mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 16:19:28 +01:00
307c8c273e
Fixes https://bugs.dolphin-emu.org/issues/13593. Before, it would attempt to use the old shader, which did not exist for the new stereo mode. Changing the postprocessing shader afterwards would work properly, although passive 3D only has one option, so it was just broken without restarting Dolphin. This also fixes the UI not updating when using one of the stereo toggle hotkeys.
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
|
|
#include <QWidget>
|
|
|
|
class ConfigBool;
|
|
class ConfigChoice;
|
|
class ConfigSlider;
|
|
class GraphicsWindow;
|
|
class QCheckBox;
|
|
class QComboBox;
|
|
class QPushButton;
|
|
class QSlider;
|
|
class ToolTipComboBox;
|
|
class ToolTipPushButton;
|
|
enum class StereoMode : int;
|
|
|
|
class EnhancementsWidget final : public QWidget
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
explicit EnhancementsWidget(GraphicsWindow* parent);
|
|
|
|
private:
|
|
void LoadSettings();
|
|
void SaveSettings();
|
|
|
|
void CreateWidgets();
|
|
void ConnectWidgets();
|
|
void AddDescriptions();
|
|
void ConfigureColorCorrection();
|
|
void ConfigurePostProcessingShader();
|
|
void LoadPPShaders(StereoMode stereo_mode);
|
|
|
|
// Enhancements
|
|
ConfigChoice* m_ir_combo;
|
|
ToolTipComboBox* m_aa_combo;
|
|
ToolTipComboBox* m_texture_filtering_combo;
|
|
ToolTipComboBox* m_output_resampling_combo;
|
|
ToolTipComboBox* m_pp_effect;
|
|
ToolTipPushButton* m_configure_color_correction;
|
|
QPushButton* m_configure_pp_effect;
|
|
ConfigBool* m_scaled_efb_copy;
|
|
ConfigBool* m_per_pixel_lighting;
|
|
ConfigBool* m_widescreen_hack;
|
|
ConfigBool* m_disable_fog;
|
|
ConfigBool* m_force_24bit_color;
|
|
ConfigBool* m_disable_copy_filter;
|
|
ConfigBool* m_arbitrary_mipmap_detection;
|
|
ConfigBool* m_hdr;
|
|
|
|
// Stereoscopy
|
|
ConfigChoice* m_3d_mode;
|
|
ConfigSlider* m_3d_depth;
|
|
ConfigSlider* m_3d_convergence;
|
|
ConfigBool* m_3d_swap_eyes;
|
|
|
|
int m_msaa_modes;
|
|
bool m_block_save;
|
|
};
|