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Pierre Bourdon
bb0794715c
Merge pull request
#6111
from stenzek/enable-vk-nv-glsl
...
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
2017-11-04 17:14:28 +01:00
..
D3D
Merge pull request
#6118
from Tomcc/master
2017-10-31 21:37:20 +01:00
Null
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
OGL
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
Software
Software/TextureSampler: const correctness
2017-09-11 20:13:47 -04:00
Vulkan
Merge pull request
#6111
from stenzek/enable-vk-nv-glsl
2017-11-04 17:14:28 +01:00
CMakeLists.txt
CMake: remove references to D3D12
2017-05-26 01:16:04 -07:00