Lioncash 13292563ee UICommon/NetPlayIndex: Use std::move within SetErrorCallback()
std::function is allowed to heap allocate in order to store captured
variables, etc, so std::function isn't a trivial type. We can std::move
here in order to avoid potential reallocating.

While we're at it, make the definition's parameter name match the
declaration's parameter name for consistency.
2019-08-04 12:21:02 -04:00
..
2019-05-15 19:28:04 +02:00
2019-05-15 19:28:04 +02:00
2019-04-10 10:46:49 +02:00