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![Ryan Houdek](/assets/img/avatar_default.png)
Fixes block dots in THP videos. Nintendo's THP video uses paired U8 stores to write their THP videos after decoding with floating point operations. Paired stores clamp the range to the minimum and maximum values(0 - 255 in this case). In some instances the resulting float will be larger than what a U8 can fit(Typically white) and results in black dots due to how AArch64 handles quantizing.