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https://github.com/dolphin-emu/dolphin.git
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0f7b1a2f95
I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games. Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _PLUGIN_DSP_HLE_CONFIG_H
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#define _PLUGIN_DSP_HLE_CONFIG_H
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#include <string>
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struct CConfig
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{
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bool m_EnableHLEAudio;
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bool m_EnableRE0Fix;
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bool m_EnableLoopFix;
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CConfig();
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void Load();
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void GameIniLoad(const char *game_ini);
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void Save();
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};
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extern CConfig g_Config;
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#endif // _PLUGIN_DSP_HLE_CONFIG_H
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