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dolphin/Source/Core
History
Lioncash 155bcb1649 Interpreter_FloatingPoint: Set FPSCR.VXSNAN if the input to frsqrte is a signaling NaN
If the input is a signaling NaN, then we need to signal that via setting
the FPSCR.VXSNAN bit. We also shouldn't update the FPRF flags if
FPSCR.VE is set.
2018-05-24 14:37:09 -04:00
..
AudioCommon
Reformat all the things!
2018-04-12 21:28:39 +02:00
Common
IOSC: Implement VerifyPublicKeySign for ECC
2018-05-20 20:04:53 +02:00
Core
Interpreter_FloatingPoint: Set FPSCR.VXSNAN if the input to frsqrte is a signaling NaN
2018-05-24 14:37:09 -04:00
DiscIO
Reimplement custom PNG banners in game list
2018-05-20 15:34:03 +02:00
DolphinNoGUI
UICommon: Avoid including Xrandr.h
2018-04-14 17:14:38 +02:00
DolphinQt2
Qt: Fix crash on game start
2018-05-22 04:37:08 +02:00
DolphinWX
PPCAnalyst: Make CodeBuffer an alias for std::vector<CodeOp>
2018-05-18 17:19:45 -04:00
InputCommon
THis fixes issue #08 and #16, the rumble test and slider
2018-04-19 17:48:55 -04:00
UICommon
Reimplement custom PNG banners in game list
2018-05-20 15:34:03 +02:00
Updater
Updater: Show error when trying to launch directly
2018-05-05 23:32:08 +02:00
VideoBackends
OGL: Fix EFB access in MSAA-mode
2018-05-22 15:35:20 +10:00
VideoCommon
HiresTextures: Do not load compressed textures with unaligned dimensions
2018-05-22 16:15:18 +10:00
CMakeLists.txt
Moved NoGUI out of DolphinWx.
2017-03-08 01:24:18 -08:00
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