Lioncash dd4203bec8 Core: Remove unnecessary includes
Also moves a cpp file's related header file to the top of the inclusions if it isn't already there.
2017-06-15 18:52:22 -04:00

612 lines
19 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// AID / AUDIO_DMA controls pushing audio out to the SRC and then the speakers.
// The audio DMA pushes audio through a small FIFO 32 bytes at a time, as
// needed.
// The SRC behind the fifo eats stereo 16-bit data at a sample rate of 32khz,
// that is, 4 bytes at 32 khz, which is 32 bytes at 4 khz. We thereforce
// schedule an event that runs at 4khz, that eats audio from the fifo. Thus, we
// have homebrew audio.
// The AID interrupt is set when the fifo STARTS a transfer. It latches address
// and count into internal registers and starts copying. This means that the
// interrupt handler can simply set the registers to where the next buffer is,
// and start filling it. When the DMA is complete, it will automatically
// relatch and fire a new interrupt.
// Then there's the DSP... what likely happens is that the
// fifo-latched-interrupt handler kicks off the DSP, requesting it to fill up
// the just used buffer through the AXList (or whatever it might be called in
// Nintendo games).
#include "Core/HW/DSP.h"
#include <memory>
#include "AudioCommon/AudioCommon.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/DSPEmulator.h"
#include "Core/HW/MMIO.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/PowerPC/PowerPC.h"
namespace DSP
{
// register offsets
enum
{
DSP_MAIL_TO_DSP_HI = 0x5000,
DSP_MAIL_TO_DSP_LO = 0x5002,
DSP_MAIL_FROM_DSP_HI = 0x5004,
DSP_MAIL_FROM_DSP_LO = 0x5006,
DSP_CONTROL = 0x500A,
DSP_INTERRUPT_CONTROL = 0x5010,
AR_INFO = 0x5012, // These names are a good guess at best
AR_MODE = 0x5016, //
AR_REFRESH = 0x501a,
AR_DMA_MMADDR_H = 0x5020,
AR_DMA_MMADDR_L = 0x5022,
AR_DMA_ARADDR_H = 0x5024,
AR_DMA_ARADDR_L = 0x5026,
AR_DMA_CNT_H = 0x5028,
AR_DMA_CNT_L = 0x502A,
AUDIO_DMA_START_HI = 0x5030,
AUDIO_DMA_START_LO = 0x5032,
AUDIO_DMA_BLOCKS_LENGTH = 0x5034, // Ever used?
AUDIO_DMA_CONTROL_LEN = 0x5036,
AUDIO_DMA_BLOCKS_LEFT = 0x503A,
};
// UARAMCount
union UARAMCount
{
u32 Hex = 0;
struct
{
u32 count : 31;
u32 dir : 1; // 0: MRAM -> ARAM 1: ARAM -> MRAM
};
};
// Blocks are 32 bytes.
union UAudioDMAControl
{
u16 Hex = 0;
struct
{
u16 NumBlocks : 15;
u16 Enable : 1;
};
};
// AudioDMA
struct AudioDMA
{
u32 current_source_address = 0;
u16 remaining_blocks_count = 0;
u32 SourceAddress = 0;
UAudioDMAControl AudioDMAControl;
};
// ARAM_DMA
struct ARAM_DMA
{
u32 MMAddr = 0;
u32 ARAddr = 0;
UARAMCount Cnt;
};
// So we may abstract GC/Wii differences a little
struct ARAMInfo
{
bool wii_mode = false; // Wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
u32 size = ARAM_SIZE;
u32 mask = ARAM_MASK;
u8* ptr = nullptr; // aka audio ram, auxiliary ram, MEM2, EXRAM, etc...
};
union ARAM_Info
{
u16 Hex = 0;
struct
{
u16 size : 6;
u16 unk : 1;
u16 : 9;
};
};
// STATE_TO_SAVE
static ARAMInfo s_ARAM;
static AudioDMA s_audioDMA;
static ARAM_DMA s_arDMA;
static UDSPControl s_dspState;
static ARAM_Info s_ARAM_Info;
// Contains bitfields for some stuff we don't care about (and nothing ever reads):
// CAS latency/burst length/addressing mode/write mode
// We care about the LSB tho. It indicates that the ARAM controller has finished initializing
static u16 s_AR_MODE;
static u16 s_AR_REFRESH;
static int s_dsp_slice = 0;
static std::unique_ptr<DSPEmulator> s_dsp_emulator;
static bool s_dsp_is_lle = false;
// time given to LLE DSP on every read of the high bits in a mailbox
static const int DSP_MAIL_SLICE = 72;
void DoState(PointerWrap& p)
{
if (!s_ARAM.wii_mode)
p.DoArray(s_ARAM.ptr, s_ARAM.size);
p.DoPOD(s_dspState);
p.DoPOD(s_audioDMA);
p.DoPOD(s_arDMA);
p.Do(s_ARAM_Info);
p.Do(s_AR_MODE);
p.Do(s_AR_REFRESH);
p.Do(s_dsp_slice);
s_dsp_emulator->DoState(p);
}
static void UpdateInterrupts();
static void Do_ARAM_DMA();
static void GenerateDSPInterrupt(u64 DSPIntType, s64 cyclesLate = 0);
static CoreTiming::EventType* s_et_GenerateDSPInterrupt;
static CoreTiming::EventType* s_et_CompleteARAM;
static void CompleteARAM(u64 userdata, s64 cyclesLate)
{
s_dspState.DMAState = 0;
GenerateDSPInterrupt(INT_ARAM);
}
DSPEmulator* GetDSPEmulator()
{
return s_dsp_emulator.get();
}
void Init(bool hle)
{
Reinit(hle);
s_et_GenerateDSPInterrupt = CoreTiming::RegisterEvent("DSPint", GenerateDSPInterrupt);
s_et_CompleteARAM = CoreTiming::RegisterEvent("ARAMint", CompleteARAM);
}
void Reinit(bool hle)
{
s_dsp_emulator = CreateDSPEmulator(hle);
s_dsp_is_lle = s_dsp_emulator->IsLLE();
if (SConfig::GetInstance().bWii)
{
s_ARAM.wii_mode = true;
s_ARAM.size = Memory::EXRAM_SIZE;
s_ARAM.mask = Memory::EXRAM_MASK;
s_ARAM.ptr = Memory::m_pEXRAM;
}
else
{
// On the GameCube, ARAM is accessible only through this interface.
s_ARAM.wii_mode = false;
s_ARAM.size = ARAM_SIZE;
s_ARAM.mask = ARAM_MASK;
s_ARAM.ptr = static_cast<u8*>(Common::AllocateMemoryPages(s_ARAM.size));
}
s_audioDMA = {};
s_arDMA = {};
s_dspState.Hex = 0;
s_dspState.DSPHalt = 1;
s_ARAM_Info.Hex = 0;
s_AR_MODE = 1; // ARAM Controller has init'd
s_AR_REFRESH = 156; // 156MHz
}
void Shutdown()
{
if (!s_ARAM.wii_mode)
{
Common::FreeMemoryPages(s_ARAM.ptr, s_ARAM.size);
s_ARAM.ptr = nullptr;
}
s_dsp_emulator->Shutdown();
s_dsp_emulator.reset();
}
void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
{
// Declare all the boilerplate direct MMIOs.
struct
{
u32 addr;
u16* ptr;
bool align_writes_on_32_bytes;
} directly_mapped_vars[] = {
{AR_INFO, &s_ARAM_Info.Hex},
{AR_MODE, &s_AR_MODE},
{AR_REFRESH, &s_AR_REFRESH},
{AR_DMA_MMADDR_H, MMIO::Utils::HighPart(&s_arDMA.MMAddr)},
{AR_DMA_MMADDR_L, MMIO::Utils::LowPart(&s_arDMA.MMAddr), true},
{AR_DMA_ARADDR_H, MMIO::Utils::HighPart(&s_arDMA.ARAddr)},
{AR_DMA_ARADDR_L, MMIO::Utils::LowPart(&s_arDMA.ARAddr), true},
{AR_DMA_CNT_H, MMIO::Utils::HighPart(&s_arDMA.Cnt.Hex)},
// AR_DMA_CNT_L triggers DMA
{AUDIO_DMA_START_HI, MMIO::Utils::HighPart(&s_audioDMA.SourceAddress)},
{AUDIO_DMA_START_LO, MMIO::Utils::LowPart(&s_audioDMA.SourceAddress)},
};
for (auto& mapped_var : directly_mapped_vars)
{
u16 write_mask = mapped_var.align_writes_on_32_bytes ? 0xFFE0 : 0xFFFF;
mmio->Register(base | mapped_var.addr, MMIO::DirectRead<u16>(mapped_var.ptr),
MMIO::DirectWrite<u16>(mapped_var.ptr, write_mask));
}
// DSP mail MMIOs call DSP emulator functions to get results or write data.
mmio->Register(base | DSP_MAIL_TO_DSP_HI, MMIO::ComplexRead<u16>([](u32) {
if (s_dsp_slice > DSP_MAIL_SLICE && s_dsp_is_lle)
{
s_dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
s_dsp_slice -= DSP_MAIL_SLICE;
}
return s_dsp_emulator->DSP_ReadMailBoxHigh(true);
}),
MMIO::ComplexWrite<u16>(
[](u32, u16 val) { s_dsp_emulator->DSP_WriteMailBoxHigh(true, val); }));
mmio->Register(base | DSP_MAIL_TO_DSP_LO, MMIO::ComplexRead<u16>([](u32) {
return s_dsp_emulator->DSP_ReadMailBoxLow(true);
}),
MMIO::ComplexWrite<u16>(
[](u32, u16 val) { s_dsp_emulator->DSP_WriteMailBoxLow(true, val); }));
mmio->Register(base | DSP_MAIL_FROM_DSP_HI, MMIO::ComplexRead<u16>([](u32) {
if (s_dsp_slice > DSP_MAIL_SLICE && s_dsp_is_lle)
{
s_dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
s_dsp_slice -= DSP_MAIL_SLICE;
}
return s_dsp_emulator->DSP_ReadMailBoxHigh(false);
}),
MMIO::InvalidWrite<u16>());
mmio->Register(base | DSP_MAIL_FROM_DSP_LO, MMIO::ComplexRead<u16>([](u32) {
return s_dsp_emulator->DSP_ReadMailBoxLow(false);
}),
MMIO::InvalidWrite<u16>());
mmio->Register(
base | DSP_CONTROL, MMIO::ComplexRead<u16>([](u32) {
return (s_dspState.Hex & ~DSP_CONTROL_MASK) |
(s_dsp_emulator->DSP_ReadControlRegister() & DSP_CONTROL_MASK);
}),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
UDSPControl tmpControl;
tmpControl.Hex = (val & ~DSP_CONTROL_MASK) |
(s_dsp_emulator->DSP_WriteControlRegister(val) & DSP_CONTROL_MASK);
// Not really sure if this is correct, but it works...
// Kind of a hack because DSP_CONTROL_MASK should make this bit
// only viewable to DSP emulator
if (val & 1 /*DSPReset*/)
{
s_audioDMA.AudioDMAControl.Hex = 0;
}
// Update DSP related flags
s_dspState.DSPReset = tmpControl.DSPReset;
s_dspState.DSPAssertInt = tmpControl.DSPAssertInt;
s_dspState.DSPHalt = tmpControl.DSPHalt;
s_dspState.DSPInit = tmpControl.DSPInit;
// Interrupt (mask)
s_dspState.AID_mask = tmpControl.AID_mask;
s_dspState.ARAM_mask = tmpControl.ARAM_mask;
s_dspState.DSP_mask = tmpControl.DSP_mask;
// Interrupt
if (tmpControl.AID)
s_dspState.AID = 0;
if (tmpControl.ARAM)
s_dspState.ARAM = 0;
if (tmpControl.DSP)
s_dspState.DSP = 0;
// unknown
s_dspState.DSPInitCode = tmpControl.DSPInitCode;
s_dspState.pad = tmpControl.pad;
if (s_dspState.pad != 0)
{
PanicAlert(
"DSPInterface (w) DSP state (CC00500A) gets a value with junk in the padding %08x",
val);
}
UpdateInterrupts();
}));
// ARAM MMIO controlling the DMA start.
mmio->Register(base | AR_DMA_CNT_L, MMIO::DirectRead<u16>(MMIO::Utils::LowPart(&s_arDMA.Cnt.Hex)),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
s_arDMA.Cnt.Hex = (s_arDMA.Cnt.Hex & 0xFFFF0000) | (val & ~31);
Do_ARAM_DMA();
}));
// Audio DMA MMIO controlling the DMA start.
mmio->Register(
base | AUDIO_DMA_CONTROL_LEN, MMIO::DirectRead<u16>(&s_audioDMA.AudioDMAControl.Hex),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
bool already_enabled = s_audioDMA.AudioDMAControl.Enable;
s_audioDMA.AudioDMAControl.Hex = val;
// Only load new values if were not already doing a DMA transfer,
// otherwise just let the new values be autoloaded in when the
// current transfer ends.
if (!already_enabled && s_audioDMA.AudioDMAControl.Enable)
{
s_audioDMA.current_source_address = s_audioDMA.SourceAddress;
s_audioDMA.remaining_blocks_count = s_audioDMA.AudioDMAControl.NumBlocks;
INFO_LOG(AUDIO_INTERFACE, "Audio DMA configured: %i blocks from 0x%08x",
s_audioDMA.AudioDMAControl.NumBlocks, s_audioDMA.SourceAddress);
// We make the samples ready as soon as possible
void* address = Memory::GetPointer(s_audioDMA.SourceAddress);
AudioCommon::SendAIBuffer((short*)address, s_audioDMA.AudioDMAControl.NumBlocks * 8);
// TODO: need hardware tests for the timing of this interrupt.
// Sky Crawlers crashes at boot if this is scheduled less than 87 cycles in the future.
// Other Namco games crash too, see issue 9509. For now we will just push it to 200 cycles
CoreTiming::ScheduleEvent(200, s_et_GenerateDSPInterrupt, INT_AID);
}
}));
// Audio DMA blocks remaining is invalid to write to, and requires logic on
// the read side.
mmio->Register(
base | AUDIO_DMA_BLOCKS_LEFT, MMIO::ComplexRead<u16>([](u32) {
// remaining_blocks_count is zero-based. DreamMix World Fighters will hang if it never
// reaches zero.
return (s_audioDMA.remaining_blocks_count > 0 ? s_audioDMA.remaining_blocks_count - 1 : 0);
}),
MMIO::InvalidWrite<u16>());
// 32 bit reads/writes are a combination of two 16 bit accesses.
for (int i = 0; i < 0x1000; i += 4)
{
mmio->Register(base | i, MMIO::ReadToSmaller<u32>(mmio, base | i, base | (i + 2)),
MMIO::WriteToSmaller<u32>(mmio, base | i, base | (i + 2)));
}
}
// UpdateInterrupts
static void UpdateInterrupts()
{
// For each interrupt bit in DSP_CONTROL, the interrupt enablemask is the bit directly
// to the left of it. By doing:
// (DSP_CONTROL>>1) & DSP_CONTROL & MASK_OF_ALL_INTERRUPT_BITS
// We can check if any of the interrupts are enabled and active, all at once.
bool ints_set = (((s_dspState.Hex >> 1) & s_dspState.Hex & (INT_DSP | INT_ARAM | INT_AID)) != 0);
ProcessorInterface::SetInterrupt(ProcessorInterface::INT_CAUSE_DSP, ints_set);
}
static void GenerateDSPInterrupt(u64 DSPIntType, s64 cyclesLate)
{
// The INT_* enumeration members have values that reflect their bit positions in
// DSP_CONTROL - we mask by (INT_DSP | INT_ARAM | INT_AID) just to ensure people
// don't call this with bogus values.
s_dspState.Hex |= (DSPIntType & (INT_DSP | INT_ARAM | INT_AID));
UpdateInterrupts();
}
// CALLED FROM DSP EMULATOR, POSSIBLY THREADED
void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type, int cycles_into_future)
{
CoreTiming::ScheduleEvent(cycles_into_future, s_et_GenerateDSPInterrupt, type,
CoreTiming::FromThread::ANY);
}
// called whenever SystemTimers thinks the DSP deserves a few more cycles
void UpdateDSPSlice(int cycles)
{
if (s_dsp_is_lle)
{
// use up the rest of the slice(if any)
s_dsp_emulator->DSP_Update(s_dsp_slice);
s_dsp_slice %= 6;
// note the new budget
s_dsp_slice += cycles;
}
else
{
s_dsp_emulator->DSP_Update(cycles);
}
}
// This happens at 4 khz, since 32 bytes at 4khz = 4 bytes at 32 khz (16bit stereo pcm)
void UpdateAudioDMA()
{
static short zero_samples[8 * 2] = {0};
if (s_audioDMA.AudioDMAControl.Enable)
{
// Read audio at g_audioDMA.current_source_address in RAM and push onto an
// external audio fifo in the emulator, to be mixed with the disc
// streaming output.
if (s_audioDMA.remaining_blocks_count != 0)
{
s_audioDMA.remaining_blocks_count--;
s_audioDMA.current_source_address += 32;
}
if (s_audioDMA.remaining_blocks_count == 0)
{
s_audioDMA.current_source_address = s_audioDMA.SourceAddress;
s_audioDMA.remaining_blocks_count = s_audioDMA.AudioDMAControl.NumBlocks;
if (s_audioDMA.remaining_blocks_count != 0)
{
// We make the samples ready as soon as possible
void* address = Memory::GetPointer(s_audioDMA.SourceAddress);
AudioCommon::SendAIBuffer((short*)address, s_audioDMA.AudioDMAControl.NumBlocks * 8);
}
GenerateDSPInterrupt(DSP::INT_AID);
}
}
else
{
AudioCommon::SendAIBuffer(&zero_samples[0], 8);
}
}
static void Do_ARAM_DMA()
{
s_dspState.DMAState = 1;
// ARAM DMA transfer rate has been measured on real hw
int ticksToTransfer = (s_arDMA.Cnt.count / 32) * 246;
CoreTiming::ScheduleEvent(ticksToTransfer, s_et_CompleteARAM);
// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks
if (s_arDMA.Cnt.dir)
{
// ARAM -> MRAM
DEBUG_LOG(DSPINTERFACE, "DMA %08x bytes from ARAM %08x to MRAM %08x PC: %08x",
s_arDMA.Cnt.count, s_arDMA.ARAddr, s_arDMA.MMAddr, PC);
// Outgoing data from ARAM is mirrored every 64MB (verified on real HW)
s_arDMA.ARAddr &= 0x3ffffff;
s_arDMA.MMAddr &= 0x3ffffff;
if (s_arDMA.ARAddr < s_ARAM.size)
{
while (s_arDMA.Cnt.count)
{
// These are logically separated in code to show that a memory map has been set up
// See below in the write section for more information
if ((s_ARAM_Info.Hex & 0xf) == 3)
{
Memory::Write_U64_Swap(*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask], s_arDMA.MMAddr);
}
else if ((s_ARAM_Info.Hex & 0xf) == 4)
{
Memory::Write_U64_Swap(*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask], s_arDMA.MMAddr);
}
else
{
Memory::Write_U64_Swap(*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask], s_arDMA.MMAddr);
}
s_arDMA.MMAddr += 8;
s_arDMA.ARAddr += 8;
s_arDMA.Cnt.count -= 8;
}
}
else
{
// Assuming no external ARAM installed; returns zeros on out of bounds reads (verified on real
// HW)
while (s_arDMA.Cnt.count)
{
Memory::Write_U64(0, s_arDMA.MMAddr);
s_arDMA.MMAddr += 8;
s_arDMA.ARAddr += 8;
s_arDMA.Cnt.count -= 8;
}
}
}
else
{
// MRAM -> ARAM
DEBUG_LOG(DSPINTERFACE, "DMA %08x bytes from MRAM %08x to ARAM %08x PC: %08x",
s_arDMA.Cnt.count, s_arDMA.MMAddr, s_arDMA.ARAddr, PC);
// Incoming data into ARAM is mirrored every 64MB (verified on real HW)
s_arDMA.ARAddr &= 0x3ffffff;
s_arDMA.MMAddr &= 0x3ffffff;
if (s_arDMA.ARAddr < s_ARAM.size)
{
while (s_arDMA.Cnt.count)
{
if ((s_ARAM_Info.Hex & 0xf) == 3)
{
*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask] =
Common::swap64(Memory::Read_U64(s_arDMA.MMAddr));
}
else if ((s_ARAM_Info.Hex & 0xf) == 4)
{
if (s_arDMA.ARAddr < 0x400000)
{
*(u64*)&s_ARAM.ptr[(s_arDMA.ARAddr + 0x400000) & s_ARAM.mask] =
Common::swap64(Memory::Read_U64(s_arDMA.MMAddr));
}
*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask] =
Common::swap64(Memory::Read_U64(s_arDMA.MMAddr));
}
else
{
*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask] =
Common::swap64(Memory::Read_U64(s_arDMA.MMAddr));
}
s_arDMA.MMAddr += 8;
s_arDMA.ARAddr += 8;
s_arDMA.Cnt.count -= 8;
}
}
else
{
// Assuming no external ARAM installed; writes nothing to ARAM when out of bounds (verified on
// real HW)
s_arDMA.MMAddr += s_arDMA.Cnt.count;
s_arDMA.ARAddr += s_arDMA.Cnt.count;
s_arDMA.Cnt.count = 0;
}
}
}
// (shuffle2) I still don't believe that this hack is actually needed... :(
// Maybe the Wii Sports ucode is processed incorrectly?
// (LM) It just means that DSP reads via '0xffdd' on Wii can end up in EXRAM or main RAM
u8 ReadARAM(u32 address)
{
if (s_ARAM.wii_mode)
{
if (address & 0x10000000)
return s_ARAM.ptr[address & s_ARAM.mask];
else
return Memory::Read_U8(address & Memory::RAM_MASK);
}
else
{
return s_ARAM.ptr[address & s_ARAM.mask];
}
}
void WriteARAM(u8 value, u32 address)
{
// TODO: verify this on Wii
s_ARAM.ptr[address & s_ARAM.mask] = value;
}
u8* GetARAMPtr()
{
return s_ARAM.ptr;
}
} // end of namespace DSP