46 lines
1.2 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "Common/CommonTypes.h"
namespace HLE
{
enum HookType
{
HLE_HOOK_START = 0, // Hook the beginning of the function and execute the function afterwards
HLE_HOOK_REPLACE = 1, // Replace the function with the HLE version
HLE_HOOK_NONE = 2, // Do not hook the function
};
enum HookFlag
{
HLE_TYPE_GENERIC = 0, // Miscellaneous function
HLE_TYPE_DEBUG = 1, // Debug output function
HLE_TYPE_FIXED = 2, // An arbitrary hook mapped to a fixed address instead of a symbol
};
void PatchFixedFunctions();
void PatchFunctions();
void Clear();
void Reload();
void Patch(u32 pc, const char* func_name);
u32 UnPatch(const std::string& patchName);
bool UnPatch(u32 addr, const std::string& name = {});
void Execute(u32 _CurrentPC, u32 _Instruction);
// Returns the HLE function index if the address is located in the function
u32 GetFunctionIndex(u32 address);
// Returns the HLE function index if the address matches the function start
u32 GetFirstFunctionIndex(u32 address);
int GetFunctionTypeByIndex(u32 index);
int GetFunctionFlagsByIndex(u32 index);
bool IsEnabled(int flags);
}