JosJuice 2ce9281f77 Don't show FST size in game properties
Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601) to 7 years
later (e0a47c1), apparently without anyone reporting it.
2017-06-04 14:20:20 +02:00

73 lines
1.6 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <wx/panel.h>
class GameListItem;
class wxButton;
class wxChoice;
class wxStaticBitmap;
class wxStaticBoxSizer;
class wxTextCtrl;
namespace DiscIO
{
class IVolume;
enum class Language;
}
class InfoPanel final : public wxPanel
{
public:
InfoPanel(wxWindow* parent, wxWindowID id, const GameListItem& item,
const std::unique_ptr<DiscIO::IVolume>& opened_iso);
private:
enum
{
IDM_SAVE_BANNER
};
void CreateGUI();
void BindEvents();
void LoadGUIData();
void LoadISODetails();
void LoadBannerDetails();
void LoadBannerImage();
wxStaticBoxSizer* CreateISODetailsSizer();
wxStaticBoxSizer* CreateBannerDetailsSizer();
wxChoice* CreateCommentLanguageChoice();
void OnComputeMD5(wxCommandEvent&);
void OnChangeBannerLanguage(wxCommandEvent&);
void OnRightClickBanner(wxMouseEvent&);
void OnSaveBannerImage(wxCommandEvent&);
void ChangeBannerDetails(DiscIO::Language language);
void EmitTitleChangeEvent(const wxString& new_title);
const GameListItem& m_game_list_item;
const std::unique_ptr<DiscIO::IVolume>& m_opened_iso;
wxTextCtrl* m_internal_name;
wxTextCtrl* m_game_id;
wxTextCtrl* m_country;
wxTextCtrl* m_maker_id;
wxTextCtrl* m_revision;
wxTextCtrl* m_date;
wxTextCtrl* m_ios_version = nullptr;
wxTextCtrl* m_md5_sum;
wxButton* m_md5_sum_compute;
wxChoice* m_languages;
wxTextCtrl* m_name;
wxTextCtrl* m_maker;
wxTextCtrl* m_comment;
wxStaticBitmap* m_banner;
};