mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-04-14 15:51:29 +02:00

This change splits LoadGameAsync into three methods: two HashGame methods to accept either a string filepath or a volume, and a common LoadGameSync that both HashGames call to actually process the code. In the process, some minor cleanup, and the hash resolution now takes place on the work queue asynchronously.