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https://github.com/dolphin-emu/dolphin.git
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bb2fc8ecbb
We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones. This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change. The idea is stolen from galop1n.
235 lines
4.9 KiB
C++
235 lines
4.9 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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static int s_attr_dirty; // bitfield
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static VertexLoader *g_VertexLoaders[8];
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namespace std
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{
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template <>
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struct hash<VertexLoaderUID>
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{
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size_t operator()(const VertexLoaderUID& uid) const
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{
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return uid.GetHash();
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}
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};
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}
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typedef std::unordered_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
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typedef std::map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> NativeVertexLoaderMap;
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namespace VertexLoaderManager
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{
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static VertexLoaderMap g_VertexLoaderMap;
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static NativeVertexLoaderMap s_native_vertex_map;
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// TODO - change into array of pointers. Keep a map of all seen so far.
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void Init()
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{
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MarkAllDirty();
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for (VertexLoader*& vertexLoader : g_VertexLoaders)
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vertexLoader = nullptr;
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RecomputeCachedArraybases();
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}
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void Shutdown()
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{
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for (auto& p : g_VertexLoaderMap)
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{
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delete p.second;
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}
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g_VertexLoaderMap.clear();
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s_native_vertex_map.clear();
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}
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namespace
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{
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struct entry
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{
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std::string text;
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u64 num_verts;
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bool operator < (const entry &other) const
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{
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return num_verts > other.num_verts;
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}
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};
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}
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void AppendListToString(std::string *dest)
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{
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std::vector<entry> entries;
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size_t total_size = 0;
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for (const auto& map_entry : g_VertexLoaderMap)
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{
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entry e;
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map_entry.second->AppendToString(&e.text);
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e.num_verts = map_entry.second->GetNumLoadedVerts();
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entries.push_back(e);
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total_size += e.text.size() + 1;
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}
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sort(entries.begin(), entries.end());
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dest->reserve(dest->size() + total_size);
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for (const entry& entry : entries)
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{
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dest->append(entry.text);
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}
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}
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void MarkAllDirty()
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{
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s_attr_dirty = 0xff;
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}
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static VertexLoader* RefreshLoader(int vtx_attr_group)
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{
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if ((s_attr_dirty >> vtx_attr_group) & 1)
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{
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VertexLoaderUID uid;
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uid.InitFromCurrentState(vtx_attr_group);
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VertexLoaderMap::iterator iter = g_VertexLoaderMap.find(uid);
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if (iter != g_VertexLoaderMap.end())
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{
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g_VertexLoaders[vtx_attr_group] = iter->second;
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}
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else
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{
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VertexLoader *loader = new VertexLoader(g_VtxDesc, g_VtxAttr[vtx_attr_group]);
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g_VertexLoaderMap[uid] = loader;
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g_VertexLoaders[vtx_attr_group] = loader;
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INCSTAT(stats.numVertexLoaders);
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}
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}
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s_attr_dirty &= ~(1 << vtx_attr_group);
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return g_VertexLoaders[vtx_attr_group];
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}
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void RunVertices(int vtx_attr_group, int primitive, int count)
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{
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if (!count)
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return;
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RefreshLoader(vtx_attr_group)->RunVertices(vtx_attr_group, primitive, count);
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}
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int GetVertexSize(int vtx_attr_group)
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{
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return RefreshLoader(vtx_attr_group)->GetVertexSize();
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}
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NativeVertexFormat* GetNativeVertexFormat(const PortableVertexDeclaration& format, u32 components)
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{
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auto& native = s_native_vertex_map[format];
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if (!native)
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{
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auto raw_pointer = g_vertex_manager->CreateNativeVertexFormat();
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native = std::unique_ptr<NativeVertexFormat>(raw_pointer);
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native->m_components = components;
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native->Initialize(format);
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}
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return native.get();
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}
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} // namespace
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void LoadCPReg(u32 sub_cmd, u32 value)
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{
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switch (sub_cmd & 0xF0)
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{
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case 0x30:
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VertexShaderManager::SetTexMatrixChangedA(value);
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break;
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case 0x40:
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VertexShaderManager::SetTexMatrixChangedB(value);
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break;
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case 0x50:
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g_VtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
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g_VtxDesc.Hex |= value;
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s_attr_dirty = 0xFF;
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break;
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case 0x60:
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g_VtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
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g_VtxDesc.Hex |= (u64)value << 17;
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s_attr_dirty = 0xFF;
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break;
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case 0x70:
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_assert_((sub_cmd & 0x0F) < 8);
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g_VtxAttr[sub_cmd & 7].g0.Hex = value;
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s_attr_dirty |= 1 << (sub_cmd & 7);
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break;
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case 0x80:
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_assert_((sub_cmd & 0x0F) < 8);
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g_VtxAttr[sub_cmd & 7].g1.Hex = value;
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s_attr_dirty |= 1 << (sub_cmd & 7);
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break;
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case 0x90:
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_assert_((sub_cmd & 0x0F) < 8);
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g_VtxAttr[sub_cmd & 7].g2.Hex = value;
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s_attr_dirty |= 1 << (sub_cmd & 7);
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break;
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// Pointers to vertex arrays in GC RAM
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case 0xA0:
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arraybases[sub_cmd & 0xF] = value;
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cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value);
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break;
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case 0xB0:
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arraystrides[sub_cmd & 0xF] = value & 0xFF;
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break;
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}
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}
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void FillCPMemoryArray(u32 *memory)
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{
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memory[0x30] = MatrixIndexA.Hex;
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memory[0x40] = MatrixIndexB.Hex;
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memory[0x50] = (u32)g_VtxDesc.Hex;
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memory[0x60] = (u32)(g_VtxDesc.Hex >> 17);
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for (int i = 0; i < 8; ++i)
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{
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memory[0x70 + i] = g_VtxAttr[i].g0.Hex;
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memory[0x80 + i] = g_VtxAttr[i].g1.Hex;
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memory[0x90 + i] = g_VtxAttr[i].g2.Hex;
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}
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for (int i = 0; i < 16; ++i)
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{
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memory[0xA0 + i] = arraybases[i];
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memory[0xB0 + i] = arraystrides[i];
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}
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}
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void RecomputeCachedArraybases()
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{
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for (int i = 0; i < 16; i++)
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{
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cached_arraybases[i] = Memory::GetPointer(arraybases[i]);
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}
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}
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