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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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namespace HLE
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{
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enum HookType
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{
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HLE_HOOK_START = 0, // Hook the beginning of the function and execute the function afterwards
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HLE_HOOK_REPLACE = 1, // Replace the function with the HLE version
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HLE_HOOK_NONE = 2, // Do not hook the function
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};
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enum HookFlag
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{
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HLE_TYPE_GENERIC = 0, // Miscellaneous function
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HLE_TYPE_DEBUG = 1, // Debug output function
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HLE_TYPE_FIXED = 2, // An arbitrary hook mapped to a fixed address instead of a symbol
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};
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void PatchFixedFunctions();
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void PatchFunctions();
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void Clear();
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void Reload();
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void Patch(u32 pc, const char* func_name);
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u32 UnPatch(const std::string& patchName);
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bool UnPatch(u32 addr, const std::string& name = {});
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void Execute(u32 _CurrentPC, u32 _Instruction);
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// Returns the HLE function index if the address is located in the function
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u32 GetFunctionIndex(u32 address);
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// Returns the HLE function index if the address matches the function start
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u32 GetFirstFunctionIndex(u32 address);
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int GetFunctionTypeByIndex(u32 index);
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int GetFunctionFlagsByIndex(u32 index);
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bool IsEnabled(int flags);
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}
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