii_mode = false; // Wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
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u32 size = ARAM_SIZE;
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u32 mask = ARAM_MASK;
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u8* ptr = nullptr; // aka audio ram, auxiliary ram, MEM2, EXRAM, etc...
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};
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union ARAM_Info
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{
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u16 Hex = 0;
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struct
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{
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u16 size : 6;
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u16 unk : 1;
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u16 : 9;
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};
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};
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// STATE_TO_SAVE
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static ARAMInfo s_ARAM;
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static AudioDMA s_audioDMA;
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static ARAM_DMA s_arDMA;
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static UDSPControl s_dspState;
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static ARAM_Info s_ARAM_Info;
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// Contains bitfields for some stuff we don't care about (and nothing ever reads):
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// CAS latency/burst length/addressing mode/write mode
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// We care about the LSB tho. It indicates that the ARAM controller has finished initializing
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static u16 s_AR_MODE;
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static u16 s_AR_REFRESH;
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static int s_dsp_slice = 0;
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static std::unique_ptr<DSPEmulator> s_dsp_emulator;
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static bool s_dsp_is_lle = false;
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// time given to LLE DSP on every read of the high bits in a mailbox
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static const int DSP_MAIL_SLICE = 72;
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void DoState(PointerWrap& p)
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{
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if (!s_ARAM.wii_mode)
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p.DoArray(s_ARAM.ptr, s_ARAM.size);
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p.DoPOD(s_dspState);
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p.DoPOD(s_audioDMA);
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p.DoPOD(s_arDMA);
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p.Do(s_ARAM_Info);
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p.Do(s_AR_MODE);
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p.Do(s_AR_REFRESH);
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p.Do(s_dsp_slice);
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s_dsp_emulator->DoState(p);
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}
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static void UpdateInterrupts();
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static void Do_ARAM_DMA();
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static void GenerateDSPInterrupt(u64 DSPIntType, s64 cyclesLate = 0);
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static CoreTiming::EventType* s_et_GenerateDSPInterrupt;
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static CoreTiming::EventType* s_et_CompleteARAM;
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static void CompleteARAM(u64 userdata, s64 cyclesLate)
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{
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s_dspState.DMAState = 0;
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GenerateDSPInterrupt(INT_ARAM);
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}
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DSPEmulator* GetDSPEmulator()
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{
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return s_dsp_emulator.get();
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}
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void Init(bool hle)
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{
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Reinit(hle);
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s_et_GenerateDSPInterrupt = CoreTiming::RegisterEvent("DSPint", GenerateDSPInterrupt);
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s_et_CompleteARAM = CoreTiming::RegisterEvent("ARAMint", CompleteARAM);
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}
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void Reinit(bool hle)
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{
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s_dsp_emulator = CreateDSPEmulator(hle);
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s_dsp_is_lle = s_dsp_emulator->IsLLE();
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if (SConfig::GetInstance().bWii)
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{
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s_ARAM.wii_mode = true;
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s_ARAM.size = Memory::EXRAM_SIZE;
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s_ARAM.mask = Memory::EXRAM_MASK;
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s_ARAM.ptr = Memory::m_pEXRAM;
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}
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else
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{
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// On the GameCube, ARAM is accessible only through this interface.
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s_ARAM.wii_mode = false;
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s_ARAM.size = ARAM_SIZE;
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s_ARAM.mask = ARAM_MASK;
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s_ARAM.ptr = static_cast<u8*>(Common::AllocateMemoryPages(s_ARAM.size));
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}
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s_audioDMA = {};
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s_arDMA = {};
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s_dspState.Hex = 0;
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s_dspState.DSPHalt = 1;
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s_ARAM_Info.Hex = 0;
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s_AR_MODE = 1; // ARAM Controller has init'd
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s_AR_REFRESH = 156; // 156MHz
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}
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void Shutdown()
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{
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if (!s_ARAM.wii_mode)
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{
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Common::FreeMemoryPages(s_ARAM.ptr, s_ARAM.size);
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s_ARAM.ptr = nullptr;
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}
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s_dsp_emulator->Shutdown();
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s_dsp_emulator.reset();
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}
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{
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// Declare all the boilerplate direct MMIOs.
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struct
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{
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u32 addr;
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u16* ptr;
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bool align_writes_on_32_bytes;
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} directly_mapped_vars[] = {
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{AR_INFO, &s_ARAM_Info.Hex},
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{AR_MODE, &s_AR_MODE},
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{AR_REFRESH, &s_AR_REFRESH},
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{AR_DMA_MMADDR_H, MMIO::Utils::HighPart(&s_arDMA.MMAddr)},
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{AR_DMA_MMADDR_L, MMIO::Utils::LowPart(&s_arDMA.MMAddr), true},
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{AR_DMA_ARADDR_H, MMIO::Utils::HighPart(&s_arDMA.ARAddr)},
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{AR_DMA_ARADDR_L, MMIO::Utils::LowPart(&s_arDMA.ARAddr), true},
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{AR_DMA_CNT_H, MMIO::Utils::HighPart(&s_arDMA.Cnt.Hex)},
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// AR_DMA_CNT_L triggers DMA
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{AUDIO_DMA_START_HI, MMIO::Utils::HighPart(&s_audioDMA.SourceAddress)},
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{AUDIO_DMA_START_LO, MMIO::Utils::LowPart(&s_audioDMA.SourceAddress)},
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};
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for (auto& mapped_var : directly_mapped_vars)
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{
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u16 write_mask = mapped_var.align_writes_on_32_bytes ? 0xFFE0 : 0xFFFF;
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mmio->Register(base | mapped_var.addr, MMIO::DirectRead<u16>(mapped_var.ptr),
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MMIO::DirectWrite<u16>(mapped_var.ptr, write_mask));
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}
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// DSP mail MMIOs call DSP emulator functions to get results or write data.
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mmio->Register(base | DSP_MAIL_TO_DSP_HI, MMIO::ComplexRead<u16>([](u32) {
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if (s_dsp_slice > DSP_MAIL_SLICE && s_dsp_is_lle)
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{
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s_dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
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s_dsp_slice -= DSP_MAIL_SLICE;
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}
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return s_dsp_emulator->DSP_ReadMailBoxHigh(true);
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}),
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MMIO::ComplexWrite<u16>(
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[](u32, u16 val) { s_dsp_emulator->DSP_WriteMailBoxHigh(true, val); }));
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mmio->Register(base | DSP_MAIL_TO_DSP_LO, MMIO::ComplexRead<u16>([](u32) {
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return s_dsp_emulator->DSP_ReadMailBoxLow(true);
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}),
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MMIO::ComplexWrite<u16>(
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[](u32, u16 val) { s_dsp_emulator->DSP_WriteMailBoxLow(true, val); }));
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mmio->Register(base | DSP_MAIL_FROM_DSP_HI, MMIO::ComplexRead<u16>([](u32) {
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if (s_dsp_slice > DSP_MAIL_SLICE && s_dsp_is_lle)
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{
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s_dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
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s_dsp_slice -= DSP_MAIL_SLICE;
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}
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return s_dsp_emulator->DSP_ReadMailBoxHigh(false);
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}),
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MMIO::InvalidWrite<u16>());
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mmio->Register(base | DSP_MAIL_FROM_DSP_LO, MMIO::ComplexRead<u16>([](u32) {
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return s_dsp_emulator->DSP_ReadMailBoxLow(false);
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}),
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MMIO::InvalidWrite<u16>());
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mmio->Register(
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base | DSP_CONTROL, MMIO::ComplexRead<u16>([](u32) {
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return (s_dspState.Hex & ~DSP_CONTROL_MASK) |
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(s_dsp_emulator->DSP_ReadControlRegister() & DSP_CONTROL_MASK);
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}),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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UDSPControl tmpControl;
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tmpControl.Hex = (val & ~DSP_CONTROL_MASK) |
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(s_dsp_emulator->DSP_WriteControlRegister(val) & DSP_CONTROL_MASK);
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// Not really sure if this is correct, but it works...
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// Kind of a hack because DSP_CONTROL_MASK should make this bit
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// only viewable to DSP emulator
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if (val & 1 /*DSPReset*/)
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{
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s_audioDMA.AudioDMAControl.Hex = 0;
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}
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// Update DSP related flags
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s_dspState.DSPReset = tmpControl.DSPReset;
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s_dspState.DSPAssertInt = tmpControl.DSPAssertInt;
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s_dspState.DSPHalt = tmpControl.DSPHalt;
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s_dspState.DSPInit = tmpControl.DSPInit;
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// Interrupt (mask)
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s_dspState.AID_mask = tmpControl.AID_mask;
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s_dspState.ARAM_mask = tmpControl.ARAM_mask;
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s_dspState.DSP_mask = tmpControl.DSP_mask;
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// Interrupt
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if (tmpControl.AID)
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s_dspState.AID = 0;
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if (tmpControl.ARAM)
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s_dspState.ARAM = 0;
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if (tmpControl.DSP)
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s_dspState.DSP = 0;
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// unknown
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s_dspState.DSPInitCode = tmpControl.DSPInitCode;
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s_dspState.pad = tmpControl.pad;
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if (s_dspState.pad != 0)
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{
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PanicAlert(
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"DSPInterface (w) DSP state (CC00500A) gets a value with junk in the padding %08x",
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val);
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}
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UpdateInterrupts();
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}));
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// ARAM MMIO controlling the DMA start.
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mmio->Register(base | AR_DMA_CNT_L, MMIO::DirectRead<u16>(MMIO::Utils::LowPart(&s_arDMA.Cnt.Hex)),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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s_arDMA.Cnt.Hex = (s_arDMA.Cnt.Hex & 0xFFFF0000) | (val & ~31);
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Do_ARAM_DMA();
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}));
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// Audio DMA MMIO controlling the DMA start.
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mmio->Register(
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base | AUDIO_DMA_CONTROL_LEN, MMIO::DirectRead<u16>(&s_audioDMA.AudioDMAControl.Hex),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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bool already_enabled = s_audioDMA.AudioDMAControl.Enable;
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s_audioDMA.AudioDMAControl.Hex = val;
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// Only load new values if were not already doing a DMA transfer,
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// otherwise just let the new values be autoloaded in when the
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// current transfer ends.
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if (!already_enabled && s_audioDMA.AudioDMAControl.Enable)
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{
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s_audioDMA.current_source_address = s_audioDMA.SourceAddress;
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s_audioDMA.remaining_blocks_count = s_audioDMA.AudioDMAControl.NumBlocks;
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INFO_LOG(AUDIO_INTERFACE, "Audio DMA configured: %i blocks from 0x%08x",
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s_audioDMA.AudioDMAControl.NumBlocks, s_audioDMA.SourceAddress);
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// We make the samples ready as soon as possible
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void* address = Memory::GetPointer(s_audioDMA.SourceAddress);
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AudioCommon::SendAIBuffer((short*)address, s_audioDMA.AudioDMAControl.NumBlocks * 8);
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// TODO: need hardware tests for the timing of this interrupt.
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// Sky Crawlers crashes at boot if this is scheduled less than 87 cycles in the future.
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// Other Namco games crash too, see issue 9509. For now we will just push it to 200 cycles
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CoreTiming::ScheduleEvent(200, s_et_GenerateDSPInterrupt, INT_AID);
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}
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}));
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// Audio DMA blocks remaining is invalid to write to, and requires logic on
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// the read side.
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mmio->Register(
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base | AUDIO_DMA_BLOCKS_LEFT, MMIO::ComplexRead<u16>([](u32) {
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// remaining_blocks_count is zero-based. DreamMix World Fighters will hang if it never
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// reaches zero.
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return (s_audioDMA.remaining_blocks_count > 0 ? s_audioDMA.remaining_blocks_count - 1 : 0);
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}),
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MMIO::InvalidWrite<u16>());
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// 32 bit reads/writes are a combination of two 16 bit accesses.
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for (int i = 0; i < 0x1000; i += 4)
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{
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mmio->Register(base | i, MMIO::ReadToSmaller<u32>(mmio, base | i, base | (i + 2)),
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MMIO::WriteToSmaller<u32>(mmio, base | i, base | (i + 2)));
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}
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}
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// UpdateInterrupts
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static void UpdateInterrupts()
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{
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// For each interrupt bit in DSP_CONTROL, the interrupt enablemask is the bit directly
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// to the left of it. By doing:
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// (DSP_CONTROL>>1) & DSP_CONTROL & MASK_OF_ALL_INTERRUPT_BITS
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// We can check if any of the interrupts are enabled and active, all at once.
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bool ints_set = (((s_dspState.Hex >> 1) & s_dspState.Hex & (INT_DSP | INT_ARAM | INT_AID)) != 0);
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ProcessorInterface::SetInterrupt(ProcessorInterface::INT_CAUSE_DSP, ints_set);
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}
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static void GenerateDSPInterrupt(u64 DSPIntType, s64 cyclesLate)
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{
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// The INT_* enumeration members have values that reflect their bit positions in
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// DSP_CONTROL - we mask by (INT_DSP | INT_ARAM | INT_AID) just to ensure people
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// don't call this with bogus values.
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s_dspState.Hex |= (DSPIntType & (INT_DSP | INT_ARAM | INT_AID));
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UpdateInterrupts();
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}
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// CALLED FROM DSP EMULATOR, POSSIBLY THREADED
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void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type, int cycles_into_future)
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{
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CoreTiming::ScheduleEvent(cycles_into_future, s_et_GenerateDSPInterrupt, type,
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CoreTiming::FromThread::ANY);
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}
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// called whenever SystemTimers thinks the DSP deserves a few more cycles
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void UpdateDSPSlice(int cycles)
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{
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if (s_dsp_is_lle)
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{
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// use up the rest of the slice(if any)
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s_dsp_emulator->DSP_Update(s_dsp_slice);
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s_dsp_slice %= 6;
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// note the new budget
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s_dsp_slice += cycles;
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}
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else
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{
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s_dsp_emulator->DSP_Update(cycles);
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}
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}
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// This happens at 4 khz, since 32 bytes at 4khz = 4 bytes at 32 khz (16bit stereo pcm)
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void UpdateAudioDMA()
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{
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static short zero_samples[8 * 2] = {0};
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if (s_audioDMA.AudioDMAControl.Enable)
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{
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// Read audio at g_audioDMA.current_source_address in RAM and push onto an
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// external audio fifo in the emulator, to be mixed with the disc
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// streaming output.
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if (s_audioDMA.remaining_blocks_count != 0)
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{
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s_audioDMA.remaining_blocks_count--;
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s_audioDMA.current_source_address += 32;
|
|
}
|
|
|
|
if (s_audioDMA.remaining_blocks_count == 0)
|
|
{
|
|
s_audioDMA.current_source_address = s_audioDMA.SourceAddress;
|
|
s_audioDMA.remaining_blocks_count = s_audioDMA.AudioDMAControl.NumBlocks;
|
|
|
|
if (s_audioDMA.remaining_blocks_count != 0)
|
|
{
|
|
// We make the samples ready as soon as possible
|
|
void* address = Memory::GetPointer(s_audioDMA.SourceAddress);
|
|
AudioCommon::SendAIBuffer((short*)address, s_audioDMA.AudioDMAControl.NumBlocks * 8);
|
|
}
|
|
GenerateDSPInterrupt(DSP::INT_AID);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AudioCommon::SendAIBuffer(&zero_samples[0], 8);
|
|
}
|
|
}
|
|
|
|
static void Do_ARAM_DMA()
|
|
{
|
|
s_dspState.DMAState = 1;
|
|
|
|
// ARAM DMA transfer rate has been measured on real hw
|
|
int ticksToTransfer = (s_arDMA.Cnt.count / 32) * 246;
|
|
CoreTiming::ScheduleEvent(ticksToTransfer, s_et_CompleteARAM);
|
|
|
|
// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks
|
|
if (s_arDMA.Cnt.dir)
|
|
{
|
|
// ARAM -> MRAM
|
|
DEBUG_LOG(DSPINTERFACE, "DMA %08x bytes from ARAM %08x to MRAM %08x PC: %08x",
|
|
s_arDMA.Cnt.count, s_arDMA.ARAddr, s_arDMA.MMAddr, PC);
|
|
|
|
// Outgoing data from ARAM is mirrored every 64MB (verified on real HW)
|
|
s_arDMA.ARAddr &= 0x3ffffff;
|
|
s_arDMA.MMAddr &= 0x3ffffff;
|
|
|
|
if (s_arDMA.ARAddr < s_ARAM.size)
|
|
{
|
|
while (s_arDMA.Cnt.count)
|
|
{
|
|
// These are logically separated in code to show that a memory map has been set up
|
|
// See below in the write section for more information
|
|
if ((s_ARAM_Info.Hex & 0xf) == 3)
|
|
{
|
|
Memory::Write_U64_Swap(*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask], s_arDMA.MMAddr);
|
|
}
|
|
else if ((s_ARAM_Info.Hex & 0xf) == 4)
|
|
{
|
|
Memory::Write_U64_Swap(*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask], s_arDMA.MMAddr);
|
|
}
|
|
else
|
|
{
|
|
Memory::Write_U64_Swap(*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask], s_arDMA.MMAddr);
|
|
}
|
|
|
|
s_arDMA.MMAddr += 8;
|
|
s_arDMA.ARAddr += 8;
|
|
s_arDMA.Cnt.count -= 8;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Assuming no external ARAM installed; returns zeros on out of bounds reads (verified on real
|
|
// HW)
|
|
while (s_arDMA.Cnt.count)
|
|
{
|
|
Memory::Write_U64(0, s_arDMA.MMAddr);
|
|
s_arDMA.MMAddr += 8;
|
|
s_arDMA.ARAddr += 8;
|
|
s_arDMA.Cnt.count -= 8;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// MRAM -> ARAM
|
|
DEBUG_LOG(DSPINTERFACE, "DMA %08x bytes from MRAM %08x to ARAM %08x PC: %08x",
|
|
s_arDMA.Cnt.count, s_arDMA.MMAddr, s_arDMA.ARAddr, PC);
|
|
|
|
// Incoming data into ARAM is mirrored every 64MB (verified on real HW)
|
|
s_arDMA.ARAddr &= 0x3ffffff;
|
|
s_arDMA.MMAddr &= 0x3ffffff;
|
|
|
|
if (s_arDMA.ARAddr < s_ARAM.size)
|
|
{
|
|
while (s_arDMA.Cnt.count)
|
|
{
|
|
if ((s_ARAM_Info.Hex & 0xf) == 3)
|
|
{
|
|
*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask] =
|
|
Common::swap64(Memory::Read_U64(s_arDMA.MMAddr));
|
|
}
|
|
else if ((s_ARAM_Info.Hex & 0xf) == 4)
|
|
{
|
|
if (s_arDMA.ARAddr < 0x400000)
|
|
{
|
|
*(u64*)&s_ARAM.ptr[(s_arDMA.ARAddr + 0x400000) & s_ARAM.mask] =
|
|
Common::swap64(Memory::Read_U64(s_arDMA.MMAddr));
|
|
}
|
|
*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask] =
|
|
Common::swap64(Memory::Read_U64(s_arDMA.MMAddr));
|
|
}
|
|
else
|
|
{
|
|
*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask] =
|
|
Common::swap64(Memory::Read_U64(s_arDMA.MMAddr));
|
|
}
|
|
|
|
s_arDMA.MMAddr += 8;
|
|
s_arDMA.ARAddr += 8;
|
|
s_arDMA.Cnt.count -= 8;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Assuming no external ARAM installed; writes nothing to ARAM when out of bounds (verified on
|
|
// real HW)
|
|
s_arDMA.MMAddr += s_arDMA.Cnt.count;
|
|
s_arDMA.ARAddr += s_arDMA.Cnt.count;
|
|
s_arDMA.Cnt.count = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// (shuffle2) I still don't believe that this hack is actually needed... :(
|
|
// Maybe the Wii Sports ucode is processed incorrectly?
|
|
// (LM) It just means that DSP reads via '0xffdd' on Wii can end up in EXRAM or main RAM
|
|
u8 ReadARAM(u32 address)
|
|
{
|
|
if (s_ARAM.wii_mode)
|
|
{
|
|
if (address & 0x10000000)
|
|
return s_ARAM.ptr[address & s_ARAM.mask];
|
|
else
|
|
return Memory::Read_U8(address & Memory::RAM_MASK);
|
|
}
|
|
else
|
|
{
|
|
return s_ARAM.ptr[address & s_ARAM.mask];
|
|
}
|
|
}
|
|
|
|
void WriteARAM(u8 value, u32 address)
|
|
{
|
|
// TODO: verify this on Wii
|
|
s_ARAM.ptr[address & s_ARAM.mask] = value;
|
|
}
|
|
|
|
u8* GetARAMPtr()
|
|
{
|
|
return s_ARAM.ptr;
|
|
}
|
|
|
|
} // end of namespace DSP
|