Scott Mansell 0d996f512b Multithreadded Shadergen: First pass over pixel Shadergen
Bug Fix: It was theoretically possible for a shader with depth writes
         disabled to map to the same UID as a shader with late depth
	 writes.
	 No known test cases trigger this.
2016-06-26 16:13:20 +12:00
..
2016-01-17 20:11:45 -05:00
2016-01-17 20:11:45 -05:00
2015-05-25 13:22:31 +02:00
2016-01-17 20:11:45 -05:00