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55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <string>
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#include <vector>
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#include "Common/GL/GLContext.h"
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class GLContextEGL : public GLContext
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{
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public:
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virtual ~GLContextEGL();
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bool IsHeadless() const override;
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std::unique_ptr<GLContext> CreateSharedContext() override;
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virtual void Shutdown() override;
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bool MakeCurrent() override;
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bool ClearCurrent() override;
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void UpdateSurface(void* window_handle) override;
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void Swap() override;
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void SwapInterval(int interval) override;
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void* GetFuncAddress(const std::string& name) override;
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protected:
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virtual EGLDisplay OpenEGLDisplay();
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virtual EGLNativeWindowType GetEGLNativeWindow(EGLConfig config);
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bool Initialize(void* window_handle, bool stereo, bool core) override;
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bool Initialize(GLContext* main_context) override;
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bool CreateWindowSurface();
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void DestroyWindowSurface();
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void DetectMode(bool has_handle);
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void* m_host_window = nullptr;
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EGLConfig m_config;
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bool m_supports_surfaceless = false;
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std::vector<int> m_attribs;
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EGLSurface m_egl_surface;
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EGLContext m_egl_context;
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EGLDisplay m_egl_display;
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};
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