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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
43 lines
794 B
C++
43 lines
794 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace GPFifo
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{
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enum
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{
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GATHER_PIPE_SIZE = 32
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};
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// Init
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void Init();
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void DoState(PointerWrap& p);
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// ResetGatherPipe
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void ResetGatherPipe();
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void UpdateGatherPipe();
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void CheckGatherPipe();
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void FastCheckGatherPipe();
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bool IsEmpty();
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// Write
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void Write8(u8 value);
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void Write16(u16 value);
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void Write32(u32 value);
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void Write64(u64 value);
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// These expect pre-byteswapped values
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// Also there's an upper limit of about 512 per batch
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// Most likely these should be inlined into JIT instead
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void FastWrite8(u8 value);
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void FastWrite16(u16 value);
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void FastWrite32(u32 value);
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void FastWrite64(u64 value);
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} // namespace GPFifo
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